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J-Rod

Alpha Tester
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Everything posted by J-Rod

  1. According to NQ in the latest stream you will be able to substitute one voxel type for another when placing a blueprint but I think that is not coming until after launch. As for substituting elements they mention that you will be able to exclude elements when placing a BP. It seems that you would have to add the t1 engines manually after excluding the higher tier engines when deploying the BP. It looks like you will get most of what you are wishing for but not until after launch
  2. Now the only question I have is "When is Launch"? I really hope we don't have to wait 3 more months to get an answer.
  3. Hey NQ just wondering if you guys are ever going to participate in these forums anymore. It would be great if you guys could respond to some of the things we talk about here once in a while. It seems the only questions you guys want to answer are the ones submitted through the ask Aphelia form. What is the point of these forums if none of the things we talk about in here get addressed or commented on by NQ? There are dozens of valid questions in the forums that never get answered. As always, we would like some real answers. There seem to be a large number of people unhappy with the pitch/roll/yaw speed nerfs. I am fine with these changes if you make them only active in space or PVP space. Can you guys please make the pitch roll and yaw speed nerfs only active in PVP space since they were done to balance PVP? Or do I have to ask that question through the Ask Aphelia form for you guys to read and respond to it?
  4. I agree, I want to use the 0 key for a tool slot too. I have 10 tools I use all the time but only 9 slots. Mildly frustrating
  5. I agree we need some more glass options. All the options listed above would be great although I know some would be hard to implement. I for one would like some curved glass pieces so I can make a nice cockpit. Or some really large glass plates to cut down on element usage. I like making glass floors on sections of space stations but find it extremely tedious and lag generating to place 500 large glass plates to make a floor. I want some XXXXXXL glass plates please.
  6. This new schematic system is just Taxes with extra steps. Now I will pay a fee for every single item I make in the factory. Sounds like taxes Why not just auto deduct some of my money every time I finish crafting an item instead. Copying schematics for money and waiting for them to copy is not anyone's idea of fun or engaging gameplay The new schematics seem like an extremely tedious way of taxing us for industry. NOBODY WANTS MORE TEDIOUS GAMEPLAY
  7. If I heard correctly there are going to be schematics for the pures. I do not think this is a good idea. I think the schematics should only be for finished products.
  8. I agree with you that a 40kt freighter shouldn't turn quickly. But I do think that adding more adjusters should help instead of hindering the performance. Many of us agree with larger ships turning slower but feel that the nerfing of the rotation speeds starts too early. Even my ships under 1 kiloton are significantly slower turning than they used to be.
  9. Can you please make the pitch/yaw/roll speed nerfs only active in space or pvp space? There is already a check in the game to see if you are in atmosphere or space or even pvp space. Maybe I am wrong here but I was led to believe that the pitch/yaw/roll speed nerfs were done for PVP balancing reasons. It seems wrong to apply this nerf when flying in atmosphere where there is no PVP. Now all of the non PVP players have to deal with a nerf not intended for them but now ruins their gameplay. I speak for many of us when I say that this nerf ruins my fun of flying anything even approaching 1 kt. I used to enjoy flying and building large ships but now all large ships fly like a cow no matter how many adjusters. Please NQ, can you make the pitch/yaw/roll speed nerfs only active in PVP space if they were done for PVP balancing reasons?
  10. There are several elements that seem to be lacking from the current game and several elements that could use a tweak. Large wings - come on, why don't we have these already? reduce element count and lag Colored luminescent voxel - game would become cyberpunk universe, I'm totally in xl brakes and xl space brakes - some of us like very large ships and this would reduce element count, lag, and would be a win for everyone different shapes of engines such as long skinny engines so that we don't have to always have a giant engine wall for huge haulers xl atmo engines - again, why don't we have these already different warp drive sizes for different core size ships - the current warp drive size and weight i believe is appropriate for s core ships, there needs to be a smaller one for xs cores and medium and large ones for M and L core ships L cores that are not a cube shape, L cores that are twice as long but half as tall, would contain same volume but allow more variety of large ships There are many more but these are my first choices if they were to add some more elements to the game. Post your suggestions here for new elements that you think we need or new elements that would add more interesting gameplay.
  11. Yes NQ, we are all wondering how the ongoing discussion is going and you aren't communicating at all with us. You guys tells us to post in the forums if we want to be heard and we are. But you guys are not responding to anything we say. We have been asking questions in the forums and wondering for 8 weeks and still no news. You say you want to be transparent with us so be transparent. Are you making any progress?? Are any of the wipe details confirmed yet? Which things can you say are certain? Do you have any idea when you ARE going to tell us any news? Is there a proposed launch date yet? All of these questions and more need to be answered. In case you guys can't tell, the game is dying and the only thing that can save it is wipe news. Player numbers are at an all time low. Most people I talk to have put the game on hold or abandoned it entirely. We would all like to play again but we need to know what is happening with the wipe/no wipe before we can justify spending any more time on it.
  12. I honestly think that the fighting over alien cores is what NQ means when they talk about space territory warfare. I doubt there will ever be any "ownable" or "claimable" space territory but I could be wrong. Cross your fingers.
  13. It used to be warp to Lacobus, calibrate miners and pick up ore, warp back to Alioth then sell the ore to afford parts for my main hobby, ship building. Spend remaining time building and testing ships. Now I have abandoned doing any calibrating or automining because in the event of anything being wiped quanta is for sure getting wiped. I have no reason to keep trying to earn money. I occasionally pop on to do some ship building in the hopes that we get to keep blueprints. But I no longer work on my base or large projects like another race track because its likely to get wiped. My current gameplay loop is not so much a loop as a time killer until the wipe happens or we get some real good news about the wipe.
