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GraXXoR

Alpha Tester
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  1. Like
    GraXXoR got a reaction from Captain Hills in Idea: have a special forum for ideas and suggestions   
    It was a joke. But since there are only a dozen of us who actually post (first week noobs still thinking the game has a future and us shitposters) there's really no need to split the forum into single digit readership.
  2. Like
    GraXXoR got a reaction from Yoarii in Idea: Show Applied Buffs to a Construct (Handling and Otherwise)   
    There are so many “simple” quality of life fixes like this the NQ should be loooking at to pad their release notes with. Low hanging fruit, if you will. 
     
    Many of these are elementary interface tweaks, that theoretically could be done by a Junior dev. 
     
    but even before that, there’s an argument for bringing the entire interface into the 21st century since it currently appears to be html 4 and css 2 based judging by just how static everything is. 
     
     
  3. Like
    GraXXoR got a reaction from blundertwink in Idea: In-game Mailbox?   
    The fact that they haven't implemented a way of communicating on a platform where the boss is busy stroking-thigh with bloggers and 3D Vloggers is a complete joke worthy of Elizabeth Holmes running a childcare clinic.
  4. Like
    GraXXoR reacted to PleiJades in Idea: In-game Mailbox?   
    I stopped playing the game about 2 years ago. But I still watch the forums for entertainment.
    The point that they still have not implemented some way of messaging in an MMO which NQ wants to be the "next big thing" is mind boggling to me.
    That is like the most basic feature in an MMO ever. Yet after several years of development it still doesn't exist.
    And these people want to do a "3d blogging" stuff or something.
    SMH
  5. Like
    GraXXoR reacted to Gillimus in Idea: Get Rid of/change Boring Mini Games   
    Except on Thades
  6. Like
    GraXXoR got a reaction from enjeyy in Could we get rid of those scam?   
    You lost me at dumb. I guess you wrote other stuff after that. /shrug/
  7. Like
    GraXXoR reacted to Pleione in TRY THE GAME FOR FREE ON STEAM - discussion thread   
    What's really sad is that I'm playing another pre-pre-alpha game (less than 500 invited) and we average 250ish people online at any time.  The devs chat with  us constantly, bug reports are acknowledged within a day, typically with a heartfelt "Thank you", suggestions are being implemented routinely, and acknowledged with thanks, they have a public bug tracking and public suggestion tracking system, and the team is a fraction of the size of Novaquark.
  8. Like
    GraXXoR reacted to blundertwink in Will DU ever be optimized? Can you please fix the LAG?   
    I really can't agree with this idea. 
     
    First, GTA5 is not merely one of the most successful games. With over 6 billion in revenue, it's among the most successful entertainment products in history, period. By comparison, every "Harry Potter" movie combined is estimated to have made ~$7.7 billion. 
     
    So...it's clearly an outlier not only in video games, but in the massive world of entertainment media in general.
     
    There's a lot more examples of games struggling to sell because of bad performance than examples of games that were successful despite bad performance. Let's not give into GTA5's survivor bias. 
     
    Games like Cyberpunk and NMS infamously had rocky releases because of performance struggles -- it's silly to suggest that studios simply "don't care" and only want to release an "MVP" because that's what makes money. 
     
    What actually makes money is releasing a good game that works as it should across every platform, even in the world of Early Access. 
     
    Let's take the example of an atypically successful game's PC multiplayer port not working well with a grain of salt...I personally do not see evidence that the industry in general only wants to push MVPs because "that's what makes money". 
     
    I also can't agree that "paying isn't the issue" as if money has no relation to what it takes to build a successful game...especially in the context of an MMO.
     
    The performance of servers is absolutely proportional to NQ's budget, especially running on AWS. The quality of dev you can afford is 100% driven by budget. NQ's CTO is someone who's previous job was literally as an intern, with NQ being their only game dev role. There's a big difference between someone like that and someone that's spent 30 years making MMOs leading the tech. 
     
    Further, most modern MMOs secure at least $200 million in funding -- NQ is trying to do this with 10% of the funding of a typical "theme park" MMO. It's silly to suggest that hasn't hurt DU's chances. 
     
    This example of a tiny, discontinued game made by a few people is a moot point and greatly misunderstands the real struggles with optimization and performance between complex titles like DU and simple, incomplete titles made by indies...as someone that spent several years working on an indie title that was also on Steam for a period, I can't fathom the comparison between a not-finished indie game and a released MMO like DU. 
     
    Even GTA5 isn't a fair comparison -- there's a world of difference in complexity between 3rd party instanced servers and a true persistent MMO. Granted GTA5's client side optimization and graphics is leagues beyond DU's...but my point is that none of this is so simple. 
  9. Like
    GraXXoR reacted to Zeddrick in Will DU ever be optimized? Can you please fix the LAG?   
    Game is slow.  Want it faster.
     
    We disagree on the detail.
  10. Like
    GraXXoR reacted to CptLoRes in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    We have been waiting for more content (actual pillar type content) for something like 4+ years now.
    And that is why most of the veterans are frustrated with NQ, and no longer give 'balanced' feedback.
  11. Like
    GraXXoR reacted to fiddlybits in Steam Base Builder Fest   
    I did not see it listed while browsing the base builder sale page either. I had to search for DU in order to get to the game's page with the discount.
  12. Like
    GraXXoR reacted to Neirin in Idea: Abandon Inactive Tiles for Unsubbed accounts After two weeks.   
    I was more thinking about some of the giant monuments that I've seen around the place. It would be disappointing to lose one because the owner missed their sub for a few weeks and a random player tore them down.
  13. Like
    GraXXoR reacted to Nemezir in Idea: Abandon Inactive Tiles for Unsubbed accounts After two weeks.   
    since builder sell BP’s they can BP their stuff, move to the starting tile and the work is safe. 
     
