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Haunty

Alpha Team Vanguard
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  1. Like
    Haunty got a reaction from GraXXoR in Absolute Biggest Bang for Your Buck things NQ could do in the short-term to improve DU   
    There's endless possibilities, just pick something and do it 😑 
    Personally I want more purpose in building, build for shelter and protection from different hazards on different planets and in space: heat, cold, radiation, micro meteors, creatures...
    Make antennas actually do something, like allow ships and even statics to message other constructs within radar range.
    Everything's decorative with no purpose other than industry and storage and transport. (besides pvp which I can't speak on much)
  2. Like
    Haunty got a reaction from Zeddrick in Absolute Biggest Bang for Your Buck things NQ could do in the short-term to improve DU   
    There's endless possibilities, just pick something and do it 😑 
    Personally I want more purpose in building, build for shelter and protection from different hazards on different planets and in space: heat, cold, radiation, micro meteors, creatures...
    Make antennas actually do something, like allow ships and even statics to message other constructs within radar range.
    Everything's decorative with no purpose other than industry and storage and transport. (besides pvp which I can't speak on much)
  3. Like
    Haunty reacted to Kezzle in Absolute Biggest Bang for Your Buck things NQ could do in the short-term to improve DU   
    This. Any new world should start out with exactly zero markets. Aphelia's resources should be tracked as if she's a player, and UEF shop ships should use up the resources. She should offer bounty missions to supply her with elements and honeycomb as well as all Tiers of ore, Pure and Product. And she should use those to send players with Magic Blueprints (which will only activate at the designated waypoint) to build new markets on the new worlds. All the elements and cores Aphelia uses should be available for players to build, too. Player-built Markets were one of the pillars, way back, weren't they?
     
    I'd rather see Aphelia guiding the building like this, since "building a civilisation" seems more key to the game's initial conceit than "exploring the unknown".
     
    But some 'splorination options would be good too. And possibly lower-hanging fruit.
  4. Like
    Haunty reacted to Qith_Karrar in Absolute Biggest Bang for Your Buck things NQ could do in the short-term to improve DU   
    This is a good idea. Updating the environment shouldn't be too hard and hidden gems make exploration a lot more fun. I suspect they don't have time to implement NPCs if the backend infrastructure for that hasn't been build yet.

    One thing I think they could do relatively easily is try to make Aphelia missions that are part of a grand design instead of the deliver 10 widgets to location standard MMO quests they have now. By this I mean, have a GM roleplay as a Aphelia bureaucrat and try to accomplish some in game goal, like building a new market or big statue or city or something that would actually exist in the game world. Then the GM could make missions or buy orders, etc. to try and accomplish that goal in game. When it's done the structure is actually created. You could even have a design contest so it would be player designed as well. 
     
    The point would be to make players feel like they're having an impact on the game world, instead of just hauling the same junk to the floating ship every day for 300k quant
     
  5. Like
    Haunty reacted to wuselfuzz in Absolute Biggest Bang for Your Buck things NQ could do in the short-term to improve DU   
    I'd very very much like to see an improved chat system/UI.
     
    As it is now, custom channels are bugged (sometimes you can no longer write to a custom channel, until you rejoin or relog into the game), notifications are bugged (I disabled the LUA script notifications, but "Session started" when entering the cockpit still causes a notification), and you can only see one chat tab at a time. You cannot even resize or move the chat window.
     
    This makes it very easy to miss messages, and it seems like nobody ever uses the local chat for this reason.
     
    But communication should be a key point in a community building game.
     
  6. Like
    Haunty reacted to EmbyrCelyca in Absolute Biggest Bang for Your Buck things NQ could do in the short-term to improve DU   
    I don't want schematics dropped just the tedium of keeping them in machines removed with a schematic bank per character or per construct. 
  7. Like
    Haunty reacted to EmbyrCelyca in Absolute Biggest Bang for Your Buck things NQ could do in the short-term to improve DU   
    Lack of varied content, terrible & incoherent progression paths, etc... etc, players seem to agree on as obvious flaws in Dual Universe that have been persistent through Alpha and Beta. Lots of big features are still missing and I hope the game gets a chance to see those features added some day but those aren't the answer to the here-and-now state of DU. To be clear I'm in a hopium-phase with the game still. I'm going to keep playing for the time being because I very much want games like DU wants to be to be successful.

