Jump to content

Asimos

Member
  • Posts

    31
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Asimos got a reaction from lethak in Tech Research   
    I don't know if it could be a good idea, but maybe there could be an intermediate level... The breakthrough could be at two level: corporative and global. In such a way is also possible to create a real specialization between the different corporations...
     
    Corporation: a certain skill becames available for the members of a corporation when a certain amount of its members have learned a specific skillset in the game; after that, the threshold needed became lower and for the second corporation is needed a lower effort to unlock the tecnology, for the third i became still more easy and so on...
     
    Global: after a certain amount of players have learned the skill from their corporation, then it became a comon knowledge and the new tech is unlocked for everyone.
  2. Like
    Asimos reacted to Anaximander in Over mining causing ugly planets?   
    The devs could add a "heal" function in the algorithm for areas not claimed by players for the ground to heal slowly with time, but that would cause problems if players were to be connecting two areas with underground pipelines, using one site as a mega power plant that powers an entire planet worth of settlements.
  3. Like
    Asimos reacted to Anaximander in DevBlog: LUA Scripting and Distributed Processing Units (DPUs)   
    Quick question. If there are boarding parties, shouldn't they go for your ship's data center and give the whole structure a, figuratively speaking, brain death? Cause that gives me some hope we might have plastic explosives in the game. Not strong enough to level a city, but enough to give a super stardestroyer a stroke.


    And furthermore, can we extract events happening in a DPU's LUA scripts into a text document in our game's directory, in a way, creating a black box of sorts for when a ship is destroyed to keep a catalogue of what went down during the fight?
  4. Like
    Asimos reacted to yamamushi in Graphical programming - easier scripting for newbies?   
    I'm not going to make any friends by saying this, but I don't think the LUA programming aspect should cater to the lowest common denominator.
     
    There will be people in the game who are good at coding, so let them do the programming for the components that are sold on the market.
     
    Making the programming aspects of the game cater to people who don't know anything about programming really just feels like another excuse to cater to people who don't want to have to interact with anyone else in the game ever. 
     
    If you don't know how to program, find someone who does and pay them to do the work you need done, or learn how write code yourself. 
     
    Sure there will be example bits of code provided for us, as NQ already stated, but don't cheapen the whole experience of programming by turning into a Visual Basic clone. 
  5. Like
    Asimos reacted to moruvis in Automated Mining   
    I think maybe everyone is underestimating how difficult it will be to write this autonomous miner. Getting it to do what you want, easy, getting it to not do what you don't want, very hard. A medium level of complexity might get something that could go off and start mining but would require some manual intervention every few min to stop it getting caught in a loop, or suck in a hole or whatever. If you are afk then the bot is vulnerable to other players interfering with it.
     
    If scripting complexity carries an in-game cost to running it (eg. power requirement) then the economics of running it break down at a point. A higher complexity system that was economical to run would require smaller specialized units for specific tasks and then the game becomes commanding the fleet of your automated bots. It would be more productive overall, i.e. extract a greater volume of resource, but it would become a much more intensive process where there is a genuine skill in coordination (and not the eve-style sit reading a book and click the screen once a minute, in my opinion this actually makes mining interesting)
     
     
    Also, why macro when you can just script?
  6. Like
    Asimos reacted to Anaximander in Automated Mining   
    Here's a man with a good grip on the situation. Kudos good sir.
  7. Like
    Asimos reacted to this3ndup in Federated Colonies of Nova Promissa   
    Welcome to the Federated Colonies of Nova Promissa; we are now accepting applications for citizenship!
     
    The FCNP will be a federation of semi-autonomous colonies governed by democratically-elected officials, committed to promoting three key pillars of free society: life, liberty, and property. Building off of these core principles, the mission of the FCNP will be threefold:
     
    1. To protect citizens from those who would do them harm, while holding citizens accountable for harming any member of another peaceful organization;
     
    2. To uphold the right of its citizens to free and unrestricted activity insofar as it does not violate the principles of the federation or the sovereignty of another organization; and
     
    3. To provide its citizens with opportunities to obtain and develop personal property as stakeholders in its colonies, while ensuring that every colony remains a safe and secure location for the holdings of those citizens.
     
    The FCNP is not a guild, clan, or corporation, but an organization that aspires to become a legitimate government elected by its citizens to represent their interests and resourced by their contributions in order to secure those interests. More information on organizational structure, citizenship, and regulations will be coming soon!
     
