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Greenfox

Alpha Tester
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Posts posted by Greenfox

  1. 2 hours ago, Yuuyake said:

    It's the first time I heard of honeycombs materials in DU, and it look important in the building process.

    Does this have been discussed outside of NDA section ?

    It can be discussed outside of NDA now.

     

    They realesed the info about ages ago. + now too.

     

    Honeycombs as state in the devblog, are crafted from ressources. And can be used as building "blocks", aka the voxel material you can use to make ships etc.

     

    Well we can't say what honeycombs are avaible, but we can say the generics ^^.

     

    ''' Generally speaking, honeycomb materials will require more ore to make. The amount of honeycomb material you could acquire previously was a little too high and we wanted to rein that in a little. We don't want you to feel constantly limited by honeycomb material, but we also don't want to make acquiring large quantities of honeycombed materials trivial. It's worth noting that we fixed a bug which changed honeycomb mass; honeycombed material will likely be overall heavier than before.  ''''

     

    ''' A quick note about honeycombs before we continue. Honeycomb material (construct building voxels) are now also fully craftable from the crafting system; the afro-mentioned pures and products are what is transformed into honeycombed material. The end goal is for all pures and products to have honeycomb versions you guys can use for building! '''

     

    The honeycomb info was realesed with the new crafting realese last november i think ^^. Found the qoutes.

     

     

  2. 1 hour ago, CptLoRes said:

    First knee jerk reaction.

     

    - Inventory reduced from 64m3 to 4m3 (4000 liters)?

    There's going to be some fallout from that one. Seems you will need containers even for the smallest build or repair jobs now. 

     

    - Liters?

    Not sure I agree that makes more sense, considering we are mostly dealing with voxels and elements with cubic volume.

     

    - Fuel is suddenly heavier?

    What is the rationale? Combustion based fuel liquids generally have less density (weight) then water.

     

    Also the blog talks about transport being a problem that needs addressing, but it never says what the fix will be? Saying 64000L instead or 64m3, dosent really change anything.

    Probably this.

     

    When you mined say 100m³ the last time.

    Now you mine 100l for the same time invested.

     

    BUT the recipes probably still require just 100l ...

     

    So you have literally a factor of 1000 more storage space ... in that sense. Cause something that needed 1m³ now needs 1l or something more realistic. ^^

     

    Not gonna make a screw out of 1000 liters of iron.

  3. Just now, Anonymous said:

    This ^^^^

     

    Also, if this ends up a thing in DU, come see me. First taste is free. ? I'll have what ails ya.

    ;3 I see an apsiring drug lord.

     

    But i hope this really gets some limelight. Potion type drugs are a stable for rpgs, but often ignored as valid means to enhance ones chracter and more delegate to being ... an way for lonewolfs to not need buffers/healers.

     

    Done right, this could be really fun and interesting.

  4. Hello there,

     

    after talking this trough with someone we came to the conclusion that in a game with an RPG lock and fire PvP alot of things could be enhanced by "potion/drugs".

     

    The basic idea would be to enable players to craft a multitude of drugs, like chempacks/ stimulants or healing meds.

    One could implement a estensive crafting sheme for them too.

     

    If a Adrelanine Pack needs:

    -Water

    -Carbon

    -Energy

    -Some plant/herbs or adrelanine boosting chems from a chemical fabricator

     

    One could craft in some other ressources to change it's properties.

    Makeing an Berseker Adrelanine Potion, which gives a faster firerate but lessens accuarcy.

    Makeing an Focus Adrelanine Potion, which slows down firerate and increases accuracy.

    Etc.

     

    So with a small selection of these.

    We could costumize our character momentarily. Noteing that after their effective time is used up, an negative buff should be applied.

     

    What types of items would we need:

    - Stimpacks = Faster Movement / Better Accuracy, extrem slow debuff afterwards

    - Strength Boosts = More damage in melee, less accuracy.

    - Med Packs = Healing overtime, afterwards a slow negative heal debuff which cost 50% of the healed HP

    - Adrelanine Packs = Basic one gives better accuracy and will drop in accuracy afterwards

    - Pain Blockers = Reduction of possible knockbacks or "dizzy" animation locks fro things like stun weapons. Increases received damage.

