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ZeeckZero

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  1. Like
    ZeeckZero got a reaction from Corrancarpenter in Dear NQ....   
    Yes, but when NQ provides a platform for communication,  and seemingly don't use it, I fail to see the logic in asking for another platform for communication.
    Seems that starting of by using what's already there would be the best option.
  2. Like
    ZeeckZero got a reaction from GraXXoR in DU still in open beta!   
    Is it?
    I know some people think so.  (me included)  🤐
     
    And reading about the game on https://www.novaquark.com/homepage I found this gem:
     
    Dual Universe is currently in public beta and reaching the final stretch toward launch.
     
    I spat coffee over my monitor laughing ☕🖥️🤣
  3. Like
    ZeeckZero reacted to Maxim Kammerer in DU still in open beta!   
    It's just a different name space:
     
    NQ.beta = alpha
    NQ.release = beta
  4. Like
    ZeeckZero got a reaction from Megabosslord in DU still in open beta!   
    Is it?
    I know some people think so.  (me included)  🤐
     
    And reading about the game on https://www.novaquark.com/homepage I found this gem:
     
    Dual Universe is currently in public beta and reaching the final stretch toward launch.
     
    I spat coffee over my monitor laughing ☕🖥️🤣
  5. Like
    ZeeckZero reacted to FrozenFace in Schematics storage   
    We need schematics, but with different work of it. Just make the schematics storage, that can share all contains schematics in it between manufacturing elements in core, where storage placed.
  6. Like
    ZeeckZero reacted to NQ-Nyzaltar in Waiting for over 14 days on a STU.   
    Hi evereyone,
     
    We deeply apologize for the wait regarding the missing Sanctuary Territory Units (and other in-game expected backer rewards).

    As you may have noticed the fix has been deployed last Wednesday and should have solved the issue for the most part.The only ones who should be currently missing a Sanctuary Territory Unit are the Contributor Backers. We hope to fix this last part next week, if everything goes well.
     
    However, please bear in mind the Contributor Pack did NOT originally contain a Sanctuary Territory Unit.
    The reason why we are going to give 1 Sanctuary Territory Unit to every Contributor Backer is to make it fair for everyone:

    In an old communication, we promised that Kickstarter Backers will get automatically some of the Supporter Pack rewards from an equal level (Silver Founders  gets some Contributor rewards, Gold Founders get some Sponsor rewards, Sapphire Founders - and above - get some Patron rewards). In that communication, a mistake was made in promising a Sanctuary Territory Unit to Silver Founders, while Sanctuary Territory Units were only included in Sponsor and Patron packs, not the Contributor one. As the mistake was on our side, we decided to proceed. However, as Silver Founders are supposed to be on the same tier as Contributor Supporters, this situation seemed to us unfair towards the Contributor Supporters. That's why we decided (and mentioned in our previous communication) that Contributor Supporters will get a STU as well. When this decision was taken, the fix that has been deployed last Wednesday was already in preparation, and adding that in the fix at the last minute would have a risk to make a mess. That's why it was decided to proceed with a separate fix for this specific category of players.
     
    Last but not least:
    If after the fix from Wednesday, you are still missing a STU (or another expected in-game rewards) and you are not in the case of waiting a STU for being a Contributor Supporter, then please contact our Customer Support by submitting a ticket mentioning that you're not in that specific category of players and you have checked your inventory after the fix. To contact our Customer Support team, you can do it from this page.

    Best regards,
    Nyzaltar.
  7. Like
    ZeeckZero reacted to Kezzle in TRY THE GAME FOR FREE ON STEAM - discussion thread   
    I knew my cynic detector was going crazy for a reason!
  8. Like
    ZeeckZero got a reaction from Costanius in Dear NQ....   
    Yes, but when NQ provides a platform for communication,  and seemingly don't use it, I fail to see the logic in asking for another platform for communication.
    Seems that starting of by using what's already there would be the best option.
  9. Like
    ZeeckZero got a reaction from Kezzle in Dear NQ....   
    Yes, but when NQ provides a platform for communication,  and seemingly don't use it, I fail to see the logic in asking for another platform for communication.
    Seems that starting of by using what's already there would be the best option.
  10. Like
    ZeeckZero reacted to FryingDoom in Dear NQ....   
    Or they could just read the forums and respond to major complaints.
  11. Like
    ZeeckZero reacted to Aaron Cain in Dear NQ....   
    It would be pretty funny to see issues with communications will always derail into this sort of discussions, but it is not.
     
    Bottom line, the longer we fight in-house about how to tackle communication it will never be fixed as it is in the end not the players issue to fix.
     
