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Deirdre Skye

Alpha Tester
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Posts posted by Deirdre Skye

  1. 7 minutes ago, Warden said:

    SM's Civilization is a good comparison and likely the feeling I will get. I had this before already on a Minecraft server (hub) called Civcraft, with certain plug-ins to add that faction and nation building aspect.

     

    The result?

     

    Lots of different cities (in the respective territories) and factions, some at war with each other

     

    Interesting experiment, I'll be honored to learn more about it.

  2. I've casualy played EvE from 2006 to 2016, the game was and is still great, but for me there's something more attractive in DU. However, I expect Dual Universe to be something new, not just an improvement of what was made in EvE with the ability to walk, but a game that will offer an experience closer at some point to the Sid Meier's Civilization game serie, or any 4X competitor. 

  3. 19 hours ago, NanoDot said:

    EVE-Online has had "corporation shares" (i.e. the potential to trade stocks in player corps) since forever. It turned out to be one of the least used features in EVE... because no corp leader wants to risk the potential of a "hostile takeover"...

     

    The founders of orgs in DU will behave exactly as they do in any other MMO, they won't use any system that could see them removed from control of the org they created. So I'd expect "democratic" orgs to be virtually non-existent, other than having some very limited form of "token democracy" (e.g. all members can vote, but the leaders have the absolute right to veto any decision).

    I believe to be one among the few who lead for a brief period of time a democratic corporation on EvE, to me and my friends the probleme was not to loose the control of your organization in the hand of another player, the problem was the corporation scamer or the spies in this case. What about a player who doesn't car of the creation of several other players and sees their creation as a potential scam. To me, leaders of eve-online are just carefull, not with their power, but the common good in this case. And if you do remeber what spies or scamers are capable in eve, there is no way you will give shares easily.

  4. On 07/05/2018 at 8:59 PM, Thainz said:

    Can I get some curves like these? 

     

    C6168842-2A48-4F4F-BA53-30F44480C1A7.jpeg

     

    You have to,  Let's spread the HARMONIUS design! :P

    (The video higher in the thread tells that we can).

     

    Nice drawing!

  5. At the very end, rp depends mainly on you. DO it should you like it, or don't if do not like it, what matter is the experience you gather from it. Because we don't work on DU, we PLAY. I believe we should not forget it: DU is a game, and the roleplay is just another manner to benefit of this game. On a personal scale, I believe that rp enrich the game, give it a special flavour, but I won't forget the rest of the gameplay when I'll roleplay.

  6. 17 minutes ago, CalenLoki said:

    From my observation most players (and people in general) are fine with the fact that someone makes decisions for them. Thus authoritarian or oligarchy works pretty well.

     

    Not dictatorship, because as you said nobody can force us to play. But not truly democratic either.

    You're right, but this obsevation also apply to democratic process, where people elect a small groupe of people to lead them. However time will tell what will happens in DU. We'll we have stratified and centralised organisation, or more decentralized and consultative organisation? I think this will be an interesting observation to make.

  7. To me it's possible to create a scenario and plays it in a full PVP MMO, as long as the players involve in such roleplay activity considere that loosing is also a possible outcome of a scenarised event. If we accept to loose because of the involvment of unwanted party within our scenario, then the RP experience will offer a great benefit to everyone. And the ''RP Hunters'' will loose their ability to disturb other players experience.

     

    Roleplaying often means creativity, then a defeat in PvP, may result in interesting outcomes to plays.

  8. On 20/04/2018 at 1:32 AM, unown006 said:

    Pretty much also many orgs are not democratic From what I can tell most are Authoritarian  

    It depends if you're in or out these organizations. Today many organisation lack the proper democratic process, but it will be nearly impossible to dictate players what to do in a game where you can leave an organisation in a second if you desagree with it. Then, as soon as the game will be realeased, many legates will have to deal with reality: Democracy is a reality in games, beacause players choose to join an organisation, not the contrary...

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