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GraXXoR

Alpha Tester
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  1. Like
    GraXXoR got a reaction from Captain Hills in Really?   
    I logged in to check my skill queue and saw a new splash screen.
    it's so fkkn funny that a game with basically no P2P brokered connections and downwards of a 100 players feels like they need to use an Anti-cheat.
     
  2. Like
    GraXXoR got a reaction from Captain Hills in Will DU ever be optimized? Can you please fix the LAG?   
    The servers are overloaded due to the influx of new players.
  3. Like
    GraXXoR got a reaction from CptLoRes in Will DU ever be optimized? Can you please fix the LAG?   
    The servers are overloaded due to the influx of new players.
  4. Like
    GraXXoR reacted to le_souriceau in number of players connected   
    Its little bit trickier. Depends on who you ask.
     
    If you ask players who expected something even remotely on level of EVE, player-driven galactic opera so to say -- at this threshold game as dead as your egyptian mummy. 
     
    If you ask someone who are mostly for "Landmark in Space" and comfortably enjoying their stuff on level of large Minecraft server (as you mentioned above) -- game for them is totally alive. And they are right, inside their framework.
     
    This why we have sometimes arguments and lots of passive-hostility in these talks. Because people speaking pretty much about different planes of existence.
     
     
  5. Like
    GraXXoR reacted to CptLoRes in Account Disruption - Be Kind   
    As I have already said before, after giving NQ my time, money and many, many chances I am now at the point where I am just here to eat popcorn and watch the slow-mo train wreck as it happens. Does this make me a small person? Maybe.. But at least I get more entertainment from watching NQ fumbling along then playing the game. And even after all these years the one thing NQ consistently manage to do, is to add a little fuel to the fire now and then.
     
    Edit: But don't worry. Judging be the lack of traffic in the forums, it wont be long now before I can retire my DU persona it would seem. Unless that is if NQ release whatever meta thing they are working on, which would liven things up in here also I bet (fuel for the fire).
  6. Like
    GraXXoR reacted to Aaron Cain in number of players connected   
    Its simple, between 50 and 125, even a simple phone gane has more and thus these numbers are just not sustainable. Add the too little too late mentality and the listening to a select few and  its bad weather.
    Still there are games released around the same time with a space building scope that did alot worse.
     
    Still hope DU reaches potential but till then, its silent when the wind doesnt blow
  7. Like
    GraXXoR reacted to CptLoRes in number of players connected   
    NQ had no problem showing and bragging about how many player they had during early pre-test and alpha when the numbers where decent.
    But when players started leaving because NQ.. they stopped showing the player count and never bragged or even just mention any player numbers ever again..
  8. Like
    GraXXoR reacted to blundertwink in number of players connected   
    I don't really agree, that they've had updates isn't the same thing as developing the game. What real features were added in 1.1 and 1.2? It's 5+ months after release now...clearly it isn't enough. Why would anyone think that 1.3 is going to be a big feature...?
     
    We're talking about one single PvE mission when having PvE content over 5 months after release for an MMO is not exactly something to celebrate when the expectations from every other product in this genre is that this is standard.
     
    I don't view NQ's slow and minor updates as real development...but I'll agree that's entirely subjective and it's up to players to decide if their new skins and one new mission is enough to grow the game. I don't see it. 
     
     
    Except that DU hasn't had more than 1,000 concurrent players on Steam ever...its active player count has cratered since release down to barely over 100 people a day!
     
    There's an ocean of difference between DU and a game like PUBG or EQ. Those games have had some level of scale in their life, DU hasn't. Even NQ's CEO describes DU as a "moonshot". 
     
    There's a huge, huge difference between "doomsaying" -- declaring something without any evidence -- and DU, where there's no objective evidence to indicate actual player growth. 
     
    Occupied territory count is a far worse metric than Steam stats because of what I've already explained -- the only metrics tell you anything for a subscription product are churn rate and number of subs. Steam stats are the closest thing to churn rate we can see because it measures DAUs -- territory counts do not. A few hundred new players every few weeks is really, really bad even if you assume a conservative churn rate based on known metrics. That's not growth. 
     
    We're talking about a game that as I'm writing this has 19 people playing it on Steam. That's what death looks like. 
     
    There's more people playing 2015's "Corgi Warlock" on Steam than DU, an MMO that's not been out a year. That's not a growing, alive game. 
  9. Like
    GraXXoR reacted to RugesV in number of players connected   
    And thats what I call the servers being down for maintenance. 
     