    It just comes down to a simple thing, apparently there is no reason for the company to actually engage in communication over what they already do and apparently creepy houses are of more importance and what has been build last month then talking about stuff like missing STU, the problems peoplehave with schematics, grievers, ore distributions etc.
    The only time i actually saw NQ come here chat was when discussion here tended to negatively impact social media.
     
    @Anderson Williams Just go with the prime directive of old. just DU it, just make a discord call it council, add the people here who actually want to be there and create the council. Then when all is in place sent an invite to A NQ spokesman/community manager and see what happens. Sent out all the notes on discussed matters on a forum post and call in council announcement and also throw it on the social media pages. In the end atleast the voice can be heared/read.  Since all news broadcasts/youtubes are down nothing remains for the voice of the people.
     
    Frankly all discussions here on how communication should go are pointless, Its the same as a boss sending all his personal to a communications training since 100% of his/her staff cannot communicate but its not due to the boss communications skills.......I guess we all been there atleast once.
  12. Like
    ZeeckZero reacted to Tional in Get rid of schematics already.   
    No.
     
  13. Like
    ZeeckZero got a reaction from Doombad in remove dynamic properties   
    I will need to see if thats it, might wery well be, thanks for the heads up.
    seems a little silly to have the same visual indicator for two different states on an item though, but i guess silly is better than not working  and it is NQ after all, so silly shouldnt be a surprize
  14. Like
    ZeeckZero got a reaction from Haunty in remove dynamic properties   
    I will need to see if thats it, might wery well be, thanks for the heads up.
    seems a little silly to have the same visual indicator for two different states on an item though, but i guess silly is better than not working  and it is NQ after all, so silly shouldnt be a surprize
  15. Like
    ZeeckZero got a reaction from Deintus in Let's talk DU quits   
    I see a lot of different reasons here for people quitting or thinking of doing so, and sadly that further strengthens the main reason for me quitting.
    There is always a loss in player base when a game launches, and after major update player base influxes. All aspects of the game seem to be "loosing" players right now, and I fear it is more than just the normal decline that is to be expected.
    Reading through this thread, and a lot of other threads on this forum, I'm gonna generalize and say... people quit because ALL features are at BEST in their infant stages, many not even conceived yet.
    Which then leads me to say "This game should never had ben "launched" like this."
    For me it all comes down to this.
    Does this game/dev team have a trajectory to "success"?
    Success is of course different from company to company, and person to person hence the ""
    But one thing I deem a big parameter of success is financial stability, and as far as I can remember, I read or heard somewhere that that is one of the reasons for the subscription based model of the game, and I fully support that.
    So, to keep a subscription based game a success you need x amount of players to be subscribed, and here is the first red flag for me. NOWHERE can I see or have ever heard of what NQ needs or expects player numbers to be to be financially sound, and that might be ok if I had heard something like "we would be happy to reach such numbers as EVE has over a couple of years", or "50k players would make us happy" ore just something. All I have ever heard is JC's "We are developing... with a possibility for... hundreds of thousands or even millions". I know, that is not to be taken as "we need millions of players to be ok", but in what ball park is the expected/needed number of subscriptions?
    And here comes the reason for this wall of text...
    What are you gonna do if you do not meet those numbers?
    My fear, and one of main reasons for me quitting is the following scenario.
     
    game launched as it did, and is now suffering for the unfinished state If they get updates out on a regular basis, an influx will occur, and then natural falloff at "launch" (my best bet is in 1-2 years)there will be a big influx in players especially if and when they launch on steam and other platforms My fear is here. A lot of those new players will drop of quickly, and many of them with a bad taste in their mouth du to the game "launch" they bought, is actually not a launch at all, that happened 2 years ago. specially on steam, this will leave a "stink" on the game, bad reviews, if not all out review bombing, refund claims ect. and halt the player influx. after that (if not sooner) we will be introduced to the in-game store, where items developed for the game, are kept out of the game for you to purchase. And despite it being a subscription based game, excuses like "its only cosmetic" or "not enough subs to keep development going, only maint." will be used. more people leave DU goes F2P to increase players, in-game store is filled to the brim of digital crap for you to buy, and not much development is going into the base game. This "fear scenario" is fueled by lack of communication from NQ, forum post going unanswered, tickets taking 2 months to answer (that is my own ticket for lost items due to the early inv bug where items just went "poof" when picking them up in build mode), "discussions" about updates, and upvote on features does nothing for my confidence in this project (that should have happened long before you "launch" the game).
     
    So to sum it up for those not bothered to read the wall...
     
    The premature "launch" of the game, and handling of the community since said "launch" has completely eroded my faith in team and game.
     
