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ManfredSideous

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Posts posted by ManfredSideous

  1. 48 minutes ago, NQ-Wanderer said:

    Dear Noveans,


    The Tactical Map WIP we posted earlier was a conceptual image we used for design reference. It's of course not the final version of the feature, which will look more like this :

     

    image (134).png


    We also edited the original post to avoid confusion.


    Sorry for the misunderstanding, and see you in Dual Universe!


    I WANT TO COMPLAIN WATER IS WET HOW DARE YOU DEVS I WILL NEVER MENTALLY RECOVER FROM THIS !!!!!!11ONE
     

  2. People are drastically discounting the most important things we are keeping after the wipe:

    1. Friendships we formed in Beta and Alpha
    2. The game knowledge we acquired in Beta and Alpha
    3. Not repeating the mistakes we made as n00bs

    These things above are going to give us Alpha and Beta players a huge advantage over new players. Wipes are never fun but not wiping between Beta and Release has never been a norm in any game.

  3. Really like this devblog.  Repulsing ships that try to ram you in pvp will be nice.  As people build "kinetic impactors" to try to intercept a larger construct where the aim is to get the larger construct to collide with the kinetic impactor destroying the target.  The other thing in PVP it is common for people to logoff chars on rival pvp ships so they can easily track locations.  Furthermore people taking this step further by carrying as much weight in nanopacks to weigh down a target construct to reduce its performance.  Very cool I really like this thumbs up NQ.

  4. 10 minutes ago, DecoyGoatBomb said:

    This is going to be a bit of a rant and a apologize in advance but I have spent 100s if not 1000 hours in this game at ths point. You are going to have a very efficient, smooth running game that no one is playing if you do not add features. You are basically telling people to keep paying for a sub while you correct major backend mistakes and take away options that destroy 1000s of hours of player work in HTML.

     

    I understand the logic of fixing backend issues but why are you putting out two dev blogs about it? This was basically two devblogs making excuses for why development is so slow. Why are you not putting out devblogs about features that are being worked on? We are not under NDA anymore. There is no risk in telling the player base what is coming down the pipe even if it is subject to change. If you are trying to move the needle to get more people in the game this is will have little to no impact.

     

    This is a niche game that takes a decent PC to play. If you are looking to get very casual players in, I very much doubt your minimum specs will ever be low enough. Everyone I know who plays the game regularly has little to no performance issues minus a few edge cases. Most of those players are not playing the game as nothing but quality of life additions and useless minigames like shipwrecks have been added since Beta.

     

    There are no alternative ways to play the game. If shipwrecks were relatively plentiful but hard to find that would be an alternative gameplay loop and with the addition of recyclers having the ability to recycle elements that is a whole new way to play the game outside of mining and manufacturing. I appreciate the fact that NQ is reassessing the situation but these devblogs are evidence to me that you still don't get it. Your players are leaving because there is no sign of progress towards new features. If new features are coming in the future just talk about them so we will have something to look forward to. Something to build towards and prepare for. 

    I feel like every poster to this thread just needs to spam this:
    GAMEPLAY LOOPS WHEN?

    Also NQ if you know better than what us users are saying to you ( how you come off). How did you get into the position you are in anyway?

  5.                   I have been trying to figure out how to say what needs to be said without sounding toxic or doomsday-esque.  I don't know how to fully do that so I am going to preface this post by saying I want good things for DU and NQ and the people that make up the NQ staff.  With NQs current trajectory you are in a death spiral.  If you stay the course you are on it is my fear that DU will not survive and all of the NQ staff that has poured heart and soul into DU will be unemployed.  I get the impression that NQ looks at DU and gets caught up with jubilation of the technical marvel that is DU.  To that I agree it is a masterpiece and you all deserve a thousands applauses.  However applause doesn't keep the lights on.  It is my firm belief that NQ needs to let go of the methodical roadmap you are using to develop DU.  Yes if you continue on the course you are on you will eventually make a masterful product.  The problem is you do not have the funding to do that.  

