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BiGEdge

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  1. Like
    BiGEdge reacted to Eviltek2099 in GETTING READY FOR 1.4? Dev Q&A Summary   
    Keep up the good work. Maybe you'll attract more players to come back!
  2. Like
    BiGEdge reacted to NQ-Nyota in GETTING READY FOR 1.4? Dev Q&A Summary   
    Hello, Noveans!
     
    During our most recent livestream, NQ-Deckard and NQ-Entropy joined us and answered questions about upcoming features in update 1.4, which will be coming soon to Dual Universe. We know you have many questions, and to make it easier for you to stay informed, we wanted to summarize what was shared.
     
    PvE Missions
     
    We are excited to add PvE Combat missions in update 1.4, where players participate in missions against NPCs using familiar PvP mechanics. Here's an overview of what to expect in PvE Missions:
     
    Difficulty Levels: Missions will have various difficulty levels, from very easy to very hard. Players can solo the lower tiers, but as the difficulty increases, players will need to team up to complete the missions using ships with a crew equipped with multiple sets of guns.
     
    Challenging Gameplay: Even for experienced players, the higher-difficulty missions will be tough. Players will need to strategize and optimize their ships to achieve victory.
     
    Customizable Mission Ships: Players must build their own mission ships within the parameters set by each mission. Restrictions may apply, such as not allowing large battleships in easy missions. Players can choose their preferred weapons, shields, and variants for their ships.
     
    Instanced Battles: Missions will be instanced, using similar technology as VR challenges. However, players can now bring their own ships and enter the same instance alongside multiple other players. You must also supply your own ammunition, scrap, and fuel; any lost elements during the mission will be your loss.
     
    Rewards: Completing missions will earn players quanta, addressing feedback requesting more ways to make in-game currency. PvE Combat provides an alternative method for players to fund their gameplay, similar to hauling missions.
     
    Scaling Difficulty: The intention is for very easy missions to be accessible to new players with a few days of talents without requiring perfect equipment. As players progress to higher difficulties, missions become more demanding and require precise strategies.
     
    Loss Consequences: We are currently finalizing what happens when players lose a mission, with the goal of not being overly punishing. One possibility is allowing players to salvage their ships if they fail a mission.
     
    Mission Retreat: If players find a mission too difficult, they can retreat to the entry point to save their ship and resources. Completing the mission isn’t needed to escape.
     
    More information about PvE Missions, including specifics on the consequences of losing a mission, will be provided as we develop and refine the feature.
     
    PvP Changes
     
    We are implementing significant changes to our PvP mechanics, including:
     
    We’re changing the tracking formula that runs hit or miss calculations, especially the impact of ship cross-sections on the formula. We expect this to shift the meta away from lighter ships with small cross-sections by removing the protection they currently enjoy from the low probability of being hit by medium and large guns.
     
    We’re also adjusting most parts of PvP, with changes to systems such as base weapon stats and removing debuffs from weapon variants.
     
    Shield venting is also being changed, and stasis weapons are being buffed to make them more powerful and relevant to their role, for instance, in tackling small ships that get caught.
     
    We are also investigating server issues and lag in PvP. To help us address these problems, please submit detailed reports with player names, ship names, times, and any other relevant information when lag occurs. These issues are difficult for us to replicate on our end, and being specific in your reports will enable us to analyze our logs better.
     
    Planets
     
    In Update 1.4, we aim to reintroduce two planets, each with exciting new features and locations:
     
    Sicari: Retaining its original feel but visually enhanced with more interesting elements and a new location.
     
    Sinnen: Completely reworked from the ground up and placed in a new location.
     
    Following player feedback, we are experimenting with closer positioning for the new planets. Stay tuned for upcoming images showcasing these planets in the coming weeks.
     
    Additionally, Update 1.4 will introduce three new Alien Core Units, enabling access to all types of plasma in the game.
     
    LUA Changes
     
    We are implementing several updates to the Lua system, which may cause temporary disruptions but are essential for long-term improvements. Some changes include:
     
    Update Lua version to 5.4.4 Slightly improve the syntax highlighting Fixed the boolean type to return 'true' or 'false' instead of 1 or 0. Seeking faster solutions for JSON encoding and decoding.  
    We've taken the opportunity to introduce some minor changes to radar to help filter signals.
     
    We will have more detailed information coming on the Lua changes soon.

     
    Joystick Support
     
    This feature has taken significantly more resources than we had anticipated, but it does look like we’ll have full joystick support in update 1.4.

     
    Thanks for reading, Noveans. If you have any questions about the PVE Mission System, you can submit them to our upcoming PvE special episode of Ask Aphelia using this form and we’ll do our best to answer them.
     
    The Novaquark Team
  3. Like
    BiGEdge reacted to NQ-Wanderer in DUAL UNIVERSE: WHAT'S COMING NEXT   
    Hello, everyone! I'm Mark van den Heuvel, known to many of you as NQ-Deckard, a member of the Production team here at Novaquark.
     
    First, to those of you who celebrated your new year recently, I wish you a wonderful new year, and I look forward to seeing all of your creations in-game. As we step into 2023, I want to bring you all up to speed on where we're at with Dual Universe and where we are going.
     
    After our launch last September, we have all worked hard to squash remaining bugs and improve balancing. We also delivered the promised digital Kickstarter rewards to our backers.
     
    As is always the case with Dual Universe, work does create itself in front of us, and we have a great deal to work on and improve. One of our current central goals is to enhance the gameplay experience and catch up with some features and quality-of-life improvements, particularly some of those requested by our community.
     
    Let me walk you through some of what we have planned for you both soon and further down the road.
     
    Planets

    We’ve recently released a new version of Talemai, and we’re continuing work on the others. After reviewing our progress, we've decided to take extra time to make the new planets truly feel different with new art, new terrain, and more exciting features. This means they are coming at a slower pace and possibly in a different order than we had envisioned. Expect new teasers, concept art, and images from us soon™!

    Combat Missions

    We had decided early in the life of Dual Universe not to focus on a PvE combat system, given other priorities. With all of the feedback we’ve received since the beginning of the game, PvE combat has consistently remained a highly requested feature from our community. We always try to listen to your feedback, and I’m happy to announce that we have begun work on implementing the first iteration of a PvE combat system into the game!
    We’re planning the first version to be a PvE mission system that takes players into combat in their ships. The missions will scale in size to allow all players (solo or part of a larger group) to participate.
     
