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Storm got a reaction from Jet in Planet-classes
this it’s not what should be in the game, just ideas for it .
planet classes and a brief description
Class D (planetoid or moon with little to no atmosphere)
Class H (generally uninhabitable, very dangerous and long-term habitation not recommend)
Class J (gas giant)
Class K (habitable,with special gear)
Class L (marginally habitable,may contain life)
Class M (terrestrial aka earth like)
Class N (sulfuric/toxic)
Temperature
Hadean/hot - Hot enough for molten rocks
Gaian/normal - Warm enough for "normal" liquids to stay liquid (i.e. water, gasoline, unsaturated fats)
Cryogenic/cold - Cold enough for substances such as methane to be liquid
Supercryogenic/very cold - Cold enough for liquid H2
Atmosphere/pressure
Vacuum - No or Little atmosphere
Marginal - Enough air to account for but not enough for unpressurized habitation
Suitable - Enough air to walk around without pressure suits (THIS DOES NOT GUARANTEE SAFETY FROM ATMOSPHERIC COMPOSITION)
Extreme - Too high for unpressurized habitation
planet size
Subsphereical/space rocks - Too small to form a sphere
Micro/moon - Large enough to be spherical, but too small for unaided human habitation without bone decay
Massive/earth-like - Large enough for long-term living
Supermassive/gas-giants - Mass too high for long -term habitation without issues, but low enough to not turn into a star
Earth like Class M (terrestrial aka earth like)
suitable atmosphere levels
normal temperature
and other earth like features
Average-environment
.suitable atmosphere levels
.normal temperature
.around 1 g of gravity
Environmental hazards
.fauna and flora
.rain
Molten Class H (generally uninhabitable, very dangerous and long-term habitation not recommend)
a world of lava and ash
rich in basic resources but are extreme hazardous to gather
example mustafar
Average-environment
.Hot/Hadean
.lava lakes or underground pools
.usually little to no atmosphere
Environmental hazards
.Lava/lava pools/underground lava pools
.steam/lava vents
.Ash storms
Barren worlds Class K (habitable,with special gear)
a lifeless rock
just a barren rock with no notable features
Average-environment
.is a very wide calcification only 1 common trait
barren of any notable features
Environmental hazards
.getting lost
scorched Class K (habitable,with special gear)
sub class of barren worlds
a world with a scorched/radioactive surface
example solar apocalypse
Average-environment
.hot/radioactive surface
.little/marginal atmosphere
.looks like a general barren planet
.has lots of radioactive elements on the surface if radioactively scorched
Environmental hazards
.Hot/radioactive
.little or marginal atmosphere (can carry radiation making it even more radioactive)
.mistaking it for a barren and getting irradiated/overheated
Frozen All Classes that apply
a frozen planet covered is snow and or ice
example Hoth,Avalon
Average-environment
.cold/very-cold
.approximately 75% have a under surface ocean
Environmental hazards
.cold/very-cold
.falling into the under ocean
.blizzards
Toxic Class H (generally uninhabitable, very dangerous and long-term habitation not recommend) Class N (sulfuric/toxic)
a toxic planet that can be anything from mustard Gas to fluoroantimonic acid Ph -28
example did not find any send examples
Average-environment
.very hazardous to human life
.rich in rarer elements
Environmental hazards
.acid atmosphere
.air is toxic and can contaminate your air supply
.chemical reactions
Cracked / Destroyed Class H (generally uninhabitable, very dangerous and long-term habitation not recommend)
a world struck by a meteorite and cracked or shattered
large amounts of Hot rocks and Explosive pockets float in the rubble
average resources but are in dangerous and deep parts
example alderaan
Average-environment
.no longer a planet
.large debris fields around the area
.barren
Environmental hazards
.explosive gas pockets
.hot/molten rocks
.debris
Moon All Classes that apply
can be any form of planet but are usually empty and lack atmosphere
example any planet but small and orbits another planet
Average-environment
.smaller than host planet
.orbits a planet
Environmental hazards
.depends on class
.size/gravity
Gas-Giants Class J (gas giant)
a large ball of gas with no floor high gravity and crushing pressure
and blinding "fog"
and filter mining
examples Jupiter
Average-environment
.large balls of gas
.no floor
.high gravity
.crushing pressure
Environmental hazards
.crushing pressure in the abyss
.high gravity
.no floor
.blinding fog
Ocean All Classes that apply
a planet full of liquid
example subnaticas world
Average-environment
.large amounts of liquid
.can have islands
Environmental hazards
.depends on class
.pressure
.liquid composition
Due to planets not being uniform these characteristics may vary
.Size (so much so that classifying each with a general size is pointless)
.temperature
.atmosphere
.liquid
.classes d h j k l m n
Not Legitimate planets below
large habitats that are titanic but not planets
Hive Worlds/city
a planet size city
example coruscant
{not natural or random spawn .player made}
Massive Stations
a massive station that could be mistaken for a small moon
example death-star or a ring-world
{not natural or random spawn .player made}
some information from 0something0
this it’s not what should be in the game, just ideas for it .
