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sysadrift

Alpha Tester
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Posts posted by sysadrift

  1. 3 hours ago, Shaman said:

    I am all for a partial wipe where the economy is reset, quanta + talents are removed, but all elements on constructs are removed as well. That way old players still have the honeycomb hulls of their constructs as a base for rebuilding everything. I am a builder and this is the one I would be most happy with, as replacing elements is far less painful than replacing honeycomb.

     

    Cool, so as a ship seller, everyone who bought a ship that I worked hard to build will essentially get it for free.  Then after the quanta wipe, I won't be able to make anything back, because everyone already has the ships I sell.  No thanks.

  2. 29 minutes ago, Honvik said:

     

    NQ have stated and have slowly come to a conclusion a wipe of some shape will happen.  The mere mention slowly got people to stop playing recently in case they did wipe constructs and blue prints.  I'm against a wipe but NQ did say to remove in part how people obtained vast wealth swiftly via obtaining things via an exploit but equally I'm sure people having 10 alts running missions (not paid alts beta keys) increasing wealth was not an intended gameplay design either.

     

    I'd just prefer if they are going to do something as drastic as a 'reset' better to do it now than a few more months down the line as the uncertainty is harming the game.

     

    There's like five people who got rich from exploits.  A wipe would make a very vocal minority (of the already limited number of people who still play) happy, and the rest would leave.  It's basically a big middle finger to everyone who has put in the time and effort since the beginning of beta to build wealth.  Doing a quanta-only wipe would be even worse.  I've made money by selling ships.  If you wipe the quanta but let them keep the ships, they they basically got them for free, and I (and every other ship seller) gets screwed. 

  3. 4 minutes ago, Jake Arver said:

    As usual, NQ stopped short of being transparent on the important bits. They do not dare discuss what happens if you do not pay the territory tax and literally push back the conversation from the subject when it came up..

     

    Did you watch the video?  They did discuss what happens when you don't pay the taxes.  For two weeks, the tile becomes "inactive" where industry and mining units won't work.  After that, the TU is deleted and the tile becomes available.  The only thing that wasn't clear (because they haven't decided yet) is what happens to constructs on that tile. 

     

    Quote

    Problem is that the new mining spreadsheet will not be able to sustain the flow of Quanta needed to drive the economy, let alone give players enough money to pay their taxes.

     

    Pretty wild speculation given that they haven't even finalized how much the taxes will be.

     

    Quote

    A planet reset is not enough, at least a partial wipe with reset of quanta will be needed to repair this and make the game have a chance.

     

    Oh good, another ridiculous "wiper" who's mad that other people have more quanta then them. 

     

     

  4. 51 minutes ago, realMod said:

    disclaimer:

     

    I haven't watched the video yet. From what I read:

     

    1) Is this tax a gameplay strategy to re-use the tiles which have been abandonded by players?

    2) No more underground structures possible? Is this not really limiting the free aspect of playing how one desires? I can understand that digging just for ore is leaving lots of useless tunnels. But how about the underground constructs on purpose?

     

    You should really watch the video.  

     

    1) Seems to be

    2) Not at all.  They're just regenerating the terrain, and you can still terraform like before.  They're even going to help players with underground bases clear them out. 

  5. 16 minutes ago, Gottchar said:

    What are the exact limits for how many mining units I can have?
    Because I think people will just claim 20 territories per planet with 6 mining units each, quickly turning the game into creative mode, unless I misunderstood something.

    They explained earlier that each tile has a limit (that you can see in a territory scan) and you can't go over that limit no matter how many mining units you place. 

  6. The effort to communicate more and involve the community in the development process is refreshing.  One thing that I think may help is if the snapshot used in the PTS was refreshed more frequently.  Myself and probably others want to test if the stuff they are currently working on will still work with the new changes.  Also despite what you may hear from the vocal minority, we don't need a wipe.  That would do far more harm than good. 

  7. It's very refreshing to see something like fetch return.  I think it was taken away a bit too soon, though it does cut into my business of selling rescue ships ;-).  That said, if we're going to have the fetch command, I think it's important to allow legates to fetch org-owned ships.  I have almost no ships owned by my character personally, everything is org-owned.  I imagine that's the same for a lot of players with a lot of constructs.  

     

     

  8. For me, this is the most important missing feature:

    • We need a way for a creator to be able to transfer their “creatorship” to another player/org.

    Not only that, but there should be an RDMS flag for editing DRM protected Lua on a construct.  Our use case is that we have a number of Lua developers in our org who work collaboratively on a ships code.  With the current state, and proposed solutions, we'd need to make every developer a legate, or remove DRM altogether in order to work the way we have.  

  9. Quote

    - Unless the player was in contact with a planet ground or a static/space construct, a ship will no longer freeze in the air during the use of the Maneuver Tool. This will make it possible to lift it up to work under it, but no higher than that.

    Maybe you should actually fix the AGG ships falling out of the sky before you introduce this change.  Some of us use this as a workaround to that particular bug, and this will make AGG more or less worthless. 

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