    Motto: A Posse Ad Esse ("From Possibility to Actuality")
     
    Demonym: Promissan
  8. Like
    Asimos reacted to Anaximander in How far can you go as a Solo Player   
    I don't think any game dev can create an MMO that is forcing a player to have to do basic things on a group. Even in Vanilla WoW's "group quests" you could solo them.
     
    The way I see it, if a player wants to be a nomad, there's pretty much nothing keeping him from going nomad. Go from planet to planet, check the local market for what they buy, then go mine/harvest whatever they want, sell it to them, get fuel and go do his/her thing. But if that nomad wants to builld a giant spaceship or a city, it's only logical that he'll have to work on his own much more than other players would. I mean, it's why they call it "strength in numbers".
     
    So, a solo player can go as far as he can if he has the mental fortitude to keep doing their thing alone, but given the structure of organisations the way JC Baillie explained it, the same soloer could get in an organisation and do his thing still but helping the org and having access to their help if needed. It's symbiotic in a way. Nobody is going to force you to interact wth a player still, as long as you are helping them by having access to their resources and markets.
  9. Like
    Asimos reacted to Shynras in Vocal notification   
    So, I think the game would be way more fun, enjoyable and immersive, if we could use vocal notifications. First of all, what I'm talking about? Imagine you could set with lua some kind of sensors, that would react to a certain event, and the defensive system would activate. Then with a vocal notification, we would hear "Defensive System Activated". Or maybe just to create a system that automatically says "Welcome to Bananaville" every time a player cross the entrance of your city. 
     
    Of course, I'm not talking about registering our voice, and use those files ingame, that would not be ideal for the players and neither for devs.
     
    A vocal assistant like the one we have in Elite Dangerous would be cool, but it's not really what I'm asking for. 
    I'm asking for a "Text to Speech" software. So pretty much like google translate, if you ever used it. You write what you want on your LUA program, and then a certain API, would make the game read that with a voice. Usually that voice is robotic, so it would even fit.
     
    Try it if you want https://translate.google.com/
  10. Like
    Asimos reacted to Scruggs in What are skills? and how do they work?   
    I think this time-based skill system works for the concept of this game. It encourages playing with other people who are specializing in skills you may not want to prioritize.
  11. Like
    Asimos reacted to Velenka in Meditating about LUA and the Virtual Simulator   
    I would love to be able to use my CAD software to do the design work, be able to import the model into the VR, blueprint it, then build it for real on Alioth.
  12. Like
    Asimos reacted to guttertrash in What happendes when you log off?   
    I like the idea of things in safe zones just logging off and disappearing or whatever, and things in dangerous zones being left floating to be pillaged by anyone lucky enough to stumble across it. 
     
    If i leave my space ship laying around in the danger zone i should expect to log back in and re-spawn in a safe zone with empty pockets and only vague memories of a ship i once had.
     
    persistent sandbox to me means you better hide or get safe if you want things to be there when you get back.
  13. Like
    Asimos reacted to plumata in Planet Size?   
    Hello all,
     
    I've just done some rough and ready math based on the trailer and it seems that the planet shown is approximately 100,000 voxels in diameter or maybe a bit larger. The base voxel size seems to also be less than 1 meter(Perhaps 1/3) leading me to believe that the planets are quite small, possibly 40 km in diameter. No doubt my measurements are in error but the planet and moon still visually seem far too small.
     
    Is there any further information out there on this topic? All my searches have come up empty. Hopefully these are just placeholder assets and the final planets and moons will be much larger.
  14. Like
    Asimos got a reaction from yamamushi in Am I alone in thinking that Stargate Probes are a bad idea?   
    Here incoming the pilgrims, who open their wings to embrace the starry sky!
  15. Like
    Asimos reacted to KlatuSatori in Am I alone in thinking that Stargate Probes are a bad idea?   
    I think if I was heading up an exploration company, I'd have a division that scours interstellar space for unmanned probes, shooting them down whenever I find them.  Only true explorers, read: manned expeditions allowed past the kuiper belt.
  16. Like
    Asimos reacted to guttertrash in Hi, I'm guttertrash, not literally   
    Can't say i am familiar with that band, but my memory ain't what it used to be 
     
    and thanks all for the warm welcome, i must admit i don't get the doctor reference, but don't feel bad i'm the one that's old and out of touch! 
  17. Like
    Asimos reacted to guttertrash in Hi, I'm guttertrash, not literally   
    So i love eve online, and space engineers so obviously when i learned this existed i had a bit of a mishap in my pantaloons from the excitement. 
     
