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Hellrockets

Alpha Tester
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  • Gender
    Male
  • Location:
    California
  • Alpha
    Yes

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  1. When you think about it for longer than 10 seconds our transport and resource vehicles to go outside the city will obviously have means to defend its self. Along with that, it states no flying traffic, implying that civilians will not have flying vehicles inside the city. Having a system that bans flying vehicles would be very counter productive.
  2. Following up on the most recent reply, how many planets will there be at launch?
  3. In most space sandbox games there is always a problem when too much voxel deformation from mining, crashing ships, etc. Does anyone know how this issue will be avoided? Mining will obviously be part of any proper survival sandbox. When a player mines an ore from a planet will that voxel stay the way it is or will the ore regenerate? (I'm only asking this because if this game gets as many players as it deserves, then ores will become very limited very quickly). Another concern with this is if ores are depleted from a planet then won't it make it a bit harder for newer players in the late game? When a ship gets blown up or re enters atmosphere to quickly will parts of said ship blow off and be its own separate grid since it isn't attached to its original grid? If they can exist on their own would there be a cleanup to prevent small bits from flying all over the universe?
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