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Deathwatch

Alpha Tester
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Posts posted by Deathwatch

  1. 2 hours ago, FryingDoom said:

    PvE also adds risk and a lot more people seem to enjoy that than they do PvP.

     

    What I find startling is the fact that PvP gamers always talk about how good PvP is but they only ever seem to want to attack non-PvP players in ships that cannot fight back, against players with no interest in learning all of the skills and abilities to PvP. They never seem to form into opposing groups in areas with the aim of attacking other PvP players.

    35 minutes ago, Emptiness said:

    No, the end goal of this game is to build a thriving civilization.

     

    Pvpers are the emotionally disturbed and should be rooted out and exterminated with prejudice.

     

    Oh boy, look it a holier than thou, anyway, for a game to survive there has to be a risk behind doing things other than basic tasks, if I can do everything with impunity including building a full OvP fleet in the safezone and then randomely popping out and shooting people why wouldn't I just stay in the safezones there's no reason for me not to, then you just end up with giant snowballed PvP factions, and that is not gonna end well for everyone that wants to live a care bear life in a safezone, because as soon as they leave they'll be met with massive PvP fleets that are ready and willing to destroy your small hauler that you just wanted some ore on

  2. So, I'm gonna say what I feel safe saying, theoretically there are ways to completely lock a player on a planet, for instance, say I don't have an abundance of resources on X planet that I need, I have to travel to Y planet, but if people from Z planet want to completely lock down X planets, idk, fuel supply, then X planet can't do anything

  3. This could be used extremely effectively by smart orgs, having your base far undergriund at a dead end, this would allow for orgs to fight very guerilla wars, and let them not ever be seen, theyd almost turn into dwarves, at least their values and style of building, this would also be useful, and make transatmo-void ships better, as they could retreat and not be followed by the bulkier ships that arent outfitted for this

  4. Yes, this would increase grace period, and allow for smaller orgs to start, another thing to consider is the different playstyles that smaller orgs could adopt, such as aligning with larger orgs, or being very secluded till you have a small fleet, for instance building your ship as a solar powered ship, then giving it some impulse thrust and bam, you are now sailing to new worlds, virtually undetectable, and able to stop at asteroids to accumulate resources for your ships

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