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Context

Alpha Tester
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Everything posted by Context

  1. Well I do use the voxel replace tool a lot (mainly because the line voxel tool limitations), but I also support a change to just paint tool. This would potentially allow one color on one side, and another on the other, but I don't actually know how voxel data is stored so I don't know if this would be better?
  2. Hydrogen and Oxygen should only be produced on Alioth with the Recycler. Why: Physics, mostly get this from water and atmosphere generated from plants. This only exists on Alioth. Gameplay, centralized Alioth and encourages a different form of resource requirements. I suspect we will be doing fusion as one of the main power reactors, which will likely require hydrogen as fuel. I will assume you see where I'm going with this.
  3. This is a suggestion which doesn't need to be implemented soon. It's probably more of a late beta addition, probably best when the rest of combat is looked at for revision. Concept is simple. When high energy things are destroyed while actively being used they cause secondary explosions. This will require people to seriously think about where they place things and how they might need to add further protections. Now I say in use. For example, and XL engine on full burn is fully active would sensibly cause a lot more damage than an inactive one, which might not even cause a secondary explosion. An AGG on the other hand, even when not in use would likely cause a small explosion when inactive due to it's nature. I believe this would result in a more tactical level of combat for smaller ships. NQ noted at some point they were thinking of allowing a mode of line of sight aiming or something. This would allow a skilled "fighter pilot" to target critical soft points.
  4. I support, but also support longer periods of time. Though not time per say, but rather travel wear and tear. Micro-meteorites, radiation and such. I'm just not sure if its computationally reasonable? If it is, yes please.
  5. I am a fan of forum integrated options. I prefer the more long-term style textual communication.
  6. I would prefer something new for "R&D" and something Lore related. For example, lore wise we are in the process of remembering things. I think a lot of really basic stuff, like maybe a quarter or a third of all T1 stuff (what we might consider T0 like pipes) is inherent and comes stock free. Other T1 and maybe some T2's are sold by NPC's. The rest has to be uncovered by Talent points. Someone sacrifices remembering how to jump for the details of how to make something. Then, using some new technical element they can begin printing out a schematic, but these would take a good deal of time to print. Or something?
  7. It feels like SpiceRub is the only other person here to really experience combat.... That said, combat balancing at the moment is somewhat redundant when the whole system needs an overhaul And more combat related stuff like shield and power systems will be coming out in the next some number releases. Then there's voxel damage shaping which we need. Then with the generic balances which come with that, then it we really start to refine it. Coming full circle, an Xs ship built well can be more dangerous to an L core ship than a generic S and M core combat ship. I'm not going to explain why.
  8. Concerning content, REACTORS!!!! POWER!!! NEED!!!
  9. You can make drones, and some people have. The only limitation is the 2km range and needing someone to be online to keep it running.
  10. If NQ can fit it into the overall design and scope of DU, yes I think this would be great. I'm just not certain if it would fit. I would like it to.
  11. I have uninstalled (the right way) twice and reinstalled with admin, twice. The game loader comes up, but right after the play button is hit, everything DU related disappears from my memory and CPU.... I can't even get to the same error many others are happening, at least then I would have confidence I'd be able to see a fix within a week.
  12. Apologies if this sounds harsh, but do any of you pay attention to DU news? NQ has firmly stated if they do a reset, most if not all cores with stuff on them (They probably won't count blank cores or ones with less than 0.1% filled up) will have special one time blueprints which we can use for the full release. These special blueprints will have zero cost and the stuff we made will magically appear from nothing. Why? Because the planets themselves are nowhere near being finished in how they are generated. Would you like to be free to place your stuff on a fully realized and detailed terrain Alioth (or other planet) or would you like to keep your stuff in the same coordinates and risk it be floating in an ocean or in the middle of a mountain. This game can absolutely not be released with the current elementary level of planetary geographic detail.
  13. This is a good point and the old version of HP was better, albeit had it's own issues. Personal opinion here though: the tier should have no affect on how good a materials is for a given type of defense. It should be mostly be based in reality. Some easy materials will be more valuable as armor than others and some high tier ones will be less so, and possibly only used as an outer layer for visuals on ships. The monetary value of stuff will be impossible to restrict within separate groups so only group ore tiers by rarity, nothing else. Let voxel use as armor mostly reflect reality.
