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Firestorm

Alpha Tester
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  1. Like
    Firestorm reacted to vylqun in Realistic incentives for City building   
    To have a somewhat imersive experience in Dual Universe we definitely need to see cities. But why exactly would people create cities in DU if just use a vast amount of resources without any real benefit except for showing off?
     
    Normally city planning depends on  a lot of different factors, like the environment, available resources, especially food, the condition of the ground, expected industries etc. Those are mostly things that wont work in DU. On the other hand, building cities in DU has quite a lot of disadvantages, like being target for raiders, warmongers or just griefplayers. So without any real benefit or need to create cities we will at most have very few large organization building and maintaining a city as HQ and maybe one or two trading hubs. Mostly we'll see well hidden factories and bases which are statistically placed across the planets with nearly no clustering.
     
    There are two possible ways to facilitate cities. One is giving artificial benefits like production bonus or similar things, i wont advocate that as it is unrealistic and just shows a lack of creativity in the game design. The second way is giving realistic incentives. The only incentives that work on larger scales in a mmorpg are economic or security benefits or needs. Social or educational facilities can be mostly ignored (there could be University-Type elements that increase the speed of accumulating xp for the first 20% or something of the skilltree, with which organizations can cater to new players, but that wont be a real incentive for creating a city).
     
    In my mind there are three mechanics which would directly create the need for clustering buildings on a small area:
     
    1. Powergrid
    The first suggestion is, that all functional elements (Doors, electronics etc.) require electricity. Standard, small sized elements would need a marginal amount of power so, that a small generator that can easily be installed in every ship/building is sufficient to support them. More advanced facilities like factories, Elements with strong supporting effects (something like the University for example, or greenhouses), military elements (planetary turrets, shields, sensor units ...) however should have an exponential increase of the power required. Factory units for example should require enough power, that no stacking of small generators can support them.
    To support those power hungry elements players can build power plant elements which are extremely large on scale, like 64³m³. They would support buildings within a certain radius with a set amount of power and to increase that radius you could create power-relay stations. What does this do for city building? If players want to run a factory or other facilities they need to create a power plant. If a single power plant generates enough electricity to support several factories, then the economic way of action would be creating enough factories within the vicinity of a power plant to  effectively use the generated power. A large cluster of factories in turn needs military protection as it is a nice target for raiders, thus we have some kind of city growth. At the same time owners of those power plants could rent space in the effective radius for players which can afford to create a factory, but not the required power plant.
     
    This can be extended to every kind of large scale element which would be nice to have in a city, for example if we want a space port in the city. The simplest way would be to just create some flat areas for ships to land on. But what about quality of life services like refuelling or rearing constructs? Those actions can take ages. If we had large scale elements like a repair Dock, which repairs damaged ships in the vicinity if activated or refuelling stations, those can save a lot of time to players. Elements like that would also require a lot of power, thus the need for a power plant in the vicinity.
     
    In short, if every advanced element has a big size and a large power requirement, coupled with the need of power plants, we would by default see clusters of buildings which can be called cities.
     
    2. Resources
    We can see in some videos how the ground is removed with a tool, its fast, efficient and effortless. if we can mine resources in this way, then DU players will be like a big locust swarm, run across the surface of a planet, scanning and within hours mining all interesting resources. But a big influence on city-building is the need to create a permanent structure in specific places, thus mining resources should definitely not be near-instant. Optimally mining out a big underground ore vein should take years if done by hand or several months when done with elements for mining. If we have long term mining then locations get a certain economic and strategic importance. If an organization finds a large vein of a rare metal it can't just mine it and go away, it has to defend this place against other players. Thus they need to create defensive structures, which again need power plants. If you have defensive structures and power plants on a mining base and some power surplus due to it then its economic to just continue and create the needed refinery elements etc. too, which in turn leads to clusters of buildings again.
     
