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unown

Alpha Tester
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Everything posted by unown

  1. Dont forget counter ships like bombers and fighters but yea this seems to be what DU will be alot more like as more players join the battle more ships are present Intresting as this is not how my corp fights in null and seems to be very wastefull on a pilots skill I agree
  2. Not just mmo"s and You misunderstand I am not stating or trying to Coney that automatic static deffences should be op What I am saying is if you put enough time and Reasorces and thought into building static deffences they should be able to hold off a sizeable force depending on what you made as otherwise you would be dominated as any large group could attack any player 10x smaller then them
  3. Problem There is to fight numbers you need numbers as then the large orgs will dominate dont believe me? Perhaps take a example of say Ark or rust or even eve online or SE or Coan exiles In each of these games Man power is true power each game reflects what DU will become if what you say comes to pass whether thats bad or good is up for Your interpretation.
  4. unown

    Org Management

    ah well still RDMS has not suggested what I am trying to put forth
  5. I thought those were for the entire planet not just the ore?
  6. Yes so somthing I would love for NQ to caculate is how fast can people mine the ores not just the whole mass
  7. This is why when somone freaks out about a large corp from eve I silently laugh as stated there are specific reasons goons have what they have nor are they Gods and own the game all it takes is a simple push btw exploits they may be refering to is botting esp aim bot and the like however it would be a good thing to find out how well NQ plans on tackling that problem.
  8. This is why when somone freaks out about a large corp from eve I silently laugh as stated there are specific reasons goons have what they have nor are they Gods and own the game all it takes is a simple push btw exploits they may be refering to is botting esp aim bot and the like however it would be a good thing to find out how well NQ plans on tackling that problem.
  9. I agree Industry I believe will accomplish this with the dedicated areas Unless you are specifically training pilots then yea Any org that claims to do what you are suggesting is doomed to fail if a change is not put in place. Also what are war"s almost always fought for ? Reasorces but to to take somones reasorces you need reasorces to do so but if say your enemy out produces you and ends up with say a 10,000 weapons vs your 1,000 inferior weapons they can expend more to take what you have and knock you off the map also active members play a large role in this as well.
  10. unown

    Org Management

    You suggested it or atleast thats how I perceived it but as a comparison the org vault I suggested acts like a personal wallet for a org and I also suggested there should be more then one so you can dedicate certain cash for certain things for example a Orgs industry budget can draw from a different pool of Quanta then the Orgs Military Budget and it creates a tool for a Org to prevent betrayals as well
  11. unown

    Org Management

    True the sink is somthing that can be used if needed
  12. Survival games are a subgenre of action video games set in a hostile, intense, open-world environment, where players generally begin with minimal equipment and are required to collect resources, craft tools, weapons, and shelter, and survive as long as possible. This sounds alot like DU atm theres just mmo also at play here but it doesnt change the fact that DU is a survival game. How would you balance them other then not having them?
  13. unown

    Org Management

    Yes But I am referring to a way to add a sink to the game
  14. unown

    Org Management

    You cant store quanta in a physical vault however that may be a intresting idea
  15. Also by that logic nothing should be added due to more players = always better in a survival game
  16. So your base/complex/station was just raided and your buildings are now riddled with holes some even cut in half. And now you have to manually repair them. I have 2 soultions to this raid aftermath issue. 1 after a set amount of time a module or the material that you coated in nanite paste will access a storage crate somewhere whitch it will then use that material to rebuild it"self. 2 A highlight of the building would activate similar to Space engineers bp module where you can easily repair the structure by clicking on it so long as you have the materials for it.
  17. another thing to note is that there could be specific expensive high upkeep TU Forcefeilds similar to how eve"s vulnerability timer works where once you do enough damage a timer activates and when the timer goes to 0 the forcefeild will drop and a large planned battle will commence or not this is different then other static sheilds whitch act as hp walls while your deffences attack the enemy
  18. I think this would be a great middle ground if nothing else
  19. unown

    Org Management

    I like the systym however it does not answer everything thats here vaults,tax,upkeep.
  20. Its under NDA sadly but I may make one in the NDA area to further discuss this.
  21. BTW this post was made at the time when NQ strictly was not going to allow any auto deffences at all just somthing to keep in mind
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