    What the game needs RIGHT now are changes that can be done reasonably quickly but add a lot to the fabric of the game world. ( I have no idea if these are quick, I'm making assumptions, obvi)
     
    Here are some things I think could be done asap leveraging the design of current systems in the game.
     
    1) For planet/moon surfaces create radar like items that can fit on xs dynamic constructs that detect ore in a similar fashion to asteroid mining (distance detection/ having to triangulate it's position as you move around
         - Ore should be at the surface and not require massive tunnels to get to, hopefully addressing the original performance issues of tunneling on planets. Unclaimed tiles should return to default terrain after a period of time, not sure if that happens currently but it should for performance reasons.
         - Should benefit and use mining hand tools used on asteroids so there's a lower level entry point to content that benefits from these skills. Suddenly using them on asteroids is extremely jarring from a progression point of view.
         - This would provide more exploration gameplay and encourage people to spread out to uninhabited parts of planets and moons.
         - Good for low skill point players so they can enjoy flying their early constructs.
         - Allow this radar item on to larger ships but reduce the effectiveness or range which can be justified by saying larger systems interfere with the radar item.
         - Have these ore veins respawn somewhat regularly and vary the distribution based on the planet biome to encourage trade/transport between regions.
         - These surface veins could also spawn more regularly the further they are from player owned tiles, which would make the location of this gameplay vary over time giving a simple way of adding to the game world feeling alive and influenced by players.
     
    2) Localize the effect of Deep Space Asteroid Trackers
         - Every player in the game has access to every asteroid which basically funnels ALL competition in to a narrow corridor of content.
         - Make the DSAT required to be anchored on space structures so players have to commit their DSAT gameplay to a specific region of space, or if they want full solar system coverage they have to commit multiple cores to the effort.
         - Remove current tracking "mini-game" of fly to a destination and press button, ad nauseum. Make the mini-game reflective of the type of discovery players will need to do once they find the asteroid and are trying to triangulate the position of ore with the tools they currently have.
         - Add skills that influence the effectiveness of DSAT 
         - Add T1-T5 of DSAT
         - Maximum DSAT skills should allow a player to scan the region around a single orbital body to a certain range or have to commit a deep space outpost to find asteroid away from all orbital bodies.
         - Asteroid rarity, value, and skill points required in DSAT to find them should increase in zones further away from orbital bodies in addition to whether it spawns in safe or PVP space.
                  - This would help add progression to this gameplay loop, instead of just...build big dsat and bam everyones the same.
         - Whenever territory warfare is implemented if multiple players co-habitate the same region of space and are DSATers, they would have reasons to fight each other.
     
    3) Make salvaging gameplay loop viable by having entry level content players can commit to early as their money making method.
         - link entry/basic wrecks to the amount of player travel in a given zone.
                 - Would make beginner salvage content predictable in it's location. Quanta per hour should be similar to someone surface mining.
         - Skills and hand tools specific to salvaging so there is a measure of player commitment to the gameplay
         - For speeds sake, add seeded buy orders for salvage specific material to jump start the gameplay loop. They should disappear after the buy order is fulfilled.
         - Maybe not in a first pass of this overall change because it could take too long when change is needed NOW, but add salvage specific items that would be needed in crafting so there is trade and exchange between gameplay loops.
         - High rarity and value wrecks should still be a thing but you need an entry point for new players and a daily salvage gameplay loop they can count on doing everyday.
     
     
    If I was in charge of DU this is what I would be having the studio be doing for the next 1 or 2 patches.
     
    I didn't mention PVE combat because that's not a quick thing imo but it is DESPERATELY needed as an entry level combat profession for players.
     
    A lot of elements I mentioned above would apply there too.
     
