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Tordan

Alpha Team Vanguard
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  1. Like
    Tordan got a reaction from NQ-Ligo in DUAL UNIVERSE: WHAT'S COMING NEXT   
    Thank you for this post. I look forward to all of these features.
    May I suggest you introduce just a weeeee bit of Lore into the PvE system too! who are we fighting? and why? This is a very important part of game cohesion and player motivation. Also who damaged Thades? Was it really Aphelia as Tyim insists?  Inquiring minds want to know! Drop some crumbs.
    /grin
     
    Tordan
  2. Like
    Tordan reacted to Hagbard in DUAL UNIVERSE: WHAT'S COMING NEXT   
    in case i did not make it clear enough above, that would be what i suggested above. one fuel hub, linking up to 10 fuel tanks of the same fuel type, requiring only 1 link to the control unit. obviously, it should act like a container hub , just for fuel tanks as well..
  3. Like
    Tordan reacted to Atmosph3rik in DUAL UNIVERSE: WHAT'S COMING NEXT   
    Good stuff!
     
    I just wanted to add my voice to what @Hagbard said above about the Fuel Intake Changes.
     
    That sounds great but what we really need is something that works like a container HUB, for fuel tanks.  So we can link multiple tanks and display them as one tank in the HUD. 
     
     
  4. Like
    Tordan got a reaction from marxman-1 in DUAL UNIVERSE: WHAT'S COMING NEXT   
    Thank you for this post. I look forward to all of these features.
    May I suggest you introduce just a weeeee bit of Lore into the PvE system too! who are we fighting? and why? This is a very important part of game cohesion and player motivation. Also who damaged Thades? Was it really Aphelia as Tyim insists?  Inquiring minds want to know! Drop some crumbs.
    /grin
     
    Tordan
  5. Like
    Tordan reacted to BlindingBright in DUAL UNIVERSE: WHAT'S COMING NEXT   
    Ita nice to see Novaquark finally listen to the cries of their community. I hope it's not too little too late.
     
    I remember Deckard saying to ke directly that adding NPC PvE was never gonna happen due to the conflicting ideals for the game being player driven... I am glad they're realizing how badly it's needed. I may come back for a bit when this gets added.
     
    Side note, jettesoning cargo is something you'd see if a real pirate was on your @SS. Instead of stopping players from doing it, with items being deleted.... drop the items as a lootable container behind the ship to be used as a decoy/dropping weight. Pirates can then double back for the package. Add more gameplay, don't restrict it further... I am so tired of yall restricting gameplay, so much I could / did in Beta can no longer do on the launch game because of that mentality. 
     
    Apart from that, you didn't address the largest complaint right now on Steam reviews, and that is the game is a second job to play. It still needs some heavy balancing, and nothing in this post about the future has even hinted at that.  You can try to stifle players, but whales are still running alt mission running/field mining... with the solo player left to eat crumbs..  
     
    All that I see left in terms of players are mostly hard-core PVP holdouts. Most of the PvE crowd beyond pure builders have already left... and a lot of them feel pushed out by PVP, and how BAD the pvp actually is. If you don't improve the overall combat experience...  will just end up with meh PvE, and lackluster PvP. 
  6. Like
    Tordan reacted to Daphne Jones in DUAL UNIVERSE: WHAT'S COMING NEXT   
    I absolutely agree with this. Replace "no" with "yes, and"
  7. Like
    Tordan reacted to Hagbard in DUAL UNIVERSE: WHAT'S COMING NEXT   
    i would suggest to reconsider the "for a single fuel tank"  bit.
    a problem that all advanced Flight Huds have is the number of links on the control units. mainly the fuel tanks are the limiting factor, as whenever you have a bigger number of fuel tanks, those consume so many links, that we are unable to link all elements needed to control the ship to a single seat.  there are some workarounds in place, like not linking the fuel tanks and going via core and talent levels to try to get the correct amount of fuel in each of the fuel containers. but this is painful, difficult and honestly nothing we should have to do.

    Just implement this change as a fuel "hub" allowing 10 fuel containers per fuel type to be accessed via one link and the problem would be solved, and wouldn't cause a risk,like increasing the general number of allowed links might do.

