Jump to content

Wardion2000

Alpha Team Vanguard
  • Posts

    183
  • Joined

  • Last visited

Everything posted by Wardion2000

  1. Fuel, lift, and weight aren't as much of an issue if your shipyard is in space.
  2. I vote no. Inertial emulation and g-forces in a 'futuristic' space game is a bit silly to me. If you have the ability to dampen inertia or g-forces for acceleration at some of the ridiculous speeds you are supposedly simulating you can certainly dampen it for any maneuver you can think of.
  3. Not nearly fast enough for me. The first day of this particular Kickstarter demonstrated that very well.
  4. When you say traveling city this is the first thing that pops into my head.
  5. I downloaded an auto refresh script extension for my browser just to keep watch. So not just you.
  6. I think that would be entirely dependent on what you mean and how the game design favors (if) any particular aspect. First off many of your categories and explanation are somewhat.... Arbitrary and vague. You have listed "Electromagnetic Pulses (including ion cannons)" . You stated if used against unprotected targets it would disable them but that they have the advantage of not being able to be "intercepted". So which is it can I or can I not defend myself from this attack? Is there more to it that I was to assume? If so keep in mind what you assume to be true is going to be different than what others will. For instance, Ions are simply atoms that are missing an electron (a cation) or have an extra electron (an anion). If you then say "Ion Cannon" what I envision is going to be vastly different than what you envision. You mention a lot of 'elemental' damage types. In every game I have ever played that uses elemental damage types, I found one element more useful in more situations than the others. As an example, the game Borderlands has many elemental damage types. Fire is more effective against certain targets and less effective against others but a weapon using corrosive damage would never be LESS effective against any particular target in Borderlands. This aspect of Borderlands pushed players to either build a character who was effective against everybody but pretty standard no matter which character you played or build a character that overwhelmingly destroyed certain enemy types and had a harder time with others. AND yes I am sure there are games that exist that balance elemental aspects out more effectively and don't run into this particular issue. Just as I am sure there are hippos that paint houses..... But I ain't seen one yet.
  7. Coming a little late to this particular line of debate. As for "good" you say that as if you don't agree. That's fine. There are enough people that disagree with you to keep those games up, running, and successful. Making their money off "cash shop crap" is irrelevant. The debate was for any good MMO's that existed with OnePercent's particular..... Criteria. I too support a monthly subscription. My post was made because OnePercent made a deliberately biased and one-sided statement. As if those who's opinions supported P2P were irrelevant.
  8. Very true. I will never underestimate the nerd rage. Still, It doesn't have the OUTRIGHT vulnerabilities that building large stations and titans did in EVE.
  9. While I agree that those who would want to maintain power wouldn't want someone outside of their power bloc building ANYTHING like this. How would you stop them? It's not like in EVE where everything is built as an all or nothing approach. A Ringworld or other Dyson construct could be built in sections with interlocking components. These components can then be BROUGHT to the final construction site all at once. Ah, how I love sandbox construction.
  10. Welcome! Looking forward to reading any feedback you might post!
  11. I don't think it is going to be nearly as easy to reverse engineer a ship as some people think. The tools they plan to give us for design could make reverse engineering a MONUMENTAL task. Keep in mind this excerpt from the devblog. This tells me if the airframe (spaceframe?) is suitably complex, I might not even be able to get it off the ground even if I reverse engineer it EXACTLY. We will have to remember that ships will be more than the parts we slap together and that I can redefine how all those components work together with DPU's. This isn't easy to replicate. I would also like to bring up how much I can customize these structures. If it matters EXACTLY where I place an engine, you would be hard pressed to replicate its positioning if said engine was placed along a surface altered by one of the voxel smoothing tools for instance. Being able to take a ship apart block by block means very little if I can't replicate those custom shaped blocks again. In fact, with the tools we currently know about the original designer might be hard pressed to replicate one of his OWN ships from scratch if designed with such care.
  12. I know. They had me at voxel smoothing tool.
  13. I am the guy who plans on making ships that look like Dragons and Giant Space Kraken and probably plan on building yamamushi a flying space cathedral for his church. I am definitely building that claim.
  14. No, don't do that. I don't think your viewpoint lacks merit. Merely IF it is an actual issue. Giving voice to a possible concern is fine. I just balk at the idea that something WILL happen unless it is changed or that it is alright to broad stroke an entire group of people and say we don't want change so we can hold some kind of advantage over others. I too am under this impression. However, I don't believe this game will fail over an entirely IMAGINED set of circumstances. Complex coding and building is a STATED design goal. (Link here) Novaquarks goals are VERY ambitious. Perhaps too ambitious, but they are clearly stated. And Novaquark seems to think they can attract a large enough player base with these game aspects. I agree. You keep equating that having the complex aspect of coding will somehow ruin the success of the game by driving away the player base or that it makes everything else secondary. I believe that that in-game coding is a selling point and will ATTRACT more players not drive them away. I also believe that people will focus on whatever aspect of play they enjoy most. If that is coding then yes, everything else will be secondary. If it isn't, then coding will be secondary.