    NQ needs to increase revenue. The best way IMHO to get more users interested in the game is to prioritize gameplay loops.  NPC Pirates that players can kill to get things.  Asteroid belts to explore and fight over. Gameplay loops these are the things that will bring users to DU and more importantly retain them.  These foundational pillars NQ are working on to set itself up for a more robust world down the road so you can then add gameplay loops is a recipe of your undoing.  Give the people what they want so that they will give you money to do the things you actually want to do.  Basically this is a long winded post saying " you are putting the cart before the horse" and "it will be your undoing if you do not beware".  Us users will be sad if DU fails but we can go play another game.  Sorry for being the asshole who said it.

     

    Edit- it is anecdotal but all my friends in DU have been doing there best to give NQ the benefit of doubt but faith is running low and many have said this is the last billing cycle (3 month sub) that they will pay without seeing some signs that NQ is actually making progress and adding actual game play loops to the game.  I must admit I am more hard headed but I have asked myself "at what point in time do I cut and run". I invest large amounts of time into the main game I play which is DU but I do that to build up for a future.  If there won't be a future (game death) why am I investing for that future? 

  6. We need gameplay loops and sooner the better.  Tangible things to do.  Asteroids for exploration and pvp.  Territorial warfare , energy production and the automated mining thingies JC talked about.  Pirate NPCs that give bounties or resources or both. In the interim till NQ can deliver on those things more manually placed nuggets for people to explore for or fight over could be a good stopgap.  Basically we all play in this universe NQ have made and it has the basic walls and things you need but after a short period of time you quickly run out of things to do.

    IMHO we need destruction.  We need destruction for entertainment. We need destruction for accomplishment.  We need destruction so there is a new reason to gather resources.  We need destruction so there is a reason to produce new things.  We need destruction so there is a reason to buy and sell new things.  We need destruction so there is a reason to design new things.  We need destruction to create and fuel rivalries.  Destruction fosters life as it gives people so many new purposes.

  7. 1 minute ago, blazemonger said:

     

    He's not really an "ex-finance guy".. He is the guy who's company funded Novaquark so far.

    He's not a guest, he is the boss of the company developing DU now.. I'd say we are the guests in his house really.

     

    Also, the chances of him breaking up the company and selling it are a bazillion to one in relation to him making DU a P2W game..

     

     

    O yea well you smell funny ?

  8.      I see you couped JC.  I would like to leverage an official warning too you. I see you are a ex finance guy.  Please I must warn you if you give into your base instincts and go for the money grab with pay 2 win elements.  We the community will bring this house of cards down on you very fast.  This is our world , welcome guest.

     

    Edit - Ok maybe I was a little too heated with my OP sorry for that.  We the community are invested in this game and are a pack of growling wolves guarding over it.

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    Isn't this post annoying?

  10. 5 minutes ago, joaocordeiro said:

    No question there. Im not a eve player and i love to read those reports. Read the sequence of events, the ammount of currency lost. Makes me dream like i was seeing a movie. 

     

    But is DU at that state? 

     

    Were the Star wars folks doing a invasion and you had your noble duty to repel it? 

     

    Was this a good promotion of the game? 

    I dont believe so. 

    The promoted message was:

    If you play this game, a big org will kill you on sight with no mercy. 

     

    And i know most of you dont kill small fish but that was the promotion you guys did. 

    The message is it's a Massively Multi-Player game and you can not predict the actions of other players. Perhaps if we (BOO) are lucky we have made some new enemies that will seek to bring about our destruction and attempt it.  Wouldn't that be fun interesting and immersive.  Judging by the tone of "some" replies itt we have "rustled" some people. Here's hoping they make the leap to vengeance.  At any rate they can build a bridge about it and get over it , keep posting hilarious tears or lastly and my most favorite option come do something about it.

