Noble idea, but as (poor) writer myself, I suggest another approach: write what do you "feel" the best. Writing to someone else ideas can be very, very frustrating and somehow "false" - every writer have his/her own scope and knowledge about specific set of topics, and writing something outside this can lead to poor results.
In short words: go with your heart, rather than poll
And of course publish it here! Any path you choose, I wish you godpseed and a lot of inspirations!
If you plan it correctly and everyone plays nice then they could expand indefinitely. Players splitting off and taking parts of an empire with them would be really the only cause of an empire breaking up or something, possibly a war as well, but its totally up to the players and planners of an organization.
That's a hard topic, since for the most part these collapses are caused by players if I'm understanding you correctly, so I don't think there is any programmable way to PREVENT collapses, but on the abandoned towns and cities aspect, I think you should be able to capture/destroy these bases even if its not abandoned, as that should keep people on their toes.
In my opinion if you want a wall separating you from outside forces you should build it,If you dont want to get ganked you stick with a group and dont solo it(Its an mmo you should socialize).
Make ammunition (bullets, slugs, energy packs) take up inventory space, or cargo space in your ship.
Give meaning and a price-tag for every shot people fire.
Put a price in warfare this way. War never changes, but prices sure do. This way you can have wars over resources and make places with more of a material be more profitable due to trading that.
By limiting the ammunition you can carry, It could create a much more diverse gameplay rather than "press 1 that many times".
In my opinion Pve players should not be portected by an ingame system,they should be protected by their own defensive structures and even asking for an army in the worst cases.Arent we making Corporations to defend the weak(Terran Union etc).
In my opinion Pve players should not be portected by an ingame system,they should be protected by their own defensive structures and even asking for an army in the worst cases.Arent we making Corporations to defend the weak(Terran Union etc).
My thought was that it will discourage pvping to some degree. but not in a negative way. You would have to plan the logistics of long warfare for a large force or plan and build an agricultural ship that can supply the fleet. Which just adds another target during wars. gotta take out the agriculture ship as well as the one with the RN on it. But I see this as just another reason that people wont aimlessly start wars and such which i think people who are not interested in the pvp side may actually like.
My thought on the mechanics on your surroundings is that the suit would house a kind of camel back with water and it depletes at a certain rate at idle and while doing different types of actives it would deplete at a faster rates. The food part im not sure how that would be taken care of. i would assume that you would have to store food in your pack unless its processed into a paste that you drink through a straw in your suit. which honestly doesn't sound great lol
Terran Union on the Community Website
Terran Union
Surgere, Aedificare, Conservare
War, Chaos, Desolation, Despair
this is our history and in this state we left Earth, Terra, birthplace of Mankind, our beloved Mother and we had almost destroyed her in our greed and envy, but a Neutron Star was faster. And now we're lost, drifting in space, aimlessly, alone.
Delight, Relief, Beauty, Hope
our first thoughts and feelings as we saw her, our new home, our new Mother, Alioth. We gave a promise to ourselves, this time we will make it better, we will build a Civilization, greater, better, more beautiful then everything that Mankind has seen till now.
And we will take good care of our new Mother.
The Union
Immigration: Allowed
Government: Hiring
Military: Recruiting
Elections: After Beta Launch
Official Languages: English, German
Time zone: All
Communication: Discord (link to get on the Server)
Nation Colors: Blue, Silver, Gold
Member of the Cinderfall Syndicate
Organization
The Union is a Federal Nation and is organized in four administrative levels:
National, Planetary, Regional and City
Each Level is more or less self-regulating and has an own parliament.
Government
Leader
The Leader is the head of the National Parliament and the Ministerial Council, he is also in direct control over the Military, together with the Supreme Commander.
A Successor and Second-in-command is elected by the National Parliament.
Candidates for this Position can be proposed by the retiring Leader, the Military Council and the National Parliament.
Parliaments
The National Parliament is made up of the Leader, the Ministers, five representatives elected direct from the citizenship and at least one representative from each planet. With the growth of population, the planets are granted additional seats in the Parliament, 1 for every 2,500 citizens (Numbers may change after game launch). The Parliament also makes laws that are valid for the entire nation and decide together with the leader and ministers on the future course of the nation. The Parliament will meet at least once a month.
