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Novean-32184

Alpha Tester
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Everything posted by Novean-32184

  1. Yes and no. the initial vision was overly ambitious and techncally not viable. In that respect NQ should have adjusted once tat became apparent. You can push to find new ways to still realize what you set out to do, but once clear this is beyond what is possible you need to refocus to what you can do..
  2. While true, the trick is to pick what fits your vision/ideas and accept you may loose the rest. If you follow that thought, in general you end up with a good number of people who you can provide a good experience to which is better than trying to please as many as possible and in the process never really doing anyone much good.
  3. For what it is, the death mechanic (would call it more a death sequence/scene) is fine.. I'd wish that NQ prevented the loading screen to pop up though, it break the "immersion" ..
  4. Backers and subscribers alike have paid NQ for a service and that service includes devs who maintain and expand the game. Please stop being silly, you sound like a fanboi with his message on repeat (which you are entiitled to be if that is thecase).. People are frustrated, they are annoyed and unhappy. NQ's actions and choices are not exactly doing (or saying) much to alleviate that. Just like you have the rightg to be the everlasting optimist, ignoring all things not fitting that narrative, so do others havethe right to recognize the issue and bring them front and center in a thread started as a "letter to the devs". Both letters are valid as both are based on opinion, emotion, passion (yes, I do say passion here) and desire for the game to get good.
  5. I absolutely agree that "blueprint magic" is silly and we should have gotten proper construction mechanics.. like we were told we would .. But so is AGG and there is a few more. But then again, we were told a lot of things by NQ in the past 8 years .. Not in the least that NQ planned to release a finished game by December 2018 during the kickstarter in 2016 ..
  6. As always, you are entitled to your opinion ..
  7. You are preaching to the choir @Knight-Sevy Unfortunately, some of us who saw what was happening early on, got slammed and lambasted not just by NQ but by a good portion of the alpha tester community. "We told you so" certainly applies here, which is why I feel I can say I still believe that DU has the potential to be great in many ways, but it can't be for everyone (which is what NQ keeps trying to achieve) and it needs a very steady hand in development and F-U-N-D-I-N-G .. Neither of which NQ seems to be able to provide. There is a good few in this community who know their stuff, it's obvious from what they say, how they say it and when. There is a number of members of the community who kick kicked for being persistent because they know they are right and want to see this game happen and be great. They get sent to the bench or worse and are not allowed back unless they promise to be good (as in, behave like NQ wants them to). And so more and more of the ones that could actually HELP NQ, if they'd only be willing to listen and engage have either left or not bothered to try again. DU is a game which DOES have the potential. I'd even say it's really not THAT far-off but needs a good nudge in some areas. problem is NQ seems to not know how or chooses to not want to do that and I have no idea why. And NQ does not want to ask for help, reach out to the community and actually come up with workable solutions, examples of which are plentiful around the forums..
  8. The problem I see here is that NQ seems to not want to let go of ideas and move on from them when they see the signs of the idea not working or going to take way too much time/resources/effort. The result is a half done idea, with a lot of fallout in the surrounding mechanics. And we see that happen in DU a lot. NQ does not iterate fast enough and they never have.. "Fail often, fail fast" is a truth that you really can't do without.. And this is why the game effectively is still really in early Alpha. Is the potential enough for DU to become a good game? I do believe that is areal possibility, but I also think that NQ lacks the ability to make that happpen because they are to attached to their "ideas" and by now have wasted enourmous amounts of resources trying to make them work anyway. And I believe ther stil lis no central project manager, which is simply going to be a blocker for a comnplex project like DU to become a reality.
  9. I'd say many still share the initial vision. And many also unerstand that a vision is just that and from there one needs to adjust and shape the vision to what is achievable. NQ (in the form of JC) kept dreaming that their utopia was going to become reality. until reality came knocking at which time it was too late and NQ has been firefighting ans scrambling to just get to a release of some kind. Unfortunately NQ has never really engaged what is probably their most valuable ally and asset in developing DU, their community. They just kept dreaming up overcomplicated ideas to "fix" other overcomplicated or over reaching ideas. This community has stood up and offered valueble suggestions/iodeas/feedback throughout he years but most has been ignored and much forgotten as the players who provided it have long since moved on. So what happened you ask? NQ happened is what.. DU still has the potential it had back then and could still work out. But NQ is not the company to do it I believe. they lack the vision and (financial) resources to really make that push and make it fast enough.
