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Ragnarok8

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  1. we'll see what happens. The schematics explanation seems a bit complicated, but given every little items won't need schematics anymore and you'll just be regulating schematics for elements is a good way to go. I don't know if the implementation of this fix for the schematics will affect what happens regarding a wipe sine the biggest way to "turn back time" so to speak would be to restart most everything so the schematics can be slowly introduced and the people who spent boatloads of money for good schematics will be affected. Thanks for making a change. I hope this will make it better and not worse, but time will tell.
  2. some kind of challenges where we could go into a VR pod and compete to complete challenges for time giving more rewards for completing the challenge in a certain amount of time. PVP arena on challenges where there is no chance to lose a ship, but where we could hone skills without fear of losing all elements. A bunch of new challenges in VR pod would be nice to give people access from anywhere or a certain area in space specifically designed for PvP competitions and rewards for advancing. Thunderdome, but something where anyone can complete for fun and have bragging rights, but have different events that could be once a week or once a month where the best of the smaller competitions compete for bigger prizes. At this point it's hard for people in game to compete when there aren't enough people and it's not well advertised unless you know where to look. Anything more would be nice honestly though. Arver had a good point though giving us items in game to create a more practical way of creating our own events mike make it so it's more community driven.
  3. That seals the deal were getting a full wipe otherwise they wouldn't offer 1 million talent points just for this.
  4. Thanks NQ for the update and the insight into your thought process. If you do a full wipe and rip the band aid if I wouldn't mind. I've been around since pre alpha and I think given you are about to have a full release of the game a bunch of new people will expect a wipe. I understand you never said "their won't ever be a wipe" and people feel they heard something different. I know people have been asking for some information on the wipe and even though you haven't reached a deciding this part gives me comfort in knowing you're working through it. If we were able to keep BP's that might help people a bit, but I think keeping schematics would be the best option as they do help to restrict people from building mega factories all over the place. Keep schematics and regular BP's and if people want to remove elements of their BP's so they only have to worry about restoring the voxels that should make it easier for them to rebuild that part. Good luck and godspeed with all the trolls of the world. 👍
  5. xs space fuel tank did come, it's been in game since fall 21 I think.
  6. On PTS space engines weren't working in travel mode when trying to exit atmosphere i had to switch to cruise control for them to work properly.
  7. the shuttle cinematic should be changed so it looks like the new stations
  8. "final game" is such a strong phrase. With an mmo game especially.
  9. Yea they will give that out as time moves forward they usually release a big overall statement then go into the finer details later.
  10. I like most of the changes regarding warping and docking, but the warp stopping being used to stop on another vessel and to be easier now that warp speed has decreased. If you could provide some reason as to how this will help prevent PVPers from warp stopping on your position that would be nice to hear. Unless this change is to actually help pvpers do this, then disregard this message. If when people drop out of warp they are going a quarter of max speed (out of warp) that would make sense
  11. I just tried out the challenge feature in the surrogate VR pod on the PTS and I do like where that is headed providing a way to entertain people with little missions in a separate VR world. Sadly it was not wonderfully amusing as I know how to fly, but I like to see if it leads to NQ designed PvP mission challenges to provide people with the PvE itch that they may want to scratch. I had a glitch where I put 3 of the products into the delivery container at the delivery platform and it did not register as being completed, but I continued on with the rest and it was slightly amusing at least. Proof that you can do this is there in PTS and I hope this continues with a team of individuals who design these challenges. A good idea would be to give more money depending on how fast people complete them in and would provide even more entertainment so that people will want to come back for more to get the best time and bragging rights. Please continue to work on these challenges and hopefully maybe have NQ designed VR arenas for PvP fun later on as was once mentioned by JC in the past as a potential gameplay feature. One last thing with the one challenge on the PTS right now is if they can make a way to go to the next pickup location without going up to the delivery point so you can try to pick up everything in one go would be helpful. Thanks NQ and I hope this can help in some way with this feature.
  12. I know NQ said they wanted feedback on the test features they put out on the PTS, but I haven't found a dedicated forum to PTS feedback on the forums page. That's why I am just writing this here. I just tried out the challenge feature in the surrogate VR pod on the PTS and I do like where that is headed providing a way to entertain people with little missions in a separate VR world. Sadly it was not wonderfully amusing as I know how to fly, but I like to see if it leads to NQ designed PvP mission challenges to provide people with the PvE itch that they may want to scratch. I had a glitch where I put 3 of the products into the delivery container at the delivery platform and it did not register as being completed, but I continued on with the rest and it was slightly amusing at least. Proof that you can do this is there in PTS and I hope this continues with a team of individuals who design these challenges. A good idea would be to give more money depending on how fast people complete them in and would provide even more entertainment so that people will want to come back for more to get the best time and bragging rights. Please continue to work on these challenges and hopefully maybe have NQ designed VR arenas for PvP fun later on as was once mentioned by JC in the past as a potential gameplay feature. One last thing with the one challenge on the PTS right now is if they can make a way to go to the next pickup location without going up to the delivery point so you can try to pick up everything in one go would be helpful. Thanks NQ and I hope this can help in some way with this feature.
  13. This is a good implementation for this state of the game it will just have to be rewired when AvA and more advanced PvP becomes a thing for raiding and boarding parties. SO since AvA isn't around in any sense it can't RIP. I hope we can see updates and continual little testing like this every week or two. I assume this might lead into a way to tow constructs later on that have been abandoned for salvaging purposes as you can land nearby and dock them to your ship without every leaving the cockpit. This may also be handy in some sort of spyrigging feature later down the road ;).
  14. yea missions are oddly glitched I am unable to choose a mission more then 8 missions down on the list and i am unable to scroll down the list of missions. I'm assuming it'll get fixed the next patch. I like how the aphelia missions are looking so far I hope there are more to come once there is more then just hauling missions for Aphelia and player created missions.
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