    We’re very excited about the PvE combat feature. It will add more engaging gameplay for all Noveans and allow players to try out the rigors of space combat before heading out to battle with other players in Dual Universe PvP.
     
    We are still in the early development of this feature, and it will take time, but we are already looking forward to seeing you all trying it in future PTS sessions. Your feedback will be instrumental in our developing PvE combat in Dual Universe.

    PvP Improvements

    Following a recent and very successful round table discussion with members of our PvP community, we are reviewing all the feedback gathered and our own data to determine what changes we will make. We are considering increasing the importance and/or requirement of having voxel armor onboard successful PvP ship designs, finding ways to encourage multi-crew ship setups, and potentially restricting the ability to remove cargo while in combat. Stay tuned for more exciting developments on PvP.

    Contest Winner Constructs

    Before launch, we ran the Build Your Legacy Contest for players to design starting outposts and speeders, with the winning entries being added to Dual Universe. We are currently working to make the constructs that the contest winners submitted available as options to select during the first start of the game, and we are also looking to make these available for purchase in the UEF shop. The contest entries were original and impressive. I want to congratulate all of you who took part. 

    Maintenance Unit

    A complete rework of the repair unit was planned for the 1.2 release just before the holidays. The feature still needed more work, and we decided to delay its release with plans to include it in the upcoming 1.3 update. When finished, the repair unit will be replaced with the maintenance unit, which can repair constructs with scrap and disassemble constructs. However, construct disassembly is the feature that still requires the most work, and we are determining if the feature will make it into the 1.3 release. When added, this feature will remove the pain of finding that one last bit of voxel in a construct and make redesigning builds easier, with the Maintenance Unit taking down constructs for you.

    Joystick Support

    Dual Universe already has a basic system to connect joysticks to the game. However, these were never cohesively connected with the Lua system. We will change that, allowing players to map analog and button inputs from Joysticks, Throttles, Pedals, and even simple Gamepads into Dual Universe. This will significantly improve the flying experience for non-Lua developing players and open new doors for Lua developers through projects such as Lua arcade games, custom flight control systems, and other nifty things our community creates.

    Default Lua Configuration Rework

    Once we’ve added Joystick support, we will redesign the default Lua scripts we give to players. Our community has long requested this update, and we want to ensure we deliver it. We will add a full suite of features and improvements. This means new Lua flight control systems, the ability to toggle widgets on and off without requiring Lua code, and integrating several systems not fully encapsulated in current control scripts, such as Anti-Gravity Generators.

    Fuel Intake Changes

    This has been a popular demand by our players, and we are looking into options to allow players to refuel tanks from another element. Currently, we plan to make a  'Fuel Intake' able to act as a proxy for a single fuel tank. This feature is still on the drawing board and may change as we dive deeper into it.
     
    -------------------------------------------

    As always, thank you for reading this short overview of some of what’s coming up. I hope you have a clearer picture of the direction we're taking Dual Universe in, and I look forward to hearing your thoughts on the forums. Have a wonderful day.
    - Mark (NQ-Deckard)
     
  4. Like
    BiGEdge reacted to NQ-Nyzaltar in Recap on the Backer Rewards... and what remains to be done.   
    Hello, Noveans!
     
    We're sorry for our mistakes regarding Backer Rewards in our 1.1 Update News communication. We're writing this to fix all confusing or misleading parts on which rewards are attributed to which tiers and why. If you'd like, keep this communication as a reference instead of the previous one. We have also made a list of what has been delivered and what remains to be delivered for digital and physical rewards.
     
    Backer rewards: Avatar skins
    Alpha team outfit 
    (Gold Founder Backer tier and higher) Arkship passenger outfit - Bronze* 
    (Silver Founder Backer / Contributor Supporter Backer tiers and higher) Arkship passenger outfit - Silver* 
    (Gold Founder Backer / Sponsor Supporter Backer tiers and higher)  Arkship passenger outfit - Black*
    (Sapphire Founder Backer / Patron Supporter Backer tiers and higher)  Earth legacy outfit - Silver*
    (Gold Founder Backer / Sponsor Supporter Backer tiers and higher)  Earth legacy outfit - Black*
    (Sapphire Founder Backer / Patron Supporter Backer tiers and higher)  Military outfit **
    (Silver Founder Backer tier and higher / All Supporter Backer tiers)
    * As mentioned in a communication back in March 2018, several rewards from Supporter Packs have been gifted to Kickstarter backers. 
    ** As the extra Character Customization tokens won’t be added to the game, the eligible backers received the Military Outfit to compensate
     
    Backer rewards: Emotes
     
    Base emotes (Gold Founder Backer tier / Sponsor Supporter Backer tiers and higher):
    Dance Cry Thumbs down Thumbs up "Just DU it"  
    More emotes (Sapphire Founder Backer / Patron Supporter Backer tiers and higher):
    Victory Threat Facepalm Silly dance Salute  
    Backer rewards: In-game Pets
     
    Kickstarter Pets:
    Kickstarter Pet tier 1: Automata Nora-SP 
    (Silver Founder Backer tier and higher) Kickstarter Pet tier 2: Automata Nieve 
    (Gold Founder Backer tier and higher) Kickstarter Pet tier 3: Automata Spud-7
    (Sapphire Founder Backer tier and higher) Kickstarter Pet tier 4: Automata Max-E
    (Ruby Founder Backer tier and higher) Kickstarter Pet tier 5: Automata Elite
    (Emerald Founder Backer tier and higher)  
    Supporter Pack Pets:
    Supporter Pack Pet tier 1: Anicham Scrap
    (Silver Founder Backer / Contributor Supporter Backer tiers and higher) Supporter Pack Pet tier 2: Anicham Comp
    (Gold Founder Backer / Sponsor Supporter Backer tiers and higher) Supporter Pack Pet tier 3: Anicham Max
    (Sapphire Founder Backer / Patron Supporter Backer tiers and higher)  
     
    What has been delivered and what remains to be done:
     
    Digital Rewards: 
     