  11. 2 minutes ago, joaocordeiro said:

    Lets say you were. (not what demlock transpired from his discord announcement) 

     

    Was there a doubt in your mind that the "little duders" would run away or be completely destroyed? 

     

    Was there a chance for the event to happen after your attack? 

     

    Your choice was to ignore the event or disrupt it. 

    And you did your choice. 

    That choice had a consequence of the aggravation of the fall of this project. 

    My choice was to pvp in a pvp event. There was no Machiavellian plot. There was PVP I like PVP I go PVP YAY!!!!!!!  I mean my name is Manfred SIDEDOUS (Manfred for Manfred Von Richtovfen and Sideous for Darth Sideous basically an ace evil guy)

  12. 4 minutes ago, joaocordeiro said:

    It is my opinion. Like all yours that also dont facts or valid sources. 

     

    But would you say that the game is getting more crowded?

    When you fly to a market, do you see 10 players there like you used to? 

    Do you see 20 noobs asking how to use the scanner on support chat? 

     

    Then we can assert the game is loosing subscriptions. 

    Is this action the main factor, hell no..

    Lack of excitement in every aspect of the game mixed with bugs and unbalanced gameplay is to blame.

     

    Do events like this bring subscriptions. Yes. Its fair to say that most ppl started playing DU because they saw a video of it. 

    What videos bring more subscriptions. The ones with more views and more likes. 

    From basic YouTube counts we can see that exposition videos get more of those. 

     

    Did the PVPers not folowing the event rules try to block the event, yes.

    Dynamically driven player content is a huge marketing tool for games like Dual Universe and Eve Online.  I am the guy responsible for the battle of B-R5B in EVE Online. Which up until recently was the largest most costly and longest battle in online gaming. One of the beautiful side effects of this battle is the stories it generated.  (CCP ) makers of EVE Online stated that they saw a huge influx of players as a result of that battle and the stories it created. Source: https://en.wikipedia.org/wiki/Bloodbath_of_B-R5RB

  13. 34 minutes ago, joaocordeiro said:

    No issues there.

     

    But there is a difference between entering entering the pvp zone to play the game(mine, hunt, freight, spy, etc) to trying to promote the game. 

     

    The objective of game promotion was clear. You could have chosen to also promote the game by folowing the rules of the event. Instead you decided to turn "game promotion" in desolation. 

     

    Surely you broke no rules.

     

    But you decided on promoting a faster end to this project. With no new subscriptions duo bad reviews and lack of promotion. And cancelation of current subscriptions via terror, frustration, grief. 

     

    That was a option you had, no matter your definition of fun. And you made your choice. 

    I was captaining/piloting a L core pvp ship 24 gun monster. I got shot by a ton of star wars ships but the only thing I shot was AC ships. Killing little duders out for some fun who have no clue what pvp is in poorly built (pvp engineered) ships isn't really fun.  I was there to fight the whales ( the guys with proper kit).

     

  14. I am the leader of Havoc one of the Boo orgs that was there. When you venture into the pvp zone you consent to get your boat violenced. Without any form of conflict drivers to create opportunities for PVP we have to take what we can get. So you can be sure that if there is an event that PVP will happen PVP'rs are likely to turn up. Don't hate the player , hate the game. You non pvp players can engage in your dollhouse building endlessly  us pvp'rs have no gameplay loops to service our desires. About the only thing we can do is camp a pipe and hope to catch a ship but that is ganking not fighting and pretty boring (its more fun when they shoot back). The only other alternative is to come up with cringy roleplay reasons for pre-arranged fights.  There are no resources to fight over no territory to take or defend in conquest.  Hell we have no means of interdiction or tackle once we do find something to shoot.  We are holding on out of shear will in hopes of the potential that the game has. So tl ; dr if you don't wanna pvp don't come to the pvp zone.  For the record this is what NQ had to say about the matter: image.png.455c569c97a0cf8cfe03c990422c3d

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