     

    And whatever we can think of needed as basic version :3.

    Probably we should have a drug for each stat that we will have ingame, even mining speed or mining damage. This would ultimately be a kind of moneysink for larger corps/ orgs that do PvP.

    As they will want to customize their stats to a certain degree in battle, a demand for these would make a steady flow of resources to crafters and from them too the battlefields.

     

    Balanceing this might be a bit hard, so i would suggest that for every active drug effect. There's a chance that one will "breakdown" on a time counter.

    If you have 1 drug active, an random roll for each 10 second of 1% chance.

    If you have 5 drugs active, an random roll for each 10 seonds of 50% chance.

     

    When in a "breakdown" state, the postive effects will vanish and the negative effects will go into effect for double the normal duration.

    So pumping yourself full of drugs will be a last man standing type of scenario for the user. Not a "lets buff ourselfs and pwn some poor miners!".

     

     

    Ideas and critics are welcome.

     

     

  5. @Ever_green Dont feed the troll :3. Or also known as Kuritho, the master OwO sage.

     

    And don't let yourself be told off from your idea.

    Some people just don't understand Space in itself ... as long as you have protection at the location you want to unload and load your cargo, everything will be fine.

     

    And booians, as far as i am concerned, aren't rocket scientists ...

    It's incredible hard to catch a target in space~ Just be prepared to defend yourself and your cargo when you're close to planets/ orbital stations. And even then ... you probably have 3~10 trys to learn it. As people will need to learn how to attack someone who's standing still, without shooting past them as a comet and burning up in atmosphere.

     

    AS in fact, you probably should be stationed close to that Atmosphere to Space Orbit for dropping off cargo into waiting hands of your costumers.

     

     

    Good luck and god speed.

    PS: Space is an deadly void ... but the best friend of a merchant.

     

  6. It's best not to feed Kuritho too much. But i must say, the last one really made me smirk :3.

     

    --

     

    But back on topic.

    I like your Logo and modus operandi.

     

    If you're looking for buisness partners hit me up. I'm slowly trying to form a network of likelyminded corps, so that we can interact a bit socialy and buisness wise.

     

    The Iridium Cartel is always open for good buisness, as long as you don't antagonize the empire that is.

  7. 1 hour ago, StarCoholic said:

    Yea i know that now.
    Thing is that it's stated no where that you not only can't play, you also cant download ;)

    If you think about it, then it's clear because of the NDA but yea :D

    Otherwise people not under the NDA could ... data mine the downloaded files. :3.

     

    And trust me.... people would do that.

  8. 7 hours ago, UncivillizedFrog said:

     

     

    What you're suggesting goes beyond the bounds of cartesian space into abstract theoretical involving multidimensional spacetime. This seems to me a bit more difficult to implement and also quite a bit more monotonous, and it diverges from the incredible single shard galaxy nq has created which involves distributing computation to specific blocks of cartesian space. I'm not sure that this space can be bent without fundamentally altering the backend.

     

    Consider a superluminal pursuit in the "factor seven" plane. The superluminal performance of these vessels on this plane would be no different than the performance at any plane or at sublight. If the pursuing vessel were to jump to the factor eight plane the two ships would not even be in the same spacetime, so would not be able to interact with eachother. 

     

    What I am suggesting is a simple, readily computable velocity measurement  based on the performance of the vessel in question and six input signals without having to change the mathematical representation of the universe or doing an actual space-warp.  The big question with implementation isn't whether we can do crazy scifi math but simply whether or not the backend can support superluminal velocity. 

    That's true :3.

     

    But it seems more plausible then the bubble mechanic.

    What happens when your bubble collides with anything of mater?

    Space isn't really that empty and there could be even suns/ planets/ moon/ etc on yoru direct flight path, the moment you get there.

     

    The bubble mechanic was my favorite one, till i realized how difficult it would be to actually fly extremly fast.

    And how difficult gravity influence would be towards keeping the bubble stable.

