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_Ataren_

Alpha Tester
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About _Ataren_

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  1. discordauth:FXmDTNmBz-JMBqdVx-lWFRL1XQ5t_1RU0RbkFqtntQg=

  2. How is DU not an RPG if it greatly focuses on actual roleplaying of your character? Its even mentioned in the section about the Moon Secure Areas. People need a safe space to roleplay, it doesn't only mean having character progression. DU is mainly an RPG with elements of world building, thats for sure. For a pen&paper RPG enthusiast as me this was the selling point of the game. I am free to create a group of players, roleplaying our characters and interacting with other groups without breaking our immersion. You don't have "roleplaying wars" as in theme park MMOs, you can declare a war on someone and actually care it out through in-game mechanics, all while immersing yourself in being the character you play. All in all, DU gives you a lot of means to roleplay your character. And about the hero focus, I think you meant "protagonist". In RPGs you don't always play as a hero, look at Kingdom Come - a son of a smith that just happend to be in the middle of a war. In DU our characters are our protagonist, the difference is that you get to name him and choose his or her destiny. That is why I have high hopes of DU becoming a great MMORPG. The point is that for you the perspective of roleplaying is limited to a predetermined character given in a game, thats why you are so hesistant to call it an RPG. DU and many other RPG games require you to create and shape your character from scratch, as in any tabletop RPG game. There are RPG servers in ArmA, even tho you have no main story and a "hero" there. San Andreas, which I don't really like, is also a good example of RPG games without your standard progression and a protagonist. People were and are roleplaying faction politics for a long time now, I think this is my final proof. You are right about world building, its a great part but don't forget that its carried out by roleplaying people. Everyone has to roleplay in a sandbox like this, thats the point, even if they roleplay just a little. Ye, DU is a juicy RPG and I love the premise, I hope it will be carried out well.
  3. I am more worried about PVP. If you can create Sanctuaries then it really defeats the purpose of PVP. You can't raid a big factory, a commercial spot, a military traning facility with tons of military gear stored there, cause all those things will be at the sanctuary. The assets of organizations will be literally untouchable, only resources may be the reason to fight, which is really disappointing and limits the opportunity for persistent wars over multiple assets of various importance.
  4. The theme for this game was like the game was suppose to be - giving hope to have a great piece of art that would allow us to create and fight with entire fleets and empires of players, player built cities, RDMS system was also suppose to be in this and proceduraly generated terrain with minable and modifilable voxel terrain. Sounds familiar? I feel like Dual Universe is this promise that was never delivered with StarForge. Thats why I was listening to this while thinking about DU.
  5. Novaquark stated that you are free to stream and make videos of the alpha. Its in the FAQ or somewhere easy to find
  6. I don't want to break it to you all guys who spoke about wars in Alpha but: "Combat mechanics are scheduled among the last gameplay mechanics that will be implemented ( currently scheduled around end of Alpha, beginning of Beta )..." A response I got from the devs in the comments section in the May dev diary.
  7. Basically you just "target" the ship and then it engages in combat, automatically aiming and shooting. I was wondering if there will be "classes" that will either directly control or indirectly provide help for turret systems but I found in one devblog about multi-crew about "left board side turret controler" or something like this, well, we will see.
  8. I have searched for quite a while and haven't found any information on it whatsoever. My question is - if combat will be "lock on like EVE", will there be a "class" of a gunners that controls set of turrets firing upon the enemy, or will the system be fully automated?
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