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Haunty

Alpha Team Vanguard
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  1. Like
    Haunty reacted to Walter in New obstruction is too extreme   
    This is one of the changes that players cry much and get reverted. But listen I first was overwhelmed by all my ship's red messages and thought the same, why on earth? If I did no stacking it is like this now. Then I figured out that once you fly the cursor to the marked element that seems stacked it shows red on the ship in build mode where it is and you just move it a bit and then it's ok. So it is not the big deal and I think as a player base we should just fix our constructs for benefit of the game.
  2. Like
    Haunty reacted to Calisius in PANACEA UPDATE ADDED TO ROADMAP - discussion thread   
    Good to hear that the community is being heard and that your working on better two way communication!
     
    The new updates look interesting for me personally and I love the idea of looking trough space for wrecks!
     
    Good update guys!
  3. Like
    Haunty got a reaction from Feriniya in PANACEA UPDATE ADDED TO ROADMAP - discussion thread   
    Inactive construct requisitioning should work almost anywhere to some extent, if they are truly abandoned by an unsubbed account. There are a lot of abandoned dynamic cores in space and on planets that have been around for a year or more.
  4. Like
    Haunty reacted to TildaW4 in Tax and Mining: Urgent Suggestions   
    What are you going to do with all the ore?
     
    Unskilled 50% of MUs on a tile pay the taxes, everything beyond that is pure profit.
     
    I ran a 10 tile mining area on a single account and did not go bankrupt. I did only 1 T2 and 1 T1 ore with that whole field, primary collecing on 2 60% and 2 40% territorires, T2 from all. (I packaged everything as I have enough of those ores and it was getting boring to do all the calibrating :P).
     
    I think it is a good way, that the MUs (or calibrations) are limited. This way we stop just mining and do other things. --- Just would be nice if DU hat more other things to do.
  5. Like
    Haunty reacted to EasternGamer in The sad thing about DU is that it is still like Halflife 1 graphics and still HL1 has better elements and effects.   
    The point is, comparing DU to HL1 is simply stupid because the one was done before voxel technology even was really a thing. 0.25m voxels are sort of a good medium to keep stuff cheap enough while making sense for a player to actually manipulate. Imagine if you had to do 5 times more work if the res was 0.05m... only a few people would actually want that level of detail.
  6. Like
    Haunty reacted to Atmosph3rik in The sad thing about DU is that it is still like Halflife 1 graphics and still HL1 has better elements and effects.   
    Name another persistent world, multiplayers building game with better graphics.  Please, if it exists i'd like to play it.
     
    Even outside the building genre, I don't think there are any games with a larger seamless world, or more possible concurrent players in the same world.
     
    DU may not live up to its own standards.  But no one else is doing anything better.
     
     
  7. Like
    Haunty reacted to VandelayIndustries in My tile got Claimed I got 10 days to get my stuff but my cores are underground.   
    NQ just makes things complicated for the sake of it.  instead of 2 weeks unpaid taxes, just go a full month, then its abandoned right away, and you can either claim the tile, or just salvage what you want if its small pickings.  What they are doing now will create things sorts of issues on whose right it actually is.
  8. Like
    Haunty reacted to Knight-Sevy in Can you spot the problem?   
    Yes gear changes are coming.
    Ship categories below L will appear to be able to catch up with these.
    To see which mechanism they will choose.
    But above all they have 2 massive problems to deal with:
    - prevent the shield L from being placed elsewhere than on a ship L
    - Remove the cross section or modify it enough so that we can make ships with the viseul that we want (DU is a build game above all, it will be good to respect that)
  9. Like
    Haunty reacted to VandelayIndustries in Can you spot the problem?   
    I think they have plans for upcoming speed changes.  I would like to see XS cores get a new weapon that bypasses shields and hits elements and CCS directly.  Could be a good balance for them being complete shit dps and range.  
  10. Like
    Haunty got a reaction from VandelayIndustries in Can you spot the problem?   
    I'd like them to do something more original with weapons, but if they're going to copy Eve they should copy Eve better.
  11. Like
    Haunty reacted to blundertwink in the vocal miniority   
    I really dislike the line of reasoning that says that NQ is listening to the "wrong group" -- I see no evidence that NQ really engages with player feedback in general...that's one of the main complaints about this studio. 
     
    Beyond that...it's weird that people think they are being "influenced" by some cabal of players as if they are children incapable of making their own choices. 
     
    There's plenty to debate with NQ's choices, but at least give them credit for making the choices they have. Right or wrong, these are NQ's decisions and they alone have the power to make them. 
     