     
    I've created an organization called Blackguard Coalition.  Its an homage to a great leader who was taken from too soon. The great Tyra Blade, a voracious warrior who's name to this day stirs feelings of anxiety all through the ring of cloud and great wild lands of eve. 
     
    Other facts about me that may interest you:
     
    I'm way older than most people would believe if i told them, so I stopped telling people how old i am.  Ancient, i'm ancient, i'm old enough that i can say racist things on a bus and no one calls me out on it, i don't do that but i could get away with it, i'm saying i'm old ok.  I may or may not be invincible, so far all attempts to kill me by man or by disease have failed.  I ate a bear, the whole bear, well ok not the bones and hair and such, and it took a few tries to get through it.  I once had an elephant, ok that's not a fact about me its a lie, but i wish i had an elephant, elephants are cool. so i guess the fact is "I think elephants are cool" which is totally true.  
     
  18. Like
    Asimos reacted to Shynras in Am I alone in thinking that Stargate Probes are a bad idea?   
    Just a few things i want to say :
    - A probe is a basic stargate itself, otherwise you couldnt jump on it when it arrives. You'd need to build defenses and various other optional or additional stuff ofc.
    - A probe isn't (or at least i hope so) a single element. But a drone we build, script, and equip with a specific element, the stargate element.
    - A probe has to carry a stargate, it's should be quite heavy. Theoretically, a ship built to go fast, would never be slower than a probe.
    - A probe speed depends on the amount of thruster you put on it, and this ofc will require more fuel and resources in general.
     
    Ofc if a probe is just a single mesh, that we dont have to build, all I said isnt true. I hope not.
  19. Like
    Asimos reacted to yamamushi in Am I alone in thinking that Stargate Probes are a bad idea?   
    They never said anything about making it easier for later players to reach new stars (outside of stargates), what they said was:
     

    "Flying from a planet to another should be a real achievement in our game vision. So it would not be available on the first day of the official release. If a player is here from day 1, it might be weeks, maybe a few months before the travel from planet to planet becomes possible. This is still a topic heavily discussed in the team. However, later on in the game, when the global tech level of civilizations built by the players will have reached a certain point, it will be possible for a new comer to simply buy or be given a ship to fly with as soon as he arrives in game (he will still need to learn a few skills to be able to fly it however, but the basic levels should be reachable between a few minutes and a few hours, according to the flying construct complexity). In short, the game experience for a player present from day 1 might be very different from the game experience of a player coming several months after the game has launched, also different from the game experience of a player entering the game one year after official launch (where many solar systems will be, without a doubt, already discovered and colonized)."
     
     
    And on the topic of Stargates and travelling to distant stars they've stated it will take months for probes to reach their destinations before players can travel to them and construct the other end of their stargate, there was nothing stated about making it easier for new players to just immediately travel to distant stars without stargates.
     
     
     
    Also, those "unfun" RP mechanics are the reason many of us are here, and have been so active on the forums, and why we've gone out of our way to make player organizations based on the little we know about the game.
     
    How could you possibly say they'd be "really bad for the game if implemented" without knowing anything about the game as it is? You're applying that logic in the hopes that the game will be like Eve Online, which aside from some basic mechanics and the world being a sandbox, DU is going to be anything but Eve Online. 
     
    Those of us who have been most vocal in our support of DU are the ones hoping for a feature rich game that is both difficult and rewarding, not a theme park playground where everything is given to us without much effort or patience. I can't see how having to work towards something and needing patience is "unfun", especially in a game where they expect it to take us weeks or months to even reach space in the first place. 
     
    If I wanted a game where I could just jump into a ship and fly anywhere I wanted immediately without any effort or survival mechanics, I'd just play No Man's Sky. 
     
    I want a game where people have to work together to create amazing structures in space, where trade and the economy are a core part of the game dictated by players, where establishing a new planetary colony is something to be proud of and not something anyone can do overnight, where going to war involves more than just throwing manpower and ships into battle, where every choice a player makes has an impact on the world around them.
     