    3. Dependencies
    Similar as all functional elements require electricity there can be other dependencies which make it necessary to create several constructs at the same place. In the new content update we learn about market Bots, where resources can be sold for quanta and elements can be bought (probably very limited after crafting is implemented, but maybe some of the most basic elements can still be bought). Those Quanta and elements aren't created from void and the sold resources can't spontaneously vanish. So if someone wants to place market bots in his base, it would make sense to require a trading hub element in the vicinity. There are quite some heavy industries which are dependent on water as coolant, so some refinery elements could actually need water purification plants in the area, the same plants could be used to support greenhouses or other buildings with water. If several buildings depend on each other there is a huge potential to incline people to gather together and create cities. Especially as everyone has a limited amount of cores available.
     
    ########
     
    I really think that those three points are absolutely necessary for a good experience in DU and will lead to some pretty interesting results.
  2. Like
    Firestorm got a reaction from Kyrved in DSI Ship Concepts   
    So here in this thread I am going to be posting sketched ship concepts that DSI will be producing in DU both for our Navy and public purchase once they game goes live. All concepts presented are exactly that, “Concepts” and do not reflect in game content. Each submission is basically a detailed design guideline that DSI will use for construction purposes at DSI Shipyards and outsourced work with our partners at Objective Drive Yards.
     
    Thank you,
    Firestorm
     

     
  3. Like
    Firestorm got a reaction from Kael in Dual Universe Phone Wallpapers   
  4. Like
    Firestorm got a reaction from Teragrithious in Dark Star Imperium - Opportunity Awaits   
    Veteran owned and operated, politically incorrect and pro free speech, memelords extraordinaire, The Dark Star Imperium is a meritocratic empire. Meritocratic means is that if you put in the effort, you WILL advance in the ranks as we are a community built on teamwork. Strength that is defined by each member’s ability to work for the common goal as a group whilst also maintaining independence, autonomy, resourcefulness and honing their individual skill. Those who would take the time and effort to help others no matter the cause, that is what it is to be a part of a community / a family and not just some "Org". We specialize in faction PvP, engineering, and tech with all sections having countless veteran players across many similar games and Sci-Fi themed clans. However, we employ players of all playstyles such as Industrialists, Designers, Engineers, Merchants, Economists and even those who are more casual or love meta gaming. Our philosophy on all aspects is going above and beyond the competition by overwhelming levels. Strength not just in numbers, but in skill. Engineering feats not just in usefulness but with complexity. 
     
    Since our arrival in Dual Universe we've strived to set the bar high in many aspects of the community. In doing so we've gained friends, made enemies and even achieved the emulation of those mimicking practices we've begun. We've faced skepticism, drama and even attacks on our community yet here we are despite it all proving our endurance and resolve. We always put our members and community first, we expect the best, and we give the best. Service guarantees citizenship!
     
     

     
     
    Please feel free to contact myself "Firestorm#2981" on Discord or check out any of the following links. Keep in mind if you do intend on joining our community we do require every new member to go through a one on one voice interview with one of our recruiters or community heads. Anyways have a good day and best of luck! 
     
     
    Opportunity Awaits
     

     
     
    Discord
    Dual Universe: Org Page
    Recruitment Questionnaire
    Achievements & Awards
    DU - Imperium Lore Wiki
  5. Like
    Firestorm got a reaction from Detonbator in Dark Star Imperium - Opportunity Awaits   
    Veteran owned and operated, politically incorrect and pro free speech, memelords extraordinaire, The Dark Star Imperium is a meritocratic empire. Meritocratic means is that if you put in the effort, you WILL advance in the ranks as we are a community built on teamwork. Strength that is defined by each member’s ability to work for the common goal as a group whilst also maintaining independence, autonomy, resourcefulness and honing their individual skill. Those who would take the time and effort to help others no matter the cause, that is what it is to be a part of a community / a family and not just some "Org". We specialize in faction PvP, engineering, and tech with all sections having countless veteran players across many similar games and Sci-Fi themed clans. However, we employ players of all playstyles such as Industrialists, Designers, Engineers, Merchants, Economists and even those who are more casual or love meta gaming. Our philosophy on all aspects is going above and beyond the competition by overwhelming levels. Strength not just in numbers, but in skill. Engineering feats not just in usefulness but with complexity. 
     
