-
Posts
1372 -
Joined
-
Last visited
Everything posted by Haunty
-
Blueprints still not useable to build larger structures
Haunty replied to Mncdk1's topic in General Discussions
If a wipe happens this should be a priority. -
Welcome to Limbo! What have you been doing?
Haunty replied to Novean-61657's topic in General Discussions
I was always in limbo and playing on and off since alpha release. I want to do things in DU, but I won't be doing anything other than testing new features until the decision about a wipe. I think with the Athena update it could actually qualify as a "Beta" finally. -
ATHENA (0.29) UPDATE NOW AVAILABLE - discussion thread
Haunty replied to NQ-Wanderer's topic in General Discussions
I tried the first part of the FTUE and it is very nice compared to what it was before, has the basic info and gets you started pretty quickly. -
DEVBLOG: VFX UPGRADES IN ATHENA - discussion thread
Haunty replied to NQ-Wanderer's topic in General Discussions
I think they're all an improvement. Underwater refraction could be more realistic. -
IMO a wipe after release is not acceptable, they have to commit. They don't have to wipe now but the beta tag authorizes it. I'd just like them to revamp planets and manufacturing for release.
-
Seems like a wipe would be acceptable by most as long as blueprints and talent points are kept. Some may leave, but others announced a return after a wipe. It's a last chance for NQ to get things right, or at least better. No more wipes after that.
-
Go ahead and wipe everything but blueprints, fix past mistakes and make release as best as can be. Based on the points made that sounds like the best option. As long as blueprints are revamped to make it easer to redeploy static constructs it should be fine. I don't care if skill points are reset to 0, keeping all skill points might be too advantageous, but keeping a percentage of them or capping them might be a good compromise. If a few people leave because they lost their alpha/beta progress then so be it, best to appeal to new players.
-
That's just normal mmorpg things, I haven't played that many mmorpgs but things like that happen in every one
-
All ship element stats should be doubled except for adjusters
Haunty replied to Namcigam's topic in General Discussions
L hover engines is something I could see doubled, or XL sized ones -
All ship element stats should be doubled except for adjusters
Haunty replied to Namcigam's topic in General Discussions
No my largest air ship has 6 large stabilizers. But large size ailerons and wings would be nice. Beyond that I think that's what anti-grav is for. -
All ship element stats should be doubled except for adjusters
Haunty replied to Namcigam's topic in General Discussions
I don't think many of them need a change, but I think rocket power could be increased. The engine variant stats could maybe be updated, some don't have good use cases. I've always used as few elements as possible and haven't had any issues, so I think people will still use lots of elements no matter what, just because they can. -
PANACEA (0.28) UPDATE NOW AVAILABLE - discussion thread
Haunty replied to NQ-Wanderer's topic in General Discussions
I don't have as many cores, but this is what I plan to do, as it takes the least talent point investment. -
No one selling X2-4 there either?
-
Detecting Stacked Elements - Discussion Thread
Haunty replied to NQ-Deckard's topic in General Discussions
I just pretended the limits always existed and built accordingly, cause why would I expect it to stay broken forever -
PANACEA UPDATE ADDED TO ROADMAP - discussion thread
Haunty replied to NQ-Wanderer's topic in General Discussions
Inactive construct requisitioning should work almost anywhere to some extent, if they are truly abandoned by an unsubbed account. There are a lot of abandoned dynamic cores in space and on planets that have been around for a year or more. -
I'm not sure what it's like mining on outer planets and keeping up with taxes, but it's pretty easy on Alioth to profit, especially with T1.
-
There are still Malachite tiles on Alioth if you want to make space fuel there.
-
Sounds like you're making it hard on yourself. I have one account mining 7 tiles in one location, mostly T1 and am 50 mil in profit so far. I spend an average of 25 minutes a day with calibrations. And I'm thinking about stopping MUs in the future to focus on building on HQ tiles and space stations, maybe some asteroid mining when I feel like it.
-
I stopped mining T2 on my tiles and replaced with T1 mining unit where I could.
-
According to this: https://www.dualuniverse.game/news/devblog-territory-upkeep "Requisitioning will start a two-week window where the new territory owner must allow access to the static construct for the former owner and where the former owner of the static construct is able to remove that static construct by dismantling and removing it from the territory."