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Storm reacted to 0something0 in Planet-classes
The different types of planets/objects that exist are so many that it would be foolish to categorize them into a handful of classes. However, it would be useful to have a general descriptor of major features:
Size Atmospheric pressure Temperature There could also be some other important traits such as tectonic activity, distance from sun, etc, but for simplicity's sake and due to the fact that DU probably won't model more advanced planetary processes, lets stick with these three traits for now. Please note that these are very vague terminologies.
Size:
Subsphereical - Too small to form a sphere Micro - Large enough to be spherical, but too small for unaided human habitation without bone decay Massive - Large enough for long-term living Supermassive - Mass too high for long -term habitation without issues, but low enough to not turn into a star Atmospheric Pressure
Vacuum - No or exosphereic atmosphere Marginal - Enough air to account for but not enough for unpressurized habitation Suitable - Enough air to walk around without pressure suits (THIS DOES NOT GUARANTEE SAFETY FROM ATMOSPHERIC COMPOSITION) Extreme - Too high for unpressurized habitation Temperature (NOT distance from sun or radiation energy received)
Hadean - Hot enough for molten rocks Gaian - Warm enough for "normal" liquids to stay liquid (i.e. water, gasoline, unsaturated fats) Cryogenic - Cold enough for substances such as methane to be liquid Supercryogenic - Cold enough for liquid H2 This gives us 4^3 or 64 different types, and we are at the tip of the iceburg. Notable real-life objects categorized would be:
Venus: Massive, Extreme, Hadean Titan: Massive, Suitable, Cryogenic Jupiter, Saturn: Supermassive, Extreme, Cryogenic Uranus, Neptune: Supermassive, Extreme, Supercryogenic
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Storm got a reaction from Borb_1 in Planet-classes
this it’s not what should be in the game, just ideas for it .