  15. I was making a joke. I liked that it makes me sound like a SPACE WIZARD and so dubbed myself with it. I'm not using it as a statement of what I think my talent is. I WAS making the statement that I will continue using the term despite that it doesn't sound sci-fi. Cool?
  16. I made no assumptions. It's why I use words like "trying, seems, and may". I am disagreeing with your assertion that the issue is a fundamental one at all. I believe it to be a semantic one, therefore what I wrote IS relevant to this discussion. So allow me to rephrase in this case. MAYBE this game isn't for people who can't code. This game will include coding, and if you know anything about LUA you would understand that you can't simplify this anymore than has already been stated by the devs and still consider it coding. Even if it's a graphical editor you will still need to know how LUA works. The ability and talent to perform any complex skill like scripting in DU will not necessarily equate to power. The "ramifications" you write of are "nothing but the product of an inference predicated on previously accumulated intelligence and experience." Just like everyone else's view here. The truth is far more simple. You don't know if it will be a problem. So stop making it out like it is. As for this previous little gem. Now lets assume that designers, people like myself, get to import mesh objects of spaceships or buildings or entire cities that they built in a 3D program like Maya, Cinema 4D, 3DS max etc. We get to make all of our stuff off line, out of the game and import it easily, but not just that, we also get better fidelity objects, shapes that can not be created using voxels. We simply will have the best ships, or cities in the game. These designs will be desired and will fetch a large price on the free market. Would you honestly be happy with this? Knowing that nothing you make will ever compete with the competition unless you go earn a degree in 3D modelling? Would you be happy that the game 'favors' designers over anyone else? If that was a major function of the game? Like the game was designed to cater to those people? If I were one of them? Yes, yes I would be happy with this.
  17. It's a little (read a lot) more complex than this. What skills you have trained will determine what components you will be able to make in 3D printers and assembler devices which you will also have to construct as well. The nano-fabricator on your wrist is the most BASIC tool which you can never lose and is the foundation for building all other construction devices.
  18. I will build Giant Space Kraken..... No seriously! RAAAAWWWRRR!!!!
  19. Howdy. Looking forward to reading your posts.
  20. heheheheheheheHAHAHAAAHAHAHAHAHAHA!!!!!!! I like the direction this thread is going already. Personally, I predict game crashes. Unmitigated, unrelenting game crashes.
  21. Though there may be coders who DO want to unbalance the game in their favor. I think we are a far cry from labeling the entire bunch (myself included) in the same stroke. There's no conspiracy here. As for a coders ability to just copy paste. It's not that easy. If I write a code I will then have to test it to see if it works. Will it work the way I intended? Will it work to my satisfaction? Will the design of the ship alter how I must write the code? Will it work at all? None of the answers will come out of a vacuum. Real life avionics software designers will tell you the same thing. They create the program FOR the airframe. Not the other way around. Making a graphical interface for scripting will change NONE of this. You cannot make it any simpler than 'do you understand coding or don't you?' Anything else is no longer coding. If you are advocating against the entire process I think you are missing the point of THIS game. THIS game is trying to appeal to the coders and builders. THIS game seems to be catering to the people that like to create and is giving us the tools to do so. So I say this to you Kiklix with absolutely no malice, you may have to go elsewhere for your gaming needs. THIS game might not be the one you're looking for. Secondly, the hypothetical where one might have 90% builders seems far fetched to me. Having the tools for voxel crafting doesn't necessarily mean most people will be good builders. Being able to stack shapes together makes you no more a builder than being able to right words makes you a coder. I don't see builders outnumbering coders at all or more correctly I don't see coders being in higher demand. Now think about this. How many people are actually GOOD at making anything in games like Minecraft, Space Engineers, Kerbal, Starmade, Empyrion, From The Depths, and Besiege? Whether it's making a space ship with complex internal workings or turning Minecraft into a working CELL PHONE. These people exist. They are a small percentage of the actual player base. Yet all these games are still successful. The majority of those playing these games have none of the skills I am writing about. Yet they still play and make these games successes. Why? Because it's a sandbox. Where one can create at their leisure and finding out what they can do is more important than how they do it.
  22. I don't want to insult you or belittle you Piddle. Not really my thing. I will endeavor not to. However, you say "you don't care what other people's opinions are". Okay, that's fine. I don't know what you're doing posting on a COMMUNITY forum then. But that's fine. Your opinion matches many others that have been posted here. This too is fine. Your opinion is not gospel, though. Just because you say it doesn't make it true. It might BE, it might NOT. This is in spite of whatever "involvement" you have in the gaming industry, not excluding it. A subscription model for games CAN work if people believe it is worth paying for. The developers of DU believe they are making a game that can fulfill the criteria. If you believe there is evidence otherwise and wish to bring up an opinion here to be perused by others. That too is fine. But unless you are the bloody Kwisatz Haderach and have visions of the Golden Path the devs should take for a successful game future it is only YOUR opinion. Please keep it as such instead of stating it as if it were fact.
×
×
  • Create New...