    I found it so laughable, that with so many things wrong with NQ.  And the numbers being so bad as they are. That you have to spout bad numbers to try and prove your point.  I mean heck why not take it a bit further and post the numbers from when steam does its weekly tuesday restarts. OMG 0 people where playing the game today. 
  10. Like
    GraXXoR reacted to SirJohn85 in number of players connected   
    Would be news to me that these games were considered dead (Especially since one was originally a mod, became a b2p product and is now f2p). The only game that had always been called dead was WoW. Strangely enough, it lives on.
     
    But yes, I think the comparison is flawed at the latest when you compare a 6 year old f2p battle royale game with 500,000 players for 3 years and a freshly released monthly subscription massively multiplayer online role-playing game that has no growing numbers on Steam and is more like a bigger Minecraft or Space Engineers server.
     
    Correlation does not imply causation. Especially not if you want to compare different games from different genres with a different target group. Conversely, you would then claim that PUBG is more MMO than DU because of the numbers.
     
     
    https://steamdb.info/charts/?compare=578080,2000270
     

     
     
    Edit: I've added some stuff.
     
    So how do we tell when a server is dead? Quite simply. Player activity. Let's take a genre comparison of WoW example with the European fresh server Giantstalker in Wrath of the Lichking.
     
    Point 1:
    Players usually raid. These numbers can be measured with raidlogs. Even if we don't know how many people play on the server, we at least know how many characters raid. This helps to get an overview of what is happening on the server. So, how does the server look like?
     
    https://ironforge.pro/population/classic/Giantstalker/
     

     
     
    What happened here that out of 3000 characters only 233 are still raiding? Exactly a few days before the data collection for end of January, Blizzard offered free transfers to Nethergarde Keep. Mind you, it was forbidden to transfer to Giantstalker for economic reasons. Now Blizzard created the situation that you can transfer away but not to Giantstalker.
     
    Point 2: 
    Even if we don't know the numbers of players, at rush hours on the server in the capital of the Lichking expansion you can hardly see players on my faction who have the maximum level. Likewise, the auction house indicator is good to see how many end-game items are in it. 
     
    I'll leave the link to the transfer server. People can form their own opinion about what happened here.
    https://ironforge.pro/population/classic/NethergardeKeep/
     

  11. Like
    GraXXoR reacted to RugesV in Randomize ore options.   
    You want an actual solution.  next planet that comes in should have it ore pool changed to  single / double / triple tiles.  Instead of having 100 flowers of 20 hexes. have .  Have 800 single tiles.  300 double tiles.  and 200 triple tiles with none of the deposits touching.  (or what ever the math suggests the number of ore bearing tiles should be.)
  12. Like
    GraXXoR reacted to RugesV in Randomize ore options.   
    Did the wipe fix the wealth gap? Did the wipe fix the stock difference between the haves and have nots?  All the stuff the wipe was suppose to fix, it did not.  It just made us regrind all the early stuff again.  
     
    But again, Random ore value changes are not going to take ore fields from the haves and give it to the have nots. Lets put it this way. It takes 30 people 1 day to scan down a planet.  Meaning it would take 1 person a month to scan down a planet.   Your telling me the have not is going to spend a third of his time scanning own territories?  And thats assuming he played several hours a day. A player could spend his entire game play scanning and never find a tile. 
     
     
    "1st. this would help the obtaining of ore and pricing as would add more competition in the process.
    2nd. ending permanent monopolies in the safe zones.
    3rd. Raise player interactions and create new ways to cause economic flow."
     
    1. No it will not. Less ore would be mined out the ground. would also result in instability in prices. 
    2. Same guys that found it the first time. found it the second time. and will find it the 3rd/4th/5th.....
    3. Have you scanned much? I mean boring af.  Only one thing more boring then scanning and thats mission running. 
    There would be allot more casual players hurt in this then hard core gamers. 
     
    But you  want a solution to the obtaining ore for casuals? Well Like I said many many times. More planets. There will be more planets with more ore on tem then players will actually need to mine, or are even capable of mining. 
     
     
  13. Like
    GraXXoR reacted to Atmosph3rik in How about third person view?   
    The option to use a 3rd person view would make the game a lot more enjoyable for me.
     
    A little perspective from the comment section of that article.  Sorry i just thought this was funny...
     
    Your average 3rd person view preferer:
     
    Your average forced 1st person perspective preferer:
     
  14. Like
    GraXXoR reacted to Endstar in Question about negative side effects of a possible change.   
    There always has been a intended DU rule around not allowing instant moving of mass. Even if a small amount you should not be able to move mass instantly.
     