planet classes and a brief description
Class D (planetoid or moon with little to no atmosphere)
Class H (generally uninhabitable, very dangerous and long-term habitation not recommend)
Class J (gas giant)
Class K (habitable,with special gear)
Class L (marginally habitable,may contain life)
Class M (terrestrial aka earth like)
Class N (sulfuric/toxic)
Temperature
Hadean/hot - Hot enough for molten rocks
Gaian/normal - Warm enough for "normal" liquids to stay liquid (i.e. water, gasoline, unsaturated fats)
Cryogenic/cold - Cold enough for substances such as methane to be liquid
Supercryogenic/very cold - Cold enough for liquid H2
Atmosphere/pressure
Vacuum - No or Little atmosphere
Marginal - Enough air to account for but not enough for unpressurized habitation
Suitable - Enough air to walk around without pressure suits (THIS DOES NOT GUARANTEE SAFETY FROM ATMOSPHERIC COMPOSITION)
Extreme - Too high for unpressurized habitation
planet size
Subsphereical/space rocks - Too small to form a sphere
Micro/moon - Large enough to be spherical, but too small for unaided human habitation without bone decay
Massive/earth-like - Large enough for long-term living
Supermassive/gas-giants - Mass too high for long -term habitation without issues, but low enough to not turn into a star
Earth like Class M (terrestrial aka earth like)
suitable atmosphere levels
normal temperature
and other earth like features
Average-environment
.suitable atmosphere levels
.normal temperature
.around 1 g of gravity
Environmental hazards
.fauna and flora
.rain
Molten Class H (generally uninhabitable, very dangerous and long-term habitation not recommend)
a world of lava and ash
rich in basic resources but are extreme hazardous to gather
example mustafar
Average-environment
.Hot/Hadean
.lava lakes or underground pools
.usually little to no atmosphere
Environmental hazards
.Lava/lava pools/underground lava pools
.steam/lava vents
.Ash storms
Barren worlds Class K (habitable,with special gear)
a lifeless rock
just a barren rock with no notable features
Average-environment
.is a very wide calcification only 1 common trait
barren of any notable features
Environmental hazards
.getting lost
scorched Class K (habitable,with special gear)
sub class of barren worlds
a world with a scorched/radioactive surface
example solar apocalypse
Average-environment
.hot/radioactive surface
.little/marginal atmosphere
.looks like a general barren planet
.has lots of radioactive elements on the surface if radioactively scorched
Environmental hazards
.Hot/radioactive
.little or marginal atmosphere (can carry radiation making it even more radioactive)
.mistaking it for a barren and getting irradiated/overheated
Frozen All Classes that apply
a frozen planet covered is snow and or ice
example Hoth,Avalon
Average-environment
.cold/very-cold
.approximately 75% have a under surface ocean
Environmental hazards
.cold/very-cold
.falling into the under ocean
.blizzards
Toxic Class H (generally uninhabitable, very dangerous and long-term habitation not recommend) Class N (sulfuric/toxic)
a toxic planet that can be anything from mustard Gas to fluoroantimonic acid Ph -28
example did not find any send examples
Average-environment
.very hazardous to human life
.rich in rarer elements
Environmental hazards
.acid atmosphere
.air is toxic and can contaminate your air supply
.chemical reactions
Cracked / Destroyed Class H (generally uninhabitable, very dangerous and long-term habitation not recommend)
a world struck by a meteorite and cracked or shattered
large amounts of Hot rocks and Explosive pockets float in the rubble
average resources but are in dangerous and deep parts
example alderaan
Average-environment
.no longer a planet
.large debris fields around the area
.barren
Environmental hazards
.explosive gas pockets
.hot/molten rocks
.debris
Moon All Classes that apply
can be any form of planet but are usually empty and lack atmosphere
example any planet but small and orbits another planet
Average-environment
.smaller than host planet
.orbits a planet
Environmental hazards
.depends on class
.size/gravity
Gas-Giants Class J (gas giant)
a large ball of gas with no floor high gravity and crushing pressure
and blinding "fog"
and filter mining
examples Jupiter
Average-environment
.large balls of gas
.no floor
.high gravity
.crushing pressure
Environmental hazards
.crushing pressure in the abyss
.high gravity
.no floor
.blinding fog
Ocean All Classes that apply
a planet full of liquid
example subnaticas world
Average-environment
.large amounts of liquid
.can have islands
Environmental hazards
.depends on class
.pressure
.liquid composition
Due to planets not being uniform these characteristics may vary
.Size (so much so that classifying each with a general size is pointless)
.temperature
.atmosphere
.liquid
.classes d h j k l m n
Not Legitimate planets below
large habitats that are titanic but not planets
Hive Worlds/city
a planet size city
example coruscant
{not natural or random spawn .player made}
Massive Stations
a massive station that could be mistaken for a small moon
example death-star or a ring-world
{not natural or random spawn .player made}
some information from 0something0
this it’s not what should be in the game, just ideas for it .