  10. Who writes this stuff @blundertwink ? Whoever wrote that must be talking about something else as nothinmg he is saying applies to DU in any way. Working with voxels is not like working with legos as legoes, that is nonsense SIngel shard is nothing new, CCP would like a word on that. Also, NQ's siungle shard technology is not all that great and certainly has not lived up to the hype so far Blockchain has absolutely zero relevance towards blueprints in DU.. that statement is nonsense Are you saying that the NQ CEO is writing this stuff? If he is, he sure is not talking about DU there and it mut be the new project NQ is working on according to him. edit: So yes, found that post by the NQ CEO on LinkedIN.. The #createtoearn tage he adds is very concerning It feels like he is desparately trying to find a party willing to buy NQ He is very much misrepresenting the state of the game I really think that if he really is pushing towards blockchain then he apparently di dnot yet get the memo that that whole experiment mostly fell on its face already in the context of gaming.
  11. While I was doing some crafting to build a ship I bought a blueprint for, something struck me which seems to be completely missed by NQ. Industry has a lot of fun elements to it. The different Industry elements are actually fairly well designed models. They have animation and sound which is sometimes subtle, sometime less se. Setting up a manufacturing chain brings your base to life with movement and sound, walking through the place, you hear the buzz of an industry hall with running equipment, it is immersive and yes, fun. Solving the puzzle of placing industry efficiently, designing the layout and hell, even the routing and linking is fun and you can easily find yourself tweaking and “remodelling” frequently for no reason but it being interesting to do and spend time on. The many tools players have designed to aid in this are also a sing that the game has something going here. As it is, outside of flying, this is really the only thing in the game which offers this experience. it is the only aspect of the game which in that context actually make you feel you are IN the world and not in some UI which removes any sort of feeling or emotion. It makes me wonder, what happened to the designer who built the Industry elements? Since these were made, later designs are all really bland and actually fairly simple. They lack the attractive nature of the Industry elements and are not "inviting" to engage with. NQ has, once again in the recent announcements around the schematics changes, shown they did not an do not recognize the industry part of this game as something that has the ability to actually draw people into the game, that can make people WANT to subscribe and play. NQ seems to just blindly follow their "you must interact with each other and collaborate", where it is quite clear players just likes "doing" industry. There really should not be a "must" in a MMO and NQ has shown that they do not handle players choosing their own path verry well if that path is not what NQ wats or expects, they do not embrace the things players like and choose to do differently in trying to find ways to improve and expand on these things, instead NQ tends to cut off the things players like but they do not and force feed "the NQ way". The results of this are clear, they were clear following 0.23 and they are now. Schematics are not a bad thing, in fact they can add a lot to the industry gameplay as wel as create new opportunities. I posted a basic idea around how I see that HERE and believe that such an implementation will actually aid the game. I just added some more to that post as I had some additional ideas. @NQ-Entropy @NQ-Kyrios
  12. I'd go as far as saying they are really still prototyping (pre-alpha) They clearly have no set firm on several crucial game mechanics. Once that is done I'd call it alpha, then when all those mechanics are fleshed out and it's time to glue it all together is where beta starts. From my perspective of course. NQ is rushing because they have no choice I figure. money must be very tight by now and there is no more room to move but to push the game out the door and hope it's enough. I'm not certain it will be by any means but let's see..
  13. The rush to release has officially started
  14. The refund wil come in the form of the wipe. NQ will spin the change as a test and I expect the "release" cycle of devblogs will start soon-ish, part of which will be the outcome of their wipe "discussion". I agree with the timeframe some here seem to have which will see NQ start their devblog cycle gearing up for a wipe and early start for backers and "beta key holder who bought a subscription now" in 5-6 weeks with official release september 1st.
  15. The problem is NQ does not listen. They may "hear" us but so far have really very little to show for actually understanding any of it. Their "solution here is overly complex and againmisses the point entirely. As I see it, the solution I posted above is far easier to implement, actualy drives gameplay options and opportunies for players and generally is probably far less expensive to implement. But as I expect these changes are not open for discussion and are about to be put in place in a few hours.. here we are..
