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unown

Alpha Tester
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Everything posted by unown

  1. Also NQ can directly control asteroid Fields because they re-spawn.
  2. I checked the last podcast no mention of it ;(
  3. A SSD is not required and would still run fine without one
  4. You are correct and I agree the main point that someone else made was that yes Large orgs can slam smaller orgs but automated deffences make it so in doing so they lose (if the smaller org took the time to do it) A substantial amount that it won't be Meta. Also the more time a Org has the less likely they can be (removed) from there home. And yes Large orgs will have the same Homeland advantages however other Larger Orgs will also be more likely to hit you because you have more to take
  5. Reminds me of eve's botting issues
  6. I am a little hesitant on automated methods of money making as that can be game breaking balance wise however overall I really like the main idea
  7. unown

    Solar Panel

    A energy system was referenced in the new road-map
  8. Gas giants would be interesting BRING BACK GAS HUFFING
  9. It has yet to be stated by NQ (or post a reference please) As I am curriuse if that's the case.
  10. From my point of view I believed they were referring to Bounty's player hauling missions ect not NPC variants of it. I also believe NPC's should be limited or shorted out from the game entirely (prime pump of the economy excluded) because this game was made for players interacting with players not players interacting with npc's. On the Flip side I could also see this being the prime quanta faucet that many in the community have been speculating about. However as it stands this will not be the case. But its possible I am wrong
  11. The roadmap Fast travel is mentioned under exploration in Beta Also https://youtu.be/efu_129hI9o Durring the kickstarter ask me anything event duel universe was mentioned to be infinite. Because of that this is what I envision currently I suggest that Asteroid fields should spawn outside solar systems in the dead space zones referenced above. This is because resources at some point will dry up in say Solar system A and because of that people will move to a new systym strip it and keep going this way it is possible to introduce new resources into the game and reintroduce destroyed resources into the game. I would also expect that this would be place after release. Thoughts? and Addition?
  12. This is specified as Static defense designed to protect things such as space station's and non movable objects like planet side bases and were not intended to be placed on ships because NQ has ruled against this already. However I disagree that small orgs are not able given the time and reasorce's to defend themselves against a larger threat. I believe they should be able to the defender should always have the atvatage and that only builds with time.Its also a deterrent for large orgs to roll small ones.
  13. A: Here is how DU plan's to handle Networking https://www.youtube.com/watch?v=QeZtqoydXpc They also did a small scale test (In refference to 2 million players) Here https://youtu.be/pLh2OoTj8vc They also had amazing results and this Technology was the first reason I looked at this game. B: From what I can Gather Duel Universe will Follow Eve Online style of Economy where everything is built by people and sold by people not npc's. This has so far worked well for eve however most are wondering how the Econemy will be prime pumped or "started" As Devlempoment in that regard is not complete. However on the roadmap Player made markets Will break up what was shone here as a singliar market area Similar to how eve has markets in every region on the map reference https://gyazo.com/d3cf0fb7ed44ae505f1214b97b51ac40 So that one place does not represent all trade (however in eves case there is a major market hub for various reasons) However in either case players have the abblity to close off markets to others in effect limiting and enabling large organizations depending on what they do with it. C: On this all I can say is that someone plans to create a giant yellow Duck if they can find a way to do it they will. As for the universe becoming a complete mess the universe is infinite (reference) https://board.dualthegame.com/index.php?