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Storm got a reaction from ShinyMagnemite in Planet-classes
this it’s not what should be in the game, just ideas for it .
planet classes and a brief description
Class D (planetoid or moon with little to no atmosphere)
Class H (generally uninhabitable, very dangerous and long-term habitation not recommend)
Class J (gas giant)
Class K (habitable,with special gear)
Class L (marginally habitable,may contain life)
Class M (terrestrial aka earth like)
Class N (sulfuric/toxic)
Temperature
Hadean/hot - Hot enough for molten rocks
Gaian/normal - Warm enough for "normal" liquids to stay liquid (i.e. water, gasoline, unsaturated fats)
Cryogenic/cold - Cold enough for substances such as methane to be liquid
Supercryogenic/very cold - Cold enough for liquid H2
Atmosphere/pressure
Vacuum - No or Little atmosphere
Marginal - Enough air to account for but not enough for unpressurized habitation
Suitable - Enough air to walk around without pressure suits (THIS DOES NOT GUARANTEE SAFETY FROM ATMOSPHERIC COMPOSITION)
Extreme - Too high for unpressurized habitation
planet size
Subsphereical/space rocks - Too small to form a sphere
Micro/moon - Large enough to be spherical, but too small for unaided human habitation without bone decay
Massive/earth-like - Large enough for long-term living
Supermassive/gas-giants - Mass too high for long -term habitation without issues, but low enough to not turn into a star
Earth like Class M (terrestrial aka earth like)
suitable atmosphere levels
normal temperature
and other earth like features
Average-environment
.suitable atmosphere levels
.normal temperature
.around 1 g of gravity
Environmental hazards
.fauna and flora
.rain
Molten Class H (generally uninhabitable, very dangerous and long-term habitation not recommend)
a world of lava and ash
rich in basic resources but are extreme hazardous to gather
example mustafar
Average-environment
.Hot/Hadean
.lava lakes or underground pools
.usually little to no atmosphere
Environmental hazards
.Lava/lava pools/underground lava pools
.steam/lava vents
.Ash storms
Barren worlds Class K (habitable,with special gear)
a lifeless rock
just a barren rock with no notable features
Average-environment
.is a very wide calcification only 1 common trait
barren of any notable features
Environmental hazards
.getting lost
scorched Class K (habitable,with special gear)
sub class of barren worlds
a world with a scorched/radioactive surface
example solar apocalypse
Average-environment
.hot/radioactive surface
.little/marginal atmosphere
.looks like a general barren planet
.has lots of radioactive elements on the surface if radioactively scorched
Environmental hazards
.Hot/radioactive
.little or marginal atmosphere (can carry radiation making it even more radioactive)
.mistaking it for a barren and getting irradiated/overheated
Frozen All Classes that apply
a frozen planet covered is snow and or ice
example Hoth,Avalon
Average-environment
.cold/very-cold
.approximately 75% have a under surface ocean
Environmental hazards
.cold/very-cold
.falling into the under ocean
.blizzards
Toxic Class H (generally uninhabitable, very dangerous and long-term habitation not recommend) Class N (sulfuric/toxic)
a toxic planet that can be anything from mustard Gas to fluoroantimonic acid Ph -28
example did not find any send examples
Average-environment
.very hazardous to human life
.rich in rarer elements
Environmental hazards
.acid atmosphere
.air is toxic and can contaminate your air supply
.chemical reactions
Cracked / Destroyed Class H (generally uninhabitable, very dangerous and long-term habitation not recommend)
a world struck by a meteorite and cracked or shattered
large amounts of Hot rocks and Explosive pockets float in the rubble
average resources but are in dangerous and deep parts
example alderaan
Average-environment
.no longer a planet
.large debris fields around the area
.barren
Environmental hazards
.explosive gas pockets
.hot/molten rocks
.debris
Moon All Classes that apply
can be any form of planet but are usually empty and lack atmosphere
example any planet but small and orbits another planet
Average-environment
.smaller than host planet
.orbits a planet
Environmental hazards
.depends on class
.size/gravity
Gas-Giants Class J (gas giant)
a large ball of gas with no floor high gravity and crushing pressure
and blinding "fog"
and filter mining
examples Jupiter
Average-environment
.large balls of gas
.no floor
.high gravity
.crushing pressure
Environmental hazards
.crushing pressure in the abyss
.high gravity
.no floor
.blinding fog
Ocean All Classes that apply
a planet full of liquid
example subnaticas world
Average-environment
.large amounts of liquid
.can have islands
Environmental hazards
.depends on class
.pressure
.liquid composition
Due to planets not being uniform these characteristics may vary
.Size (so much so that classifying each with a general size is pointless)
.temperature
.atmosphere
.liquid
.classes d h j k l m n
Not Legitimate planets below
large habitats that are titanic but not planets
Hive Worlds/city
a planet size city
example coruscant
{not natural or random spawn .player made}
Massive Stations
a massive station that could be mistaken for a small moon
example death-star or a ring-world
{not natural or random spawn .player made}
some information from 0something0
this it’s not what should be in the game, just ideas for it .