  16. So, after giving this some thought and considering how NQ is clearly copying EVE once again, yet fails to grasp the basic concept of how the EVE system works, this is how the rework SHOULD (as I see it) work: As NQ seems to not have any intention of letting players control the game and will continue to be the game master and provider of all things, let's go with that. Basic setup: Aphelia sells original blueprints. These are unlimited runs with basic efficiency and material requirements Industry elements lose their time and material buffs through talents From there several "career" opportunities exist: Researcher A new element is introduced to allow players to research both time and material buffs, these buffs come in 10 levels which will take an increasing amount of time to research per level and each level adds a same percentage to time reduction as well as material input and output stats A high multiplier talent will allow to train reductions in time needed to research each level This research element also allows players to make copies of their researched schematics, they can sell these or sell the researched original blueprints but only through barter/contract. Industrialist Will generally use researched originals or high run count copies, bought from researchers DIY enthusiasts Will generally either use unresearched originals bought from Aphelia or low run count copies bought from researchers Schematic Bank Schematics could be centralised. have a "schematic bank" which is linked to the construct core and in that way allow any relevant industry to access these schematics through Lua. If that would be possible, you can leave it to the game's coder base to quickly come up with some fancy industry management scripts while for the non-Lua types, you can just select any recipe from a schematic in the bank on the relevant Industry unit. That way, you could even consider keeping the requirement for each item to be made to have a schematic as you'd only ever need one of them in the schematics bank for the construct. There.. fixed the schematic system for you within the constraints of what DU allows. @NQ-Entropy @NQ-Kyrios
  17. The problem with the now coming is that it tries to showhorn an EVE style BPO/BPC system into a factorio style industry system. The blueprint system work sin EVE because there is no differentiation between compenents as to where they are built. It also works because in EVE people playing theIndustry game will generally focus on making X by buying what is needed to make X an ssell it back to market, And X can be anything between a ship and a subcomponent used to make modules. Research blueprints in order to optimize them and maximize their yield and cerate copies of these optimized blueprints with Y runs is a separate loop entirely. DU however is designed for players to always work towards an endproduct by producing everything needed for that in a chain. And simply copying the base system EVE uses is not going to work for that. I also found the post on this to be very misleading. I do not see where at any time, NQ listened to feedback or came to their current new implementation based on feedback. The seeming emphasis on reduction of schematic cost mere days after intrroducing them, due to the fact players abandonned the game in droves, was a knee jerk reaction to stop the bleeding, not "listening to feedback". It was self preservation which effectively took away most of the purpose and effect schematics were to have. And it sound like this is yet another "play in the UI" change, moving more action away from the actual world and just use an interface without the need to travel and get the schematics you need. Another boring greenish UI box .. yay /s But as I expect that the 4 hour maintenance coming tomrowwow will drop the new system on the game and throw it into turmoil and chaos once again, mere weeks before a planned release, will only backfire in a big way. INdustry is becomeing a chore even more than it allready was, it becomes tedious and a job. And with it a good few sho are still around will decide it's not worth their time and move on.. again.. Yes, a game like DU needs quanta sinks and faucets. But this is not what should be a sink, this is what shoudl be part of the buy and sell economy and as it seems to be designed now, it wil not be.
  18. In relation to another full wipe being needed, yes. This is not the same thing though and you get blueprints and I'd expect get to keep talent points which would really meet the "you get to keep your progress" argument as I see it. But I get some will see that differently.
  19. I really a ppreciate that schematics are not removed, that woudl be a mistake. The way schematicaa re changed though seem overly tedious and does not really change anything, in fact it maintains the status quo, although I expect that with the coming wipe, that wil be resolved. I still do not understand how NQ thinks that schematics achieved their goal. As it is, they really do not limit anyone to make anything, they are just tedious. I've seen some ideas around schematics, spcifically THIS from some time ago which I feel would be a far better approach. Yes, it kind of copies the EVE system but what's wrong with copying something that works and give it your own spin?
  20. So after haven taken some time to look at these and how they affect non PVP focussed players, here's how. You are now a target from the moment you take off, regardless of whether you are in the safe zone or not. The speed and mass changes wil: Make you accelerate much slower Severely limit your max speed in space This now allows PVP players to track and follow you in the safe zone and/or as you approach PVP space in small light ships, making it fairly easy to grab and stasis you as you leave the safe zxone from where the big guns can move in with enough speed advantage to get the easy kill with no way for you to get away from it. These changes effectively remove the option to take the long way around to avoid pipes and with it the only thing which is somewhat of a counter to PVP you have. I guess this is in part why mission running is now all but dead in game.. There is just way too big a risk of getting caught to justify the meager rewards. Would be interesting to hear what @NQ-Entropy has to say about this and how he can explain this.
  21. I thought that was what was intended, yes, just making sure Still not sure about the relevance of the statement nor its validity as what you claim is entirely dependent on the thrust to weight ratio available to make the change
  22. Not really, poster I responded to is a backer and complains about paying money, which is not actually relevan nor true in his case. Except, that is not correct. NQ has never announced a "final wipe". all they have done is say that unless they _really_ need to, they will not do another full/global wipe like they did before beta. Fair enough if you want to argue that they di this in their usual vague and "open to different interpretations" style, but it seemd to me that the intent was clear enough. I also share the opinion I have seen around here more often, that NQ ALWAYS has the intention to do another wipe at release and their "discussion" now is not about IF, but HOW that wipe will happen.
  23. @Kcing Unless you are referring to alts you are paying a sub for, as an alpha tester you are not paying a cent, nor do you have any grounds to make this argument. Your access to the game at this stage is a perk, a bonus for effectively pre ordering gametime which only comes into effect after release.
  24. As we are talking in space here, by itself that statement is not actually correct as for starters you do not "turn" in space and how do you "turn more glass"? I'm not seeing anyone make such claims, could you share some linek to these? for arguments's sake, staying wit het "turn" proposition you make, it is in fact possibel for a 40KT freighter to turn more quickly than a 50KG fighter. It all depends on how much forcew you can apply to make that "turn" happen.
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