    Since our arrival in Dual Universe we've strived to set the bar high in many aspects of the community. In doing so we've gained friends, made enemies and even achieved the emulation of those mimicking practices we've begun. We've faced skepticism, drama and even attacks on our community yet here we are despite it all proving our endurance and resolve. We always put our members and community first, we expect the best, and we give the best. Service guarantees citizenship!
     
     

     
     
    Please feel free to contact myself "Firestorm#2981" on Discord or check out any of the following links. Keep in mind if you do intend on joining our community we do require every new member to go through a one on one voice interview with one of our recruiters or community heads. Anyways have a good day and best of luck! 
     
     
    Opportunity Awaits
     

     
     
    Discord
    Dual Universe: Org Page
    Recruitment Questionnaire
    Achievements & Awards
    DU - Imperium Lore Wiki
  6. Like
    Firestorm got a reaction from Waffle Boy in Dark Star Imperium - Opportunity Awaits   
    Veteran owned and operated, politically incorrect and pro free speech, memelords extraordinaire, The Dark Star Imperium is a meritocratic empire. Meritocratic means is that if you put in the effort, you WILL advance in the ranks as we are a community built on teamwork. Strength that is defined by each member’s ability to work for the common goal as a group whilst also maintaining independence, autonomy, resourcefulness and honing their individual skill. Those who would take the time and effort to help others no matter the cause, that is what it is to be a part of a community / a family and not just some "Org". We specialize in faction PvP, engineering, and tech with all sections having countless veteran players across many similar games and Sci-Fi themed clans. However, we employ players of all playstyles such as Industrialists, Designers, Engineers, Merchants, Economists and even those who are more casual or love meta gaming. Our philosophy on all aspects is going above and beyond the competition by overwhelming levels. Strength not just in numbers, but in skill. Engineering feats not just in usefulness but with complexity. 
     
    Since our arrival in Dual Universe we've strived to set the bar high in many aspects of the community. In doing so we've gained friends, made enemies and even achieved the emulation of those mimicking practices we've begun. We've faced skepticism, drama and even attacks on our community yet here we are despite it all proving our endurance and resolve. We always put our members and community first, we expect the best, and we give the best. Service guarantees citizenship!
     
     

     
     
    Please feel free to contact myself "Firestorm#2981" on Discord or check out any of the following links. Keep in mind if you do intend on joining our community we do require every new member to go through a one on one voice interview with one of our recruiters or community heads. Anyways have a good day and best of luck! 
     
     
    Opportunity Awaits
     

     
     
    Discord
    Dual Universe: Org Page
    Recruitment Questionnaire
    Achievements & Awards
    DU - Imperium Lore Wiki
  7. Like
    Firestorm reacted to Croomar in Objective Driveyards leadership recruitment   
    We have a new position available for recruitment. The OP has been updated accordingly. 

    Objective Dynamics: Head of Exploration
     
    Description
    Objective Driveyards is very interested in the field of exploration in different aspects. The Head of Exploration organizes the exploration missions by overseeing ship construction, selecting crew members, planning destinations, stops and routes, setting goals and managing resources. During longer exploration missions, ones to the outer planets of the system or completely new systems for example, the Head of Exploration is also tasked with establishing first outposts and becoming largely self-sufficient until the industrial fleet arrives to set up. But exploration doesn't happen just long-range, sometimes you want to know what's right in front of your door. During "social exploration" you scout for player hotspots, such as cities, markets, space stations and player bases, establish contact, revisit the locations regularly and track changes and progress of these hotspots so the corporate-state knows where economically advances areas are located.

    Responsibilities
    - Overseeing construction of exploration vessels
    - Planning of exploration missions to other celestial bodies
    - Setting up completely new bases and reaching a self-sustainable status
    - Coordinating regular scouting of known locations
    - Documenting and archiving progress of infrastructure on the ODY Management Board
    - Getting into contact with other organizations and territory owners

    Your profile
    - You have interest in extensive planning and long-tem management
    - You are a social person and have no problems engaging with strangers
    - You like thinking systematically
    - You have no problems working isolated and independent from a larger group
    - You enjoy the thought of being around the majr group you belong to only a limited amount of time
  8. Like
    Firestorm reacted to Croomar in Objective Driveyards leadership recruitment   
    Objective Driveyards [ODY] has a particular management structure that forsees to regularly replace members in management and leadership roles to keep up a quality standard, lessen stress on individuals selected for these roles and ensure the corresponding activites to be handled sufficiently and regularly developed further. In an evolving world and community like Dual Universe, you need to stay dynamic and adapt to situations at hand.
    Due to the restrictions with real life and the natural process of varying interest and motivation in a single game for most players, the vast majority of leadership roles in ODY are temporary.