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Storm reacted to Ardes in Planet-classes
Yes - i do like your suggestions. For me these are key elements.
Generally for exploring, adventure and depth there should be different stuf from planets to shipwrecks or even ancient relics.
As well as those ressources that are hard to aquire in good quantities will create a interesting marketplace and jobs for players that are harvesting those.
And as you might have seen on the dev/sugesstion page - gas giants are allready in planning.
greetings x3
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Storm got a reaction from Ardes in Power Armor
remove Cloak for in-game balance
make power armor good for hostile planets like molten toxic ect
make all none combat jobs 3 times slower for balance
need power packs [like micro-fusion cells from fallout]
and give power armor night/thermal vision
power armor should be very expensive and have tires, and only carry 3 ability's
so like .i want speed ,shields and radiation resistance
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Storm got a reaction from Ardes in Gas-Giants
Gas Giants a large planet of relatively low density consisting predominantly of hydrogen and helium.
A brief and to the point suggestion to add gas-giants
PERKS
. gas filtering for resources
. hard to access bases and facility's such as a prisons "ect"
. hiding spot if deep enough
. catch asteroids in there orbit
. disposal of unwanted rivals
.scuttle ships
.Hydrogen reactor fuel
CONS
. BIG
. Hard to access
. Have to make a crush depth
.strong gravity
.ballast maintenance
.if you go outside without a suit you'll get pancaked
.violent storms and winds
.if your base is damaged it could easily sink into the abyss
.very poor sight need a sonar if deep
.extreme temperatures
.electromagnetic radiation
Im not one for paragraphs, i like bullets more so forgive the alien writing
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Storm got a reaction from Ardes in Planet-classes
this it’s not what should be in the game, just ideas for it .
