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Excavy got a reaction from Jet in Can we get space weed?
Cmon, don't act like it wouldn't be cool to have space cartels have huge battles over space weed.
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Excavy got a reaction from Jet in Can we get space weed?
I really just want to see a market for space weed. That's about it.
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Excavy reacted to Lime in Void League
From the creators of Unity League - We now introduce Void League - a Dual Universe organization.
If you too have been a victim of the Terran Union's dull and silly organization, we completely understand. It is time to ditch the Half Senders and be a part of something new.
Dual Universe wasn't created to be an average game. And we aren't an average organization.
We are a group of gamers who enjoy Sci-Fi games. Even though our main involvement will be in Dual Universe, we also will be exploring No Man's Sky and other games. Join the Full Send squad and don't be a half sender (No one likes half senders).
We will see you tomorrow with our Introduction Live stream video. Be sure to stop by.
Site: https://community.dualthegame.com/organization/void-league
Discord: https://discord.gg/pJPruS3
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Excavy reacted to NQ-Nyzaltar in Xsolla Capital Joined the Party!
Hi there,
To clarify things, here's an official statement from Novaquark:
- Xsolla Capital has not invested in Dual Universe so far.
- Xsolla is just the current payment partner of Novaquark, handling financial transactions related to pledges. Nothing more, nothing less.
In addition, here are some facts:
- Lockethot made a statement without linking to clear, unambiguous sources.
- Even the links he refers to do not prove anything (for example, https://xsollacapital.com/ proves that Xsolla Capital has invested in "Life is Feudal", not "Dual Universe").
- Just to give the whole context: it might be a coincidence but "Lockethot" is one of the two pseudonyms used to start a smearing campaign toward Dual Universe on Reddit and YouTube, posting fake IGN reviews (without - of course - any link to the original source), that has been moderated since then. The current topic being not aggressive, we will give the benefit of the doubt and gives a chance to "Lockethot", as long as he respects the forum rules.
@Lockethot
While not aggressive, this topic is full of misinformation.
Here is a first warning as spreading misinformation is not accepted. There won't be a second one.
For the same reason, this topic is going to be locked.
Best Regards,
Nyzaltar.
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Excavy reacted to Kuritho in A fucken long overdue welcoming.
Sup mah dudes! Its your boy Kuri here and we ARE RIGHT ABOUT TO GET INTO THE NEWS.
On this week there are several Void Empire Clon-
Just kidding, I won't be like that.
I'm basically your basic cocky bastard. I'm very opinionated.
Can't really talk much about that. I have *very* slight ADHD, and I get pissed if something isn't happening. So I continually make stuff happen. Forceablely. In a non-lawbreaking way though obviously.
I always wanted to learn how to program in Unity, but it keeps acting up (HOLY GOD ITS ANNOYING BUT I WANT IT)
Story of Kuritho's Personality.
And, for now, its your host Kuri, signing out.
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Excavy got a reaction from Kuritho in Hand Weapons
Putting a set in place mechanic is not how you encourage counter-play and self-improvement. If noobs are struggling against higher level players, it is only the fault of themselves. They are the ones who need to get better themselves, not be given an advantage that is simply frustrating to play against.
Also there are non-PvP areas if they can't handle having to actually learn how to PvP well instead of relying on a cheap trick
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Excavy got a reaction from Kuritho in Hand Weapons
If its not about noobs struggling, then why do you want to give them and advantage? If they really want to stop PvPing, then they can, ya know, leave the PvP zone? You should have to enter a PvP zone knowing that there is always a risk.
The kind of players that are going be going after noobs are noobs themselves, or slightly higher level players. I never said I was talking about the best player in the world. I meant a higher level player than a base noob. The "buffer" for noobs is the fact that they are noobs. Nobody cares to kill them except for people close to their level. The higher level players that attack them serve as learning lessons. If nobody ever attacks them in PvP, they are not going to learn. And personally I'd be getting frustrated myself if everyone ran away from me when I tried to fight them because I was a noob.
The main point is, its fun for nobody and it doesn't help balance. It also has no player choice behind it, because the game is implementing this "strategy" whether you like it or not. I don't know a single person who would find that engaging.