     

    That's all solved the moment you can travel at speeds your ship is capable of withoutextrem tech aids ... well minus the probability that the Beta Plane could be in fact be made completly out of antimater already ... which would end in an neat explosion of nothingness. I wish we had the means to test these theorys already :3.

     

    1 hour ago, Pantera said:

    Warp bubbles?

     

    animation_1_large.gif

     

    wheeeee bubbles!!!

    Dude :3 ... let us nerd out here.

  9. ... as someone who loves sci-fi i need to say.

     

    There's most likely just one way to effectively travel space in a ftl way.

     

    Let's talk physics, even if i hate them.

     

    1. Imagine Space and Time and Mass Interaction.

    2. Now you need to understand that it is probable for different "planes" to exist, where different Mass / Space and Time exist.

    3. This plane is already interacting with our plane. Let's Call our Plane the Alpha one and the other one Beta.

    4. To get from the Alpha plane to the beta plane, you need only to supply the needed energy to transfer through the difference.

    5. Now your in the Beta plane, let's call this simple hyperspace. Here everything has a lower mass, time is accelerated and space is alot more "empty" and stretched.

     

    If you travel at an speed of 10km/h in the Alpha plane. You will go 10km in one hour.

    If you travel at an speed of 10km/h in the Beta plane. You will go 10km in one hour there too.

    But if you switch back to the Apha plane, after traveling 10km in the Beta one. You will drop out 1000km away from your starting point.

    Because each point in that accelerated and empty Beta plane is connected with the corresponding point in the Alpha Layer. And duo to the inherent speed of things in it, your ship will be flung along even if you stand as still as you can be.

     

    How would this handle going 1000km/h to 10km/h speed again? It doesn't. As the speed in both planes were 10km/h, you just traveled further in the Beta Plane then in the Alpha one.

     

     

    I forgot how the theroy is named. But i like this the most. As interactions from that Beta Plane, could explain Dark Energy to an point. And probably there's a Gamma ... and many more planes. Which are faster, emptyer and even better to travel in. But duo the changes in the laws of nature, there could be a plane full of antimater ... one where the speed change is so high, that you would be pulled apart in it, one where all light is gone and the nearest mass of 1kg is distributed around 1000 lightyears at best. The interaction of these planes, make out the following planes laws of nature. To an point, where the "Zero" plane ... would be a standstill image of how the universe looked right at the bigbang.

  10. On 9/5/2018 at 1:11 AM, Eternal said:

    By their statement "each weapon-system have to be manned", they are indicating that they don't want any weapon-system to be automatic. "Automatic" means working by itself with no direct human control. Let's not assume that this weapon-system will be manually aimed using it's mounted sight, manually fired, and manually loaded similar to Bofors 40mm. That's just World War II! 

    Let's think of a modern alternative that is manual; an RCWS(Remote Controlled Weapon System) gun with it's own optronic system and an electronic fire control computer system(console and server/interface unit all in one system) that has monitor and joystick. This optical system has no search and tracking system to remove all automatic capabilities, what it will do and is capable of, is send visual information to that FCS (fire control system) console electronically. You will fit the RCWS-gun-system in your ship and you will place the FCS-computer/console inside the control-room of your ship and you will link them together (via the Link tool). Only 1 gun can be linked to 1 computer (that means 1 person will have to operate it).

     

    RCWS Gun

    images?q=tbn:ANd9GcTdf-z-_FDgcfICMUzoTtS

    maxresdefault.jpg

     

     

    GFCS console

    Dorna_operador_consolaok.jpg

     

    300px-UYQ-21_.jpg

     

    US_Navy_050721-N-4843B-031_Air_Traffic_C

     

    Now what do you want the GFCS monitor to display? Something a FLIR camera displays (normal vision, night vision, thermal vision). 

    ok3.jpg

     

    maxresdefault.jpg

     

    Are all of these automatic like a sentry gun? No! It's electronically manual! 

    Are the guns invinsible? No! Go take out the control-room, it's common sense! If you don't know where the control-room is, go find it and take it out!