planet classes and a brief description
Class D (planetoid or moon with little to no atmosphere)
Class H (generally uninhabitable, very dangerous and long-term habitation not recommend)
Class J (gas giant)
Class K (habitable,with special gear)
Class L (marginally habitable,may contain life)
Class M (terrestrial aka earth like)
Class N (sulfuric/toxic)
Temperature
Hadean/hot - Hot enough for molten rocks
Gaian/normal - Warm enough for "normal" liquids to stay liquid (i.e. water, gasoline, unsaturated fats)
Cryogenic/cold - Cold enough for substances such as methane to be liquid
Supercryogenic/very cold - Cold enough for liquid H2
Atmosphere/pressure
Vacuum - No or Little atmosphere
Marginal - Enough air to account for but not enough for unpressurized habitation
Suitable - Enough air to walk around without pressure suits (THIS DOES NOT GUARANTEE SAFETY FROM ATMOSPHERIC COMPOSITION)
Extreme - Too high for unpressurized habitation
planet size
Subsphereical/space rocks - Too small to form a sphere
Micro/moon - Large enough to be spherical, but too small for unaided human habitation without bone decay
Massive/earth-like - Large enough for long-term living
Supermassive/gas-giants - Mass too high for long -term habitation without issues, but low enough to not turn into a star
Earth like Class M (terrestrial aka earth like)
suitable atmosphere levels
normal temperature
and other earth like features
Average-environment
.suitable atmosphere levels
.normal temperature
.around 1 g of gravity
Environmental hazards
.fauna and flora
.rain
Molten Class H (generally uninhabitable, very dangerous and long-term habitation not recommend)
a world of lava and ash
rich in basic resources but are extreme hazardous to gather
example mustafar
Average-environment
.Hot/Hadean
.lava lakes or underground pools
.usually little to no atmosphere
Environmental hazards
.Lava/lava pools/underground lava pools
.steam/lava vents
.Ash storms
Barren worlds Class K (habitable,with special gear)
a lifeless rock
just a barren rock with no notable features
Average-environment
.is a very wide calcification only 1 common trait
barren of any notable features
Environmental hazards
.getting lost
scorched Class K (habitable,with special gear)
sub class of barren worlds
a world with a scorched/radioactive surface
example solar apocalypse
Average-environment
.hot/radioactive surface
.little/marginal atmosphere
.looks like a general barren planet
.has lots of radioactive elements on the surface if radioactively scorched
Environmental hazards
.Hot/radioactive
.little or marginal atmosphere (can carry radiation making it even more radioactive)
.mistaking it for a barren and getting irradiated/overheated
Frozen All Classes that apply
a frozen planet covered is snow and or ice
example Hoth,Avalon
Average-environment
.cold/very-cold
.approximately 75% have a under surface ocean
Environmental hazards
.cold/very-cold
.falling into the under ocean
.blizzards
Toxic Class H (generally uninhabitable, very dangerous and long-term habitation not recommend) Class N (sulfuric/toxic)
a toxic planet that can be anything from mustard Gas to fluoroantimonic acid Ph -28
example did not find any send examples
Average-environment
.very hazardous to human life
.rich in rarer elements
Environmental hazards
.acid atmosphere
.air is toxic and can contaminate your air supply
.chemical reactions
Cracked / Destroyed Class H (generally uninhabitable, very dangerous and long-term habitation not recommend)
a world struck by a meteorite and cracked or shattered
large amounts of Hot rocks and Explosive pockets float in the rubble
average resources but are in dangerous and deep parts
example alderaan
Average-environment
.no longer a planet
.large debris fields around the area
.barren
Environmental hazards
.explosive gas pockets
.hot/molten rocks
.debris
Moon All Classes that apply
can be any form of planet but are usually empty and lack atmosphere
example any planet but small and orbits another planet
Average-environment
.smaller than host planet
.orbits a planet
Environmental hazards
.depends on class
.size/gravity
Gas-Giants Class J (gas giant)
a large ball of gas with no floor high gravity and crushing pressure
and blinding "fog"
and filter mining
examples Jupiter
Average-environment
.large balls of gas
.no floor
.high gravity
.crushing pressure
Environmental hazards
.crushing pressure in the abyss
.high gravity
.no floor
.blinding fog
Ocean All Classes that apply
a planet full of liquid
example subnaticas world
Average-environment
.large amounts of liquid
.can have islands
Environmental hazards
.depends on class
.pressure
.liquid composition
Due to planets not being uniform these characteristics may vary
.Size (so much so that classifying each with a general size is pointless)
.temperature
.atmosphere
.liquid
.classes d h j k l m n
Not Legitimate planets below
large habitats that are titanic but not planets
Hive Worlds/city
a planet size city
example coruscant
{not natural or random spawn .player made}
Massive Stations
a massive station that could be mistaken for a small moon
example death-star or a ring-world
{not natural or random spawn .player made}
some information from 0something0
this it’s not what should be in the game, just ideas for it .
