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Novean-32184

Alpha Tester
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Everything posted by Novean-32184

  1. @NQ-Deckard @NQ-Sesch @NQ-Entropy So an intersting discussion happene don Duscord where a player was locked, shot and killed while in warp. It is my understanding that it shoudl not be possble to lock or shoot a player who is in warp Several people claimed that it is, some claimed they have documentation from support saying as much, other say "well, you are told when entering PVP space you may be attacked" I believe that this is not correct and should not be possible and thus, this is an exploit. It seems that NQ is both aware of this occuring and that they havenotacted on this which frankly makes no sense. So, it would be nice to hear from anyone at NQ who actually knows what should or should lnot be possible and on fairly short notice as I know tha there is many who have the sameunderstanding as mylelf and if incorrect may be exposed to risk they do not expect. A simple "This is indeed possible" or "This should not be possible and will be dealt with" wil lbe fine, simple, easy answer.. Looking forward to NQ taking this issue seriously and getting back to us quickly.
  2. It will be interesting to see what NQ wil d o with all this feedback. My guess is very little as their main motivator fo rthese changes is reducing and controlling their operating expenses. At best they will have a number of meetings on how to not address these issues and then just move on to the next "update".. and with the wipe announcement coming, they wil just push for release as I expect that is where their hopes of being able to survive are focussed on. I still think that they will need a good chunk of money from investors to keep going as I do not see how subs are going to pay for all of this.
  3. Why do people not keep themselves informed of game changes? Devblogs were written, topic has been discussed on server vilogs over the period of many weeks wel lin advance.
  4. Yeah, I changed the post a bit as it obviously applies to the > 2K effect as well as the warp effect. Maybe @NQ-Deckard should have a look too
  5. I ran across a Youtube video which pretty much spot on shows what, for me, is worng with the skybox AND with the "warp effect" in DU. I link it HERE The "speed"/warp effect is similar but much less "in your face" which makes it work better IMO.. The way the blackness of space works with the nebulae and the planet in this video pretty much paints the picture..
  6. Allowing access does not mean you can't discuss payment. I really think that if someone has not bothered to touch their construct for weeks before the tile got claimed by digging it out, it woudl be nonsense to expect a new owner to just give it up.. I agree that is the previous owner gets no response on their request for access and so is not given opportunity to retreive their stuff then sure, that woudl be bad form and not acceptable. If a new owner, through gameplay by offering a deal involving payment, allows the previous owner to gain acceess (be it on the new owner's conditions) then I really think there is nothing there that violates the mentioned text as I would "allow access to the static construct for the former owner and where the former owner of the static construct is able to remove that static construct by dismantling and removing it from the territory".. @NQ-Deckard .. could you clarify this ?
  7. I think you know full well what I am saying. Running the game on any other platform than Windows is not supported, it may work, it may not. That Unigine supports Linux does not mean the game does or should. And Unigine is really just a small part of the game relatively. Several other parts of the game do not support Linux. It would really be a waste of resources for NQ to support Linux. Not only is there really no userbase to speak of, they also do not have the manpower or financial emeans to even consider it. I get that may not be what some woudl like to hear, but those are the simple facts.
  8. That may be so @zyziux, but DU has always been a windows only game and is wel ldocumented as such. It is you personal choice to risk buying in to the game when not on Windows. There is always the option of a Shadow PC though..
  9. True @Emptiness, but it's the only real faucet the game has. Mission really only are worth anything after a while and once a player gets accesst o bigger and better ships. Ore supply now being infinite also really does not help as there is no reason to consider not selling to bots.. And with a sanctuary tile being good for several million quanta profit a week, it's pretty much like printing money. By doing basically nothing but sit on your Sanctuary tile, your weekly income can be north of 6 million. (calibrate each day, collect surface ore, 500L/h consistently plus 150K/day) So you create a toon, let him sit on sanctuary for a month while he trains talents and have around 25 million in the bank.,. EZ money ..
  10. http://www.dusandbox.org/ https://github.com/nmare418/DU-Lua-Sandbox-API Not my work, talk to @nmare418
  11. Frankly, with large static cores costing 430K or so, is it really worth it? That said, I'd agree that there should be an option to discard any left over voxel material and reclaim a core. It is a cheap function to add as far as dev time and ouwld probably save a ton on support tickets.