    Skins:
    Alpha team outfit (delivered, can be found in-game) Arkship passenger outfit - Bronze (delivered, can be found in-game) Arkship passenger outfit - Silver (delivered, can be found in-game) Arkship passenger outfit - Black (delivered, can be found in-game) Earth legacy outfit - Silver (delivered, can be found in-game) Earth legacy outfit - Black (delivered, can be found in-game) Military outfit (delivered, can be found in-game)
    In-game Pets:
    Kickstarter Pet tier 1: Automata Nora-SP (delivered, can be found in-game) Kickstarter Pet tier 2: Automata Nieve (delivered, can be found in-game) Kickstarter Pet tier 3: Automata Spud-7 (delivered, can be found in-game) Kickstarter Pet tier 4: Automata Max-E (delivered, can be found in-game) Kickstarter Pet tier 5: Automata Elite (delivered, can be found in-game) Supporter Pack Pet tier 1: Anicham Scrap (delivered, can be found in-game) Supporter Pack Pet tier 2: Anicham Comp (delivered, can be found in-game) Supporter Pack Pet tier 3: Anicham Max (delivered, can be found in-game)  
    Others:
    Name in game credits (delivered, can be found in-game)
    (Note: offensive or inappropriate names haven’t been included) Forum titles (delivered, can be found on the forum) DACs (delivered, can be found in your Dual Universe account on the game website) Original SoundTrack (Digital version)
    (In progress, will be found in your Dual Universe account on the game website) Artbook (Digital version)
    (In progress, will be found in your Dual Universe account on the game website) In-game titles (when eligible) (delivered, can be found in-game) Resurrection node* (with special skin) (delivered, can be found in-game) Furniture Set* (delivered, can be found in-game) Sanctuary Territory Units* (delivered, can be found in-game) Arkship cryogenic tube* (decorative) (delivered, can be found in-game)  
    * As mentioned in a communication back in March 2018, several rewards from Supporter Packs have been gifted to Kickstarter backers.

    Physical Rewards:
     
    As mentioned in a previous communication, we had to sign with a new partner for the Physical Rewards logistics (packaging and shipping) and we had hoped to deliver the Physical Rewards for the end of this year (2022). Unfortunately, this took more time than expected. We are expecting to sign with our new partner in January 2023, and from there, we hope to ship the rewards progressively. We also had an issue with the Collector Boxes, which needed to be remade. Keep in mind that the following ETAs is just a rough estimate for now and we are not protected against extra delays:
     
    February 2023: We hope to start sending Physical Rewards for Silver, Gold and Sapphire Founder backers.
    March 2023: We hope to start sending Physical Rewards for Ruby, Emerald, Diamond and Kyrium Founder backers.
    Later in 2023: We hope to start sending the Physical Reward (T-Shirt) for Patron backers.
     
    In January next year, we will give you a status update to keep you informed about the progress for the shipping of the Physical Rewards.
     
    That’s all for now!
    The Novaquark Team
     
  5. Like
    BiGEdge reacted to NQ-Wanderer in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Development forges ahead in Dual Universe. In update 1.2 (arriving on the 13th of December 2022), players will see new game systems and overhauls all about exploration, discovery, and salvaging.
     
     
    THE TACTICAL MAP
     
    Are you looking for a fight or trying to avoid one? Whatever your aims, we’re adding a new tool for you to navigate with more precision and awareness of the space around you. With integration into the piloting and gunner HUD, the Tactical Map allows you a clearer view of your surroundings and a better ability to interact with the map.
     
     

     
    ASTEROID REWORK
     
    Following frequently requested feedback, each asteroid now has an independent lifetime parameter that determines when it will despawn, meaning that asteroids will spawn randomly and despawn independently of any cycle based on their lifetime parameter. Players will see a constant spawning and despawning of asteroids in the game world.

    The ‘Discovered Category’ is being removed. There will still be a timer to broadcast the discovery of an asteroid, allowing players to mine them before their location is moved from the ‘rumored’ list to the ‘broadcast’ list.
     
    We’re also removing the tier information from undiscovered asteroids before their broadcast. Asteroid tier information is still revealed after the broadcast. However, this change will allow solo players and small groups a better chance to mine the high-tier asteroids they’ve invested in discovering.
     
    SALVAGE OPERATIONS
     
    Quanta floats out there, adrift in space, waiting to be claimed. Space recovery and reclamation have never been more profitable. Until now, Noveans would have to fly, hoping to stumble across wrecks, but that’s changing. We’re adding wrecks as ‘Abandoned Wreck’ items in the ‘Landmarks’ tab of the map. These are not pinpoint locations, however, and some searching is required to find the wrecks.
     
    ------------------------------------------------------

    We’re excited to bring you this next step in our development of Dual Universe. We have streams planned to show you the upcoming features of update 1.2, and we will have more information on update 1.3 soon. Let us know what you think of this update here, and thank you all for your continued support.
  6. Like
    BiGEdge reacted to NQ-Nyota in What Happened to Market Bots?   
    Greetings Noveans,
     
    As many of you may have noticed, there have been no Market Bot buy orders available recently. We wanted to give you an update about this topic. 
     
    The Market bots were initially designed to help kickstart the Helios economy for the launch of Dual Universe. It gave all Noveans a chance at earning more quanta at the beginning, in order to jumpstart the global in-game economy.
     
    We have been closely watching the amount of quanta obtained selling to the Market Bots and we have determined that Market Bots are no longer needed and this ability has now been turned off, which means that players will no longer be able to sell to Market Bots.
     
    A note from NQ-Entropy:
     
    Just to establish some background, before Market Bots started running out, the T1 ore buy orders were the first quanta faucet in the game economy, with missions coming in second. Another point of note is that since the start of the game the total amount of quanta in the game has never stopped climbing. It was honestly a scary level of inflation for the early state of the game.

    One of the reasons we had mentioned when we did the release wipe is that the economy was in trouble and the state and health of the economy is something we are paying especially close attention to after wipe. While we didn't communicate on this, and perhaps we should have, is that we knew we needed bot buy orders on launch, but we were unsure as to if and when we were going to refresh them. We know that there was some confusion about this and we do sincerely apologize for any miscommunication. However, it has become apparent that keeping bot orders refreshed would not be a good thing for the economy, and ultimately the game at large.

    So let's talk about the game itself, there's a couple of things I want to mention. The realities of a game with a pseudo-economy and a real market is that we are in a basic version of supply and demand. If the supply for a resource is too high, the cost will fall. Unfortunately, it was too idealistic to think that everyone could free-farm a T1 ore territory cluster and make guaranteed (and quite high) profit. On average ore buy orders were seeding 3 to 4 times as much quanta as was being sinked by territory taxes.

    The second thing I’d like to mention is that for most players there is no requirement for your territories to always be online. HQ territories still allow you to build and run industries. The only thing onlining a territory does is activate mining units and if it is unprofitable to do so, you may choose to offline/HQ your territories.

