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unown

Alpha Tester
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  1. Like
    unown got a reaction from kirito in Asteroid Gas-stations   
    I am a little hesitant on automated methods of money making as that can be game breaking balance wise however overall
     
    I really like the main idea
  2. Like
    unown got a reaction from Aaron Cain in Should automated static defences be added to duel universe?   
    my point exactly 
  3. Like
    unown got a reaction from yamamushi in Regenerating asteroid fields   
    The roadmap

    Fast travel is mentioned under exploration in Beta
     
    Also 
    https://youtu.be/efu_129hI9o
     
    Durring the kickstarter ask me anything event duel universe was mentioned to be infinite.
     
    Because of that this is what I envision currently
     

     
    I suggest that Asteroid fields should spawn outside solar systems in the dead space zones referenced above.
     
    This is because resources at some point will dry up in say Solar system A and because of that people will move to a new systym strip it and keep going this way it is possible to introduce new resources into the game and reintroduce destroyed resources into the game.

    I would also expect that this would be place after release.
     
    Thoughts? and Addition?
     
  4. Like
    unown got a reaction from JeronimoBeyond in QuestionS from a prospective backer   
    A: Here is how DU plan's to handle Networking https://www.youtube.com/watch?v=QeZtqoydXpc They also did a small scale test (In refference to 2 million players) Here https://youtu.be/pLh2OoTj8vc  They also had amazing results and this Technology was the first reason I looked at this game.
    B: From what I can Gather Duel Universe will Follow Eve Online style of Economy where everything is built by people and sold by people not npc's. This has so far worked well for eve however most are wondering how the Econemy will be prime pumped or "started" As Devlempoment in that regard is not complete. However on the roadmap 
    Player made markets Will break up what was shone here as a singliar market area Similar to how eve has markets in every region on the map reference https://gyazo.com/d3cf0fb7ed44ae505f1214b97b51ac40 So that one place does not represent all trade (however in eves case there is a major market hub for various reasons) 
    However in either case players have the abblity to close off markets to others in effect limiting and enabling large organizations depending on what they do with it.
    C:  On this all I can say is that someone plans to create a giant yellow Duck if they can find a way to do it they will. As for the universe becoming a complete mess the universe is infinite (reference) https://board.dualthegame.com/index.php?/topic/12635-how-big-can-the-universe-get/&ct=1576081855 (keep in mind that is not from NQ but so far what I believe most of the playerbase believes however somone may have a refference from NQ and if so please share)  So in effect if you dislike living where you are you can move. As for creativity players specificly the PvP minded will tend to use the most effective tool for the job as much as possible so I would be concerned with a lack of creativity just like the META forms of ship fitting's in eve
    D: I recommend looking at there youtube here https://www.youtube.com/channel/UCRPE8HHvv1EYu8YwqNgOD8w Just keep in mind functionality has been a focus point not graphics however to me it seems to look better than Space Engineers (And Function) for that matter.
    E: We have no idea but here is a list of forum threads to specilate (These are all public)
    https://board.dualthegame.com/index.php?/topic/12803-should-automated-static-defences-be-added-to-duel-universe/
    https://board.dualthegame.com/index.php?/topic/13373-concerns-about-pvp/&tab=comments#comment-86015
    https://www.dualthegame.com/en/news/2018/01/30/our-toughts-on-territory-protection-mechanics/
    https://board.dualthegame.com/index.php?/topic/12671-pvp-system/&tab=comments#comment-77092
    https://board.dualthegame.com/index.php?/topic/12717-pvp-timers-confirmed-what-should-we-call-them/&tab=comments#comment-77847
    https://board.dualthegame.com/index.php?/topic/12318-pvp-destructible-world/&tab=comments#comment-71814
    https://board.dualthegame.com/index.php?/topic/11643-questions-about-pvp/&tab=comments#comment-59330
    https://board.dualthegame.com/index.php?/topic/11619-pvp-mechanics-and-wrong-gameplay-direction/&tab=comments#comment-59097
    https://board.dualthegame.com/index.php?/topic/11180-advanced-ava-combat-on-the-neccesity-of-tactical-elements-in-pvp/&tab=comments#comment-52365
    https://board.dualthegame.com/index.php?/topic/698-encouraging-pvp/&tab=comments#comment-5053
    https://board.dualthegame.com/index.php?/topic/835-balanced-pvp-destruction-system/&tab=comments#comment-7036
    https://board.dualthegame.com/index.php?/topic/4429-arena-pvp/&tab=comments#comment-22036
    https://board.dualthegame.com/index.php?/topic/803-the-pvp-system/&tab=comments#comment-6566
    https://board.dualthegame.com/index.php?/topic/10105-pvp-hand-held-player-made-weapons/&tab=comments#comment-34059
    https://board.dualthegame.com/index.php?/topic/660-pvp-battlegrounds/&tab=comments#comment-4693
    https://board.dualthegame.com/index.php?/topic/18-devblog-arkship-security-or-where-does-pvp-start/&tab=comments#comment-25
    https://board.dualthegame.com/index.php?/topic/13413-force-fields-as-a-defense/
    https://board.dualthegame.com/index.php?/topic/15629-building-regeneration/
    https://board.dualthegame.com/index.php?/topic/13489-land-air-and-sea/
    https://board.dualthegame.com/index.php?/topic/13482-robotic-workforce-and-fatorys/
    https://board.dualthegame.com/index.php?/topic/13417-cloaking-tech/
    https://board.dualthegame.com/index.php?/topic/12700-devblog-feedback-our-thoughts-on-territory-protection-mechanics/
    https://board.dualthegame.com/index.php?/topic/16450-design-vs-functionality/&tab=comments#comment-113421
    https://board.dualthegame.com/index.php?/topic/14574-nanoviral-weapons/&tab=comments#comment-99265
    Theres a start I hope others will pile on more knowledge or at-least speculation ;)
  5. Like
    unown got a reaction from Are3 in Waiting for DU is like...   
  6. Like
    unown got a reaction from Commander.Valkryie in Force Fields as a defense?   
    So Force fields these things you see from star wars to star trek and beyond should they be allowed and how should the mechanic work? from offline to online raiding and the like?
     