    I'd love to see evidence that there's any group of players that NQ actually listens to or engages with, because I don't see that here in the forums. 
  12. Like
    Haunty reacted to Atmosph3rik in Could this game eventually "kill" Star Citizen?   
    I mean, if it did, it would be leaving all those poor star citizen players with nothing else to play, because the two games have almost nothing in common other than the word Space.
     
     
  13. Like
    Haunty got a reaction from Maxim Kammerer in The UI for the mining unit calibration   
    Using the intersection of two peak lines can help you get the 100% mark more often
     
     

  14. Like
    Haunty got a reaction from Atmosph3rik in The UI for the mining unit calibration   
    That's what I mean, after revealing the hot spot, use the peak tool intersection to find where to do the final calibration
  15. Like
    Haunty reacted to bleakcon in Full Wipe? or Why I would return to DU after Release   
    The trouble is, everything in this game is a kind of 'fire and forget' daily, even missions; get into orbit, move off the pipe, let autopilot handle it.

    Mining is: babysit via a minigame, wait for the next day

    Asteroids: only during the weekend......

    Suddenly players who were taking server costs mining, just log in, calibrate and then log off, occasionally take their ore somewhere.

    Currently no benefit to playing the game at all...
     
  16. Like
    Haunty reacted to VandelayIndustries in Full Wipe? or Why I would return to DU after Release   
    if NQ even got 30mil more in funding we would be talking about the upcoming beta release, not release release, haha
  17. Like
    Haunty reacted to bleakcon in Full Wipe? or Why I would return to DU after Release   
    If I were to come back to this game I have billions in quanta and billions in assets, I do not need to do a single thing, the game would be boring. 

    I would actually be interested if there was a wipe......
  18. Like
    Haunty reacted to Cybob19 in Staggering Upkeep - Discussion thread   
    See them quickly by pushing O to access wallet then swap over to territory tab,

    In the map menu F4, you can change headquarter status by right clicking territories.
  19. Like
    Haunty got a reaction from Feriniya in Make the glowy rocks stop glowing   
    Also reduce the number of rocks, they are way too dense. Then just give them more liters each.
  20. Like
    Haunty reacted to joaocordeiro in Polls Gone From Forums   
    I agree with NQ decision. And i dont think its censorship, because any player can still "like" posts and can still create new topics and replies. 
     
    Also, any one of us agreed to NQ moderation to be on this forum, so if you disagree you can remove you account from this private owned forum and use your freedom of speech in places not owned by NQ. 
     
    But i agree mainly because polls mainly are used to create misinformation, because polls restrict the possible answers to a few answers that creator have carefully chosen to promote his goal. 
     
    Here is my example: 
     
     
     
    Now, could they do it with an announcement? Yes. 
    Would it change your opinion that this is censorship? No. 
  21. Like
    Haunty reacted to Kelmoir in The UI for the mining unit calibration   
    Well, Among other things, that I got my issues with, the UI is the outstanding thing.
    Why? Because it makes a difference, if you get a 95% calibration, or a 100% calibration, but the bar on the left won't show you. 

    From this you can't tell, what you will get. Plus, even if that bar would give you a precise number, it would be tedious to find the 100% spot (which was found, meaning I should be able to claim it easily).
     
    Thus, I suggest, that either the 'SET FINAL CALIBRATION POINT' (and the UI is even yelling at the player, allthough it is a button, after all) Will display you the best spot that you already discovered.
    Or it should use a small circle from which it picks the maximum.
  22. Like
    Haunty reacted to aliensalmon in Are you guys excited about the James Webb Space Telescope?   
    https://jwst.nasa.gov/content/webbLaunch/index.html
     
    It;'s scheduled to launch on the 22nd of December! One thing I'm looking forward to is its ability to observe extrasolar planets in more detail.
  23. Like
    Haunty reacted to Roustabout in Mining Units: A weeklong in-depth review   
    Background / Summary
    I backed DU early on and have three accounts - honestly, I tried to give my beta keys away to friends, but no one wanted them.  So, I have a character dedicated to mining / refining, one to piloting, and one to industry.  All three have some combination of radar, gunnery, and ammo skills.  Each of them is around 50M skill points.
     
    My play time prior to Demeter could be classified into three categories, active, passive, and mindless.  The active playtime involved building, pvp, asteroid mining, or using the markets.  I’m sure most of you reading this know the autopilot time as you scanned an asteroid or traveled to a planet.  This is the passive; dare I say AFK time.   What I call mindless time includes digging around in an unclaimed tile, you could simply zone out, watch a video, or listen to music.  I liked this time, it was relaxing, easy, and still offered progression without any risk.
     