    I do think all data files (BP's included) should be allowed as they have no mass and require mass/material to be used. 
     
  15. Like
    GraXXoR reacted to JayleBreak in Better ground modification.   
    All terrain within the boundaries of a static construct should be converted (on core placement) to normal voxels with terrain material types. Thus all voxel tools (copy, paste, delete, smooth etc.) could be used to landscape the build.
  16. Like
    GraXXoR reacted to Atmosph3rik in Randomize ore options.   
    I hope these aren't the OPs ALTS.
     
    The identical wording and the timing of their responses, in the same exact order, after each of your posts is a bit odd.
  17. Like
    GraXXoR got a reaction from blundertwink in Tweak Speed-Limit   
    I’ve found an excellent time saving strategy: I completely stopped playing around October or November last year and have wasted almost zero hours since then. 
     
    kinda miss my old online buddies, but life moves on. 
     
    was hoping to see some new, compelling patches, balance changes, gameplay loops, but in the almost QUARTER YEAR since in stood back almost nothing has changed. 

    this is the first Quarter since “release” (lol) so should be buzzing with activity from the devs. 
     
    I have less than a year of DACs left so if things haven’t picked up by the end of the year I’m out for good. 
     
  18. Like
    GraXXoR reacted to Nemezir in Tweak Speed-Limit   
    sadly I stopped as well - only tweaking skill queue till my 3 month subs runs out. 
     
    but I will keep an eye on the game, it has so much potential to become a fantastic game. 
     
    fly safe 
  19. Like
    GraXXoR got a reaction from enjeyy in Could we get rid of those scam?   
    You lost me at dumb. I guess you wrote other stuff after that. /shrug/
  20. Like
    GraXXoR got a reaction from Messaline in Could we get rid of those scam?   
    You lost me at dumb. I guess you wrote other stuff after that. /shrug/
  21. Like
    GraXXoR got a reaction from CptLoRes in Idea: Abandon Inactive Tiles for Unsubbed accounts After two weeks.   
    You know a game is fundamentally broken when even though there’s only 100 active players, resources are at a premium.
  22. Like
    GraXXoR reacted to blundertwink in number of players connected   
    1. Games that grow organically always grow on Steam if available there, too. There's many examples of MMOs with stand-alone clients that reflect this trend, from FF14 to STO. If a game is showing churn on Steam, it's very hard to argue that their launcher is showing the opposite trend. 
     
    2. Games that are growing always have growing social media followers. DU's reddit hasn't moved beyond ~8.4k subs in a very long time. It briefly became 8.5k after launch, but that didn't last long. Even here, you can see the views for posts are far, far, far lower than early in the forum's history. 
     
    3. Growing games have development activity! DU's version of this is a list of (rather small) changes with no timelines. Months after release, very little has changed...looking at the last year of dev, the pace is glacial -- far too slow to combat churn in any universe. 
     
    Yes, we will never know the game's true stats....but saying "DU isn't growing" is more than just random conjecture -- it's based on more than just one source of data as evidence.
     
    Regardless, no matter how you slice the math...the game doesn't have enough subs to sustain itself, especially with this pace of dev. 
  23. Like
    GraXXoR reacted to le_souriceau in number of players connected   
    x5 bit too generous, but its anyway dead game numbers fo MMO.
     
    Correct me if I'm wrong, but I can't remember MMO in gaming history that ever recovered from concurrent low hundreds and lived long and happly. Even low thousands usually goner numbers.
  24. Like
    GraXXoR reacted to Neirin in Account Disruption - Be Kind   
    Was the tile marked as headquarters?
    The time frame sounds too short for it to be a sub issue - it sounds more like you lost because you didn't have enough tax money in the wallet, than anything related to your card.
     
    My current understanding is that HQ tiles and anything in space last for 90 days after your sub runs out.
    Also, I think it takes 2 weeks for them to fully claim your ship unless its on an NQ tile.
    (Please correct me if I'm wrong)
  25. Like
    GraXXoR got a reaction from Talocan in Could we get rid of those scam?   
    A minimum of 1ℏ baseline per unit baked into any purchase order would make blanket scamming MUCH less profitable.
    putting an order for 10,000,000 of anything should cost the player at least 10,000,000 ℏ, IMO.

    It would still be possible to scam, but it would be far less prevalent.
    But now I'm going against my own advice and posting suggestions.

    ...which is about a useful as a knitted condom in these forums.
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