I mean it's not like energy management was a promise since KS and Survival Mecanics an absolute need in order to make some sense out of this... unless there is no "civilisation rebuilding" ...
Just checked, in fact, this vision has been replaced by "Reboot Society", which is a bit more vague but still can be interpretated as a "Civ Rebuilder Game".
The basic needs ( food , water, clothing, shelter, occupation) are the necessary starters for any economy, then don't want to wipe because still searching the adapted mecanic, ignoring these + power management (legitimate sink) while without these there's no economy. Take a look at the actual market.
Saturated with t1 sells, eventually with all products up to t5, with very low adversity in buy orders and sometimes even nothing about recipes parts starting from lv2.
People don't eat fixations, or leds, or screws, or pipes. These are only useful to the industrials who have the machines + schematics to process these. Best seller? Ore. Raw Ore. It's been 5 years in some months that they've been simply ignoring the basics concerning this part, which is not mince.
Tbf a lot has been accomplished regarding playability and sustainability, voxel rendition, but "rotating engines when?" if you see what i mean. It's ok to have an "upgradable" tech that you can more or less fix with time, considered the unusual scope of the game, it's less ok to put aside basics which fit the narrative. People need incentives to make it happen. We don't care quanta, as much as it's good to have some, it's preferable to grind over something that make sense in terms of "believable" needs to fulfill rather than force feeding the market to pay your rent...
I don't see more points right now, and most of all i'm never the best defender of an idea but it simply doesn't make sense to me that they don't adress the essential. A Reason To Play.