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Wadiss

Alpha Tester
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  • backer_title
    Iron Founder
  • Alpha
    Yes

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Wadiss's Achievements

  1. Dual Universe - Steam Charts I mean, what is there to say? Should have listened to your testers.
  2. Thanks dude, stalled a lot with working on it, mainly due to complexity changes by NQ but here are some pics.
  3. I have been on and off building a 6 core ship for a while now. my first piece of advice is don't do it. but if you proceed: - aligning cores sucks - once you have them docked a aligned, take the move tool off your hotbar while working on the ship - make sure you calculate the additional mass of the extra cores - you need to guess your center of mass, and adjustor locations are difficult as can't be placed on the other cores - make it space only, my ship above has 6 - 8 L rockets for AGG insertion which actually works pretty well once you get the thrust just right
  4. A universe wide alert is just lazy imo, i hope it is just a phase one thing. pirates should need to actively probe space to find these, thinking a sequential scanning system with smaller and smaller search zones.
  5. There is nothing wrong with the tool or the effects, your hand is just too far up taking up too much screen space. Using the example above, this is how it should be.
  6. To confirm : You CAN dock with only the maneuvering tool. You need to be standing on the ground or on a static construct. You need to really jam voxels together. You CAN dock on a AGG ship by flying on to it, make sure you are pressing "C" to kill all hover/booster power and i tap space a couple of times to jump up and down on the construct before exiting. And again needs to be solid voxel to voxel contact
  7. I think there may be a happy middle ground somewhere in here, like needing voxels for basic protection from weather (on planet) and radiation (space) . maybe even different voxels giving different protections. but this is the issue with going to open beta too early, these fundamental design choices should have been made in the pre-production phase of the game development. such a shame
  8. This comes back to (for me) one of the glaring issues with DU in general. Elements placed together does the same job as a beautifully voxel designed ship. The driving force to have a nice ship is purely personal preference. This goes the same for building bases and ports and cities. There needs to be functional uses tied with beautiful designs and I think building a system that pairs these two things together is a key piece in ANY successful voxel based multiplayer game. (personal opinion)
  9. I couldn't agree more. I am a builder currently taking a break due to burn out. However I have found with DU, my main driving force to create in this game is to make products to sell. I have found my drive diminishing as the player count does.
  10. Claiming tiles and actively playing are two separate things. A interesting metric to gauge active play counts could be the DU discord gallery. I have noticed the image count per day dropping steadily over the past couple weeks.
  11. Dear NQ, I was having a wander through PVP space the other day and casually thinking about all the weird and wonderful things you might find in space; alas the odds of getting anything blip on my radar left me feeling sad and defeated. But suddenly I had a epiphany. How cool would it to be able to overload your radar to long range mode, This mode may: - only give you a 20su2 area of another radar signal within a 100SU radius of your position - however, it also pick up abandoned / destroyed constructs (salvaging gameplay loop) - it may only last for a set period of time, or better yet, drain warp cells to use?? (this is the part where i pat myself on the back) My brilliant idea was followed with an immense sense of dread that no one would ever know how smart I was. Well, now you all know. Sincerely, Wadiss
  12. I agree that is annoying. In alpha you used to not be able to turn them off once fired, so I would say it is residual from then. I'm level 4 now on placement and pilot skills for rocket now, makes a big difference. I think it will be one of those things where you need to skill into them for them to be useful.
  13. orrrrr maybe you can use it for a space hauler to get to AGG height. No atmo engines / no atmo tanks / no atmo fuel ftw
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