The Planetary Parliaments are made up of at least one representative from each Region and one from each City that exceeds 500 citizens. With the growth of population, the regions are granted additional seats in the Parliament, 1 for every 500 citizens (Numbers may change after game launch). The Parliament also makes laws that are valid for the entire planet and elect its representatives for the National Parliament.
The Regional Parliaments are made up of at least one representative from each City in the Region. With the growth of population, the cities are granted additional seats in the Parliament, 1 for every 200 citizens (Numbers may change after game launch). The Parliament also makes laws that are valid for the entire region and elect its representatives for the Planetary Parliament.
The City Parliaments are made up of at least five elected representatives from the Citizenship. With the growth of population, the Parliament gets additional seats, 1 for every 100 citizens, up to a maximum of 30 seats (Numbers may change after game launch). The Parliament also makes laws that are valid for the City and elect its representatives for the Regional Parliament.
The Parliaments will be able to choose their meeting cycle, recommended is once a month,
the elections are held once a year.
Ministries
The Ministries are the Administration of the Nation and are operating on all administrative levels. The only administrative level that will have all ministries, is the National Level. Depending on the tasks of the ministries, they will have branches in the various administrative levels.
Tasks that have the ministries, for example, are: Nomination of judges and ambassadors, operating Stargates owned by the government, city and infrastructural planning, tax collection and distribution, i.e. the everyday tasks.
Ministries that are likely to arise are:
Ministry of Economy
Ministry of Finance
Ministry of Trade
Ministry of Justice
Ministry of Internal Affairs
Ministry of Foreign Affairs
Ministry of Exploration
Ministry of Expansion and Colonization
Ministry of Research and Development
Ministry of Military
Ministry of Defense
Each Ministry will be led by a Minister, chosen by the Leader and approved by the National Parliament, the Minister will choose a Second-in-command. There will be also Ministers without official ministries.
The Ministerial Council will meet once a week to discuss the current affairs of the nation and to consult.
This Council consist only of the leader, his Second-in-command and the ministers.
Military
The Military is led by the Leader, the Supreme Commander and a Military Council. The Military Council consist of the Leader, the Supreme Commander, the Minister of Military, the Minister of Defense, the Minister for Special Tasks and high ranking Officers such as the General of the national planetary Forces, the Admiral of the national orbital Forces, the Admiral of the national deep-space Forces and the highest ranking Admirals and Generals of the planetary and orbital defense Forces. The Military Council is in charge of all military facilities, including the Military Intelligence Service and the Military Academy. The Council also makes laws which only apply to the Military and provides the judges for the Military Court.
A majority vote of at least 75% in the National Parliament is automatically a superior order and the military has to follow this order, neither the Leader nor the Supreme Commander can revoke this order.
Supreme Commander
The Supreme Commander has in great military decisions, like war and peace, equal power to the Leader, but in the overall military structure he is superior to the Leader.
The Successor of the Supreme Commander is elected by the Military Council and must be acknowledged by the National Parliament, when this not happens the election is held again. Candidates for this position can be proposed by the Leader, the retiring Supreme Commander and the Military Council.
The Military is organized as following:
National Forces:
This Forces are stationed all over the Nation, they are the offensive Forces of the Nation, are responsible for the national space and are financed and maintained by the whole nation. The National Forces are split in 3 sub-commands and 4 Support Units, Engineer-Corps, Medic-Corps, Pioneer-Corps and Military Police
National Planetary Forces:
(aka. Planetary Operations)
Leader: General of the National Planetary Forces
Headquarter: Location currently unknown
Tasks: Protection of military and civilian facilities on planets, which are controlled by the national level of administration, Invasion of Enemy Planets, Combat support for Locale Planetary Defense Forces, if requested or necessary.
Military Units: Army, Air Force, Navy, Special Forces, Troop transporters
National Orbital Forces:
(aka. Orbital Operations)
Leader: Admiral of the National Orbital Forces
Headquarter: Location currently unknown
Tasks: Protection of military and civilian facilities in Orbit around colonized planets, which are controlled by the national level of administration, blockading and bombardment of enemy planets, ground-support for planetary troops, Combat support for Locale Orbital Defense Forces, if requested or necessary.
