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GraXXoR

Alpha Tester
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Everything posted by GraXXoR

  1. If they don't do even one of scan, gather, grow and develop, lay eggs or produce usable poop (like NMS pets on the pet roster do) then they are basically a waste of developer time when there are so many actually necessary things that still need doing. Like, say an actual non modal UI so that I can use more than 10% of my 49 inch screen real estate efficiently.
  2. Why on earth would NQ set an exact 24 HOUR TIMER for recalibrations and not allow skills to reduce the time other than to hurt the players of their game? EVERY SINGLE DAY I'M HAVING TO STAY UP LATER AND LATER TO CALIBRATE MY MEAGRE T2 MINING UNITS.... Because on day 1 I set my mining units at 9:20pm after i finished work IRL and the next day, I wasn't able to set them until AFTER 9:20. As it happened, it was about 9:30 by the time I finished calibrating them. The next day, a client phoned me just before I could calibrate them and ended up calibrating them at 10:15... Now the next day, I was unable to calibrate them until 10:15 finishing at about 10:30 The day before yesterday, I went out for a drink and got back at gone 11pm. Now last night I was unable to calibrate them before midnight. So I had to skip calibration until Saturday afternoon at 12;30pm... I've used Hanlon's razor so much this last two years that the blade is duller than a taxman's suit. To the point where I could easily believe NQ chose 24 hour cooldown SPECIFICALLY TO IMPEDE their PLAYERS and INTERFERE with their PLAYSTYLE. There is no other reason why a GAME DESIGNER would PURPOSEFULLY choose such a PLAYER HOSTILE cooldown. This means that once a week I am effectively either losing sleep or losing a day of calibrations. Thanks for willfully and purposefully making your game a POORER EXPERIENCE at EVERY OPORTUNITY you get. Wearily yours, Jinx.
  3. “two” = number 2 “to” is the spelling you’re looking for. yes, I’m not a professional but I could have knocked-up the small one in Blender in quarter of an hour. quite disappointing. now imagine if you checked a box on their menu and then they helped you surface scavenge by gathering the same type of whatever material you were currently harvesting. They could start at the annoying small volume rocks in the pile.
  4. three of NovaX’s constructs are used in their ship/ construct museums without a single notification or even attribution. In fact additionally one of our member’s constructs was was sold to a customer, rebranded and rebranded version is also in the museum. So you could say we had four of our constructs used. it is what it is. When you upload a picture to Facebook and post it to a page you expressly give them permission to use it as they see fit. (It’s in the EULA) And you will find your photo being used to train random AIs throughout the world. when you design a ship or a piece of LUA code on DU it becomes theirs (which makes me wonder about open source licensing of uploaded LUA code, now that I come to think of it). We were kind of encouraged to see so many of our tiny org’s constructs being selected my NQ from among all the amazing things players have made, but of course we would’ve liked to have seen a little signpost out the front with the creators name and a Org on it. this goes for every construct. There were so many constructs at the museums that I wanted to follow up but of which I have no idea who the creator was.
  5. wow, what the hell happened? did they do a purge of "undesirable elements" or something? Last week the Discord was a total Saxa and they had to implement a timer to reduce the vitriol.
  6. Need a chuckle emote as well as a like emote on these forums. 🤣
  7. Likely someone at NQ: “Technically. It’s not YOUR stuff, it’s OURS.”
  8. They need digital in game DACs to appear as data items… Just like keys, schematics and bloops. I wonder how hard it can be. This critical, payment and income related feature was mentioned years ago and yet was not even working AT ALL on day one of “release”
  9. Still, if it actually required player input for them to consider delivering a cash shop, then this game is in a worse financial position than I imagined.
  10. I’m afraid I can’t agree with the OP. removing players from the main game strikes me as counter productive. but a build client environment with Core BP export to the main game I could live with, however NQ have straight out said this is not going to happen. Builds happen in game. The end. I have two VR headsets and would love it but the performance is no where near adequate for a barf-free experience. IMO I would rather have 1) PVE by way of NPCs. I.e. The three Ps… Piñatas (NPC loaded trading vessels), Pirates (NPC hunters targeting players) and Police (NPCs that turn up at reported crimes and respond to bounties). 2) in atmosphere PVP including air to ground and ground to air. With terrain occlusion (ie no targeting or shooting through asteroids or mountains.) but programming is not NQs strong suit so I doubt it will ever come to pass. IMHO, two changed alone would spice the game up no end. but you see ten replies to this thread would likely have 10 different opinions as to “how to save the game” and since NQ have closed the Ideas thread it’s clear they have no intention of starting to listen to us going forward. now all we can do is wait for NQ to do whatever they feel like.
  11. Awesome, I'll try it out the next time my Albatross HUD lags the fk out and I tank my ship into a Thades cliff at 700kph... ahem....
  12. so there IS a replace and recycle function in the game? It would indeed be ridiculously annoying after a total MP6 wipeout if you had to manually replace broken parts in a build and then manually recycle each item, one at a time. there’s no way NQ would implement something as half-arsed as that, surely, after months of waiting for any new features to emerge. will check the recycle tool when I next play.
  13. For me it’s in-game tools like Albatross aHid that show this kind of degradation. I have a fairly top end rig : RTX3080 5900x 64GB DDR4 etc. but albatross hud slows to a crawl (literally single digit FPS) after an hour or so. I have to log out and restart the client multiple times a day to recover the performance.
  14. A Six Step Guide to Saving Save Dual Universe So we’ve now sunk to the point where we’re saving the “save dual universe” campaign? meta af.
  15. Arch himself last visited the forums on the 24th and NQ announced a change in building height restrictions. but of course it was a MVP-level implementation.. ie a single height for the whole planet. lol.
  16. This game is a constant struggle to make ends meet. If you want to partake of anything you have to put in a decent amount of EFFORT. I was under the impression this was supposed to be a game. Orders for T2 parts has dried up on Thades as the few people living here complete their factories and now we’re stuck for income.
  17. Seriously though, who is going to pay for player missions… the margins straight to market at already razor thin adding in a middle man seems like it wouldn’t float. Also aphelia would take a cut by way of taxes, thus reducing money further.
  18. That’s a good idea. But seems like more than a dozen lines of code would be required so… how about limiting to one mission per ship with no ship docking allowed? That would be a fairly nice compromise.
  19. Speaking of death of ore market, has anyone had issues trying to sell ore? \I often have a situation where even though I have 10k of Txxx ore in my ACTIVE container I am unable to create a sell order. The "amount" shows zero. This game has sapped my confidence. I no longer know whether NQ are being NQ or I'm having a stroke and am doing something wrong. This game is like the C++ version of Gaslighting.
  20. Playing this game since first alpha is like being that jaded barman who watches all the fresh young ladies turn up at the bar giddy with hope of finding their “man”… Five Jack Daniels and Rufie later and he knows exactly how their “romance” is going to end. So he sighs and just polishes another glass, trying to turn a blind eye to the emotional carnage and heartache.
  21. It was until you specifically made a statement which I felt was misleading, or just wrong.
  22. So not influenced by schematics, then.
  23. 1000 hours since release? it was released about 60 days ago. So you’ve played about 16.7 hours per day on average. Holy moly…. And I though *I* was an addicted to this dumpster fire.
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