    Territories and mining units were never meant as a means to print infinite money, sustainably, with no risk and limited effort. The tradeoff you are making when activating a territory and running mining units is paying tax for access to resources. What you do with those resources, and what is possible with those resources is up to you, and to an extent, the state of the game and its economy. It may be that it's a good time to make a profit on the market, but it may also be that you just need extra resources for honeycomb, scrap, or materials to run industries and make items you need.

    If it is the case that the supply exceeds the demand, and as a result of that, prices sink, then it may be that the best solution for you is simply to go buy those cheap ressources at the market and take advantage of the surplus of resources. The more people do this, then demand should rise, and so will the cost, until we find some sort of equilibrium.
     
    Adding another thing: Ultimately one of the main things that matter in all of this is fundamentally balancing our supply versus our demand. When it comes to T1 ore, the barrier to entry is incredibly low, even a starter character can have a basic mining unit setup over a couple territories in a few days. The question is, how many people as a rough percentage of the player-base are needed to supply the game with the resources that all players require? We fundamentally don't expect all players to need or want to gather resources, that's why markets exist. The real question is if that number is too high and too low. The issue that we are seeing now I believe is that while bots were still active, mining units were a good form of income for everyone, because the prices were artificially pumped up. That will not be the case anymore and we will have to find some form of equilibrium between people willing to farm resources and people who ultimately would prefer to buy them at a competitive price. For those staying in the MU field, as with any competitive endeavor, it will come down to organization, talents and preparation to stay competitive if you truly wish to make good profit selling ore from MU.
     
    The counter-balance is that if resources were ever too expensive and demand was higher than supply, either due to some sort of market interdiction, or other similar phenomenon, anyone is free to pay for a couple territories to start flowing resources into the economy to rebalance the supply and demand or to acquire resources at a “cheaper” price. 

    It could be that it requires too few people to supply the game with the resources it needs, and in that case, we have levers we can ultimately use to change the balancing of the game and make the demand higher, such as making crafting more resource demanding, or introducing more element sinks.

    Finally, a note on buy and sell orders. We understand that without infinite buy orders the market feels less fluid. This is the reality of the size of our economy at this point in time. People will have to get more used to utilizing buy and sell orders as opposed to instant buy and sell. Don't get tricked by players putting up low buy orders, put up a sell order at a fair price and people will buy it. Make no mistake, people out there need ore, and are willing to pay for it.

    We understand many of you enjoyed using the Market Bot orders, but ultimately this amount of quanta flowing into the economy could not last. We will be continuing to monitor the in-game economy very closely.
  7. Like
    BiGEdge got a reaction from DecoyGoatBomb in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Awesome work NQ...
    Would have been even more awesome if those backer rewards would have been ready at the games release...
    But hey it takes longer than expected, like allways and you are not a real Novean without some pacience right ^^
  8. Like
    BiGEdge reacted to Haunty in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    All looks good. Surprised there's no word on buyable and in-game tradable DACs yet (do you want income?)
  9. Like
    BiGEdge reacted to NQ-Wanderer in THE FUTURE OF DUAL UNIVERSE   
    Dear Noveans,

    With the launch behind us, it’s time we give you better insight into our direction of development for Dual Universe.

    Before the release, our Creative Director gave an overview of many upcoming game features, and we want to expand on his letter by giving you a more precise look at what we’re working on specifically in our upcoming updates.

    We are currently continuing to focus our work on the initial stabilization and resolution of issues following the launch, and we are also working on update 1.1 which we are aiming to release in December.
     
    What’s Coming in Update 1.1?
     
    Kickstarter Rewards: Part Two

    We want to take this opportunity to thank you once again for your incredible support and patience. Kickstarter backers are the supporters that helped start Dual Universe. We’re working hard to deliver your rewards.
     
    In update 1.1, you can look forward to the following:

    - Two versions of pets, with a total of eight variations.
     
    Automata Tier 1: Automata Nora-SP pet_agnes_tier1.mp4
     
    Follow us on our social media to see the others in the coming days!
     
    Automata Tier 2: Automata Nieve Automata Tier 3: Automata Spud-7 Automata Tier 4: Automata Max-E  Automata Tier 5: Automata Elite  
    Anicham Tier 1: Anicham Scrap pet_alex_tier1.mp4
    Follow us on our social media to see the others in the coming days!
     
    Anicham Tier 2: Anicham Comp Anicham Tier 3: Anicham Max 
    - Avatar skins for both body types:
     
    (Gold/Sapphire/Ruby/Emerald/Diamond/Kyrium Kickstarter and Founder packs)
    Alpha Team outfit
     
    Follow us on our social media to see the others in the coming days!

    (Silver+ / Contributors / Sponsors / Patrons)
    Arkship Passenger outfit (Bronze) Military outfit (Gold+ / Sponsors / Patrons)
    Arkship Passenger outfit (Silver) Earth Legacy outfit (Silver)     (Ruby+ / Patrons)
    Arkship Passenger outfit (Black) Earth Legacy outfit (Black)
    - New emotes:
    (Gold+ / Sponsors / Patrons)
    Dance
    Cry
    Thumbs down
     
    Follow us on our social media to see the others in the coming days!
     
    Thumbs up Just DU it  
    (Ruby+ / Patrons)
    Victory Threat Facepalm Silly dance Salute  
    - In-game titles
     
    Features
     
    - Grid Snapping: with this feature, when deploying a blueprint, you can snap to the grid of another already placed core, like when placing a Space Core Unit. This feature will help you to align cores perfectly with one another while deploying blueprints.

    - Steam Achievements

    - Element recycling : dismantling elements back into a portion of their components.

    - Eight new talents linked with schematic creation.
     
    Looking further into the future, What’s in the 1.2 Update?

    - Tactical Map: a visual display providing a tactical view of surrounding constructs detected by your active radar.

    - New tools for finding wrecks and a minor revamp of the radar system.
     
    - Changes to the Deep Space Asteroid Tracker and the asteroid system.
     
    - Adding the ability for repair units to use scrap.
     
    - New Orbital Delivery Challenge.
     
    ----------------------------------------------------------
     
    We still have a lot of development planned in the longer term which you can read more about in the letter from our Creative Director, and we hope that we’ve given you a clearer picture of our immediate direction for Dual Universe. We will update you should this planning change significantly, and look forward to hearing your thoughts and feedback in this forum thread.

