unown
Alpha Tester-
Posts
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Everything posted by unown
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I think they both should be added in the end
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Real talk: Power! (The electrical kind)
unown replied to Omfgreenhair's topic in The Gameplay Mechanics Assembly
Energy has already been confirmed -
Skill loss I think in general is a bad thing because that is one of the two ways that you can progress (the other is money)
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Hmm alright seems a shame but I guess DU makes up for it with space combat and flying aircraft carriers
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What exactly is "The Market" in DU ?
unown replied to NanoDot's topic in The Gameplay Mechanics Assembly
True but as a general rule I think it applys -
Got to love the romans for inventinting taxes @Aaron Cain
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My question is will it (the system NQ seems to be going for lock on) seem like fps combat or not?
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So why would people not like logout ragdoll physics like ark (and what happens when you don't and just exit)
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No perms : However I think salvaging would be in the game depending on how many holes you decided to put in the ship
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How about massive warships and aircraft carriers?
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What exactly is "The Market" in DU ?
unown replied to NanoDot's topic in The Gameplay Mechanics Assembly
Risk=reward -
A game by the name of rust I think has a good skin cosmetic adding system and would be cool to use in DU We can hope :
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Ah this was copied post
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A game by the name of rust I think has a good skin cosmetic adding system and would be cool to use in DU
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There fun why not everywhere else has them
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Yep as long as you have a good enough radar.So then you would reqire putting other things on your ship like heat shields to fix that.
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Yea It also limits how people go places as well but would fix Hyper space ramming for the most part Then you just have to ask what if 2 people are using the same gate will they have a chance to collide? or will there be lanes? And then you have to ask how many lanes infinite or a limited number?
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It has to be balanced which has been stated above (there example was in eve ships being to op)
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jetpacks cost precois fuel or at least energy which could be a big problem plus they are limited (as of today's tec you have leeway for the future) Yes
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Surviving Orgs Survival, a numbers game For this game is a game of Resources Ruled by time
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Any of these buildings will be hidden and protected by either a safe zone or a very large orgs defences. As for Wonders anything can be a wonder to the right person from a triangular prism quantum fold containment unit to dirt castle.
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May Luck be with you I can guarantee 80% of the pop from DU will not care about such things Pretty much How would this benefit them?