/topic/12635-how-big-can-the-universe-get/&ct=1576081855 (keep in mind that is not from NQ but so far what I believe most of the playerbase believes however somone may have a refference from NQ and if so please share) So in effect if you dislike living where you are you can move. As for creativity players specificly the PvP minded will tend to use the most effective tool for the job as much as possible so I would be concerned with a lack of creativity just like the META forms of ship fitting's in eve D: I recommend looking at there youtube here https://www.youtube.com/channel/UCRPE8HHvv1EYu8YwqNgOD8w Just keep in mind functionality has been a focus point not graphics however to me it seems to look better than Space Engineers (And Function) for that matter. E: We have no idea but here is a list of forum threads to specilate (These are all public) https://board.dualthegame.com/index.php?/topic/12803-should-automated-static-defences-be-added-to-duel-universe/ https://board.dualthegame.com/index.php?/topic/13373-concerns-about-pvp/&tab=comments#comment-86015 https://www.dualthegame.com/en/news/2018/01/30/our-toughts-on-territory-protection-mechanics/ https://board.dualthegame.com/index.php?/topic/12671-pvp-system/&tab=comments#comment-77092 https://board.dualthegame.com/index.php?/topic/12717-pvp-timers-confirmed-what-should-we-call-them/&tab=comments#comment-77847 https://board.dualthegame.com/index.php?/topic/12318-pvp-destructible-world/&tab=comments#comment-71814 https://board.dualthegame.com/index.php?/topic/11643-questions-about-pvp/&tab=comments#comment-59330 https://board.dualthegame.com/index.php?/topic/11619-pvp-mechanics-and-wrong-gameplay-direction/&tab=comments#comment-59097 https://board.dualthegame.com/index.php?/topic/11180-advanced-ava-combat-on-the-neccesity-of-tactical-elements-in-pvp/&tab=comments#comment-52365 https://board.dualthegame.com/index.php?/topic/698-encouraging-pvp/&tab=comments#comment-5053 https://board.dualthegame.com/index.php?/topic/835-balanced-pvp-destruction-system/&tab=comments#comment-7036 https://board.dualthegame.com/index.php?/topic/4429-arena-pvp/&tab=comments#comment-22036 https://board.dualthegame.com/index.php?/topic/803-the-pvp-system/&tab=comments#comment-6566 https://board.dualthegame.com/index.php?/topic/10105-pvp-hand-held-player-made-weapons/&tab=comments#comment-34059 https://board.dualthegame.com/index.php?/topic/660-pvp-battlegrounds/&tab=comments#comment-4693 https://board.dualthegame.com/index.php?/topic/18-devblog-arkship-security-or-where-does-pvp-start/&tab=comments#comment-25 https://board.dualthegame.com/index.php?/topic/13413-force-fields-as-a-defense/ https://board.dualthegame.com/index.php?/topic/15629-building-regeneration/ https://board.dualthegame.com/index.php?/topic/13489-land-air-and-sea/ https://board.dualthegame.com/index.php?/topic/13482-robotic-workforce-and-fatorys/ https://board.dualthegame.com/index.php?/topic/13417-cloaking-tech/ https://board.dualthegame.com/index.php?/topic/12700-devblog-feedback-our-thoughts-on-territory-protection-mechanics/ https://board.dualthegame.com/index.php?/topic/16450-design-vs-functionality/&tab=comments#comment-113421 https://board.dualthegame.com/index.php?/topic/14574-nanoviral-weapons/&tab=comments#comment-99265 Theres a start I hope others will pile on more knowledge or at-least speculation ;)
  14. Similar to breeding in Ark or rather In IRL a majority of animals are selectively bread It would be very interesting to see however what about functionality and balance.
  15. This game does not require a legal system they already are a thing. If player A Kills Player B Then Player B Tells Players C,D,E,F,G,H,IJ,K,L,M,N,O,P,Q,R,S,T,U,V,W,S,Y,Z Player B will be Negatively effected Whitch A legal system hopes to provide this is not just killing this can be anything against some one else's "Moral code" And because a player Can Lose A vast Majority of there time spent playing DU and or there ability to quickly progress Players may be in favor of not Doing such things. Cause And Effect On another Note Orgs May attempt to prevent players from doing certain actions as well. To this A Hard coded Legal system is not needed at this time
  16. Organizations will for one reason or another make it illegal or legal
  17. From what I understand BP's of ships can be sold at some point
  18. True this game is not eve but in the context of plmkoi's post there are many similarities
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