Fleet Parts: (all ships are fitted to be short-range and without Jump drives) Heavy Siege Ships, Blockade Frigates and Corvettes, Anti-Fighter Frigates, Capital ship Hunter (Cruiser), Carriers for space to atmosphere fighters, bombers and transporters, also a small contingent of standard fighters
National Deep-Space Forces:
(aka. Deep Space Operations)
Leader: Admiral of the National Deep Space Forces
Headquarter: Location currently unknown
Tasks: Protection of military and civilian facilities in Orbit around uncolonized planets and in deep space, which are controlled by the national level of administration, Border Patrol and Defense, Pirate hunting, Escort Missions, Search-and-Destroy-Missions in- and outside of national territory
Fleet Parts: (all ships are fitted to be long-range and with Jump drives, if possible) Titan-Class Battleships and Carriers, Battlecruisers, Cruisers, Destroyer, Frigates, Corvettes, Small Carriers and Corvettes fitted for pirate hunting and functioning as packs, Patrol ships
Local Defense Forces:
This Forces are stationed only on their planets, they are the defensive Forces of the Planets, they are responsible for their planets and the orbits of them and are financed and maintained by the local planetary government. The Local Defense Forces are split in 2 sub-commands.
Local Planetary Defense Forces:
(aka. Planetary Defense)
Leader: General of the [planet name] Planetary Defense Forces
Headquarter: in the capital of their planet
Tasks: Protection of military and civilian facilities on their planet, which are controlled by the planetary level of administration
Military Units: Army, Air Force, Navy
Local Orbital Defense Forces:
(aka. Orbital Defense)
Leader: Admiral of the [planet name] Orbital Defense Forces
Headquarter: in the capital of their planet
Tasks: Protection of military and civilian facilities in Orbit of their planet, which are controlled by the planetary level of administration, ground-support for planetary troops
Fleet Parts: (all ships are fitted to be short-range and without Jump drives) Anti-Fighter Frigates, Capital ship Hunter (Cruiser), Carriers for space to atmosphere fighters, bombers and transporters, also a small contingent of standard fighters
Cinderfall Syndicate
As a member of the Cinderfall Syndicate, the government of the Terran Union will actively work with the Authority Council, so that the citizens of the Union and members of Cinderfall will have a pleasant time in the universe.
Economy
The Economy of the Terran Union will mainly be consisting of private ruled companies, but there will also be government ruled facilities, such as shipyards and trade posts.
Companies
Be a Company in the Union
(means the headquarters will be on TU territory)
Your Company will be part of the Union and it would be gladly seen if your employees would also be Citizens of the Union.
The Company will follow the law, pay taxes and sometimes the company will be offered contracts by the government (conditions in Gameplay/PvE/Building | Designing | Scripting | Engineering).
Military contracts are mostly given to companies that are within the Union.
Your company will be allowed to have contracts with other factions and even branches in other faction’s territory, you can also call for help by the TU, be it diplomatically help to establish trade routes or military help to defend your property.
Companies in the Union:
Be a Company that works with the Union
(means the headquarters will not be on TU territory)
You will be an independent company and the company and their employees can make whatever they want.
If you want to work with us you can ask for a contract or we offer you one, we will also search for friendly relations and offer to establish branches or mining rights in our territory.
You will have no rights to call for help by the TU, but any kind of help can be part of a contract.
Companies with a friendly relation to the Union:
(having a branch/multiple branches in TU territory)
SilverLight Industries
Chromion Industrial
Companies that are currently working with the Union:
Vulture Corporation (Relation will probably change with time)
National Bank
Banks are important facilities in the economy, so the Union will provide a National Bank, that will offer following services:
Rentable Safes
The protection of your valuables is an important task, so the National bank is offering safes for a small fee. Here you can store whatever you want and it will be under the protection of the government.
Loans
The National Bank will offer loans for Citizens and Companies in the Union.
Markets
Basic Markets
An item market for the everyday needs. Established in cities exceeding 50 Citizens.
Advanced Markets
An item market for advanced elements and materials. Established in cities exceeding 200 Citizens.