  14. This summarizes my feelings about what NQ just told us.
  15. Lack of communication for the past 3 weeks regarding the wipe/no wipe has left many of us unsure of what to next. How can you talk about the potential wipe details and then say nothing for 3 weeks. Now you respond with this and still say nothing useful about the wipe. Then you talk about having a podcast to answer questions. The only question everyone wants answered right now is "What are the wipe details and do I get to keep my talent points?"
  16. You are misunderstanding what I said. They clearly outlined several options for a wipe including a no wipe possibility, I was simply asking when they are going to give us more info on which option they are choosing. We would all like to know as soon as possible to make plans going forward. -2 for your comments LOL
  17. NQ can you please give us some sort of idea when you will be releasing wipe details?? Many of us are not interested in your Easter Egg hunt or doing anything else until we know the details of the wipe. Any info is appreciated. Thanks
  18. I do not support a full wipe. It will not solve most of the complaints of the people that want a full wipe. This would be a kick in the face to everyone of us who has supported NQ from the beginning and trusted them not to wipe again. I can understand the need for a partial wipe. If this must occur for the greater good I am on board BUT I would like magic blueprints of some of my things that I can deploy once I begin again. If I cant have something from beta transfer over, then what was it all for? Why did I help test and play this game? Why did I submit numerous bug reports? Just to be treated like a brand new player? If there is a full wipe and we have to start over like new players with nothing, that would show us that NQ doesn't really care about all of the people that backed them and helped them launch this game. Please NQ, do not do a full wipe. Please show us you care about us by giving us magic blueprints to deploy after launch.
  19. Hello NQ, The recent update has left many of us with the need to disassemble large numbers of constructs. I am sure many of you are with me when I say "Can we please have a quick disassembling tool for constructs?" Many of us have hundreds of cores to disassemble, voxel and elements. If there were larger selection sizes with the voxel tools this would be more tolerable but as it stands we will spend great amounts of time disassembling. It does not makes sense to me that I can instantly place a BP of something but if placed wrong or I have a need to redeploy I have to spend much time deleting and redeploying. There needs to be a way to remove a construct quicker than manually deleting all the voxel and elements.
  20. @NQ if the new proposed changes are going to require me to delete or abandon over 200 cores, can you please implement a way to disassemble cores without having to remove all the voxel and elements manually. I think we would all appreciate this greatly.
  21. The number of people mission running with alt accounts will still never provide enough money coming into the game economy to compensate for the money going out from taxes. The amount of money being brought into the economy by a small number of mission runners will always be much smaller than the amount of money going out of the economy from taxing almost every person in the game millions per month. The majority of people I know that play the game refuse to run missions as do I. We either all have to start mission running to save economy or something else has to happen.
  22. Someone correct me if I'm wrong, but after the taxes start, there will be much more money leaving the in game economy than entering it. Right now the only way money enters the DU economy is through market missions and the 150k login bonus every day. There are no longer bots buying low tier ore. Money leaves the economy through schematic sales and taxes. This will greatly outpace the money entering the system causing economic collapse. I can't see how the economy will survive unless we all start doing missions to inject more money into the economy or bots start buying low tier ore again. What does everyone else think?
  23. Dear NQ, If you are trying to fix the problem of too many players buying tiles and then leaving the game with all of their territory still claimed, taxes can be the answer. I even like the idea of taxes for this very reason but I think tax pricing is very wrong. Any amount of taxes even an insignificant amount of taxes would acomplish the goal. If all I had to do was pay 1000 quanta a month taxes per tile that would fix it. I'm not saying it should be that low either but as long as there is something I need to pay every month or I will lose my territories it will accomplish the goal of getting rid of abandoned players' territories. It needs to be a very small amount, and to prevent players owning 2000 territories easily, it should go up in price when buying a territory, like it currently does. Now lets talk about the economy. The economy will fail if more money is being removed from the economy than being put in. The way I see it right now the only money going into the economy is the 150k a day for each players daily login and the few players doing missions from the market. Your proposed taxes will subtract far more than this amount of money every day eventually causing an economic collapse in the game. Economics 101. If most of the player money gets subtracted from the game by taxes how does money reenter the game or get put back in the system? Missions and 150k a day? Hell no, do not force me to play your unfun and low profit missions. This is supposed to be a game about freedom and playing the way you want but after these changes I will be forced to spend many hours a week just to keep owning the tiles that I spent a lot of time earning money to own already. I don’t want to pay a monthly fee for that. I hope for the future of this game that the taxes will be adjusted to be much more reasonable.
  24. If there are massive changes to the mining mechanics we should all start new. Existing scans should not work for the new system of mining. The large orgs will claim all the available good tiles within the first day or two. They should have to go scan new like everyone else. Taxes on territories are way too high considering the cost to buy a tile is 140 000. Now I pay 7 times as much PER WEEK just to keep owning it. INSANE. Taxes need to be 1/4 of this or smaller. I like the direction that is being taken with auto miners but the taxes will ruin the game if they are left this high. Also, I think when you place a mining unit it should not start at 0% calibration. I have to use calibration charges just to start it?? Seems wrong. Minimum calibration needs to be bigger than 0%. Not much but just something even if its only 10 %, there needs to be a minimum that isn't 0.
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