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Storm got a reaction from Ardes in hazardous environments
Humans generally do not inhabit extreme environments. There are organisms referred to as extremophiles that do live in such conditions, or just crazy players
a "guide" to extreme environment planets
why we need hostile environments
.give variety to the player-base and allow for more adventure, technical thinking , ect
.new ore and mining for rare materials only on these planets "cough" hazard pay "cough"
Planetary Hazards
Toxic Class N (sulfuric)
. toxic from level 1 [the airs mustard-gas} to level 10 [ your capital ship starts to turn into a lake]
.has a ore such as uranium plutonium thorium or supernova shards aka really radioactive ore
.radioactive
survival tip
.stay short duration
.bring oxygen
.dont go un protected from radiation and or acid
ocean none hazardous Class M (terrestrial)
Gaia/Eden none hazardous Class M (terrestrial)
gas-giant Class J (gas giant)
.see gas giant post for more info
.high gravity
.crush depth
.blind if inside
.super winds
.electromagnetic radiation
survival tip
.dont go deep
.bring ballast/balloons
.Dont even Try it, it is insane weather just stay at home
.bring a sonar and a crush suit
cracked /shattered Class H (generally uninhabitable)
.a world hit by an especially large asteroid or from other ways
. basically a molten asteroid belt in a planet sized area
.lots of ores but lots of volatile explosive gas or something like that
survival tip
.dont bring big ships
.dont ram rocks
.dont dig without scanning thoroughly
molten Class D (planetoid or moon with little to no atmosphere)
.HOT "my poor boots"
.lots of common ore in abundance
.lava can rise "probably to much for the server"
.good for ship forges/printing "not typed yet"
.ash can block out the sky
survival tip
.Dont drink the lava
.stay uphill
.be very about heat and heat damage
moon Class # can be any form of planet type D,H,J,K,L,M,N
.usually no atmosphere
. can be any form of planet type usually barren
survival tip
.bring oxygen
.scan before descending
.moons are like a Gamble
Arctic Class K (habitable, as long as pressure domes are used) or Class D {no atmosphere}
.very Cold / cold
.rising snow "probably to much for the server"
.can freeze machinery during a blizzard
. blizzards
survival tip
.heavy gear
.snow-shovels
.bring oxygen generator theirs plenty of ice
To survive the hazardous environments you need new gear suits,vehicles and buildings built for the task
and knowledge on how the planet functions
Space Hazards
.Nebula's a cloud of gas and dust in outer space
.Black holes {self explanatory}
.asteroids {self explanatory}
Hazard Basic Info
radiation
.a simple counter that builds up till it kills the player
.radiation shielding is advised
cold
.a basic temperature system that counts down till the players death
.heavy clothing is advised
Heat
.a basic temperature system that counts up till the players death
.heat regulated clothing is advised
toxic
.a very unspecific hazard
.can range from anything from mustard-gas to fluoroantimonic acid Ph -28
.a sealed suit to protect from acid rain and poisonous gases is a necessary
Crush pressure/abyss
.the bowls of a gas giant with pressure so strong it can pancake you in an instant
.Crush Armor is required to survive in the upper abyss levels but not forever it will eventual kill you
.causes blindness and requires a sonar to see
Molten rocks and explosive pockets
.dont ram they will hurt you
.make sure you dont dig theme they will hurt you
they are abundant in cracked /shattered worlds
fell free to tell me if i forgot anything. i know theirs a few i missed
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Storm reacted to KingofPR in A less costly way of killing you're enemy(Terrorist attacks)
Ok so lets say you want to rule you're nation by force but you cant afford a head on battle so you go insurgent style with you're group and destroy the enemys most important buildings with Suicide ship(cars?)or Just simple bombs.This could also be used againts the enemys supporters and stuff.(Please critize if you want as long as it is constructive)
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Storm reacted to SzaryWilk in Life support module.
"Life support module" it is used to support life in environments where there is no oxygen. On planets with no atmosphere, moons, on space ships and space stations, structures constructed underwater.
We build the module with semi-finished products. To work we need a oxygen and electricity.
1) such module in "individual version" we can add to our spacesuit. Small version with a small supply of oxygen and energy to operate. When we have a helmet on our head we can use it.