  12. Are they though? If someone did not bother to secure their tile and dig out their constructs even when NQ gave advance notice well ahead of time and offered assistance in that regard, I'd say that is on them.. If the previous owner of the tiles I claimed comes asking for permission to dig out their stuff I would probably agree, but it would cost them. If the new owner does not respond to such a request I guess you have a point about support. Otherwise, I'd really hope NQ let the game be the game and have players sort this out between themselves. I claimed a tile with two massive L core statics and I'd ask for probably 40 million or so (and consider a counter offer), and would consider that generous, if the previous owner asked for persmission to dig out their stuff.
  13. The video really tells you nothing. It's a series of cutscenes with a text overlay. So no one can claim theese are either improvements or just what they appear to be. The video shows nothing that is not possible or not in game outside of maybe some camera positions. It's not false advertising or misleading, it's 2 minutes and 14 seconds of.. nothing really
  14. Facebook is already going full steam with the whole "metaverse" concept. Having a vision is one thing. Not willing to understand that what you want is just not feasible and refusing to bring it down to what can actually be achieved is what nearly drove NQ (under JC) off the cliff. NQ lost many, many months, if not years chasing the impossible while they could have changed gears and maximise what they could have done instead. They are trying now but have pretty much run out of steam and money I am pretty certain. There's still a chance, but without major funding it will be extremely tough for them to make even the most basic version of what DU coudl be a reality. The game has already been gutted and they have scaled down so mcuh I feel it can genuinely be questioned whether they wil be able to scale back up if massive numbers of players were to somehow show up all of a sudden.
  15. NQ has pushed their image as "the metaverse company" since like forever.. It was the biggest focal point early on when they tried to pitch/sell their server tech as what would allow others to drive "their metaverse". Early on secveral publications pretty much brought that point front and center, especially how this tech, used in "their game DUal Universe", could apply in any number of fields. Obviously, ther whole push to license/sell the server tech fell though and so DU became the "only reason for NQ to exist". Viewed against a massive asset that can be licensed for big bucks, a game which is a "showcase" while losing money in the process woudl be acceptable. As a main asset, DU needs to (eventually) make NQ a lot of money for them to have a future as the studio developing DU...
  16. Point is that logic tells you that you can start the requisition process as you do not yet own the core at that time, once you take ownership you need to have "available free core slots" to be able to do so. But as this is NQ, logic is not always a given. As mentioned, if you have L4 of the talent, you can own 10 cores. you can always train the org core talent which gives you more cores faster and then tokenize the cores you have, complete the requisition and tokenize, then move the core to your org.
  17. You can start the process once your claim the tile, I would expect that you can't actually take ownership after 2 weeks if you have used your available core count.
  18. Spending money developing holiday treats is not a luxury NQ has.
  19. If you have core unit upgrades 4 you can own 10 cores total, so if you have those used, you can't complete a requisition..
  20. How about OP actually joins in some discussions and bring the friends he's oplaying with along.. Maybe we'd get something out of it for everyone.. This is not a matter of "us vs them" ..
  21. I'd say it's time for an actual soluttion, not some half baked .. well idea I guess But as NQ is on holidays, I expect nothing wil happen for a month at least. And meanwhile there is a chance that over Xmas more people want to give DU another try.. You catch my drift I guess..
  22. NQ made several public announcmeent of this coming well in advance, as far back as late October and offered a way to prevent this from happening in the process. It's not that they did not give enough notice, it's that you pay a sub for a game, do not play and do not keep tabs on what the developer of a game in "beta" is doing" I'm sorry, but this is pretty much on yourself
  23. I'm pretty sure that the main driver for the choices NQ makes currently are based oon the amount of money they can spend on a month by month basis and will take any action needed to not spend more. I believe that as long as NQ does not secure funding that allows them more freedom in their choices it will stay that way as revenue from players is and will be virtually irrelevant in the bigger picture for the foreseeable future as this will not come close to covering the cost they have every month and becaus eof that, surviving on what is in the bank will take precedence over what players want or ask for.
  24. The Paris/Montreal split I believe is a factor in this. Also the lack of a project manager (which is still an open position at NQ) would be an obvious thing. But most of all, I honestly believe the company and game would be better served if the company moved to Montreal completely and I coudl still see that happen for the cost savings alone.
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