    It’s been an incredible month since launching Dual Universe. We’ve worked hard to address issues, and though we always want to do better, we hope you’ve enjoyed the game so far. All across Helios, wonders are already taking shape as you bring the game to life. We can’t wait to see what you’ll build in the coming months and years. From all of us here at Novaquark, thank you for being a part of our game.
  10. Like
    BiGEdge reacted to NQ-Wanderer in BUILD YOUR LEGACY: Winners Announcement   
    To celebrate the end of Beta, we had invited every Novean to enter an outpost or a speeder to our ‘Build Your Legacy’ contest, where the winners would see their creations added as an option for players to pick in the game’s prologue. 
     
    We want to thank each and every Novean who entered and congratulate you on the stunning quality of builds that you submitted. It was a difficult task to pick the winners, to the point that in the future we may add some of the runners up into the game as well.
     
    Here are the 7 winners of the Speeder contest:
     
     
    In alphabetical order:
    Cyber_Bike_Mk3 Dragon_Bike Eccentric Icarus Katana Novark Piranha YOS Legacy Speeder  
    Here are the 3 winners of the outpost contest:
     
     
    In alphabetical order:
    Outpost by loaded Outpost Valiant YOS Legacy Outpost   Your builds are on their way into the game. Please note that implementing them into the prologue will take some time, especially for the outposts, so we ask the winners for patience.
     
    Again, thank you to all our participants. Your creativity never fails to amaze us. Our next building contest is already underway for Halloween, make sure to send your entries in by the 1st of November!
  11. Like
    BiGEdge reacted to Underhand Aerial in Dual Universe - Erfolg oder gescheiterte Vision?   
    Es wird zu den DACs noch Anpassungen geben (sonst würde NQ Schwierigkeiten bekommen). Das hat hat NQ auch schon bestätigt, aber wie genau es aussieht, steht noch nicht fest.
     
    Die Performence ist schon deutlich besser geworden im Vergleich zur ersten Hälfte der Beta. Und mit dem Release wird es weniger tote Konstrukte geben, weniger komplexe Voxelformen die einseitig gut aussehen und auf der Innenseite massive Lags verursachen, da die Leute mit den neuen Voxel Tool arbeiten werden.. Ich bin da recht zuversichtlich für den Release
     
    Du kannst doch auch ohne PvP an T2 Erze komme. Ich weiß gerade nicht wo genau die Grenze ist (ob T3 oder T4), aber als reiner PVE'ler kommt man an ne Menge ran und wer kein Bock hat auf PVP muss dann halt handeln. So wächst ja der Markt, wäre doof wenn jeder alles bekommen kann ohne Probleme^^
  12. Like
    BiGEdge reacted to Indanna in Dual Universe - Erfolg oder gescheiterte Vision?   
    Lange hab ich das Game verfolgt, immer mit dem Gedanken..nein keine Beta zocken, Alpha scho gar nicht...wenn ich was kaufen muss soll es auch schon zum größten Teil funktionieren
    Nach einiger Zeit Alpha mitverfolgen, soweit es ging ohne selbst aktiv dabei zu sein( NDA und so ), konnte ich schlussendlich dann weder Beta oder Relase abwarten und zocke seit Alpha3 mit allen Höhen und Tiefen der Entwicklung 😀
    Nicht alles was versprochen wurde, konnte/wurde auch in vollem Umfang umgesetzt, oder Pläne wurden neu geschmiedet aufgrund von technischer Entwicklung. Wie in den Beiträgen vor mir schon erwähnt wurde, ist DU ein Vorreiter in Sachen singleshard und denke da wird auch noch was Nachkommen....eine zB Unreal 5 Engine ist auch nicht von heute auf morgen aus dem Boden gestampft worden und funktionierte mit 100%er Erwartung.
    Kein Game Title, den ich im Laufe von vielen Jahren und MMO´s  mit Relase kenne, war perfekt und fertig. Im grossen und ganzen, finde ich, wurde uns geliefert was gedacht war.
     
    Was den Threadtitel angeht..denke von scheitern kann man gar nicht reden, Verbesserungen vom bestehenden werden nicht lange auf sich warten lassen und sollten auch kommen, neue Visionen/Inhalt wird die Zukunft bringen.... bin da zuversichtlich und hoffe auf regen Zuwachs an Spielern (nicht Accounts 😉 )
  13. Like
    BiGEdge reacted to NQ-Wanderer in NEW BLUEPRINT TOOLS AT LAUNCH   
    Rebuilding Helios will be easier with our enhanced Blueprint Deployment Tools.
     
    bptoolv3.mp4  
    You can omit any element, swap missing honeycomb, and soon after launch, snap blueprints to deployed cores.
     
    What will you build first, Novean?
  14. Like
    BiGEdge got a reaction from GraXXoR in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    Imo DU needs way more players so that emergence can happen and make DU successful.
    Do you really think, this way DU gets more players?
    Well im one of the biggest fans of DU, but i really dont think the Game is ready for a full sub price yet.
    And even if it would... man... double the price?
    No promissed AvA and no Terriory Warfare yet, that are two of the features that were promissed for Release.
    The Game is not in Version 1.0 but at 0.31
    You serious?
    April fools?
    I guess with this high charge, i will spend my 24 DACs for my Patron pack that were promissed...
    And then so sad that it is, i will think about leaving DU

    Your #DUFanNo1
  15. Like
    BiGEdge reacted to Wolfram in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    Dear NovaQuark and investors,
     
    There's absolutely no [filtered]ing way the game (Dual Universe) is worth that much on its current state. Everyone knows this release is being a rushed one and other than saying "we aren't in beta anymore" there's no valid reason to say this game isn't a beta. You don't even have a roadmap anymore, and even when you had, most of things that were promised/planned for the game haven't been delivered. For all it's worth, DU should never go past the $10 monthly mark unless you, NovaQuark, actually put work into bringing more content, lore, events and FUN into the game, instead of making it a big afk mess which feels more like those mobile money-grabbing games than a proper PC MMO.
     
    I really hope that with a 50% raise in subscription costs you also deliver AT LEAST 50% more content, fun and quality to justify this increase, because being very honest here, the game isn't worth that price, and if you don't trust/listen us from the player base, I really hope you brace yourselves for the Steam and independent reviews, because I'm sure they won't be good. And don't expect Dual Universe is going to live well enough to do a No Man's Sky turnaround, because the moment you release it charging $15 a month the expectations will be high, and everyone here who played the game in all it's phases knows it won't last.
     