  14. I was in charge of the factory at the time he stole that stuff and I'm honestly not sure how he stole from it, unless he took advantage of an RDMS bug or something. The first time there were only 4 Legates and then the second time only 3 including myself. He was not one of the legates and did not have access in any traditional manner. While out of game I support intrigue in games and have also done it before myself, we are in beta testing a game. With the theft from the largest player size group...how much testing are they now going to be able help contribute to testing. Are these materials being used by another group to test the game? Or did it all just become unused wealth.
  15. Automatic no, pay someone to attend it, attend it yourself, or make it self-attending by your customer. All which involves some level of human interaction. The last one takes the most prep and startup cost but most likely the most feasible for a larger chain.
  16. Would it though... if it did then a wouldn't a single S core ship break the whole server? A single S core ship has about the same number of elements and voxels as about 30 personal firearms and personal firearms can only be deployed in your hands. So I say no...you have literally, absolutely no idea what your talking about. The game actually is built around this concept: see ships, building, factories, etc...for examples. The original idea came from the fact that, the space ships are customizable, your fighter plane atmo-only vehicles are fully customizable, your tanks are fully customizable, your hardened bunkers are fully customizable, why not your hand held weapons.
  17. Ok so I feel this idea that's been in my head for a while needs to come out sooner rather than later in case NQ picks this up and makes it their own by making it better than what I even have here. General Idea: Work station which we can use to "design" handheld weapons. More detail: In game we won't have a bunch of generic weapon types that only NQ actually comes up with. NQ gives us the parts to the weapons and we use those parts to make our weapons...with voxels, but in the design tool the granularity of the voxel size is smaller. functionally we would need to produce the sub parts (same as we would likely need to do before), but now we would also need the voxels based on the design. Thus, fancier designs require a greater range of voxel inputs, or expensive inputs (ie, golden gun not as easily mass produced). We would still need NPC bought for the component parts, but now we would have our own "weapon blueprints". I think anyone who wants to be a small arms dealer would agree with me being able to design your own unique weapons would be nice. Also it would allow people to make niche weapons. For example, if you don't mind being slowed down by the weight of 30 extra kg of energy packs, and not being able to move the weapon around quick, but you don't have to reload for a whole minute... you can, probably won't be optimal, but you do you. Diverse combat meta.
  18. I would add that we know one way NQ will get some extra money for stuff are skins for elements, but these will not change the shape. So we really just need different shapes for now, shape colors, shape overall look, different shapes.
  19. I don't see the need to involve dev's, just the graphics people. Same stats, different shape.
  20. There are a number of reasons I believe having unique damage shapes for different weapons would be useful. For one, it would be another tool to ensure the meta for combat is not so restricted, allowing for an increased variation in viable tactics, and this is the initial thought process which spawned the idea. The attached picture is by no means even my preferred end goal of having shaped voxel damage, merely to introduce the concept of what is possible. Better then the simple graphic example, we would even have adjusted shapes based on ammo type, though generally aligned with a general shape. As per usual I will likely have to come back and explain further so I will be lazy and not attempt to pre-explain some wild tangents some responses will go down.
  21. @Hazaatan You do realize that this is a sand box and society building game? This means we have to build the social order within it. This means when we hear about other players being Pirates, which obviously most of us dislike...we declare it Illegal IN GAME, group together IN GAME, and solve the problem IN GAME. The conundrum we have here is that what is called the "safe zone" which protects you from direct player operated damage from elements specifically built to reduce HP, is in fact the most dangerous zone you can be in because no social order can be enforced except by hard coding it in. The OP's stuff will not work in a combat zone. I wonder if the people who criticized me before when I was asking for people to stop calling it a "safe zone" and "PvP zone" when it's not safe and PvP still happens in the so called safe zone are starting to realize I am, in fact, entirely correct.
  22. If this forum was "in game" roleplay I would of course feign outrage myself because I'm not getting in on the action yet. But this section of the forum is clearly "Out of Game". So they seriously think that they have a certain degree of in game rights and privacy in this game, which means they think they had the same in past games...which means they have no idea what's going on.
  23. If you thought you had privacy even before social media....
  24. If this worries you, don't join any group which has a forum, discord, or website with a login... pfff people think they have any privacy whatsoever, HA!
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