    Prior to Demeter, On average, I spent about 3 hours each day playing DU.  About half of this time was active or mindless mining and the other half was some mix of ship building, industry, or solo pvp.  Occasionally, I would spend an entire session repairing my ship because...well you dicks with the giant towers know why.
     
    On an average day, I would generate $46M.  About half was ground mining and the other half Asteroid mining.  This worked out to about $30M / hour of money making activity.

    With the advent of Demeter, the mindless playtime has disappeared.  My playtime has shifted to only two categories and the overwhelming majority of my playtime is now active and focused on three tasks - calibrating, hauling ore, and picking up ore from the bonus ground spawn.  The passive time is almost non-existent and involves flying 60km on the same planet.
     
    After playing the minigame 15 times, trudging out to some random spot to collect between 2 and 4k ore, and then doing my best impression of a garbage man picking up all the auto-ore from 14 containers, I generate on average $10M over 90 minutes or about $6.7M / hour.  I could probably generate $30M / hour asteroid mining again but that would be at an opportunity cost of the passive ore mining or I would have to fully dedicate my entire 3 hour play time to money making activities.
     
    The real takeaway here is that my money making active playtime has shifted from scanning and mining to babysitting autominers and picking up ground ore - both steps down in the level of fun and engagement. Sure, I could go back to asteroid mining exclusively and will likely get to that point but for the purposes of this dsicussion, I focused on really exercising the auto mining system.  
    Additionally, to keep the automiers at a reasonable level (not even optimal) I have had to set timers, reminders, and build a spreadsheet to track the decay so I’m hitting the right autominers at the right times and carefully balancing my calibration charges.  While I’m perfectly capable of managing all this, it is quite annoying and doesn’t lead to long term engaging gameplay.
    At the current market rates, I’m able to generate about $5M per tile per week.   My tiles are probably slightly above average but are all T1 and similar to most of everything else I have seen around Alioth - so nothing special here.  
     
    I have seen several posts of people complaining the taxes are too high and hopefully the next section will help show how to make automining profitable.
     

    Setup
    I put some of the refunded mining skills into the “on deploy” auto mining skills on my main mining character and had all three characters train to 4 4 3 3 (Calibration Charge Optimization / Efficiency at 4 and Improved versions at 3).  So, as far as investment into auto mining goes, I’m pretty deep but not outside of what most folks can do with a week of skill training.  This gives the three characters the ability to comfortably manage 60+ autominers across 14 territories.   A single character with 10 days of training can easily handle 7 territories - perhaps not at a perfectly optimal level but enough for a good profit margin.
     
    While I was fortunate enough to have some scanners already available, I haven't found many territories that couldn't turn a profit with proper management.  The tiles that had 500 of one ore are best as you can get 4 miners working that tile with no leftover.  But most tiles offered at least 3 full miners and some partial miners.  The proximity bonus is key so simply picking a spot that has 7 open tiles will almost always yield a profit.
     
    I currently have 14 T1 Territories with 7 being very bauxite heavy and the other 7 evenly distributed across all 4 T1 ore types.  There are 63 autominers currently running with the lowest base rate being 70 and the highest being 125.  With the territory bonus, the optimal rate ranges from 126 to 226 per hour with most clustered at 183 per hour.
     
    For production bonus purposes, the tiles are clustered around a center which means one tile gets a 60% bump and all others get a 30% bump.
     
    In order to maintain this, I do need to log in every day so I don’t overcap my calibration charges.  My characters generate 5.7 calibration charges per day and if I don’t use them every day, I lose 1.4 charges.  With current skills I can refill between 60% and 72% if I get lucky with the minigame.  If I don't get lucky, it's around 57% which means I need to calibrate when a mining unit decays to between 30% and 50%.  While I may over cap the 100%, I found calibrating when the unit is between 40% and 45% is the safest time.  The tracking sheet below highlight the units that need adjusting.
     
    Given the base rate of 125 for most of the miners, I can usually get 4 full miners on a tile and one partial. On the 60% bonus tile I see around 1.1KL / hr of total ore and my lowest tile currently generating around 500 L / hr.  Optimal generation is around 700 L / hr on average.  I have also found that unless the unit is on a 60% tile, a rate below 90 would be better deployed elsewhere as it relates to spending calibration charges - there is something to be said about convenience so I have a few mining below that rate, but they are lower priority to calibrate.
     