  7. Like
    unown got a reaction from Tarwanis_Vindicta in Beep boop - Am robot*   
    Hi
  8. Like
    unown got a reaction from Scottybro in Pre-Alpha RAM requirement?   
    lol
  9. Like
    unown got a reaction from Scottybro in How to create your own organization?   
    Yes you need to buy a support pack in order to create a organization or you can get someone who already has to create one however currently Legates "Leader roles in organisations on the community page"  can not be kicked out of a organization  yet so if you go with option 2 beware
  10. Like
    unown got a reaction from Aaron Cain in Politics, Government and Player Voting Power   
    Got to love the romans for inventinting taxes @Aaron Cain 
  11. Like
    unown got a reaction from dw_ace_918 in Politics, Government and Player Voting Power   
    Got to love the romans for inventinting taxes @Aaron Cain 
  12. Like
    unown got a reaction from dw_ace_918 in Politics, Government and Player Voting Power   
    Ah good we are on the same time fagment
  13. Like
    unown got a reaction from dw_ace_918 in Politics, Government and Player Voting Power   
    My only issue would be if DU orgs turned into ark mega tribes which for many is not fun
  14. Like
    unown got a reaction from GunDeva in Force Fields as a defense?   
    Heres Some science on force fields
  15. Like
    unown got a reaction from Tordan in Cloaking Tech   
    Stealth technology and detection technology, even in a futuristic sy-fi game, would have to take its queues from our current understanding of these technologies, and known possibilities, if said game intends to be balanced and fair.  Although imagination is the cornerstone of DU, combat technologies are not.  I see a civilization trying to rebuild not self-destruct.  Conflict is bound to happen when groups decide not to work together, but the intent is not to force such a scenario; it is not only unrealistic in an economically and politically driven world, but detrimental to the core mission of the more evolved survivor of Armageddon: they did not spend 400 years researching how to destroy each other, but how to rebuild.
    That said, all war technology should be limited and used sparingly and at great cost not only financially but also politically.  Defense should hold a higher priority in any case and be given much stronger mechanics.
    Finally, if I may say, I think it would be great if, when building such systems, much thought and research was put into them, so that they have some scientific basis (though fictional), balanced, and consistent with the technologies related to a society attempting to rebuild light-years from home.
     
  16. Like
    unown got a reaction from dw_ace_918 in Cloaking Tech   
    Stealth technology and detection technology, even in a futuristic sy-fi game, would have to take its queues from our current understanding of these technologies, and known possibilities, if said game intends to be balanced and fair.  Although imagination is the cornerstone of DU, combat technologies are not.  I see a civilization trying to rebuild not self-destruct.  Conflict is bound to happen when groups decide not to work together, but the intent is not to force such a scenario; it is not only unrealistic in an economically and politically driven world, but detrimental to the core mission of the more evolved survivor of Armageddon: they did not spend 400 years researching how to destroy each other, but how to rebuild.
    That said, all war technology should be limited and used sparingly and at great cost not only financially but also politically.  Defense should hold a higher priority in any case and be given much stronger mechanics.
    Finally, if I may say, I think it would be great if, when building such systems, much thought and research was put into them, so that they have some scientific basis (though fictional), balanced, and consistent with the technologies related to a society attempting to rebuild light-years from home.
     
  17. Like
    unown got a reaction from GunDeva in Land Air and Sea   
    So Land Air And sea what does NQ have plans for with that? ie tanks,planes,jets,ships, and helicopters will we be able to build them? how will they work? Also for players will we be able to use melee and primitive bows? Will it only be a fps systym and how will that work because currently it sound really dull and looks something like this 
     as such this would be really op and require no skill.What about hover crafts? What about subs?how big can we make them? 
  18. Like
    unown got a reaction from Alsan Teamaro in Robotic workforce and fatorys   
    So will DU be allowing a player the ability to make a robotic workforce that can do certain task? And if so will they be able to rebel? What are there limits? Can they be used for warfare? How smart can we make them?
  19. Like
    unown got a reaction from Korvid Rin in Cloaking Tech   
    Does some coverage on cloaking 
  20. Like
    unown got a reaction from GunDeva in Lasers Are Overrated.   
    Space warfare a nice look at it
  21. Like
    unown got a reaction from GunDeva in Force Fields as a defense?   
    So Force fields these things you see from star wars to star trek and beyond should they be allowed and how should the mechanic work? from offline to online raiding and the like?
     
  22. Like
    unown got a reaction from CalenLoki in Possible exploits and ways to prevent them   
    The problem with digging is its op 
     
    I think you are more concerned about it turning into a meta whitch see no problem with as it gives defenders a really big advantage over attackers 
  23. Like
    unown got a reaction from ShioriStein in Hologram emmiters...   
    It would be really helpfull to have a solor systym radar with a 3d image and projector
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