

psyKodad
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Posts
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Joined
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Last visited
Reputation Activity
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psyKodad got a reaction from Beltaloda in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Well, experienced that..from the other side. And you're right.. it's easy enough to 'dodge a gank' by just tapping or stay max 30 mins..and that's the exact reason why this gameplay was bad. There was no risk..you exactly knew whats coming.
What we will get now is real risk vs reward..where you might risk to stay longer..with the increasing risk of encounter a random patrol.
But i understand why you're pissed...you're used to a broken game mechanic that allowed pvpers to gank and controll 99% of pvp space resources from a gui list, and i assume you liked that a lot.
It can hurt getting something taken away..get over it and see it as what it is, a fix to improve the game..even if it comes very late
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psyKodad got a reaction from Dakanmer in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Well, experienced that..from the other side. And you're right.. it's easy enough to 'dodge a gank' by just tapping or stay max 30 mins..and that's the exact reason why this gameplay was bad. There was no risk..you exactly knew whats coming.
What we will get now is real risk vs reward..where you might risk to stay longer..with the increasing risk of encounter a random patrol.
But i understand why you're pissed...you're used to a broken game mechanic that allowed pvpers to gank and controll 99% of pvp space resources from a gui list, and i assume you liked that a lot.
It can hurt getting something taken away..get over it and see it as what it is, a fix to improve the game..even if it comes very late
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psyKodad got a reaction from Dakanmer in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Because a crosshair on your ass as soon as you touch an asteroid is nowhere close to 'risk vs reward'.
That mechanic was purely designed to cater gankers with quick nobrainer prey..and it's good and healthy for the game that this crap will be gone soon.
Wan't to gank or controll all pvp space resources?..work for it..
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psyKodad got a reaction from Nick__1 in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Well, experienced that..from the other side. And you're right.. it's easy enough to 'dodge a gank' by just tapping or stay max 30 mins..and that's the exact reason why this gameplay was bad. There was no risk..you exactly knew whats coming.
What we will get now is real risk vs reward..where you might risk to stay longer..with the increasing risk of encounter a random patrol.
But i understand why you're pissed...you're used to a broken game mechanic that allowed pvpers to gank and controll 99% of pvp space resources from a gui list, and i assume you liked that a lot.
It can hurt getting something taken away..get over it and see it as what it is, a fix to improve the game..even if it comes very late
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psyKodad got a reaction from Nick__1 in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Because a crosshair on your ass as soon as you touch an asteroid is nowhere close to 'risk vs reward'.
That mechanic was purely designed to cater gankers with quick nobrainer prey..and it's good and healthy for the game that this crap will be gone soon.
Wan't to gank or controll all pvp space resources?..work for it..
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psyKodad got a reaction from pmota in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Well, experienced that..from the other side. And you're right.. it's easy enough to 'dodge a gank' by just tapping or stay max 30 mins..and that's the exact reason why this gameplay was bad. There was no risk..you exactly knew whats coming.
What we will get now is real risk vs reward..where you might risk to stay longer..with the increasing risk of encounter a random patrol.
But i understand why you're pissed...you're used to a broken game mechanic that allowed pvpers to gank and controll 99% of pvp space resources from a gui list, and i assume you liked that a lot.
It can hurt getting something taken away..get over it and see it as what it is, a fix to improve the game..even if it comes very late
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psyKodad got a reaction from pmota in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Because a crosshair on your ass as soon as you touch an asteroid is nowhere close to 'risk vs reward'.
That mechanic was purely designed to cater gankers with quick nobrainer prey..and it's good and healthy for the game that this crap will be gone soon.
Wan't to gank or controll all pvp space resources?..work for it..
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psyKodad got a reaction from HollyDOL in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Because a crosshair on your ass as soon as you touch an asteroid is nowhere close to 'risk vs reward'.
That mechanic was purely designed to cater gankers with quick nobrainer prey..and it's good and healthy for the game that this crap will be gone soon.
Wan't to gank or controll all pvp space resources?..work for it..
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psyKodad got a reaction from Monk_NL in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Well, experienced that..from the other side. And you're right.. it's easy enough to 'dodge a gank' by just tapping or stay max 30 mins..and that's the exact reason why this gameplay was bad. There was no risk..you exactly knew whats coming.
