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Wardion2000

Alpha Team Vanguard
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Posts posted by Wardion2000

  1. Thanks for the in depth explanation CaptainTwerkmotor xD

     

    Seriously?  In one post you tell Twerk to stop acting like an expert, (I've seen nothing from you to suggest you would know he is not.) in another, you sardonically comment on his downplayed response.  Make up your mind.

     

    As for the actual rendering and shading,  you might want to reserve judgment.  Even if it were as simple as you make it out to be.  You are making an assumption on what the quality SHOULD be at a point of the game this early in development.  

  2. Metric is still better than a fictional unit. 

    lot of the world's population uses metric.

    And metric can be taught in less than a minute (Everything in distances is done with prefixes [Kilo is 1000, Hecto is 100, Deca is 10, Meter is Meter, Deci is 1/10, Centi is 1/100, milli is 1/1000.] Congratulations. You just joined 9/10 of the worlds population. [However, there is much more but I mustn't teach you.]).

     

    Compared to Imperial? We use body parts... That is correct. Body... parts... And everyone is different.

     

     

    And making a fictional system is basically metric with different names and prefixes.

     

     

    "You are 5 kilovoxels away from-"

    "Jason. Stop roleplaying and use metric. 5 Kilometers."

    "You are 3 miles-"

    Jason was exiled from the faction.

     

    Metric measurement cannot be taught in less in a minute.  All you have done is instructed people in are multiples of ten, not measurement  All units of measurement are based on a standard like imperial measurements "body parts"  as long as it was an exacting standard that could be replicated it is acceptable.  The imperial "mile" (a pronunciation of milli) IS a metric measurement. It is based off 1000 paces as performed by a roman legion.  Since it was a roman legion you could darn sure it could be replicated EVERY time.  

     

    And which meter/metre are we talking about here then?  The original measurement base of one ten-millionth of the distance from the equator to the north pole?  (Not the south pole mind you) The meter/metre that was MADE UP by the Metre Convention of bar composed of 90% platinum 10% iridium measured at the melting point of ice?  How about the krypton standard bulbs basis on wavelength?  Or finally, the modern day meter which uses the speed of light traveled in vacuum in 1/299,781,458 of a second.  Aside from the first none of these example measurements are metrically based on multiples of ten.

     

    How will I apply these measurements in-game?  Is it truly easier to say fly in 'such in such' direction for 149.6 million kilometers because it's metric or will I give a standard unit of measurement of 1 AU which is the same distance and much easier to comprehend?

     

    Measuring or utilizing speed or distance will never be as simple as saying "use metric".

  3. wasn't that game cancelled because the writers of the show just killed an entire faction ? ( I don't know plot points, I just hae a general knowledge of the game's history).

     

    That's exactly what happened.  I was involved in the Alpha for Stargate Worlds and then the show writers killed off the Asgard.  1/3rd of the ENTIRE game was made irrelevant by the decision.  Pity, it actually had a lot going for it.  The Asgard were an interesting pet class.

  4. Thing is, if a comm array puts you in a local chat, it IS a detection array. You played EVE, you know the issue with local chat, it's used to detect people in null aec, not to talk to them...

     

    Exactly my point.  This happened in EVE.  No reason it needs to work that way in DU.

  5. The idea is, that above a certain mass, a ship can be detected via gravitometry. A battleship is massive enough to be detected (in my opinion). However, a cloaked corvette won't be possible to pin down.

     

    This also enables the idea of "paper cannons", like stealth bombers. Very light, very fast, able to cloak  and fly (quite literally) under the radar's gravitometric threshhold but once caught they are turend into shreds. This could also give birth to some very "interesting" ship ideas, like light-weight ships that have the firepower of battleships, are very fast and are able to sneak under the radar's gravitometric detection. And let's face it, in EVE the detection systems do not really change from type to type.

     

    The idea is also for each territory to self regulate and enforce politics - like good ol' politics. I mean, we all know Twerkland is gonna be the Best Lan, due to heavy censorship of critics. :D (and one too many assassinations. )

     

    Also, it would provide game admins with less of a workload, if an owner of a trade-hub could just simply mute the scammer who spams the local chat with offers of "gib 100000 spacebucks, I gib you back 200000 spacebucks, no scam". Or, you know, Gold Farmers who spam chats all day and all night. We all know some people will be permanent residents of a trading station, so let them be adminstrators of said station in full, controlling even the Local Chatit provides.

