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KingofPR

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    KingofPR reacted to TranquilClaws in Safe Zones in Depth and Which One to Use   
    This sounds right. I love the idea of non-permanent safe zones which can still be taken down but will otherwise deactivate any player vs. player mechanics. This makes a lot of sense as major cities will be able to ensure their own safety unless a war were to emerge which afflicted that city. It'll be much like a major event which affects a large number of people can bypass anti-troll/griefer mechanics for the sake of roleplayers. 
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    KingofPR reacted to Code24 in Safe Zones in Depth and Which One to Use   
    From what I have read on the DevBlogs, there will be only one default safe zone. However, as the game progresses it is technically possible for players to build their own safezone using the arkship technology.
     
    To balance this tech they will have to be incredibly costly to build and maintain. So much so, that their value is questionable. I also recall reading that these player made safezones are not completely indestructible and that given an overwhelming assaulting force, they can be taken down.
     
    I think this is a great compromise, because it means only one safezone actually managed by the Dev's. while also providing a way for civilization to thrive.
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