    Hagbard.
  8. Like
    Tordan reacted to NQ-Ligo in currentProductAmount, Bug or clueless user?   
    As explained in your stream this afternoon, the currentProductAmount is the amount of products produced by the industry since the last startup.

    However, there does seem to be a problem with the numbers being too high.
    I will check this with the server team.
  9. Like
    Tordan got a reaction from NQ-Ligo in currentProductAmount, Bug or clueless user?   
    Dear @NQ-Ligo,
     
    I hope you will forgive me for the ping.
     
    During my twitch stream this morning @CodeInfused and I were trying to figure out what the currentProductAmount in industry getInfo() was supposed to be showing. It is bugged? My assumption was that maintainProductAmount was the number you wanted to have, and currentProductAmount was the number you currently had in the destination container. but it was always returning some number either way lower then it should be, like zero, or way larger then it should be, like 1.5trillion when i have 5010.
     
    None of us could figure out what else that number was supposed to represent.
     
    Perhaps you would be so good as to enlighten us. Is it just bugged? and not returning the correct number, or is it supposed to be returning something else?
     
    Thanks!
  10. Like
    Tordan got a reaction from Deathknight in PLANNED HONEYCOMB CHANGES - Discussion thread   
    Dear Devs,
    I don't understand.
    are you trying to troll us all? Have you ever seen an airplane made out of concrete? Can you guess why not? 
    I try to keep a positive attitude. Sometimes I have to try really really hard. 
  11. Like
    Tordan got a reaction from Hirnsausen in Voxel Precision Tool: Allow for more than 1.5 voxels movement   
    no.
    We isolated every single one of the possible positions. -127 through +127.  The "Big Wedge" was null voxel reactors from the "center" of the voxel to 0.5. then the extrusion of each of those got you out to the 1.5
     
    The vertex tool makes it **so** much easier. I'm glad we have it now.
     
  12. Like
    Tordan got a reaction from Wolfram in Voxel Precision Tool: Allow for more than 1.5 voxels movement   
    no.
    We isolated every single one of the possible positions. -127 through +127.  The "Big Wedge" was null voxel reactors from the "center" of the voxel to 0.5. then the extrusion of each of those got you out to the 1.5
     
    The vertex tool makes it **so** much easier. I'm glad we have it now.
     
  13. Like
    Tordan got a reaction from Hirnsausen in Voxel Precision Tool: Allow for more than 1.5 voxels movement   
    This is not a condition set by the VPT. This is a condition set by the structure of the entire voxel space. It is extremely unlikely that they would modify the distance that a vertex could move for the underlying voxel engine at this point as it would break lots of stuff. It would also likely double the size of certain parts of the database as the current limits are bound to an 8 bit memory space per coordinate direction.
  14. Like
    Tordan got a reaction from DJSlicer in PLANNED HONEYCOMB CHANGES - Discussion thread   
    Please pay attention to real physics.
    Concrete is not light.
    Plaster should be a thing to replace the cosmetic need for light concrete but, plaster isn't concrete.
    Iron is heavy
    Steel is lighter then Iron but actually stronger, so having HP tied directly to mass is a bad idea.  Rare ore based materials, expensive matierials etc should be able to be ligher and stronger. If I build a ship out of carbon nanotubes and titanium it should be a better ship then out of iron and wood and concrete
  15. Like
    Tordan reacted to NQ-Nyota in Ask Aphelia #13 Reset Questions Edition and Additional FAQ   
    Welcome to Ask Aphelia episode lucky #13, a Novaquark Q&A where we answer your gameplay questions about Dual Universe!  
     
    This week is a special edition as we answer your questions about the recent reset announcement. You sent in your questions, and here are some answers!
     
    To watch and/or listen to Ask Aphelia #13 please click here. 

    In addition, due to the numbers of questions we have received (thanks everyone!), we have also created an additional FAQ (Frequently Ask Questions), which you will find below. 
     
    If you have any follow-up questions on what has been discussed in this episode, we ask that you please use this form. 
     
    You can share your feedback about Ask Aphelia Q&A #13 and the FAQ in this forum thread. Thank you! 

     
    RESET ANNOUNCEMENT FREQUENTLY ASKED QUESTIONS (FAQ)
     
    Q:  As you are resetting the game progress, does this mean Dual Universe will be released at the same time?
    A: The reset will be done very close to the official release of Dual Universe. A few days before official release, the Live server will enter maintenance mode, and during that time, the reset will be done.
     