     

    Now that is what we call manual and modern at the same time. I don't wanna see World War II or else this game will turn out like Star Wars with it's 70's concepts.

     

    And do not call these guns "RCWS" because that term is trademarked. Think of another name to call these remote-controlled guns.

    We will see some starwars fights ingame still :3.

    Well one guy per "gun" is gonna be a thing, if you want it to be most efficient.

     

    But the main reason will be ... space battle is to hard for most people. It's easyer to sit still and shot at each other from bigships and have some fighters roam around them.

    True space battle would be to fast for a human to react too ... past a certain combined speed.

     

     

    The best comparision how our space battles will be like, is battle star galactica xD.

    Outside of the few people that will attack you enroute and battle you for real in "space".

  11. 2 minutes ago, Sofernius said:

    But it doesn't forbid you from makeing something similar in looks for purposes like parody or commentary etc.

     

    :3

     

    You could make a weird looking MFalcon or Starship Enterprise.

    Just name it Dreamship 2 and have it look slightly different.

     

     

    Problem solved.

     

    No one can blame you for artistic inspirations. But a carbon copy of Copyrighted materials is just ... stupid.

    Respectother peoples ideas, but use them to fuel your mind.

    What Is Fair Use?

    In its most general sense, a fair use is any copying of copyrighted material done for a limited and “transformative” purpose, such as to comment upon, criticize, or parody a copyrighted work. Such uses can be done without permission from the copyright owner. In other words, fair use is a defense against a claim of copyright infringement. If your use qualifies as a fair use, then it would not be considered an infringement.

     

     

    --

     

    Just keep it away from a 1:1 carbon copy and  be fine i guess.

  12. 9 hours ago, Mod-Merwyn said:

    NQ doesn't really have any choice.

     Law just forbid you to use copyrighted materials and trademark companies usually see reproduction as a very bad idea (even if it is free publicity for them... but that's another discussion).

     

    See some recent input from Nyzaltar here: https://board.dualthegame.com/index.php?/topic/14481-warhammer-40k-themed-clan/&tab=comments#comment-98467 .

     

    ~ Merwyn

    But it doesn't forbid you from makeing something similar in looks for purposes like parody or commentary etc.

     

    :3

     

    You could make a weird looking MFalcon or Starship Enterprise.

    Just name it Dreamship 2 and have it look slightly different.

     

     

    Problem solved.

     

    No one can blame you for artistic inspirations. But a carbon copy of Copyrighted materials is just ... stupid.

    Respectother peoples ideas, but use them to fuel your mind.

  13. 6 hours ago, Lethys said:

    I ignored it because of that

     

    7 hours ago, Warden said:

    Some or maybe many players could find it odd to see an organization thread with basically a FAQ right away without an introductory section about the organization.

     

    At least I had that feeling.

     

    I therefore suggest to add one that briefly describes what the "IC" is all about or that it is part of X so that the following information (what comes after) is logically connected or doesn't seem "off".

     

    Of course some of the info is but a click away or can quickly be looked up due to links and whatnot. But it would be either courtesy or simply convenience to add a small descriptive paragraph.

     

    What do you think?

    Good point.

     

    Adding that on my notes for the rework :3.

     

    Well there's no rush for us atm. Just doing bit by bit~

     

    Edit: Just added the description from our corp site for now. Need to check out other recruitment posts to see how the general public handles this :3.

  14. On 10/6/2018 at 3:20 AM, Ahzzmandius said:

    Do you think this is some kind of time Warp? Lol 

     

    What I want to know is how people have the resources to build such large ships so quickly in this alpha run! 

     

    My fav ship was the one parked on the SIDE of the market building! LMFAO!

    S.E.C.R.E.T

     

    You will only know whe NDA drops or you join up :3.

    2 hours ago, Ahzzmandius said:

    Well, I trolled the companies but didn't see any catering to women. 8-/ So  I created Wolf Pack as a temporary solution. :)

     

    Well i think most Corps or even all are pretty "equality right established", no one here should care for man/woman.

    Atleast i haven't seen any specific yet.

     

    *now thinking about a gentlemans club in space*

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