    again, it can’t be, that one don’t pay, don’t play and then whine about losing stuff in a sandbox game. 
     
    if one run out of real cash, move the assets to the starting tile and go to work. 
     
    inactive not paying accounts need to be cleaned up and wiped, there is no other way to have a healthy rotation regarding of ownership and tiles.
     
    active paying and playing accounts support DU and it’s improvement, not paying accounts don’t contribute to DU and therefore the nice assets must become available to those who pay the sub and still support DU. 
  14. Like
    GraXXoR got a reaction from Zeddrick in Idea: have a special forum for ideas and suggestions   
    It was a joke. But since there are only a dozen of us who actually post (first week noobs still thinking the game has a future and us shitposters) there's really no need to split the forum into single digit readership.
  15. Like
    GraXXoR reacted to SirJohn85 in Steam Base Builder Fest   
    That's why the event goes for a week and not a weekend.
  16. Like
    GraXXoR reacted to Nemezir in Idea: Abandon Inactive Tiles for Unsubbed accounts After two weeks.   
    i don’t agree. You don’t pay, you don’t play you loose the tiles after 1month except your starting tile. 
     
    this is a chance to clean up not active tiles, especially this t2+ tiles which would be great value to new players who had not been part of the tile rush from launch. I mean that’s nonsense, to maintain tiles with some alts and then there are no consequences for not paying anymore. I mean we would like to see DU to survive, that means you either pay or you are out and make room for new paying folks. 
     
    as everybody likes to highlight it’s a sandbox, and in a sandbox things get lost. 
     
    My 2 cent. 
  17. Like
    GraXXoR reacted to Leniver in Idea: Extend Range for Mission Turn-in to 4km   
    I am against that, it would lead to people having "space only" ship for mission and negate all the weight management of missions. 
  18. Like
    GraXXoR reacted to CptLoRes in Will DU ever be optimized? Can you please fix the LAG?   
    Well.. we are talking about a dev studio that made it so that the game would freeze for seconds if there was to many messages in the notifications list.. (not that many in reality, and should not have mattered regardless how many there was).
     
  19. Like
    GraXXoR reacted to Tordan in Could we get rid of those scam?   
    I would also very much like to be able to see and filter WHO is selling. blacklists, whitelists, etc.
  20. Like
    GraXXoR reacted to Zeddrick in Will DU ever be optimized? Can you please fix the LAG?   
    Actually I was being a little sarcastic there -- I would rather have a finished game with more actual actual well designed game in it (gameplay loops, things like missions actually being part of the in-game economy, reasons for territory wars, etc) even if it's not optimised than a fully optimised shiny, but empty, game so I can walk around my pointless city construct at 60 FPS and look at all the other players wandering about wondering what to do now they finished building.
     
    But I do write code from scratch from time to time and for this sort of very complex code it's really silly to try to optimise it right at the start.  Optimisation is hard and painstaking.  You spend hours looking at small pieces of code in the NVIDIA profiler (or whatever) trying to see where your code is memory bound, where it's bound by the available instruction pipelines, where it's bound by the speed of accessing global vs local memory, can you make the code use a register instead of a local memory reference, etc.  It takes a long time and what you really don't want to do after you spent all that time is start refactoring the code and/or changing the structure or logic of the code.  Because when you do that you have to start doing a lot of the optimisation all over again.
     
    One would hope that, at this stage, al the underlying logic of the game was settled but we are still talking about redesigning a lot of the features of the game and, IMO, some of the fundemental design decisions of the game (using the client to do the physics simulation for an object, for example) are going to need re-thinking in order to make it a scalable and sustainable game without wierd behaviours (like ships freezing 4km up).  If it were me I'd finish all of that and get it right before I started to optimise the dead-ends.
  21. Like
    GraXXoR reacted to MrTenneal in Why does noob crashing adjuster on alioth get same consequence as someone getting adjuster blown up by cannon   
    I'm more upset with the random Dmg that is suffered when landing a ship.  
     
    I have a Lg core ship that autopilot slow lands with gears down, no dmg.  Then one day doing the same landing.  I have a catastrophic blow out that destroys one whole side of the ship.   What gives.. 30+ elements gone.   No difference in landing.    
  22. Like
    GraXXoR reacted to blundertwink in Why does noob crashing adjuster on alioth get same consequence as someone getting adjuster blown up by cannon   
    So the poster is not only a secret NQ agent, apparently NQ employees aren't "real humans"....?
     
    Is that the sort of claim a "real human" would make? Unlikely.
     
    Please prove your humanity before you accuse others of being some sort of nonhuman spies, else I can only assume you are the non-human spy. 🤷‍♂️
  23. Like
    GraXXoR got a reaction from Captain Hills in So Long, and Thanks for All the Fish   
    ... The very nature of this game means that data cost per player monotonically increases as time and average asset accrual increases.

    Unless they are literally rolling in paid up noobs who quit in their first year, there is no way they can avoid an eventual wipe and reset.
     
    There will inevitably come a point when the amount of constructs a player has created causes the load in terms of storage and transfer to outstrip the monthly fee...  Centrally sourced single shards are, by their geometric nature of player-player interaction doomed to fall into decline if they support this level of data persistence.
  24. Like
    GraXXoR got a reaction from le_souriceau in Starlantis Trade Station's "Market Road" is now open!!!   
    Damn. I visited it the other day, incredible work.
    Indeed, I reckon you might actually have  more L cores than paid subscribers still fully active in the entire game.
  25. Like
    GraXXoR reacted to Doombad in Survey: The State of DU's Launch   
    Favorite: People's creativity and ability to do what I want
    Most hated thing: Poor execution by NQ
     
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