    Q: How do I add game time to my account if it is not working with Xsolla?
    A: We are aware of the issue regarding the cumulation of game time when going through Xsolla. We are currently working on the issue. As a workaround for the time being, you can purchase game time codes from our official partner Markee Dragon.
     
    Q: Will there be an Early Access or a Head Start session for those who have paid to play so far?
    A: There will not be an early access or head start, everyone will start at the same time. We want to keep it as fair as possible with new players.All players will start on the first day, after the maintenance for the official release.
     
    Q: Will we be able to choose between Haven and Sanctuary in the new FTUE?
    A: At launch, everyone will start on Haven during the FTUE. However, players who have an additional Sanctuary Territory Unit as a reward from a Supporter Pack they pledged, will be able to settle themselves on the Sanctuary moon.
     
    Q: What exactly do we get to keep with the reset?
    A: While the server is going to be reset, there are several things that will remain with you. For the entire list, please read all about it here.
     
    Q: Will it be the last reset?
    A: One reason for the reset is linked to the release of the game, and that's a one-time event. Do we plan to do another reset in the future? Absolutely not. We've done everything we can think of to make sure that this will be the last reset. We have continuously worked to fix the issues that generated the reasons for this reset and this is the last planned reset for Dual Universe.
     
    Q: Will we get to keep territory scans? Also, even if we don't get to keep scans, will the same tiles have the same resource levels after the wipe or will it all be reset and randomized?
    A: No, ore will be redistributed across planets after the reset, and your scans will be removed in the reset.
     
    Q: You said you're Resetting Sanctuary constructs too. Does that mean Gold Backers will reset and do the new FTUE, and receive the new Starter Constructs & Speeder?
    A: Yes, everyone will do the new FTUE and everybody will have an outpost and a Speeder of their choice on Haven. It will be possible to claim a tile on the Sanctuary moon only if you have a Sanctuary Territory Unit from a Supporter pack (at least for the time being). 
     
    Q: Will there still be Daily Login Rewards after release? 
    A: Yes, for the time being we plan to keep the Daily Login rewards, but we reserve the right to adjust those daily rewards for in-game economy balance, if we deem it necessary in the future.
     
    Q: Will players who are banned by using exploits have their bans lifted?
    A: If the account was given a permanent ban, it will remain banned. If it was temporary, it would end at the date it was scheduled to end.
     
    Q: When you say "You’ll also keep your Core Blueprints after reset" do you mean those core BPs that we are named as Creator in the BP, or all core BPs we have in our Nanopacks or personal constructs, irrespective of who the Creator is?
    A: The creator of the blueprint is irrelevant to keeping it, if a core blueprint is in your nanopack or a container you own, you keep it. The creator of the core blueprint is not relevant and not considered in the keeping system. 
     
    Q: Will we get the magic blueprints we were promised at the start of Beta to replace our constructs after launch?
    A: Magic blueprints generate elements in the game out of the blue, they are not crafted from resources produced within the game. When in small quantities, MBPs are acceptable, but in large amounts, as it would be at launch, it would jeopardize the starting economy. And thus we won’t be giving out magic blueprints.
     
    Q: Will there be any bots that sell elements after the reset?
    A: Yes, because with the current data we have, selling ores to the bot is one of the most used ways to earn quanta in the early game and removing that option would slow all of you down. Same for buying from Aphelia, it'll help you start quicker as you will need to recreate industries at release.
     
    Q: Will the memberlist of each organization be wiped?
    A: Yes. While only organizations without a player in the superlegate positions will be deleted, only the superlegate will remain in each organization. It will be up to the superlegate to re-invite all their members.
     
    Q: Are the Pioneer Pack Talent Points and quanta paid out at the start of the month?
    A: The pack rewards will be available at the end of each month (for the first 6 months), so that all players, new and old, start at the same pace. 
  16. Like
    Tordan got a reaction from Vargen in RESET NEWS ANNOUNCEMENT - Discussion thread   
    It's been fun.
     