    Thats why I quit
  16. Like
    ZeeckZero got a reaction from Ryotian in Let's talk DU quits   
    I see a lot of different reasons here for people quitting or thinking of doing so, and sadly that further strengthens the main reason for me quitting.
    There is always a loss in player base when a game launches, and after major update player base influxes. All aspects of the game seem to be "loosing" players right now, and I fear it is more than just the normal decline that is to be expected.
    Reading through this thread, and a lot of other threads on this forum, I'm gonna generalize and say... people quit because ALL features are at BEST in their infant stages, many not even conceived yet.
    Which then leads me to say "This game should never had ben "launched" like this."
    For me it all comes down to this.
    Does this game/dev team have a trajectory to "success"?
    Success is of course different from company to company, and person to person hence the ""
    But one thing I deem a big parameter of success is financial stability, and as far as I can remember, I read or heard somewhere that that is one of the reasons for the subscription based model of the game, and I fully support that.
    So, to keep a subscription based game a success you need x amount of players to be subscribed, and here is the first red flag for me. NOWHERE can I see or have ever heard of what NQ needs or expects player numbers to be to be financially sound, and that might be ok if I had heard something like "we would be happy to reach such numbers as EVE has over a couple of years", or "50k players would make us happy" ore just something. All I have ever heard is JC's "We are developing... with a possibility for... hundreds of thousands or even millions". I know, that is not to be taken as "we need millions of players to be ok", but in what ball park is the expected/needed number of subscriptions?
    And here comes the reason for this wall of text...
    What are you gonna do if you do not meet those numbers?
    My fear, and one of main reasons for me quitting is the following scenario.
     
    game launched as it did, and is now suffering for the unfinished state If they get updates out on a regular basis, an influx will occur, and then natural falloff at "launch" (my best bet is in 1-2 years)there will be a big influx in players especially if and when they launch on steam and other platforms My fear is here. A lot of those new players will drop of quickly, and many of them with a bad taste in their mouth du to the game "launch" they bought, is actually not a launch at all, that happened 2 years ago. specially on steam, this will leave a "stink" on the game, bad reviews, if not all out review bombing, refund claims ect. and halt the player influx. after that (if not sooner) we will be introduced to the in-game store, where items developed for the game, are kept out of the game for you to purchase. And despite it being a subscription based game, excuses like "its only cosmetic" or "not enough subs to keep development going, only maint." will be used. more people leave DU goes F2P to increase players, in-game store is filled to the brim of digital crap for you to buy, and not much development is going into the base game. This "fear scenario" is fueled by lack of communication from NQ, forum post going unanswered, tickets taking 2 months to answer (that is my own ticket for lost items due to the early inv bug where items just went "poof" when picking them up in build mode), "discussions" about updates, and upvote on features does nothing for my confidence in this project (that should have happened long before you "launch" the game).
     
    So to sum it up for those not bothered to read the wall...
     
    The premature "launch" of the game, and handling of the community since said "launch" has completely eroded my faith in team and game.
     
    Thats why I quit
  17. Like
    ZeeckZero got a reaction from Emptiness in Let's talk DU quits   
    I see a lot of different reasons here for people quitting or thinking of doing so, and sadly that further strengthens the main reason for me quitting.
    There is always a loss in player base when a game launches, and after major update player base influxes. All aspects of the game seem to be "loosing" players right now, and I fear it is more than just the normal decline that is to be expected.
    Reading through this thread, and a lot of other threads on this forum, I'm gonna generalize and say... people quit because ALL features are at BEST in their infant stages, many not even conceived yet.
    Which then leads me to say "This game should never had ben "launched" like this."
    For me it all comes down to this.
    Does this game/dev team have a trajectory to "success"?
    Success is of course different from company to company, and person to person hence the ""
    But one thing I deem a big parameter of success is financial stability, and as far as I can remember, I read or heard somewhere that that is one of the reasons for the subscription based model of the game, and I fully support that.
    So, to keep a subscription based game a success you need x amount of players to be subscribed, and here is the first red flag for me. NOWHERE can I see or have ever heard of what NQ needs or expects player numbers to be to be financially sound, and that might be ok if I had heard something like "we would be happy to reach such numbers as EVE has over a couple of years", or "50k players would make us happy" ore just something. All I have ever heard is JC's "We are developing... with a possibility for... hundreds of thousands or even millions". I know, that is not to be taken as "we need millions of players to be ok", but in what ball park is the expected/needed number of subscriptions?
    And here comes the reason for this wall of text...
    What are you gonna do if you do not meet those numbers?
    My fear, and one of main reasons for me quitting is the following scenario.
     