         - Trade and exchange between PVE, Miners, and Salvagers,
         - Entry level content for day 1 or 2 players. 
         - In my mind game lore for suddenly there being PVE combat is that a group of noveans is dissatisfied with Aphelia as an overlord because their loved ones aren't scheduled to be awakened anytime soon so they attack her raising still sleeping noveans and striking out on their own without aphelia. Or you could go the opposite and say they made a corrupted copy of aphelia.
         - PVE should have lootable blueprints that are new that this new faction or corrupted aphelia has created.
                 - These blueprints should be based around adding Specialized Cores, dynamic and static.
                        - Specialized Static could have combat, factory, mechanic.  Combat would get bonuses to weapons (think territory warfare in the future), factory to indy machines, mechanic to building and maintaining dynamic contructs.
                                   - again, players needing to commit to a type of gameplay with their cores.
                        - Specialized Dynamic could have recon (ties in with exploration gameplay salvaging, surface veins, and however PVE should spawn.), combat which is obvious, hauler. and miner (hopefully complementing other styles of mining but not making them obsolete perhaps with new types of ore required for specialized core crafting)
     
     
    Anyways, I'm just a person wanting DU to improve and I realize it needs A LOT of work and needs fast changes or it might die.
     
    Also, the tower didn't need to be taken down, don't fly your nasty ship below 1000 over land people own, geez.
                     
     
     
     
  8. Like
    Haunty reacted to Zeddrick in Absolute Biggest Bang for Your Buck things NQ could do in the short-term to improve DU   
    See I knew there was a reason I was using Reddit more instead of this forum.  This forum has no way to deal with obvious and useless troll comments like this one!  Give us a downvote button please NQ!
  9. Like
    Haunty got a reaction from wileydan in Migrate existing character/account to steam   
    Link your account to Steam on your account page, then when you buy it on steam you can redeem the 1 month on your account page. There's no subscription on Steam, just the 1 month, then you subscribe with DACs or time codes or Xsolla
  10. Like
    Haunty reacted to Shaman in What next for DU?   
    Now that the game has released I've noticed there have been no updates of any kind and no new roadmap apart from the planet overhauls. Will there be anything else coming or not?
  11. Like
    Haunty reacted to GraXXoR in new price is not reasonable as game has no content...   
    Eh? Game has no content? This thread has no content. 
  12. Like
    Haunty reacted to Endstar in Space Station Combat Mechanics   
    They will not! We have had over 10 warp beacons in PvP space for 8 months now. None have ever been found. 
  13. Like
    Haunty reacted to Koffye in QoL - Improving the little things   
    (QoL - Quality of life)
     
    Please change the way the information are displayed in the construct information.
    It is in the current state messy and we have to search for a long period to find the correct element in the list.
     
    My proposition:
    - The element names should be rather put in alphabetical order
    or
    - Put the elements of the same category in their seperate drop-down menu
     
     

  14. Like
    Haunty got a reaction from LeeFall in NQ It's time for AvA   
    NQ obviously bit off more than they could chew, but that is all behind us now. I think they have been more realistic lately.
     
     
    AvA was never going to be like an FPS, it would be lock and fire just like CvC. Seems kind of tricky though like how would it handle obstructions...
  15. Like
    Haunty got a reaction from TheBlender in NQ It's time for AvA   
    That's not the same, they were adding avatars when there were none, DU has always had avatars and is just missing the combat part.
  16. Like
    Haunty reacted to Samedi in It's the hope that kills you   
    I jumped on to the PTS yesterday and was pleased to realise that it has the reset world in it and took me through the starting sequence again.
     
    I've not been through that sequence since the start of the beta, and I must say I found the new version way better.
     
    I also found myself enjoying the feeling of a fresh start - even though of course on the PTS it's only a very temporary one.
     
    If like me you've been feeling very cynical about everything DU, I'd definitely suggest giving the PTS a go. Despite all the things that are still wrong, and all the things that could go wrong with the launch, it seems to have made me feel cautiously optimistic and surprisingly enthusiastic.
  17. Like
    Haunty got a reaction from Samedi in NEW SCHEMATICS - Discussion Thread   
    I think the new schematic system is an improvement, fewer schematics to deal with and players can contribute to manufacturing in another way. I don't like that you still have to put them into each machine, schematics should just be another component of what you are crafting.
  18. Like
    Haunty reacted to NQ-Wanderer in KICKSTARTER DIGITAL REWARDS ARE COMING!   
    Hello, Noveans!
     
    If you’ve supported Dual Universe during our Crowdfunding roots, we want to give you clarity on the delivery of your in-game rewards.
     