Capital Markets
A market for everything your heart desires. Only established in planetary and regional capitals.
Ship market included. Will have Government Trader.
Orbital Markets
A market for everything and in huge amounts. One per planet.
Ship market included. Will have Government Trader.
Society
Libraries
Public Libraries
We will have public libraries, where all the unclassified knowledge, exploration data and recipes, that are gathered by the Union, will be stored for the access of the Citizens.
Government Library
This Library will be containing all the information that are be considered as classified by the government. Including recipes/blueprints for weapons of mass destruction, blueprints for military ships, locations of important/very valuable resources and so on.
Access to this information’s are only granted to employees of the government with corresponding release level.
Schools
Public Schools
We will have public schools accessible by Citizens of the Union.
Here you can learn a profession of your choice. Experienced players will teach you what is important for your chosen profession, providing recipes and blueprints and will help you to increase your skills to a certain degree.
Government Schools
We will have schools accessible only by employees of the government.
Here is the choice of profession more specific and more challenging. Experienced employees will teach you what is important for your chosen profession, providing recipes, blueprints and resources and will help you to increase your skills to a degree of your liking.
New Employees of the Administration will be also trained here. They are taught how the government works, what their duties and if necessary the handling of tools outside of the game, for example Excel.
Military Academy
Here will be trained the military personal in courses such as, basic training, advanced tactics, fleet maneuver or advanced officer training.
News
Public Service Announcements
We will provide Public Service Announcements for each administrative level, in our forum (once it is released) and on in game bulletin-boards.
Newspaper
We will provide a nation-wide newspaper, published by opinion independent journalists (I hope this makes sense, what I mean is that they will get a salary from the government, but they will be free to write whatever they want, would I write “opinion-free” it would probably indicate the exact opposite. Terminology is really difficult please help me someone with this). About what the newspaper will report, will depend on the news priority for the nation. It is also possible that there will be more local-oriented newspapers.
Newscast
We will provide a Newscast with the most important news regarding the Union and the galaxy, such as wars, peace treaties, politics (mostly TU but also galaxy), government decisions, new colonies and sometimes a bit propaganda for example the completion of a new TU Capital ship.
The newscast will be provided via YouTube and in game functions.
Gameplay
PvE
Exploration
We will finance exploration missions of different sizes, reaching from single ship missions, to long journey convoys with multiple ships.
The only we are asking for is, to share your data and discoveries first with us, before you sell it to others.
Mining
We will offer regular trips to different mining locations, including a military escort. Depending on where the location is, how valuable are the mineable resources and how often the trip is made, the size of the convoy will reach from just a few, to dozens of ships with hundreds of players. But we require for the protection we provide 10% (5% for citizens of the TU) of the resources which you have mined.
We will also have continuous mining missions with Motherships or Stations, of course also under the protection of our Military. If you're a freelancer, you can mine in the region where the mission is and give us 10% (5% for citizens of the TU) of your mined resources or we could buy the resources but for a slightly cheaper price as on the free market. If you're a Newbie or just need some cash, we offer salaries to mine for us and you can decide if you prefer your own ship to mine with or if you want to borrow a ship from us for free. (this will probably be limited due to the limited space on board the motherships and stations)
Building | Designing | Scripting | Engineering
We will offer different contracts to make something for us, that could be a Script, a Design Concept, a Mechanical Contraption, a Ship, a Building, a Megaproject or just a simple beautification of a city.
The contracts are split in 3 main categories:
1. Employee-Contract: We'll pay you a salary and providing the resources for the work, to which we assign you.
2. Freelancer-Contract: We'll pay you a fixed amount and provide or pay for the used materials.
3. Company-Contract: These contracts are awarded only to companies and will be negotiated.
After the completion of the contracts, the created blueprints are passed to the Terran Union.
Trade | Transportation
We will regular offer escorts to trade posts that are far away from the TU Territory. To participate, a fixed price is estimated, depending on the duration and dangerousness of the journey.
We will also offer missions and long-term contracts, to transport goods and people for us.
Science
We will offer positions in our research facilities for scientists and engineers who are more in development than maintenance. As an employed researcher you are free in your choice of research, but sometimes you will get requests, which you can reject, but consider your reputation.
