Jump to content

Mucus

Alpha Tester
  • Posts

    161
  • Joined

  • Last visited

Posts posted by Mucus

  1. Letter to the Creative Director

     

     

    Firstly , recycling is a good addition but please don't make us require schematics to do it given we already had them to create it .

     

    But I think perhaps you should think about changing the games name from Dual Universe to Do Admin.

     

     

    WHERE IS THE FUN IN ADMIN!!!!

     

     

    Some others posted that taunts/pets are not a priority. I agree but if the pets add bonus skills then that will be acceptable.

     

    Someone in DU seems to think that time gating and maintenance gets subscription duration. I just think it loses players and eventually you will close.

     

    WE WANT THE GAME BACK!!

    Focus on things that are more game play than admin/maintenance and the obvious time gating to get subscriptions.

    You need to make some changes that address how much time is required to admin territories and schematics as this is not fun.

    a) if we have to have schematics why can't schematics all come from one schematic bank. Remove the need to go to each machine.

    b) why can't territory payments just come from a person or orgs wallet.

     

    Some other things you could have done instead of pets and taunts.

    rotating engines?

    balance products cost they are the main issue, t1 product should be free like all basics

    Scanning %harvest ore left on territory by type. 

    Territory Scanner time reduction skill please

    T2/T3 availability on alioth is to low

    Player avatars , can we have one where the player does not show the arm raised or an option to turn it off.

    the UI could really do with some work. it really doesn't flow well. EG: escape should close a window when its open for everything.

     

     

    The community was quite capable of creating the content/gameplay , what you did is reduce the capability of this unique gameplay to everyone  by introducing some game mechanics that require to much admin time and not focusing on playtime mechanics PVE/PVP.

     

     

    Mucus

  2. Seems like anyone who has been with DU a long period (multiple years or pre beta )of time and has contributed is not really being rewarded adequately. The reset was always a given which I accept but I guess ppl will be more wary in future of this type of development approach. If I have misunderstood the benefits to the community and long term contributors perhaps explanation further might clear up the matter on how they are specifically rewarded differently in line with their contributuion.

  3. 18 minutes ago, Ving said:

    DACs had a monetary value quoted in the alpha packs, 18 euros, which partially justified the price.


    So now they are only worth 7 euros? Are backers going to be given an increased allocation due to the devaluation?

    Therefore everyone should now receive the equivalent increase in DACS to equal promised value in the kickstarter shouldn't they, given the advertising.

  4. Damage API Events and improvements

     

    Currently we don't have a "currently damaged" api event or list that allow us to minimize calls (yes i know i can get all elements and interrogate) . If we had one it would be more efficient., I imagine we would have something like the following:

    1. api (getDamagedElements) = list of elements currently damaged  and % damaged

    2. event(Newly damage) = list of newly damaged element id's and % damaged

    3. event(no longer damaged) = list of  elements that got recently repaired

     

    This could be extended to broken or non functioning elements.

    If you can't do all 3 then please do no 1

     

     

  5. 18 hours ago, fridaywitch said:

    I'm sorry, but using the word "wipe" and then not giving us any information at all has literally left me not even wanting to play this game because I don't even know if I should even bother building anything.

     

    You can't just use that term and not give us any information.

    if there isn't going to be a wipe they would say now , so clearly their is something going to happen. But if they told us they were wiping you would have no testers, so hence better not said.

  6. firstly is this correct "These territory pools represent mining rates, not a total volume of available ore. For example, if a territory has a pool of 100 l/h of a given ore and each mining unit is capable of extracting 50 l/h, then you need four mining units to maximize your extraction capacity, "

     

    the scanning wipe is a  fair decision but i, like others spent time scanning given your previous statements.

    I like the depth limit and may be you want to add a limit away from a territory you own or stop transforming if you don't own a territory

    So we can prepare properly  i would like to know how much a territory tax is  as i have a lot and would like to know if i can afford them initially.

  7. Good blog , lots of useful info. Many unanswered questions of course. My hope is that this will finally put the nail in the performance issues as i suspect this is whats at the heart of part of it.

     

    yes , you should compensate talents for mining . Its a game changer to  have talents for something now that is high risk and unlikely for many planet dwellers and non pvp players. Your saving cost for operations so i think it would respect those who would like it to take talent points from mining and be allowed to reallocate them in exchange. Its sounds a reasonable exchange. If you like the mining talents you can then just re allocate them.

     

    Yes, you will need to dig out our mountain lair which we spent time terraforming in a mountain, and perhaps you can demonstrate on our base @NQ-deckard in PTS what it would be like . I tend to feel that  removing build core space will destroy the base and we may spend as much time re- terraforming to fill the gaps created. But happy to lend our pts base for a before and after test for you. 

     

    Welcome tax reductions and small territory costs although i think that you really need to think through cost profile , scaled costs will stop large land grabs. The abandoned territory / no payment scenarios.  It could go to auction ;) .

    Suggest that constructs fetch cool downs might need loosening for dynamics when it goes live for a while.

     

    Also i think all scans should be wiped. Clean sheet. But would ask scan can be sorted by tile number or size /rate per hour

     

     

  8. This is a good start, perhaps centering the players view as well will come given we are talking alignment.

    also perhaps you can fix the issue of when you undock the weight of the undocked ship is not reduced from the total mass of the construct for a person sitting in an active  command chair but another person in build mode would see the construct weight without the undocked ship. You need to check that the summed values of additional constructs docked like cross section are treated correctly. If i leave a tiny shp docked 10m to the left my cross section seems to increase by the additional ships position even though there is nothing between us.

  9. On 8/5/2021 at 1:21 PM, NQ-Deckard said:

    Hello Noveans,

     

    If not already enabled, I recommend enabling FPS Limitation in the graphical settings and monitor if the stability improves.

     

    We are actively looking into these issues, and would greatly appreciate support tickets for these issues with directx diagnostics.

     

    Thank you! ?

     

    DirectX Diagnostic instructions:

    1. Press the Windows-Key + R
    2. Type "dxdiag" and press OK
    3. In the new Window, select "Save All Information..." and attach it to a the ticket.

     

    solved

×
×
  • Create New...