    Bonus Ore
    Each day I spend about 15 calibration points and get an average of 3k bonus ore which works out to 45,000 L in bonus ore or about $2M income.  Getting the bonus ore is relatively quick but tedious and feels like a chore.  The bonus ore makes up 20% of the weekly income so it is unfortunately required to maximize the tile.  Without the bonus ore, I would still see a profit but it would reduce down to $44M / week (still not bad).
     
    Sample Tracking

     
     
    Financial Analysis
    Initial Investment
    Territory Unit: $175k -> $2.45M
    Territory Claim Fee: $500k -> $7M
    Small Static Core: 12K -> $168K
    Basic Mining Unit L: $175K -> $11M
    Container L: $300K -> $4.2M
    -------------------------------------
    Total Investment: $24,800,000
    Time to setup: 8 Hours
     
    I should note I have a ship with two L containers that handles the logistics.  This ship costs about $15M.
     
     
    Maintenance Costs
    Nitron Fuel: $70,000 / week
    Scrap for those unexpected times:  $250,000 / week
    Territory Tax: $1,000,000 / week -> $14,000,000 / week
    -------------------------------------
    Total Maintenance per week: $14,320,000
    Maintenance Time: 90 minutes / day or 10 hours each week
     
     
    Income
    Raw Sales: $72,000,000
     
     
    Balance Sheet (Week to Week expectation)
    Expenses: $14,320,000
    Income: $72,000,000
    -------------------------------------
    Net: $57,680,000
     
    Given the initial investment of $24,800,000, I fully covered this investment in 4 days and had a first week pure profit of about $16,600,000.  
    This works out to a little over $1.7M / Hour of play time in the first week. I expect around $6M / hour of playtime next week
     
    Territory Summary

     
    Daily Log

     
     
     
    Bugs
    Can’t access the Calibration menu that tells me things like when it was last calibrated and the location of the surface ore pop if I have no calibration charges Tooltip on Adjacency doesn’t have a % indicator -  should be  “a 30% bonus” not "a 30 bonus" The small 50L of ore are physically much smaller than the normal surface rocks that only deliver 20L of ore The harvest time on the bonus ore is not scaled with the regular surface ore - it takes less time to harvest the 50L and 150L rocks than it does the normal 20L ore The bonus rocks are labeled incorrectly, they show up as their pure counterparts instead of the raw ore label; Aluminum Rock vs Bauxite Rock
    Improvement Suggestions
    As mentioned in the Q&A, the transition screens on the minigame are painfully slow.  Can we eliminate or speed them up? The current reasonable cap of calibration charges is 9.  You can get more by investing more skill points but 9 feels like where most folks will end up given there are far more interesting skills to train.  I’d like to see this cap at least doubled if not tripled (or removed all together, why cap it?)  If I decide not to play for a few days, I over cap and there is an opportunity loss. Where can I see my current calibration charges?  Or is the Autominer UI the only spot?  I’d like to be able to see the current calibration charges on some character screen. The minigame is prone to RNG which causes a reduction in income for things that are outside of my control.  Could we have some of the mining unit skills affect the size off the tools in the minigame so that if I choose to invest points in those skills, I see my efforts less affected by RNG? The bonus ore is nice for the minigame but it's a chore to go out and collect it.  Can we have it simply deposited into the container The surface rocks offer a performant way to create a small faucet and give new players a way to earn money.  However, the way they are designed is both tedious to gather and painful to look at. Could we instead have larger nodes that leverage the mining talents spawn on the surface and offer the same amount of ore just more concentrated?  We could even add a piece of equipment that allows me to scan my territory to identify these pockets or leverage the territory scanner.
     
  24. Like
    Haunty reacted to VandelayIndustries in Moons   
    Ya would be cool to do something different with them instead of just an extension of planets. Like we got 12 planets already with almost 1mil tiles. Come on make moons unique in some way.
  25. Like
    Haunty got a reaction from Creator in How Happy Are you With Dementor?   
    I gave 7 because a flat tax is lazy and an energy system would make more sense, but I'm sure NQ didn't have the resources to make a new system at this time. Other than that, I don't miss underground mining, mining unit gameplay isn't bad and doesn't take up too much of my time once set up. More safe zone asteroids is good. I also was not affected much because I didn't claim a ton of tiles or build up a lot of statics. I've been around since pre-alpha was released but I don't go hard in alpha/beta games for this reason.
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