In case of war, a rejected request can lead to a dismissal, depending on the importance of the request and your current research.
This will be an employment; you will get a salary but your discoveries will belong to the Union.
We will also offer Freelancer and Company-Contracts, if we need some specific tech to be researched fast.
Maintenance
We will have a lot of civilian buildings, ships and stations and they must be maintained.
If you considering such work, we will offer you an employment and a salary.
Other
As the development of the game is progressing, there will be probably other career branches and as soon as we know it we will offer employments, contracts and missions.
PvP
Mercenaries
We will offer missions and contracts to people who don't want to join the military, but be prepared this work will be dirty and probably more on the unofficial side of things.
Events
We will organize different kinds of competitions, for example building competitions in various classes reaching from art, to fighters, and we will probably have dog fights. We are open for suggestions.
Interplanetary Tournaments
Once a year we will organize a great national tournament, where every citizen of the Union can show his skills.
The participants will compete in various disciplines, such as building, dog fight, racing, strategy, and so on. The tournament will start in the cities and every citizen can register there. The winner on city level will then compete on the regional level, the winner of this are going on the planetary level and after this we will have the grand final on the national level.
General/Social/RP
Holiday Events
We will try to organize Events timed and themed to real-life holidays and we will try to get other factions and maybe even the devs on board for this.
Roleplaying
RP is welcome but not necessary.
We will try to create events and special areas for roleplaying and we look forward to receive ideas and suggestions from you.
Joining the Union
Warning
If you want a position as high ranking official (Minister, Parliament representative, General and Admiral) you should be aware that this means a lot of work for you and you will probably receive phone calls in the middle of the night, because of some catastrophe or enemy attack.
If you want to be a member of the administration, you should be aware that this means work and you should have some skills in office software. Even after you finished your work you will be a contact person for the citizens of the TU.
If you want a position in the military, you should be aware that this means discipline and to follow orders. If an officer ordering you to jump, you will jump and not ask why. You will us also tell fixed times in which you are online and at least half this time you are on duty; in the other half you can do what you want. Next topic is that you've committed yourself, just leaving is desert and will have consequences, but you aren't bound forever. The Contract will have a runtime of 3 months, 10 deaths on duty or 50 dead enemies. I know this whole thing sounds not really good, but here is the good part, you will get a very generous salary and we will take good care of you.
The above mentioned jobs are 18+ exceptions considered on case by case basis.
Ranks
(currently available. with time it will be more | To pay taxes and to follow the law, are duties for all ranks)
Citizen: Your only duties are to pay taxes and to follow the law, otherwise your freedom is boundless and well protected by military and law enforcement.
Government employed: You are an employee of the faction and as such you get a salary and you have in some cases access to the resources of the faction, but your work will belong to the faction.
Soldier: Pretty good description above in the warning.
Who we accept
We are a Nation we accept all as long as they follow the law.
How to join
If you want to join, simply leave a post that says that you wanna join and we will contact you. (this method will probably change later)
At the moment we are searching for a capable artist for emblems and pictures for the description, if someone feels like "I want to help" please send a PM to Darius Sanguna
!ATTENTION!
This Site awaits further refinement in the future.
All numbers mentioned here are subjects to changes, till the Union is fully established.
All features mentioned here, will only applying, if they corresponding with the game mechanics and we can find someone who is willing to take the job.
The Terran Union isn’t related to any other Terran Union outside of Dual Universe.
The only potential compromise I can think of to accomodate both Arkified safe zones and not ruining the immersion of territory control is if there was a physical "Ark node" that generated the "safe" part of safe zones and prevented PvP and/or destruction.
By disabling or destroying this physical Ark Node, the territory tile would no longer be an Arkified region and would be subject to damage, destruction, and PvP as any other territory would. Given the tangible existence of the Node, the owners of that Arkified area would naturally have to have the Node well hidden and well protected to prevent anyone from disabling it, and by extension, the Arkified area.
Alternatively, Ark Nodes could be hacked (some way or another) and have their functionality changed. For instance, ownership of the Ark Node could be transferred to the offensive party (the hacker), or perhaps the Node could be programmed to protect only a certain portion of the area.