What we will get now is real risk vs reward..where you might risk to stay longer..with the increasing risk of encounter a random patrol.
But i understand why you're pissed...you're used to a broken game mechanic that allowed pvpers to gank and controll 99% of pvp space resources from a gui list, and i assume you liked that a lot.
It can hurt getting something taken away..get over it and see it as what it is, a fix to improve the game..even if it comes very late
-
psyKodad got a reaction from Monk_NL in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Because a crosshair on your ass as soon as you touch an asteroid is nowhere close to 'risk vs reward'.
That mechanic was purely designed to cater gankers with quick nobrainer prey..and it's good and healthy for the game that this crap will be gone soon.
Wan't to gank or controll all pvp space resources?..work for it..
-
psyKodad got a reaction from FryingDoom in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Well, experienced that..from the other side. And you're right.. it's easy enough to 'dodge a gank' by just tapping or stay max 30 mins..and that's the exact reason why this gameplay was bad. There was no risk..you exactly knew whats coming.
What we will get now is real risk vs reward..where you might risk to stay longer..with the increasing risk of encounter a random patrol.
But i understand why you're pissed...you're used to a broken game mechanic that allowed pvpers to gank and controll 99% of pvp space resources from a gui list, and i assume you liked that a lot.
It can hurt getting something taken away..get over it and see it as what it is, a fix to improve the game..even if it comes very late
-
psyKodad got a reaction from FryingDoom in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Because a crosshair on your ass as soon as you touch an asteroid is nowhere close to 'risk vs reward'.
That mechanic was purely designed to cater gankers with quick nobrainer prey..and it's good and healthy for the game that this crap will be gone soon.
Wan't to gank or controll all pvp space resources?..work for it..
-
psyKodad got a reaction from GraXXoR in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Well, experienced that..from the other side. And you're right.. it's easy enough to 'dodge a gank' by just tapping or stay max 30 mins..and that's the exact reason why this gameplay was bad. There was no risk..you exactly knew whats coming.
What we will get now is real risk vs reward..where you might risk to stay longer..with the increasing risk of encounter a random patrol.
But i understand why you're pissed...you're used to a broken game mechanic that allowed pvpers to gank and controll 99% of pvp space resources from a gui list, and i assume you liked that a lot.
It can hurt getting something taken away..get over it and see it as what it is, a fix to improve the game..even if it comes very late
-
psyKodad got a reaction from huschhusch in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Well, experienced that..from the other side. And you're right.. it's easy enough to 'dodge a gank' by just tapping or stay max 30 mins..and that's the exact reason why this gameplay was bad. There was no risk..you exactly knew whats coming.
What we will get now is real risk vs reward..where you might risk to stay longer..with the increasing risk of encounter a random patrol.
But i understand why you're pissed...you're used to a broken game mechanic that allowed pvpers to gank and controll 99% of pvp space resources from a gui list, and i assume you liked that a lot.
It can hurt getting something taken away..get over it and see it as what it is, a fix to improve the game..even if it comes very late
-
psyKodad got a reaction from huschhusch in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Because a crosshair on your ass as soon as you touch an asteroid is nowhere close to 'risk vs reward'.
That mechanic was purely designed to cater gankers with quick nobrainer prey..and it's good and healthy for the game that this crap will be gone soon.
Wan't to gank or controll all pvp space resources?..work for it..
-
psyKodad got a reaction from TruffleManiac in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Well, experienced that..from the other side. And you're right.. it's easy enough to 'dodge a gank' by just tapping or stay max 30 mins..and that's the exact reason why this gameplay was bad. There was no risk..you exactly knew whats coming.
What we will get now is real risk vs reward..where you might risk to stay longer..with the increasing risk of encounter a random patrol.
But i understand why you're pissed...you're used to a broken game mechanic that allowed pvpers to gank and controll 99% of pvp space resources from a gui list, and i assume you liked that a lot.
It can hurt getting something taken away..get over it and see it as what it is, a fix to improve the game..even if it comes very late
-
psyKodad got a reaction from TruffleManiac in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Because a crosshair on your ass as soon as you touch an asteroid is nowhere close to 'risk vs reward'.