    game launched as it did, and is now suffering for the unfinished state If they get updates out on a regular basis, an influx will occur, and then natural falloff at "launch" (my best bet is in 1-2 years)there will be a big influx in players especially if and when they launch on steam and other platforms My fear is here. A lot of those new players will drop of quickly, and many of them with a bad taste in their mouth du to the game "launch" they bought, is actually not a launch at all, that happened 2 years ago. specially on steam, this will leave a "stink" on the game, bad reviews, if not all out review bombing, refund claims ect. and halt the player influx. after that (if not sooner) we will be introduced to the in-game store, where items developed for the game, are kept out of the game for you to purchase. And despite it being a subscription based game, excuses like "its only cosmetic" or "not enough subs to keep development going, only maint." will be used. more people leave DU goes F2P to increase players, in-game store is filled to the brim of digital crap for you to buy, and not much development is going into the base game. This "fear scenario" is fueled by lack of communication from NQ, forum post going unanswered, tickets taking 2 months to answer (that is my own ticket for lost items due to the early inv bug where items just went "poof" when picking them up in build mode), "discussions" about updates, and upvote on features does nothing for my confidence in this project (that should have happened long before you "launch" the game).
     
    So to sum it up for those not bothered to read the wall...
     
    The premature "launch" of the game, and handling of the community since said "launch" has completely eroded my faith in team and game.
     
    Thats why I quit
  18. Like
    ZeeckZero got a reaction from Novakcine in DevBlog: Element Destruction - DUscussion thread   
    Why?
    What is the purpose of said discussion?
    Is this still in the planning stage, so a discussion could change any of this?
    I have seen questions asked in this "discussion", but only a single response from you NQ to iterate that this is all element damage not only pvp.
     
    Reason for me asking is, I have quit playing the game for now and a factor to me quitting was lack of communication.
    Since I quit I follow here on the forums to see if things improve, I see a post like this, but still no communication between NQ and players, only players asking into the void and speculating.
     
    So I ask again...
    Why is this thread created NQ?
    What do you (NQ) get out of a discussion like this?
    Do you (NQ) even read through this? and if you do, why? Is any of it subject to changed based on the discussion?
     
    Now lets see if this is actually an improvement to the communication and discussion, or just "fake interest"
  19. Like
    ZeeckZero got a reaction from Emptiness in DevBlog: Element Destruction - DUscussion thread   
    Why?
    What is the purpose of said discussion?
    Is this still in the planning stage, so a discussion could change any of this?
    I have seen questions asked in this "discussion", but only a single response from you NQ to iterate that this is all element damage not only pvp.
     
    Reason for me asking is, I have quit playing the game for now and a factor to me quitting was lack of communication.
    Since I quit I follow here on the forums to see if things improve, I see a post like this, but still no communication between NQ and players, only players asking into the void and speculating.
     
    So I ask again...
    Why is this thread created NQ?
    What do you (NQ) get out of a discussion like this?
    Do you (NQ) even read through this? and if you do, why? Is any of it subject to changed based on the discussion?
     
    Now lets see if this is actually an improvement to the communication and discussion, or just "fake interest"
  20. Like
    ZeeckZero reacted to HangerHangar in Let's talk DU quits   
    I can put it quite succinctly why I decided to put the game on a long wait.
     
    essentially the devs put themselves in a position where they can not keep/make anyone happy.   The people currently playing love the hell out of the building system (IE: aerospace expos), but content for updates require major overhauls.   Likewise there are a hell of a lot of PvP fans who’ve barely even gotten their systems implemented.   The devs don’t have the resources to keep both happy, and based on the design skills they’ve displayed whichever system they work on first will be pretty "off”/"wrong” requiring time consuming babysitting by the devs.
  21. Like
    ZeeckZero reacted to Nightranger in Leaving the game for a good while (Read this before buying)   
    Thought I would write this up before I leave, If anything for NQ to take as feedback/criticism.

    The game is nothing like it was advertised, or made out to be, Which ultimately after 3 months, still is nothing near it, as such I feel really really played by NQ here. Was promised a blank canvas instead, Hundreds of Industry parts were injected into the game, was promised a player made economy, Instead Bots were put out and 100k quanta daily given out....

    Played through the server downs, and the server ups, But all this game is, Is a mining simulator, and for those who stick it out, then yes you can build something for an hour, before you go back to mining. There is NO value in anything you build here, and most fixes end up breaking something else...

