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DutchEasyGamer

Alpha Tester
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  1. Like
    DutchEasyGamer reacted to Hachiro in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    I welcome the try to scale the org constructs in some way. the core limitation of 275 was really not bearable for larger organisations. We had to split up in several sub-orgs for all our constructs and the managing of this was a nightmare, because of the 5 orgs per player limit.
     
    BUT:
    If I have with all talents just 25 org construct slots, this is quite an issue.
    I mean, you have just a few personal construct slots.
    - Most of them are already occupied with the cores for the mining units.
    - So if you want to build a fancy building and more than 1 single ship, you already need several of your org construct slots for yourself
    - Preparations on a larger scale will be nearly impossible

    In my case I currently build a city layout so that other players and I can build a realistic (still small) city later. A project like this needs a layout and a structure before it really starts, or it ends in chaos. Currently I have already ~150 cores placed and filled. But projects like this, that need a massive amount of cores for preparation before others can benefit from it, will be nearly impossible. Because everyone have to be in your org (remember the 5 org limit) and has to give you some of their org construct slots before they get anything in return (and be honest: how many will do this?). And even if I get enough slots from people beforehand and I spend massive ressources and time - it can be all lost if just a few players leave the org/ reassign their slots/ cancel their payment. Then the core limit drops and the already placed cores will be abandoned...
     
    This will really kill many larger projects.
    With this system, you can only start big projects, if you are already big. Big projects from small groups that form a larger organization later will be nearly impossible. So this may be okay for large orgs, but will make it way more difficult for smaller orgs to rise even if they are really active.
    Better invent some milestones.
    For example: You start with 50 Cores for your org, and with achieving several goals (spend massive ressources/quanta) you can scale up this limit and it remains permanent. So even a small group can get to a decent amount of org cores with the time if they are active (this idea is absolutely not perfect, it shall show just another direction).
     
    A system like the announced one that is so fragile that a few leaving/reassigning/inactive members can destroy your organization with the reduced core limit - that is not really thought to the end.
     
    I understand the reason and I appreciate that you are try so solving this.
    But this is the wrong way NQ.
  2. Like
    DutchEasyGamer reacted to sHuRuLuNi in Gathering your questions for the Q&A on Wednesday, December 1st   
    Where is the fun?
  3. Like
    DutchEasyGamer reacted to Mucus in Gathering your questions for the Q&A on Wednesday, December 1st   
    Do you really think that a completely random mining calibration mini game grind is FUN ?
     
     
    Why, if this was a performance improvement do we still get pending ops when transforming the surface?
     
     
  4. Like
    DutchEasyGamer got a reaction from willolake in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    @NQ why wait two weeks before you can empty / clean up an abandoned core? What's the point of this?
    Make it so that the tile is abandoned after four weeks without paying tax, but then everything is immediately abandoned.
    This immediately gives the lucky finder a good feeling. Even though he must first claim the tile before he can empty or clean up the core.
  5. Like
    DutchEasyGamer reacted to Torsten in DEVBLOG: MINING UNITS 101 - Discussion Thread   
    This pisses me off. Not so much because of the scan wipe, I'd be happy either way. I'm pissed because less than a month ago (Oct 20th to be precise) you said that old scans would still be good. Then you turn 180 LESS THAN A MONTH LATER and say they wont
     
    If you haven't decided, let us know you haven't decided. That's fine. Some things need careful consideration and feedback before making a decision. Don't plaster a big "Confirmation: Old scans will still be valid" and then double back on it as soon as you get a bit of push-back. Stick to your decision. I even made a suggestion that you could keep current good for a while and THEN do a scan wipe with a new seed.
     
    People are not angry because you're wiping the scans, people are angry because you said you wouldn't
     
    (just to be clear, the below info is no longer accurate)
     

     
    (from)
     
     
  6. Like
    DutchEasyGamer reacted to yamamushi in DEVBLOG: MINING UNITS 101 - Discussion Thread   
    DU is becoming the opposite of the game we were promised in Kickstarter.

    Anyone who backed this game before Beta knows exactly what I'm talking about.
  7. Like
    DutchEasyGamer reacted to Tional in DEMETER PTS PREVIEW - Discussion Thread   
    I think you're doing it wrong. You can absolutely claim 3 hexes, deploy 3 static cores, and deploy 3 mining units. Then calibrate each of them (using charges), and run them. All 3 will get adjacency bonuses, and all 3 will produce ore.
     
    This is why we have a test server, so you can test the functionality and see how it works before it goes live.
     
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