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Bagra4u

Alpha Tester
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Posts posted by Bagra4u

  1. 4 minutes ago, Lethys said:

    Same as the other topic: maybe in game later, who knows. 

     

    Best to focus now on release and all the mechanics there as explained in the roadmap.

     

    I'm personally no fan of boring, obligatory survival mechanics. 

    Better just do drugs/food which add a bonus If ppl want to do/use it. But don't force everyone to do it

    hy tnx for the responds guys pls move my post away from the public if it's in need!  i didn't know im posting on the wrong section sry!   yeah understood u!  i just got a picture about Larg scale farming setting up med industries  in organisation!  ...this will makes planets not to be only for mining! there will be searching for plants etc

  2. 2 hours ago, Vulcore said:

    I just want to mine and build and have fun, i do not want to be sick :) I can be sick in RL. I like not having to worry about RL things like breathing, bacteria, radiation.... 

    you can also build in a real life ...and also mine!  

  3. ...all the posts what u have posted here are just pointing in empty corners!  i have come out with an idea that will allow you to build medicine! ...you can build a med machine that will build medicine with similar settings!

     

  4. This is just exemple  links are from games that i like to play!

     

    http://wurmfood.com/     

      Affinity you Want /Goal:  This will determine the bacteria u wanna cure!

      MEAL BOX     Determines the BOx where it is gonna be prepared!

      Nothing +0    Determines the ingredients!  +0    every ingredient haves they unique number=CODE  

      Whole +0    Determines if the ingredients are reworked! 

     

    Now try to make BODY STRIGHT AFFINITY = BUFF

    Every Planet should have different bacteria .Affinity you Want /Goal !

    important to know Affinities are time limited! 

    Sickness bacteria can be a random event now and be cured like this!

    ok this is just scratching the surface with my plans xD 

     

     

  5. 22 minutes ago, ShioriStein said:

    Seem like you think Org in DU will be some kind like a clan ? We will got a complex system called DRMs (Duty and Right Management System ) to manage a lot of thing in Org.

     

    So in theory an Org maybe got a lot of member, but in reality, if any Org can manage to that point, can they hold the Unity, Stable, balance within the Org ? Very hard to do it, but if they can, why should we limit their ability ?

    I think the idea limit player in an Guild will decrease the freedom too.

    Also nobody force you to do anything. Big org got big influence but not infinite to cover the whole universe.

    ..look i aggree with ur decision.....but my version is several factions=organizations! there is no freedom (democraty) without independent small factions ( and votes ) 

  6. ..whell hte point is everthing have limits...u cant have 1 large organizations there is no fun and no PVP  and neither no PVE interest here!  i dont like 2much real time politics in game!  lots of PPL vant to play alone or with limited friends!  noone want o pay tax for a political organization! Freedom is whut wee need! 

  7. i don't like organizations to be more than 100 people ...the limit should be like 100 and the leader should choice 1 skill at the beginning of the org. creation.

    skills like: 

    -Explorers  (faster engines, radars add more details data collections etc )

    -Ship builders ( this skill should allov this faction to create bigger ships than the otehr org.etc.)

    -traders (this org should be PVE neutral org that they have automat piece with hte other orgs. no weps etc. Larger cargos transports)

    -miners ( increased mining skills etc) 

    -xxxxxxx ( kinda warriors hunters that have skills to offer escorts, protection....but they cant have piece with other xxxxxxx related orgs)

    -Researchers ( medicine, and able to rework materials (forge) to more rare to become, energy, etc) this org should not have the benefit of the safe planets! ( 

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