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unown

Alpha Tester
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Everything posted by unown

  1. I think they both should be added in the end
  2. Skill loss I think in general is a bad thing because that is one of the two ways that you can progress (the other is money)
  3. Hmm alright seems a shame but I guess DU makes up for it with space combat and flying aircraft carriers
  4. Got to love the romans for inventinting taxes @Aaron Cain
  5. My question is will it (the system NQ seems to be going for lock on) seem like fps combat or not?
  6. So why would people not like logout ragdoll physics like ark (and what happens when you don't and just exit)
  7. No perms : However I think salvaging would be in the game depending on how many holes you decided to put in the ship
  8. How about massive warships and aircraft carriers?
  9. So better than minecraft I suppose That might be what the skill tree will be for
  10. A game by the name of rust I think has a good skin cosmetic adding system and would be cool to use in DU We can hope :
  11. A game by the name of rust I think has a good skin cosmetic adding system and would be cool to use in DU
  12. There fun why not everywhere else has them
  13. unown

    Cloaking Tech

    Yep as long as you have a good enough radar.So then you would reqire putting other things on your ship like heat shields to fix that.
  14. Well this Tedious Turreting prevents a 1 man death ship that can destroy fleets by pointing a cursor and clicking
  15. Yea It also limits how people go places as well but would fix Hyper space ramming for the most part Then you just have to ask what if 2 people are using the same gate will they have a chance to collide? or will there be lanes? And then you have to ask how many lanes infinite or a limited number?
  16. It has to be balanced which has been stated above (there example was in eve ships being to op)
  17. unown

    Parachutes

    jetpacks cost precois fuel or at least energy which could be a big problem plus they are limited (as of today's tec you have leeway for the future) Yes
  18. Surviving Orgs Survival, a numbers game For this game is a game of Resources Ruled by time
  19. Any of these buildings will be hidden and protected by either a safe zone or a very large orgs defences. As for Wonders anything can be a wonder to the right person from a triangular prism quantum fold containment unit to dirt castle.
  20. May Luck be with you I can guarantee 80% of the pop from DU will not care about such things Pretty much How would this benefit them?
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