That mechanic was purely designed to cater gankers with quick nobrainer prey..and it's good and healthy for the game that this crap will be gone soon.
Wan't to gank or controll all pvp space resources?..work for it..
-
psyKodad got a reaction from NoBadCompany in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Because a crosshair on your ass as soon as you touch an asteroid is nowhere close to 'risk vs reward'.
That mechanic was purely designed to cater gankers with quick nobrainer prey..and it's good and healthy for the game that this crap will be gone soon.
Wan't to gank or controll all pvp space resources?..work for it..
-
psyKodad got a reaction from CptLoRes in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Well, experienced that..from the other side. And you're right.. it's easy enough to 'dodge a gank' by just tapping or stay max 30 mins..and that's the exact reason why this gameplay was bad. There was no risk..you exactly knew whats coming.
What we will get now is real risk vs reward..where you might risk to stay longer..with the increasing risk of encounter a random patrol.
But i understand why you're pissed...you're used to a broken game mechanic that allowed pvpers to gank and controll 99% of pvp space resources from a gui list, and i assume you liked that a lot.
It can hurt getting something taken away..get over it and see it as what it is, a fix to improve the game..even if it comes very late
-
psyKodad got a reaction from CptLoRes in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Because a crosshair on your ass as soon as you touch an asteroid is nowhere close to 'risk vs reward'.
That mechanic was purely designed to cater gankers with quick nobrainer prey..and it's good and healthy for the game that this crap will be gone soon.
Wan't to gank or controll all pvp space resources?..work for it..
-
psyKodad got a reaction from Kronius in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Because a crosshair on your ass as soon as you touch an asteroid is nowhere close to 'risk vs reward'.
That mechanic was purely designed to cater gankers with quick nobrainer prey..and it's good and healthy for the game that this crap will be gone soon.
Wan't to gank or controll all pvp space resources?..work for it..
-
psyKodad got a reaction from CoyoteNZ in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Well, experienced that..from the other side. And you're right.. it's easy enough to 'dodge a gank' by just tapping or stay max 30 mins..and that's the exact reason why this gameplay was bad. There was no risk..you exactly knew whats coming.
What we will get now is real risk vs reward..where you might risk to stay longer..with the increasing risk of encounter a random patrol.
But i understand why you're pissed...you're used to a broken game mechanic that allowed pvpers to gank and controll 99% of pvp space resources from a gui list, and i assume you liked that a lot.
It can hurt getting something taken away..get over it and see it as what it is, a fix to improve the game..even if it comes very late
-
psyKodad got a reaction from enjeyy in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Well, experienced that..from the other side. And you're right.. it's easy enough to 'dodge a gank' by just tapping or stay max 30 mins..and that's the exact reason why this gameplay was bad. There was no risk..you exactly knew whats coming.
What we will get now is real risk vs reward..where you might risk to stay longer..with the increasing risk of encounter a random patrol.
But i understand why you're pissed...you're used to a broken game mechanic that allowed pvpers to gank and controll 99% of pvp space resources from a gui list, and i assume you liked that a lot.
It can hurt getting something taken away..get over it and see it as what it is, a fix to improve the game..even if it comes very late
-
psyKodad got a reaction from DarkEvader in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Well, experienced that..from the other side. And you're right.. it's easy enough to 'dodge a gank' by just tapping or stay max 30 mins..and that's the exact reason why this gameplay was bad. There was no risk..you exactly knew whats coming.
What we will get now is real risk vs reward..where you might risk to stay longer..with the increasing risk of encounter a random patrol.
But i understand why you're pissed...you're used to a broken game mechanic that allowed pvpers to gank and controll 99% of pvp space resources from a gui list, and i assume you liked that a lot.
It can hurt getting something taken away..get over it and see it as what it is, a fix to improve the game..even if it comes very late
-
psyKodad got a reaction from DarkEvader in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE
Because a crosshair on your ass as soon as you touch an asteroid is nowhere close to 'risk vs reward'.
That mechanic was purely designed to cater gankers with quick nobrainer prey..and it's good and healthy for the game that this crap will be gone soon.
Wan't to gank or controll all pvp space resources?..work for it..