    Good luck with your afk game, we tried supporting you with content, feedback and even wishlisting the game, but every announcement you give us gives an even worse impression on the outcome of this pseudo-release.
  16. Like
    BiGEdge got a reaction from DecoyGoatBomb in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    Imo DU needs way more players so that emergence can happen and make DU successful.
    Do you really think, this way DU gets more players?
    Well im one of the biggest fans of DU, but i really dont think the Game is ready for a full sub price yet.
    And even if it would... man... double the price?
    No promissed AvA and no Terriory Warfare yet, that are two of the features that were promissed for Release.
    The Game is not in Version 1.0 but at 0.31
    You serious?
    April fools?
    I guess with this high charge, i will spend my 24 DACs for my Patron pack that were promissed...
    And then so sad that it is, i will think about leaving DU

    Your #DUFanNo1
  17. Like
    BiGEdge reacted to Waffle Boy in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    better idea to reduce price and sell skins instead
  18. Like
    BiGEdge reacted to Zarcata in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    Excuse me, but I think it's a dream that this game is no longer a beta. Also that it should have a value of 12,99€ (times Euro in my room). When I launch the game, which is more like half a game with no content, it will compete with real games bulging with content. How, please, does this price reflect the content of the game? Then please, slap a shop still in the game for cosmetic things so you can survive financially.
  19. Like
    BiGEdge reacted to treuwart in Dual Universe - Erfolg oder gescheiterte Vision?   
    Das Minern hat man wohl rausgepatcht, damit man ins All fliegen muss für T2+. Wohl damit die Pvp-fraktion ihren Spaß hat.
    Dann hat man die Pledger gefangen mit DAC=Monatsbeitrag 15-18$ oder €. Bei mir 180er Pledge waren es 12 DAC. Deswegen hab ich gepledget.
    Nun spricht man von 8.95€/Monat. Bekomme ich nun nur noch 12 DAC oder doch 24 DAC - angepasst?
    Ansonsten fühle ich mich schändlich betrogen...
    p.s. als ich vor paar Monaten in Alioth Markt 6 war, konnte ich nicht oben landen, weil die Lags zu krass waren. Ist das nun besser oder wird der Release ein Spaß?
  20. Like
    BiGEdge reacted to Koffye in Dual Universe - Erfolg oder gescheiterte Vision?   
    Ich lese mir seine literarischen Ergüsse auch (leider) täglich durch.
  21. Like
    BiGEdge reacted to Koffye in Dual Universe - Erfolg oder gescheiterte Vision?   
    Ist ja nicht verwunderlich warum die Stimmung gegenüber NQ und mittlerweile auch gegen über BiGEdge negativ geworden sind.
  22. Like
    BiGEdge reacted to Wizard777 in Dual Universe - Erfolg oder gescheiterte Vision?   
    Ich bin froh, dass Du diese Diskussion hier auf den Weg gebracht hast BiGEdge! Ich lese im Discord mit und es ist erstaunlich, wie negativ dort die Kommentare oft zu DU im Allgemeinen und zu Dir im Speziellen sind. Ich sehe das ähnlich wie Du. Wir sollten DU eine Chance geben und die Einzigartigkeit sehen, die hier entsteht. 
    Lass sie doch alle meckern. Und gib nicht auf. Es gibt sicher mehr Spieler die Deine Meinung unterstützen, als sich das im Discord wiederspiegelt. Ich selber habe nicht so die Zeit und so ein dickes Fell wie Du. Aber ich wollte dich wissen lassen, dass du Unterstützer hast! Ich freu mich auf den Release.
    Let's DU it!
  23. Like
    BiGEdge reacted to Hachiro in Dual Universe - Erfolg oder gescheiterte Vision?   
    Hui, und ich dachte schon ich wär der Einzige der mit jeder Nachricht halbe Romane schreibt. Aber sehr schöner Text. 
     
    Ich sehe es auch so: das Spiel hat definitiv noch viele Ecken und Kanten (z. B. mal ein gescheites Postfach ingame wäre nett^^) aber ich raff auch nicht warum so viele immer nur von den Problemen reden und dabei völlig außer Acht lassen, dass DU halt ein Pionier ist. Es ist das erste Spiel seiner Art und Pioniere habens immer schwer. Denn es gibt einfach niemanden von dem man lernen kann, weil einfach noch niemand dort war, wo man als Entwickler von DU jetzt ist. Kann man sich von Giganten wie WoW oder LoL was abschauen? Nein, weil DU in eine völlig andere Richtung geht. Es mag Games geben, die ähnliche Ziele und einen ähnlichen Start hatten (wenn auch in viel kleinerem Rahmen) aber alle Games davon die ich kenne sind "gescheitert". DU hingegen ist viel weiter als jedes andere dieser Projekte und lebt, eben auch deshalb weil es so einzigartig ist. Das Projekt wird wahrscheinlich auch immer wieder straucheln  und "nen Griff ins Klo" machen wie beim ersten Konzept der Schematics. Aber an NQs Stelle kann man nur von sich selbst - und den eigenen Fehlern lernen.
     
    Ich bin seit Alpha3 dabei und muss mich bei manchen Problemen auch immer wieder mal selbst erinnern, wie das Game damals noch war. Ich freue mich sehr auf den Release und mit mir etliche andere. 
     
    Denn entgegen all der Schwarzmalerei von manchen, ist das Interesse an DU heute mindestens genauso groß wie zu Beginn der Beta. In unserem Discord-Voicechannel sind bei jedem Meeting mehr Leute dabei und das obwohl der Releasetag noch nichtmal da ist.
     
    Ich freue mich darauf zu sehen, wie es mit Dual Universe in den nächsten Jahren weitergeht und werde gern meinen Teil dazu beitragen dieses wunderbare Projekt mit Leben zu füllen. Just DU it! 
  24. Like
    BiGEdge got a reaction from Wizard777 in Dual Universe - Erfolg oder gescheiterte Vision?   
    Dual Universe – Erfolg oder gescheiterte Vision?

    In 4 Wochen ist der Release von Dual Universe. Anlässlich dessen möchte ich einmal die Frage stellen, die sich viele langjährige Unterstützer ebenfalls stellen.
    Zur klar Stellung stelle ich noch einmal die Frage, was ist Dual Universe und die Vision dahinter?
    Hat Novaquark alles gehalten, was sie versprochen haben?
    Und zur Aufheiterung zu guter Letzt liste ich einmal ein Paar Gerüchte auf, die sich in der Community etabliert haben.
     