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Excavy got a reaction from Kuritho in Hand Weapons
That requires some modicum of thinking. You are suggesting giving people an advantage for free, with no mental effort. That is not strategy. There was no creative thinking on the player's part.
Uncertainty is one thing. Having the game visually trick you is another. Not only do you not know what their weapon is, it appears as something it is not. And its not as if your opponent is at all uncertain at all. They know they have the advantage no matter what.
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Excavy got a reaction from Kuritho in Hand Weapons
No I didn't, did I not just explain it for last time? Read the beginning please
Sure dude. I'm completely alone in my opinion and nobody else would be in agreement with me. Its not like only 3 people have been talking, and one didn't even state his opinion, just pointed out something. Making passive aggressive statements doesn't help your argument either. This isn't a popularity contest. I'm just gonna stop talking to you now.
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Excavy got a reaction from Kuritho in Selling Constructs based on existing IPs
Making a profit also isn't considered when looking at if something is fair use or not. Even if you are making money, plenty of people already do that with lots of copyrighted material. That's the world of parody
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Excavy got a reaction from Kuritho in Selling Constructs based on existing IPs
Stuff like that should fall under parody and fair use. I'm not sure how the rules will work in the future for the EU, with the new controversial copyright law proposals, but as of right now all that kind of stuff is open to recreation in game due to Fair Use law.
Its still not best to recreate any copyrighted material in game until NQ gives the okay for it, but so long as NQ is okay with it, there should be no problems. My guess is that NQ is waiting for the EU copyright law situation to be resolved before telling people that they can create whatever. Currently the EU is preparing for a redraft of the proposal, so hopefully things go the way we want it to.
Here is a link to an article describing the specifics of the EU copyright law situation: https://www.theverge.com/2018/7/5/17535874/eu-copyright-law-article-11-13-rejected-first-vote
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Excavy reacted to DarkHorizon in Can we get space weed?
The difference is this stuff glows like a nuclear reactor when held up to sunlight so the stuff is grown underground and away from prying eyes.
Exhibit A:
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Excavy reacted to CalenLoki in Loadout
DU will have some kind of infantry PvP. NQ also wants to encourage teamwork in various activities.
And I think most agree with me, that forcing players to specialise roles increase the importance of teamplay in infantry combat.
IMO it's also important to switch off hand-nanoformers during combat, as they have potential to be extremely OP and immersion breaking.
We have inventory system. But because you'll be able to hold cubic meters of matter (or i.e. dozens of different weapons), it can't be used for specialisation.
We have leveling system. But It allows seasoned players use everything, while new players can't use anything. Not much specialisation I'd say. It's more of a tool to split playerbase.
Commonly used in RPGs and shooters "classes" usually heavily and arbitrary limit creativity and customisation. Or require tons of sub-classes, which are pain to balance.
Thus I suggest implementing "loadout" system. It's kind of similar to typical "class" in most RPGs, but more open for customisation, and also not permanent.
Loadout can't be changed in combat. You're stuck with what you had equipped once someone turns nanoformer-jamming-devicenearby (possibly just alternative mode for nanoformer itself. And TCU for larger scale). Thus changes on the fly are not possible.
Loadout consist of main tool, 4 secondary tools and 3 ability modules.
-Main tool will be usually some kind of weapon. Anything from carbine or shotgun to heavy machine-gun or anti-material rifle falls into that category. Also old-school mining drills that can bypass RDMS.
-Secondary tools are meant to either enhance main tool, or suplement it's weakness. So sidearms, melee weapons, spare mags, nades, stim-packs, explosives, ect.
