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MaltoSigma

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  1. Like
    MaltoSigma got a reaction from FutureOffender in Standardizing construction   
    how about using some butter, if a ship is too large for a hangar? ?
  2. Like
    MaltoSigma got a reaction from Yuu in I would not want any human or alien AI in this game.   
    For animals, I think respawn mechanics and behavior would be too difficult to implement in an immersive way.
  3. Like
    MaltoSigma got a reaction from _Kiwi_ in Standardizing construction   
    Sorry, I meant Shrink-Rays of course. ^^
  4. Like
    MaltoSigma got a reaction from Lethys in How to negate the negative effects of only building in the box   
    I'm sensing a trap. And I only fly full gas!!!
  5. Like
    MaltoSigma got a reaction from Eternal in Standardizing construction   
    how about using some butter, if a ship is too large for a hangar? ?
  6. Like
    MaltoSigma reacted to Miamato in A civil or military status for cores.   
    Existence of non-destructible structure means one more mechanic to abuse. Because someone can build a military structure within a circle of civil ones. As a result the 'area of contact' with military structure may be pretty small therefore easy to defend. 
     
    But probably there may be some kind of 'wonder of the world' contest once per month or few - where players select one most interesting/beautiful building and make it a public nature reserve - non destructible, but ownership is transferred to some non player based neutral corporation to avoid abuse. 
    Even without it - that's enough to have safe zones on some moons where you can just bring/buy resources and build fancy stuff. 
  7. Like
    MaltoSigma reacted to Sybily in Camera elements that can link to screens   
    Perhaps people could create security cameras throughout their base (or large space station) and can monitor them from a control room. This might add an interesting twist to PvP.
     
    Another use case would be for large ships that would otherwise be difficult to land or maneuver through structures or or cities (though a 3rd person view might mitigate this point). Or perhaps to allow a ship captain to better orchestrate the crew on-board.
     
    I'm envisioning a control room like in sci-fi movies that have dozens of monitors, each of which correspond to different cameras. 
     
    I'm not sure what technical hurdles would be to achieve this, but the cameras could be a low frame rate and low resolution. For cameras near the player, i would imagine that the image can be rendered on client side (I don't think trusting the client for this would be an issue since its the client viewing the images in the first place). Cameras at a distance from the player would have to render the images server side when the player approaches the monitor I would think. I can't say what the performance considerations would be for that but perhaps long distance cameras would have a hefty cost to operate, so as to artificially reduce the amount players make, thus less work for the server.
    Of coarse I could be speaking out of my a** in regards to the implementation details but those are just my thoughts. So I'll leave it up to the Dev Team
     
     
  8. Like
    MaltoSigma got a reaction from Julius_de_Carnutie in Massive cave planet   
    If there won't be such a planet, you will be able to dig your own caves for sure!
  9. Like
    MaltoSigma reacted to Serula in Massive cave planet   
    I would love to see a planet with caves big enough to fly through possibly all the way to the core so you can get lost trying to get back to the surface. Basically a planet with like 30%cave and 70%matter. I imagine you could make really nice structures or cave cities in there and have a different challenge in finding and mining resources. It may not be very realistic but hey that's what games are for right.
     

  10. Like
    MaltoSigma reacted to Tango_Lima in Thrust reversal   
    Would it be possible to have thrust reversal in game, for atmo and maybe space engine too.
     
    Thrust reversal =  no devices to add on your ship so > weight saving
     
    + nice to see in action.
     
     
  11. Like
    MaltoSigma reacted to RoboFS in Power Armor   
    So I looked online and saw that no one else had posted this, so i decided to do it myself, its simple really.. Power Armor.
    Basically power armor would be armor you could modify to assist you in combat, the power armor could also be able to be customized, with different types of helmets, different colors, and emblems on the power armor. The power armor would make you look bulky compared to the normal person, as well as make you taller (i'd suggest like 8 ft tall)
    Some ideas for modifications to the power armor:
    Cloak - Would allow you to pretty much become invisible for a small amount of time.
    Speed - Would make you much faster, good for travel, or escaping from a bad fight.
    Strength - Being able to carry more stuff, and if melee weapons are added, it would add extra damage to melee weapons.
    Accuracy - Making your character more accurate with their guns.
    Shield - Adds a buff to your base shield charge.
    Health - Adds a buff to your base health
    Power Armor Only Weapons - Weapons that are too heavy duty for people without power armor to carry, maybe advanced assault rifles, miniguns, etc.
    This idea is essentially for making super-soldiers for factions with advanced technology.
     
  12. Like
    MaltoSigma reacted to Mucus in recycle elements & Materials   
    Provide an option to recycle elements & materials back to their sub components ore's. Each time would reduce the amounts returned as a cost of processing. Perhaps this might require equipment or skills to drive  performance levels.
  13. Like
    MaltoSigma reacted to Mucus in Personal Anti grav/Hover Board Element   
    Please create a single element for flying  by standing on.  Think of snowboard with either anti grav or hover capabilities with rear thrusters. Maintains 1-5m above ground/or water. Would be an element in the shop. range will vary by type and fuel  -Max speed 50-100K. Leaves dust or water vapour spray behind. In helmet hud. Boards can have a shelf life and break.
     
    Would help to avoid lots of walking. Could open up a whole new angle to the game - personal transport, moving in/around large objects,  DU sports
  14. Like
    MaltoSigma got a reaction from Kuritho in Survival Mechanics   
    How about:

    Exhaustion
    Willpower
    Love
    Fear
    And menstrual cycles
     
    Food could also have different nutrients, that give you buffs like beatuiful hair and nails or debuffs like diarrhea.
    That brings up another topic: Space Toilets.
     
    Also: Space showers, space toothbrushes and space body lotions.
    You could become a hygienic supervisor for the kitchen perk of a large organization maybe.
     
    ^^
  15. Like
    MaltoSigma got a reaction from Kuritho in General Relativistic Time   
    I'm too dumb to understand this idea.
    Or I'm not high enough, sry if being too direct.
  16. Like
    MaltoSigma got a reaction from Zamarus in General Relativistic Time   
    I'm too dumb to understand this idea.
    Or I'm not high enough, sry if being too direct.
  17. Like
    MaltoSigma got a reaction from SirJohn85 in General Relativistic Time   
    I'm too dumb to understand this idea.
    Or I'm not high enough, sry if being too direct.
  18. Like
    MaltoSigma got a reaction from Ryoko_Takahashi in General Relativistic Time   
    I'm too dumb to understand this idea.
    Or I'm not high enough, sry if being too direct.
  19. Like
    MaltoSigma got a reaction from Anaximander in General Relativistic Time   
    I'm too dumb to understand this idea.
    Or I'm not high enough, sry if being too direct.
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