    It's going to continue to be fun.
    I must admit, that I really wish the whining about how somehow you were lied to would just end. I don't care. no really, it just doesn't matter. If I point out that there was always a disclaimer there will be quibbling about that. So I will just settle on, "I don't care." I'm going to have fun and enjoy our actual Arrival  and awakening from Cryosleep. #TyimWasRight. Yup Aphelia lied to you. She might lie to  you again. (and again) get out there and conquer the universe anyway. 
  17. Like
    Tordan got a reaction from Haunty in RESET NEWS ANNOUNCEMENT - Discussion thread   
    It's been fun.
     
    It's going to continue to be fun.
    I must admit, that I really wish the whining about how somehow you were lied to would just end. I don't care. no really, it just doesn't matter. If I point out that there was always a disclaimer there will be quibbling about that. So I will just settle on, "I don't care." I'm going to have fun and enjoy our actual Arrival  and awakening from Cryosleep. #TyimWasRight. Yup Aphelia lied to you. She might lie to  you again. (and again) get out there and conquer the universe anyway. 
  18. Like
    Tordan got a reaction from Hirnsausen in Please make sure that blueprints retain industry configuration   
    realistically how will you ever deploy that blueprint like that. You will need industry to make the industry etc. Industry installations evolve and grow based on need.
     
    My plan, and the one I recommend, is lay down a nice building somewhere, and grow a new industry installation. Build it better.
     
    That said, I agree in principle. Blueprints of a Core should restore all aspects of the core as it was when it was blueprinted, skills, links, etc.
  19. Like
    Tordan got a reaction from Briggenti in Will You Stay After The Wipe?   
    yes.
    of course.
    this is going to be fun
  20. Like
    Tordan got a reaction from Hagbard in RESET NEWS ANNOUNCEMENT - Discussion thread   
    If they don't add new features for this, you can greatly reduce clutter by searching for a subset, then select them and then right click-> package.

    Really helps when, like me, you have 30+ revisions of the same construct.
  21. Like
    Tordan reacted to Peregrin in Dual Universe Lexikon   
    The collective sigh rolled on the plain like a warm afternoon breeze, rustling the grass blades in its slow wake. Somewhere in the distance, cries of anger echoed faintly but didn't last: after all, it was mostly how we always knew it would be.
     
    At last, our hands soon empty, our lands untamed, our past time already behind us, we had no other way to look but forward.
     
    This too, it would seem once more, shall pass.
  22. Like
    Tordan got a reaction from ThargoN in PLANNED HONEYCOMB CHANGES - Discussion thread   
    Please pay attention to real physics.
    Concrete is not light.
    Plaster should be a thing to replace the cosmetic need for light concrete but, plaster isn't concrete.
    Iron is heavy
    Steel is lighter then Iron but actually stronger, so having HP tied directly to mass is a bad idea.  Rare ore based materials, expensive matierials etc should be able to be ligher and stronger. If I build a ship out of carbon nanotubes and titanium it should be a better ship then out of iron and wood and concrete
  23. Like
    Tordan got a reaction from Hazaatan in PLANNED HONEYCOMB CHANGES - Discussion thread   
    Please pay attention to real physics.
    Concrete is not light.
    Plaster should be a thing to replace the cosmetic need for light concrete but, plaster isn't concrete.
    Iron is heavy
    Steel is lighter then Iron but actually stronger, so having HP tied directly to mass is a bad idea.  Rare ore based materials, expensive matierials etc should be able to be ligher and stronger. If I build a ship out of carbon nanotubes and titanium it should be a better ship then out of iron and wood and concrete
  24. Like
    Tordan got a reaction from marxman-1 in A letter to the devs...   
    You are not alone.
    I too still hope for the realization of the vision.
     
  25. Like
    Tordan got a reaction from EasternGamer in PLANNED HONEYCOMB CHANGES - Discussion thread   
    Please pay attention to real physics.
    Concrete is not light.
    Plaster should be a thing to replace the cosmetic need for light concrete but, plaster isn't concrete.
    Iron is heavy
    Steel is lighter then Iron but actually stronger, so having HP tied directly to mass is a bad idea.  Rare ore based materials, expensive matierials etc should be able to be ligher and stronger. If I build a ship out of carbon nanotubes and titanium it should be a better ship then out of iron and wood and concrete
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