    The active line-up of ODY members can't always fill these management roles to a satisfactory degree.  For this reason, we are opening the positions in question up to people from outside our corporate-state. This means that you can be recruited into ODY and put into a leadership position right away - for many people, exactly what they want and for us an opportunity to expand our roster of talented and dedicated individuals. 

    What you should know about Objective Driveyards

    What requirements do we have for leadership recruitment?


    What we offer you




    Currently available positions
    You can apply to the following positions:
     
    Objective Dynamics: Head of the Design Academy

    How to apply
    As you need to be recruited into ODY first, the regular recruitment process applies. Send us a written application on our website and join our Discord server and we'll move from there.
    Naturally, you can contact us at any point before that. Ask your questions in the topic, as personal message on the forums or on Discord. We'd love to have a chat with you.
     
                                                                                                                                                                                                                                   
     
    This post is updated regularly
    Last update: 14th February 2019
  9. Like
    Firestorm got a reaction from Geo in Animated Neon GIFs for Orgs & Ships, Signs & Screens   
    Oh wow amazing work Geo, lol Gravetender showed me your work and I was in awe then I happened to see you again on Twitter, now I'm curious to see what you can do with this. Love your craft so far, I hope you wouldn't mind me picking your brain for some pointers maybe?



  10. Like
    Firestorm got a reaction from Kuritho in Descending Fire: Chronicles   
    The following is the creative work of Firestorm a graphic artist and member of the Dark Star Imperium on Dual Universe. Starting off will just be chapter one, however as the weeks go by more chapters will be added. The possibly of minor edits is an option so if anyone has suggestions on anything I might miss let me know, so stay tuned.
     
    This is the story following a young man by the name of Ryker Telemachus Omi and his journey from civilian to full fledged citizen and member of the Imperium Marines. Please follow his story as this seasoned young officer is thrown in the midst of a new and strange enemy. 
     
    DSI Discord: 
    https://discord.gg/2vkazux <— reach me here
     
    Chapter 1: Beginnings
    https://docs.google.com/document/d/1p4bIiuEFxA6N0ph2cO6xmjv9qiO3E2VyqQ_aJw97TpE
     
    Chapter 2: Signal
    -TBA-
     
    Chapter 3: Discovery
    -TBA-
     
    Chapter 4: Conflict
    -TBA-
  11. Like
    Firestorm reacted to Ginger in The Federation Alpha (Recruiting)   
    We have made into the TOP 30 and are now on the spot 21 on page 3, with 70 Players!
  12. Like
    Firestorm got a reaction from Alsan Teamaro in Descending Fire: Chronicles   
    The following is the creative work of Firestorm a graphic artist and member of the Dark Star Imperium on Dual Universe. Starting off will just be chapter one, however as the weeks go by more chapters will be added. The possibly of minor edits is an option so if anyone has suggestions on anything I might miss let me know, so stay tuned.
     
    This is the story following a young man by the name of Ryker Telemachus Omi and his journey from civilian to full fledged citizen and member of the Imperium Marines. Please follow his story as this seasoned young officer is thrown in the midst of a new and strange enemy. 
     
    DSI Discord: 
    https://discord.gg/2vkazux <— reach me here
     
    Chapter 1: Beginnings
    https://docs.google.com/document/d/1p4bIiuEFxA6N0ph2cO6xmjv9qiO3E2VyqQ_aJw97TpE
     