    The idea is that one comm-array provides a sphere of influence that overules each individual player's proximity chat and auto-joins them in it. A player may elect to turn off said local chat, but they won't be removed from the overview once they are within range.

     

    As for the IRC, yes, that's the idea. Once Arrays are linked together, they combine their collective local chats into one chat, the Local System Chat ( which could be disabled, for the org to have only the radar bonuses of the Arrays). It's not something impossible or far-fetched tech-wise. The chat can operate on a different server grid with the Arrays being the area within the Local Chat activates (not to be confused with the proximity chat).

     

    My issue is the idea of a COMMUNICATIONS array being used in such a manner.  If the game includes different kinds of sensor grids THAT seems reasonable.  

  6. This is another area that we know little about.  Aside from the fact that it made NO sense in EVE why my top of the line Covert Ops battleships location could be pared down to the sector by looking at a local chat.  If it's only a comm array why SHOULD it be able to locate anybody even down to an arbitrary sector of space (a solar system for instance)?  Are the comm arrays triangulating my signal?  If so shouldn't I simply turn my comms off?  

     

    Personally, I wonder if this will be less of a gameplay feature and have more to do with how the actual chat client software will work.  If it is simple Internet Relay Chat will we be able to establish lines (or in the case spheres) of communication in-game?  Since the game works on a single "shard" and everyone is technically sharing the same game is it even POSSIBLE to limit how far an IRC can communicate to this degree?  It's a serious question I honestly don't know.  Maybe we could set up comms like in ARMA where each group working together have their own comm frequency and encryptions?  Food for thought.

  7. No, it's you who do not understand how really successfull campaigns work - releasing 1 minute video that shows practically nothing doesn't do good. It gives the opposite effect (and believe me, I know what I'm talking about, I've been working in PR/Marketing departments for the past 10 years).

    I can understand it's the pre-alpha gameplay, but it's a kind of gameplay you don't put as an update to KS campaign, because it updates nothing - it shows nothing new, it shows nothing impressive, in fact, it shows the lack of what it really should show - the ability to trully build whatever people want to. 

    I'm being emotional in my first (and probably this one too) post, but it's because I really would like to see DU success. The idea itself is innovative, but somehow, DU stuff is unable to express what they (hopefully) want to achieve. Right now I am only full of doubts which weren't changed over the past updates...

     

    I understand getting emotional over something you want to succeed.  I really do.  Saying "No, you don't understand" isn't much of a viewpoint though.  It amounts to nothing more than an 'i'm right and you're wrong' argument.  Not very productive.  Star Citizen made millions in pledge donations before they released a single video.  Hard to argue with that particular Kickstarter campaigns success.

  8. Wait, what HTML5 setups? >.> I thought the scripts were only in Lua.

     

    The scripts are.  The UI is done in HTML5.  They said we would be able to design our own interfaces.  Whether that holds true at launch remains to be seen.  To be honest, they haven't mentioned it in awhile.  But that may be because it's not on the top of their 'to do' list.

     

    P.S. I miss being able to color my text already.  :( 

  9. Well, it depends how many scripts a Control Unit can have. That's the point. You'll need to have both PILOTING macros and the GUNNING macros, on the same control unit. So it depends on many things, like, if the DPUs (Lua boxes) will have a limit on how many scripts they can process at one time and / or if they have preset limits on how many lines of commands can go in them depending on their size.

     

    I also think it will depend on how many DPU's we can have running on the same ship and whether I can route their feeds to my cockpit/control center.  I imagine HTML5 setups could get pretty sophisticated and be just as important as the LUA.  

     

    Dang it Twerk.  Posting about the same subject before me. ~shakes fist~

  10. I would seriously buy two or three ipads or kindle fires (or whatever works really)  and set them up as an actual ship consoles in front of me.  I love this idea.  NQ this should be a STRETCH GOAL!  

     

    P.S. And where did the color option for text posts go?

  11. but it matters a whole lot if you want the city to float in the atmosphere :P

     

    Not according to how the voxel engine and physics design for DU currently stands.  As of right now, a floating city is as simple as build it out of a mountain,  then dig/cut the bottom of the mountain out.  Voila!  Floating city.

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