    I'm leaving out of pure boredom, I had high hopes for the game, based off the good advertising given, NQ released a broken Alpha, and made out it was a beta, and it still isn't even worthy to be deemed a "Beta release" at this point. Things are still broken, RDMS is like a win 95 firewall system, that's over-complicated with not enough organisation logging. The skill tree is pretty much just a basic form ripped off EvE with no real optimisation to any of it, and no real value in it, until you hit level 4 in a tree, but no real motivation to go to lvl 5...

    There is no ai missions to do, to fill the gaps when standing around twiddling your thumbs waiting for parts to refine/produce. The graphic options are really really lacking, like not at all what you would expect from a Beta release, the options your allowed to tweak are more what you would expect within the first couple patches of Alpha, That being said, the general graphics are run server side... Which is awful for client optimizations. There was no difference in FPS between having an 12 core/24 thread cpu, and a quad core/ 8 thread cpu which confirms the optimizations are done server side, rather than client side. Although good in one aspect, this has been proven time and time again to cause more issues through out the gaming world. All the worlds are barren, apart from Alioth/Sanctuary and Teoma, The rest are just Ball objects given very little colour, with hardly any textures on it.

    The way NQ have handled some players also was a HUGE turn off for me, Like Ban people for desecrating a marketplace in a sandbox environment, due to their own RDMS mistake, but haven't banned known exploiters/griefers - That to me tells me the integrity of a company, and as of this current point, unless there is some real changes done, I wouldn't pay the subscription cost, and had I known all this beforehand, I wouldn't have pledged...

    The PvP is also just an AFK simulator, You sit in a seat, staring at a pop up modal with two or three buttons to click... There is no excitement, no challenge, no skill involved in this, The overall UI and UX, sucks badly with literally no changes done to any of this in three months (Not even a small tiny bit), there are still game breaking bugs, yet NQ think it's great to not even add half of these onto their "Known bugs" list. They force the game to run/play in admin mode, which is a serious security issue and isn't needed... and while some of this is still rampant, they release an update adding emotes into the game...

    The LUA coding has no documentation behind it, no API and is heavily restrictive, yes you can log the space in a container, but if you want to log what's in the container, you have to have 1 item per container, which overall causes more code to be run putting more strain on things... (To name one of the things)...

    I personally feel at this stage NQ have got their priorities wrong, and have taken a lot of people for their money through over-hyping and false advertising, You can't even call this a game at this point in time, it is still very much Alpha. The overall playerbase has dropped significantly from Beta launch, and primarillyt because of things outlined above, some of which still have not been sorted.

    With all this in mind, I have had an overall "Pleasant" experience, although as time has gone on, and not a lot being said, other than asking people for feedback, I won't be returning back to this game for a long time, it is currently a 50% mining sim, 40% waiting around sim and 9% of actually doing something, with 1% allowance for whatever... 

    I still hope NQ deliver on what they promise, but If I don't return before the beta key runs out, I will heavily consider whether or not to subscribe to this game and give even more money to support this, My overall opinion, Is that NQ are trying to make a platform to sell on to other developers, rather than actually making a game for their customers, and this shows in the serious lack in attention to detail particularly around the UI/UX...
  22. Like
    ZeeckZero reacted to Massacher in Cancel recurring subscription   
    They are on par with EA. Completely shit.
  23. Like
    ZeeckZero reacted to Ater Omen in Disappointed with Container Optimization Skill   
    You can remove the element and hit backspace to undo, this will apply current talents.
     
    @Haunty I tested everything, it is apparently working.
    containers:
     
    fuel tanks:
     
  24. Like
    ZeeckZero reacted to CptLoRes in Is 100% repair meant to stay? Would very much like a Dev comment.   
    Context here being a game where PvP equals combat. So if in doubt, always try to apply context when trying to compose a smart answer.
    And if you think my tone is snarky, it is because I find it hilarious having a PvP'er complaining about loosing stuff. Just try imagining how players who are involuntary victims of PvP feel then.
  25. Like
    ZeeckZero got a reaction from Moosegun in Would you be ok With a Server Wipe ?   
    No you are absolutely right, i am not taking the proposed tile defence mechanic into account, exactly because we have no spesifics on how it will look, so it is pure speculation how a wipe would affect it.
    And just to be clear, im not saying a wipe is what has to happen, im not even sure if it is the best way to go about things, i just think it is important to consider if it is a way to go or not.
     
    I have never played rust so i cant speak to the mentality of players from that game, but the (wipes) and being behind is probably something EVERY mmo has to deal with, and i think that it is a non sensical notion to think "we" or "NQ" need to change new players mentality.
    "we" orand "NQ" just need to present clearly what the game is, and will be, so the people with the "change needing mentality" know what they are getting into, and can opt out if they so choose
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