-Abilities allow player to perform specific actions, which truly shape the way you play. Players can either focus on enhancing single ability by using multiple modules of the same kind, or mix them for specific playstyle. Available modules:
Battery increase avatar energy storage and generation by 100% (each battery). So while it doesn't give any new ability, it allows using other modules longer or more often. Sprinting uses energy too, so even battery-only build is viable. Storage increase inventory space by 100%/module. Useful for long exploration trips if you can't bring hover-cargo-drone. Jump-pack allows you to jump quite high (or if every player can jump, make it enhance jumping). Equiping more of them allow you to jump much faster, but not further - for that take jetpack+battery Shield-pack allow projecting force-field in front of you. It has limited coverage angle and drain energy both per time and per prevented damage. Taking more shield modules increase their coverage and increase efficiency of prevented damage (good against multiple opponents or to shield teammates). However it increase energy drain per second, so for long-lasting protection better take more batteries. Stealth-pack allows you to remain invisible. But just as shield, i's directional. It also drain faster when you move fast. Take more of them, to increase coverage angle and reduce movement penalty. Take more batteries for longer quicker recharge. Exo-arm allows usage of heavier weapons or reduce penalty of using those (like slower locking time). Ammo-pack can be mounted in two ways. Either it connects directly to main weapon, making it drain energy rather than use ammo in mags, or can be used for filling mags in the field.
Lore: ammo pack is shielded from jamming (all the nano-forming happens inside), thus can always work. Healing-pack allows healing team-mates (when mounted as active) or fill stim-packs of your team-mates (when passive).
Lore: personal body armour has ability to convert any received hit into heat. But need coolant or time to get rid of it. Healing pack allow shielded nanoforming of that coolant. Grappling hook allows getting to various spots. Less dynamic than jump-pack, but allows hooking to fast-moving vehicles or pulling other players (help teammates climb or pull enemy from the cliff). Repair-pack allows small scale nano-forming of constructs. It's incredibly slow, due to working against jamming. But for small repairs it's all you need. Mining-pack allows (or increase speed of) mining. Or allows bypassing RDMS limits on mining after FFU are down (during battle). Equip more to be more efficient against harder materials (or even able to mine them), equip batteries for faster mining of soft materials. Control-pack allows piloting constructs. Take more to pilot bigger things. Can't think of a way to make it with battery... maybe each construct drains energy, so need high regen to control multiple small ones? Spy drone pack - allows third person camera. The further the drone, the more energy it uses. Equip more for better range-efficiency, equip batteries for longer fly-time at short range and quicker drone repair after it's shoot down. Nano-jammer - allows jamming hand-nanoformer (thus initiating combat mode). It keep working even after wearers death, until switched off manually.
Because player would be limited to only 3 (maybe more, maybe less) modules, that would force them too specialise.
For mid-range fire support it's probably smart to take shield+ammo+battery. For frontal charge into close range: shield+shield+shield.
Combat medic would pick medic(active)+grappling hook(to pull downed allies into cover)+battery(to use ability more often).Or maybe shield instead of hook, to heal without worrying about cover.
Surface-miner would probably take mining+battery+battery, while cave explorer: mining+storage+storage and deep miner: mining+mining+mining.
Sniper: stealth+battery+battery. Maybe jump or hook to get to elevated positions. Close-range assassin may want more stealth than batteries, to close gap quicker. Maybe drone to know where to strike.
All those would of course be available in various qualities, based on resources needed to make them.
And character leveling could allow using those higher quality items. Or simply boost efficiency in specific field.
I'd rather avoid forcing player to choose more than mentioned 8 elements - that would quickly grow tedious if you had to take 50 of them.
What do you think? Any alternative ideas to encourage/force specialisation in infantry combat? Any more ability-modules you can think of?
PS. I searched forum for: inventory, loadout, equipment, class. Nothing similar found.
PPS. I refuse to call character leveling "skill". That's term I reserve for actual player skill, not how long they have an account.
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Excavy reacted to DreamCatcher in Greetings from a fellow Spacefarer
Howdy my fellow DU folks. I am from India and have always been a fan of scifi novels/games. I love MMO's with good social aspect and have sunk about 6k hrs into ark survival evolved and one of the things that kept me going for that much amount of time was the group of people i met and played together with.
As they say, space can be a lonely place but i hope to make some good friends here too and sink many more hrs together with you guys to create something noteworthy ingame.
Regards;
DreamCatcher
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Excavy got a reaction from SkySaac in Can we get space weed?
I really just want to see a market for space weed. That's about it.
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Excavy reacted to SkySaac in Hello there!
Hello there, I just got the Patron Pack, by the best boy in the entire (dual) universe: yamamushi. I follow this game a long time now. Let's see if it's as good as I expect it to be
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Excavy got a reaction from Atmosph3rik in Can we get space weed?
I really just want to see a market for space weed. That's about it.