    Die Vision hinter DU:
    J C Baillie, der Gründer von Novaquark ist Wissenschaftler in KI und Robotik und ist trotzdem wie viele von uns leidenschaftlicher Gamer. Er hat vorher Forschungslabore für KI gegründet und geleitet und Geld spielt für diesen Mann offensichtlich keine Rolle. Denn er kam auf die Idee, jemand müsste mal eine Virtuelle Umgebung bauen, in der sich Menschen auf der ganzen Welt versammeln können und all Ihre kreativen Ideen ausleben.
    Nun da dieser Mann ja Wissenschaftler ist und sich mit komplexen, sich entwickelnden Systemen gut auskennt, gründete er „Novaquark the Metaverse Company“. 
    Ein Zusammenschluss aus vielen Entwicklern der Tech-Branche.
    Lange bevor Metaverse zu einem Buzzword wurde um Investoren zu angeln. Aber die Idee bleibt in jedem Fall dieselbe. Metaverse scheint so sehr ein schwammiger Kunstbegriff zu sein, wie es Digitalisierung oder Emergenz ist.
    Doch sind all diese Begrifflichkeiten wichtig für das Gelingen von Dual Universe.
    alles noch eine Vision und das Problem mit Visionen ist, dass nur wenige Menschen sich vorstellen können wie eine Welt nach deren Erfüllung aussehen kann.
    Ich selbst finde diese Vision alleine schon so unheimlich ansprechend und wenn ich die Fähigkeiten und die Mittel dazu hätte, würde ich es sicher auch versuchen. 
    Und auch ich war am Anfang sehr skeptisch und zurückhaltend was diese Idee betrifft und habe erst kurz nach erfolgreicher Beendigung der Kickstarter Kampagne 2017 eine nicht unbeträchtliche Summe Geld in dieses Projekt gesteckt. Deshalb muss ich mich immer wieder selbst hinterfragen, ob es sich gelohnt hat.
    Es gibt sehr viele Menschen, die Vision einer digitalen Zivilisation und der daraus erwachsenden Emergenz teilen. Jedoch auch solche, die einfach nur ein tolles Spiel bekommen wollen. Beide Ansichten auf DU sind legitim. 
    Jedoch führt gerade diese zwei Ansichten, was Dual Universe sein soll auch zu Unmut.
    Dual Universe ist kein besonders gutes Spiel. Ist es wirklich nicht. Alles was man tut ist Materialien zusammentragen, etwas daraus bauen und mit anderen Spielern handeln oder um seltene Ressourcen kämpfen. 
    Viel mehr hat Dual Universe nicht zu bieten.
    Das können auch viele andere Spiele bieten und teilweise machen sie es besser oder schlechter, je nach Gusto.
    Der Clou an DU ist jedoch, dass alle Spieler sich eine einzige Spielwelt teilen und das verändert alles.
    oder kann potentiell alles verändern, falls genügend Spieler dieser Welt beitreten und in ihr miteinander interagieren. Aber das ist die Grundvoraussetzung, dass Emergenz entstehen kann.
    Emergenz, das ist die Summe sehr vieler Teile, die alle das Gleiche tun und daraus wie von Zauberhand etwas größeres entsteht.
    Eine Ameise alleine ist ziemlich dumm und hat nur drei Aufgaben. Lege eine Spur, folge gelegten Spuren und falls du auf Nahrung triffst, bringe sie zurück zur Gruppe. Viel mehr kann sie einfach nicht.
    Doch daraus erwächst ein Staat aus tausenden Ameisen mit eigenen Netzwerken, riesigen Bauten und regem Treiben. Es gibt Menschen, die sich damit besser auskennen, doch können auch sie die Entstehung von Emergenz dort nicht vollständig erklären.
    Anders Beispiel. Eine Zelle hat nur eine einzige Aufgabe. Kontrolliere was die Zellen neben dir tun und mach das gleiche. Und daraus entsteht aus vielen Milliarden Zellen ein Organismus, Pflanzen, Tiere und wir.
    Eine Zelle alleine ist völlig unspektakulär und nichts weiter als ein Kraftwerk zur Selbstreproduktion.
    Aber viele Milliarden Zellen bilden Emergenz und etwas größeres als alle ihre Teile.
    Würden wir nun in einer Virtuellen Welt, in der ein ähnlicher Ansatz verfolgt wird überhaupt Emergenz erkennen?
    Wir als einzelne Zelle oder Ameise, können wir mit genügend einzelnen Teilen, die alle das Gleiche tun überhaupt erkennen, wenn Emergenz entsteht?
    Oder würden wir nicht einfach nur meckern und uns beschweren, dass wir immer das Gleiche tun sollen?
    Genau mit dieser Frage steht und fällt das Projekt Dual Universe.
    In einer kreativen Sandbox wie Dual Universe ist jeder einzelne dafür verantwortlich ob Emergenz entsteht und DU etwas völlig Eigenes, Einzigartiges und spektakuläres wird.
    Ist Dual Universe nun bereit für einen Release?
    Fertig ist es offensichtlich noch nicht. Jedoch hat es alles was die Entwickler vor 6 Jahren zum Start der Kickstarter Kampagne versprochen haben.
    Ein Virtuelles Universum indem alle zur selben Zeit miteinander interagieren können, indem man Gebiete einnehmen kann, Ressourcen sammelt, sich baut was immer man möchte und sich kreativ ausleben kann. All diese Kreativen Konstrukte vervielfältigen und diese an Spielergesteuerten Märkten handeln kann. 
    Vielmehr wurde nicht versprochen. Jedoch bleibt trotz kleinerer Bugs, Schwierigkeiten alle Mechaniken in dieser Virtuellen Welt zu verstehen und anzuwenden bis hin zu Frust, dass etwas nicht so funktioniert, wie man es gerne hätte, dieses latente Gefühl, irgendwie ist es noch nicht fertig.
    Leute vergleichen es mit anderen Spielen, in denen man alle Aufgaben vorgegeben bekommt und hirnlos abarbeitet und nennen das dann mehr Content oder mehr Spielspaß als DU es bietet.
    Aber fassen wir mal zusammen. Es haben sich in DU bereits viele hunderte Organisationen gegründet, mit eigenen Vorstellungen wie sie diese Welt für sich gestalten wollen. Mit vielen tausenden Spielern aus den unterschiedlichsten Ländern, die diesen Organisationen beigetreten sind. Aber warum fühlt es sich trotzdem so leer und leblos an?
    Nun zu den Hochzeiten von DU mit sehr vielen aktiven Spielern haben sich bereits erste aufblitzende Anzeichen von Emergenz gezeigt. Doch gab es gerade während der Entwicklung dann immer wieder mal Dinge, die diese aufkeimende Magie gebremst haben. Ruckelndes Spiel, das Schematic System oder Bugs und Exploits, die den Einbruch der Wirtschaft zu Folge hatten. 
    Jetzt sind all diese Probleme behoben oder werden immer besser, wobei sie sicher niemals perfekt sein werden.
    Dual Universe basiert auf einer cloudbasierten Servertechnologie, die mit immer mehr Spielern immer mehr lernt, wie sie es optimiert, dass Spieler von überall auf der Welt möglichst latenzfrei miteinander interagieren können.
    Das erfordert jedoch das alles in DU darauf ausgelegt ist, diese Aufgabe für die KI so gut es geht zu erleichtern.
    Es gibt in unserer Physikalischen Welt keine Latenzfreiheit. Daten brauchen Zeit, bis sie irgendwo anders auf der Welt ankommen und in Dual Universe müssen massig Daten übertragen werden.
    Ein Beispiel. Wenn man in DU einen Container öffnet, dauert es eine Weile, bis der Inhalt angezeigt wird. Es gab Zeiten während der Entwicklung wo alleine dies zu Abstürzen des Spiels geführt hat. Das simple öffnen einer Kiste um dessen Inhalt mit ein Paar Items anzuzeigen. Doch die Server KI wurde besser und lernte und nun stört nur noch unsere Verbindungsgeschwindigkeit zum nächstgelegenen Server innerhalb der Cloud die Zeit, bis der Inhalt angezeigt wird. Es gibt aber keine Spielabstürze mehr.
    So zieht es sich durch sehr viele Aspekte in DU. Die teilweise fragen lassen, was haben die Entwickler denn da für einen Müll zusammenprogrammiert?
    Novaquark reden jedoch nicht viel darüber, erklären sehr wenig was ihre Technik angeht und deren Marketing ist alles in Allem sehr schlecht was das betrifft.
    Frei nach dem Motto, wer nichts sagt, sagt nichts falsches.
    Ich bin jedoch davon überzeugt, dass NQ vollkommen hinter ihrem Projekt stehen.
    J C Baillie ist zwar nicht mehr CEO von Novaquark, jedoch zeigt er auf seinen Social Media Profilen immer wieder, wie sehr er noch immer dahinter steht. 
    Wann ist nun der richtige Zeitpunkt für einen Release von DU?
    Ganz einfach Antwort: JETZT!
    Ja es ist nicht perfekt und noch ziemlich kantig hier und da, jedoch wird es nur mit der Zeit besser.
    Budget spielt bei Novaquark keine große Rolle, so wie es manches Mal innerhalb der Community spekuliert wird.
    Novaquark ist ein gesundes wachsendes Unternehmen, die ihr Budget alleine im letzten Jahr um 17% erhöht haben.
    Sollte Novaquark Geld brauchen, dann wäre deren Server Algorithmus, der durch uns alle schon sehr viel gelernt hat für viele Firmen, die ebenfalls ein Metaverse bauen wollen sehr viel Geld wert.
    Alle NQ Mitarbeiter hätten beim Verkauf ausgesorgt und könnten in den besten Jahren ihres Lebens in Rente begeben. Aber jeder bei NQ weiß auch was es bedeuten würde die erste Virtuelle Zivilisation gebaut zu haben.
    J C Baillie ist und bleibt der Vater dieser Vision und hat bei NQ alles erreicht, was es zu erreichen gibt.
    Was jetzt einfach fehlt sind möglichst viele Spieler, die bock haben ein solch ambitioniertes Projekt zu unterstützen.
    Und es war und ist noch immer unheimlich ambitioniert.
    Wir werden sehen wie gut NQs Marketing funktioniert, die vielen kreativen Spieler überhaupt erst einmal zu erreichen und dann anzusprechen um sie zu einem Abo-Modell zu überreden, das im Endeffekt eine einzige Aufgaben hat. Den Server am Laufenden halten, was Gehälter und Kosten von Novaquark mit beinhaltet, denn DU ist das erste und voraussichtlich einzige Spiel von NQ und soll über viele Jahre laufen und verbessert werden.
    Der Server Algorithmus wird mit mehr und mehr Spielern immer schneller lernen und das Spiel mit mehr Spielern immer besser laufen. 