    I want a game that has a living breathing world, and you can't really do that without survival mechanics of some type, otherwise we'll just end up with Everquest Landmark in space.
  20. Like
    Asimos reacted to Warden in Food, Sleep, Logout location etc.   
    I'm still generally in favor. If I look at Minecraft (correct me but I think it wasn't specifically advertised as 'survival game' but it had a survival mode nonetheless with food consumption) that is a good example where the whole "You have to eat once in a while" played a not so small factor in gameplay. It was more fun and challenging.
     
    Especially on some civilization-like servers you had to find food first or go to major cities that had public farming areas or food boxes to get by. You had to consider this as you built your hideout or organization base. If we consider this but notable slow down food consumption, I really see no hassle for DU if you indeed have to eat once in a while where "once in a while" would be every few real life hours or a bit less.
     
    For me that seems perfectly acceptable and it all makes sense if food items are playing a role beyond just body health but medicine etc, as Cadavus mentioned.
     
    Of course others are against it for whatever reason, but in the end you can argue back and forth or repeat yourself. What is a relative fact is that you can find arguments in favor and against survival mechanics (not just food). Over time and after many discussion threads, these pros and cons should be relatively known.
     
    If there is no clear obvious community trend, I say let the developers decide in what direction they want to take their game. The rest is a question of prolonged feedback and tweaking.
  21. Like
    Asimos reacted to BogdanB in Minimum system requirements.   
    Witcher 3 runs about 17 fps at highest settings, but as I said I don't care about quality. I think NQ will give players lot of tweaking options, so players with wicker rigs could play as well ass owners of high end machines. This is their key to success, if they will manage make game smooth at low end machines they will get access to millions additional players, office workers and other people who are to poor to afford great computer but are capable to afford monthly subscription. More players is always good, makes game more interesting :-D. Maybe someone from dev team will notice my question and could estate/predict minimum requirements :-D. I have to know what kind of lap-rig I need to buy my girlfriend for birthday. Thx Captain for suggestion, I'll check P2 when I'll be able to do so.
  22. Like
    Asimos reacted to yamamushi in The Order of Meru   
    Meruism just got a huge boost from this latest AMA reply:
     
    Can we get devblog about how Stargates are going to be built? Will players be able to fly for months to their stargate destination instead of sending probes?
     
    "We will make a devblog when we have finalized all the details. The preferred method will probably be to use SG probes, but you could very well travel to the destination directly with your ship or your colony. However, it's likely going to be very hard to get there and survive. Think about energy, fuel, and all these elements that will be difficult to acquire on the way. But it could be a hell of a journey, yes!"
     
     
    https://board.dualthegame.com/index.php?/topic/841-ask-us-anything-event/?p=8727
  23. Like
    Asimos got a reaction from Scruggs in AskAnything - Responses to Responses   
    A journey worthy of being considered a real pilgrimage, maybe to searching for salvation among the stars...
  24. Like
    Asimos reacted to CanadianKarbon in Balanced PvP Destruction System   
    Personally, I believe that building a good defensive base on the surface of a planet should be less resource intensive than building the ships to attack it. Not because the developers nerfed the attackers, but because the attackers need engines, fuel, and ammunition for each of their ships. The defenders will need ammunition and electricity as well however by its very nature bases should have an abundant supply to defend its self. I agree with the original poster that unless the enemy overwhelmed you with something resembling a Star Destroyer your structures should not be easily destroyed with something like a speeder. (keeping with Starwars references)
     
    Explosives yes, cannons yes ,machine guns your character shoots no. 
     
    With a proper design of walls turrets and other defences, you should be able to stand your own against similarly power entities. As mentioned before, if you attempt to combat much stronger opponents than yourself then nothing should stop other players from destroying what you have built. Unless they try to destroy your reinforced wall with a machine gun.
     
    The only thing that would piss me off is if characters are able to dig at an unreasonably fast rate. Allowing them to tunnel into you base quickly within minutes, passing the defences you laid because they dug 100 units down went under your base and used the mini map to guide them into the heart of the base. 
  25. Like
    Asimos got a reaction from yamamushi in The Order of Meru   
    May the blessing of Meru be with you, may the universal human consciousness welcome your soul and may the Salvation be the beacon of your future!
×
×
  • Create New...