2) on space ships and space stations we can use "individual version" or........we can build a larger version of "Life Support Unit". We do not need to wear a helmet on the head then. We can set it up somewhere on ship or station board. But......there are three classes of this module.
- class I - produces the oxygen needed for 5 people,
- class II - produces the oxygen needed for 20 people,
- class III - no limits.
If we have a huge ship and 30 people from our clan is on boerd we can put a few class I modules or one class III.
"People" factor we can replace factor surface (square meters/m2) of ship or station.
For this module we can produce oxygen tanks. They may be of different sizes. We can trade them.
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Storm reacted to Astrophil in Health Issues
So, having just started Grey's Anatomy two weeks ago, I, in the midst of an episode, came upon a thought for which I was not entirely sure the manner in which it would manifest itself in Dual Universe. This thought, namely, the concept of in-game health.
Therefore, let me outline a few questions below:
Will there be a concept of health, not just in HP or energy, but in other palpable effects (from diseases, disorders that have more permanent effects such as lowered HP or visual symptoms, faster death rate), or will medicine have advanced so far that this won't be an issue? And perhaps potential doctor/surgeon roles? Will there be diseases? If so, what kind of effects and diffusion can we expect to see (as in contamination, epidemics)? Should diseases and health problems carry over if you are resurrected? I have a feeling it's much too early to be digging into such in-depth details, as the fundamental mechanics are still being laid out and refined, but exploring the concept a bit ought to be interesting.
~Astrophil
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Storm reacted to GUNWOLF in My take on Trains
Right, I’ve heard that rails aren’t going to be implemented because of issues with multi-part constructs and I wanted to show my idea on how we could do trains.
My idea is that instead of rails in the traditional sense, we add a gps-based system. The “trains” would be simply hovercraft traveling between two points. How this would work is that a player would place at least two “beacons” and it would create a link between them. The “train” would have a special antenna that would cause it to automatically try to stay on the line directley between the beacons. The disadvantage is that you can only have one train per segment, so you would need to have a lot more than two beacons. You can switch the link between two beacons manually or with a Lua script, meaning that multiple branch lines can be made. The trains themselves can be manually or automatically controlled, and I think it would be cool to have a railway network going around Ailoth. What do you more skilled players than I think of this idea?
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Storm reacted to Ever_green in Possible alien expansion
sounds cool to me, would make sense a few years after launch.
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Storm reacted to Mucus in recycle elements & Materials
Provide an option to recycle elements & materials back to their sub components ore's. Each time would reduce the amounts returned as a cost of processing. Perhaps this might require equipment or skills to drive performance levels.
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Storm reacted to RoboFS in Power Armor
So I looked online and saw that no one else had posted this, so i decided to do it myself, its simple really.. Power Armor.
Basically power armor would be armor you could modify to assist you in combat, the power armor could also be able to be customized, with different types of helmets, different colors, and emblems on the power armor. The power armor would make you look bulky compared to the normal person, as well as make you taller (i'd suggest like 8 ft tall)
Some ideas for modifications to the power armor:
Cloak - Would allow you to pretty much become invisible for a small amount of time.
Speed - Would make you much faster, good for travel, or escaping from a bad fight.
Strength - Being able to carry more stuff, and if melee weapons are added, it would add extra damage to melee weapons.
Accuracy - Making your character more accurate with their guns.
Shield - Adds a buff to your base shield charge.
Health - Adds a buff to your base health
Power Armor Only Weapons - Weapons that are too heavy duty for people without power armor to carry, maybe advanced assault rifles, miniguns, etc.
This idea is essentially for making super-soldiers for factions with advanced technology.
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Storm reacted to ShioriStein in An Old Ark Ship
It look cool. And also there is another ArkShip for us to discovery when we can go to another system.
I think they can use your idea about that ArkShip get damage and life support turn off and kill all passenger and crew then player have to fix it. After fixing that ArkShip can become a spawn point.