    You will receive the following in-game rewards at the launch of Dual Universe on September 27th:
    All of your DAC balance Titles In-Game Sanctuary Territory Unit The Arkship Cryogenic Tube A Skin for the Resurrection Node Furniture Sets Fireworks We will also include your name in the game’s credits as a Crowdfunding backer. Should you wish to opt-out of this reward, please contact us at privacy@novaquark.com as soon as possible.*
    *Important information about names:
    Your real name will appear in the credits if your real first name and name have been provided with a space between. 
    If no real name has been provided and a shipping name has been, then the shipping name will appear in the credits.
    If no shipping name has been provided either, your display name will appear in the credits.
     
    The following in-game rewards will be delivered in updates AFTER the game’s launch: 
    The Alpha Team, Arkship Passenger, and Earth Legacy Outfits. In-Game Pets Emotes  
    ------------------------------------------------------------------------------------------
     
    We’re also making progress on the delivery of your physical Kickstarter rewards. We’ll update you with more information on that soon!
     
    Dual Universe exists today thanks to our backers, including all of you who supported us in our Crowdfunding roots. With your help, we are launching in a month. We’re thrilled with the support you’ve shown us by wishlisting the game on Steam, and the energy you’ve built around the game, with also welcoming new Noveans into our community. 
     
    If you’ve not yet visited our Steam page, here it is! By wishlisting us there, you’ll help Dual Universe gain visibility and bring us to new gamers across the globe.
     
    Let us know your thoughts on the Kickstarter rewards in this thread.
     
    Thank you for your support, Noveans!
  19. Like
    Haunty reacted to Maliciouss1 in NEW SCHEMATICS - Discussion Thread   
    an easy fix would be make all tier 1 free of schematics like the refiners are now.......it lessens the schematic load quite a bit
  20. Like
    Haunty reacted to Vidagild in RESET: HOW TO PREPARE - discussion thread   
    Will the kickstarter DACs be credited to accounts at the launch to be spent on subscriptions?
  21. Like
    Haunty reacted to JollyNox in RESET: HOW TO PREPARE - discussion thread   
    Can i pay the first Month whit one of my DAC from my Pac?
     
  22. Like
    Haunty reacted to Honvik in Make the Repair Unit scale duration   
    With element destruction a reality finally for PvE the repair unit needs a refresh so totally broken elements can be repaired easy by slotting new ones into a box and a repair unit can repair it quickly.   This is more a quality of life as I knw you can replace elements by hand.  However if stuff is inside it can be a pain.
     
    Also scale time to repair by number of things need fixing.  
  23. Like
    Haunty reacted to Koruzarius in PLANNED HONEYCOMB CHANGES - Discussion thread   
    I understand that realism isn't really a priority here, balance is.
     
    That is ok.
     
    But the mass change such that we no longer have any metallic honeycombs to work with purely for aesthetics without making our ships heavy as sin... I don't understand.
     
    As DJ Slicer said, at least give us aluminium, an already popular honeycomb for non-pvp use, back down to the ~25 territory. Or better yet, give us a metallic honeycomb in the decorative category, with extremely low weight, but no PvP viability.
     
    It's a pretty hefty hit to our ability to make fancy looking space ships, that look like space ships, and can still fly well.
     
    Unless you really want all of our ships built entirely out of wood, marble, and concrete?
     
    Don't get me wrong, I love that we have the *option* to use some of those fancier honeycombs purely for aesthetics now... But... Space ships should mostly be metal =D
  24. Like
    Haunty reacted to Deathknight in PLANNED HONEYCOMB CHANGES - Discussion thread   
    NQ, why do you ask for our input (and why do we waste our time on it) when there is zero response and you go ahead with every change regardless?
     
    You are trying to address one area of the game (PvP) and are using a very broad brush. Please allow for at least one metal HC type (aluminum being the current popular choice) to be light weight. Ship builders for PvE ships have no metal textures at their disposal, except those starting at weight 50 now.
     
    Building is one of the most popular aspects of this game. Please don't just casually impact the great parts of the game while you are trying to fix something else.
  25. Like
    Haunty reacted to Shredder in DUAL UNIVERSE LAUNCH DATE - WISHLIST US ON STEAM - discussion thread   
    Eve had terrible critics review for the first few years, but enough people picked it up through word of mouth and it thrived. Hopefully the same will happen here. But yeh there’s going to be plenty of bad reviews, mainly from the kids that are frustrated that the game didn’t deliver the full list of aspirations.
     
    What I don’t know is how positive reviews offset bad ones on steam.
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