    J C Baillie wäre angeblich vom sinkenden Schiff gesprungen? Völliger Quatsch wie oben beschrieben.
    Novaquark geht das Geld aus und deshalb der gefühlt plötzliche Release auf Steam? Nicht alles im Leben wird von Geld bestimmt. Wenn man keines hat, mag das eine Motivation sein, doch wenn man es nicht braucht, dann kann man sich voll und ganz seinen Träumen und Visionen widmen.
    NQ geht es finanziell gut und der einzige Grund für einen Release ist, alles was in der Kickstarter versprochen wurde ist drin. Jetzt fehlen nur noch die Massen an Spielern, die Emergenz entstehen lassen.
    Keiner kann sagen, ob das wirklich funktioniert, wie der Start des Release ablaufen wird, oder wie lange die Motivation der ankommenden Massen anhalten wird.
    Jedoch bin ich selbst und viele tausende zuversichtlich dass etwas großes entstehen kann, wenn möglichst viele Spieler in dieser neuen Virtuellen Welt miteinander interagieren.
    Ich verstehe jeden, der sich Sorgen macht, ob das wirklich funktionieren wird, einfach weil es noch nie versucht wurde. Aber wurde Leonardo DaVinci oder die Gebrüder Wright ebenfalls ausgelacht, weil sie und viele Andere, Geräte bauen wollten, die uns Menschen über den Wolken, frei wie die Vögel fliegen lassen sollten.
    Irgendwann gibt es immer den ersten der es einfach macht und es kann immer wieder scheitern.
    Bis die Zeit reif ist für ein Metaversum kann es jedoch auch noch lange dauern oder es kommt vielleicht auch niemals. Aber wenn ihr die ersten Menschen hättet sein können, die über den Wolken fliegen, hättet ihr es nicht auch versucht?

    Ich bin noch nie in meinem Leben geflogen, doch freue ich mich bereits unendlich auf den Release von Dual Universe.

    Lasst es uns einfach tuen…

    just DU it !
  25. Like
    BiGEdge reacted to vertex in Dual Universe - Erfolg oder gescheiterte Vision?   
    Ich denke $=_=>`$=${$};$()`;$() ...
    ... und außerdem да нет, но может!  ¯\_(ツ)_/¯
     
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