    Chapter 2: Signal
    -TBA-
     
    Chapter 3: Discovery
    -TBA-
     
    Chapter 4: Conflict
    -TBA-
  13. Like
    Firestorm got a reaction from STEALTH7 in Dark Star imperium / Firestorm   
    We indeed marketed ourselves that way on purpose, while we are very militaristic in nature we still wanna put a fun twist on what we do and our overall theme. So you will see a nod to a few favorite Scifi favorites of ours like Killzone as you have noticed. Another would be the Federation from Starship Troopers, the Empire from Star Wars or the UNSC from Halo among others. The overall theme is very 1940's Germany but only in artistic taste not in action. We are an org founded and ran by active and retired military members and have a go get em mentality as well as a we got your back no matter what stance when it comes to our members. We are striving to make sure we stand out from all the other orgs out there and are Unique in our own way. We've actually taken notice of new orgs popping up or existing ones now imitating us in one way or another. Its flattering but best part is its keeping us on our toes. Thank you for your words of support. Please stop by and say hello if you haven't already.
  14. Like
    Firestorm reacted to Warden in Dark Star imperium / Firestorm   
    Greetings.
     
    You're probably among the few "cliché Empires" (no offence of course, but aggressive Empires are likely some tvtrope or similar by now :P) I find likeable - to explain, I'm usually more fond of other organization types and regarding "classic Empires" I can basically just think of 2-4, yours included, that stand out in my view or I can find likeable. It helps that you also pick up the Helghast / Helghan style in multimedia and likely mental approach, which is a plus for me. I'm generally a fan of those - maybe not individual actions, but the general faction. I'd say the Half-Life 2 cops also fit the bill of "gas mask antagonists" and I played their roles in some RP setting for years on end. Call me biased therefore, maybe.
     
    I think it's the advertising and marketing and the relative success so far. Honestly, keep it up and you'll do great things. Can't see you fail any time soon, at least. Reach for the stars and you shall obtain them.
  15. Like
    Firestorm reacted to Circles in Dark Star imperium / Firestorm   
    These guys will seriously get your back, i'm sure they are ready to succeed. 
  16. Like
    Firestorm got a reaction from Circles in Dark Star imperium / Firestorm   
    Hello and greetings I’m Firestorm and a am a part of the Dark Star Imperium, a relatively new DU org that was formed by over eight large orgs who consist of friends and enemies alike from a game called “Space Engineers”. We have been contemplating a switch to DU for over a year now and decided now was a good time to start laying the ground work for our org. So far in just four days we made it to org page four and are steadily climbing. We are focused on PvP but we are a well rounded org that intends to be not only PvP but also self sufficient in all sectors. Alliances are being made, treaties, trade deals are being brokered and people are enrolling for Citizenship with the Imperium. We look forward to doing business with you all and maybe, just maybe we will see YOU! In Dual Universe
     
    -
    Firestorm
    Vice Head of the Dark Star Imperium
     
    https://discord.gg/vqnhhRe

     
  17. Like
    Firestorm got a reaction from Kyrved in DSI Ship Concepts   
  18. Like
    Firestorm got a reaction from Kyrved in DSI Ship Concepts   
  19. Like
    Firestorm got a reaction from Shirosaki in DSI Ship Concepts   
    DSI Soulfire
    http://imgur.com/RXL5ZQp <—— Side View
    http://imgur.com/dCp4DKJ <—— Top / Down
  20. Like
    Firestorm got a reaction from Akessandre in DSI Ship Concepts   
    So here in this thread I am going to be posting sketched ship concepts that DSI will be producing in DU both for our Navy and public purchase once they game goes live. All concepts presented are exactly that, “Concepts” and do not reflect in game content. Each submission is basically a detailed design guideline that DSI will use for construction purposes at DSI Shipyards and outsourced work with our partners at Objective Drive Yards.
     
    Thank you,
    Firestorm
     

     
  21. Like
    Firestorm got a reaction from Ginger in The Dyson Sphere Initiative   
    You’re a rebel and a traitor! And btw CoreVamore has a valid point
  22. Like
    Firestorm reacted to CoreVamore in The Dyson Sphere Initiative   
    Oh look, a nice resource stockpile is going to be made, good luck protecting it all
     
  23. Like
    Firestorm got a reaction from Shirosaki in DSI Ship Concepts   
  24. Like
    Firestorm got a reaction from Robert in DSI Ship Concepts   
  25. Like
    Firestorm got a reaction from Mr_Kamikaze in DSI Ship Concepts   
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