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Osyraa

Alpha Tester
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Posts posted by Osyraa

  1. Yeah but the thirty ship crew could have that many guns on their ship too. If it doesn't take one man per gun, solo players can use money (time, skill) to make up for man power they lack, while 30 man crews can still take advantage of this change as well, adding more guns to their ship. 

     

    If it wasnt one man per gun, the ship w 30 people could focus on other things, still allowing the solo player to contend yet allowing the 30 ship crew to also have benefit from the mechanic. 

     

    If its 1 man per gun, man power becomes vastly the largest component in combat, which I disagree with a lot. 

     

    Also, people have said there will be automated weapons that will be much less powerful. Are we only talking about the full power guns? because if thats the case, then yeah I see no problem with that. But I really think players should be able to put work into their ship to make up for man power, DPS wise. If this means having to use auto turrets that arent as powerful, that would be a really good solution in my opinion. 

  2. This post will point out a positive opinion of mine towards DU in the hopes of encouraging it. 

     

    I'm coming from playing Star Sonata for 10-15 years. I played it since I was very, very young. The developers make promises and set goals that are never accomplished. They dont communicate with each other or the community hardly at all, let alone well. It takes tons of time for anything to get done, even simple things. Long standing, huge bugs are gone un-communicated within the dev team. Also, the game mechanics are very horrible. It would take too long to get into specifics on this one. 

    Because of these things, I have lost my faith in the game and the developers. They no longer have any credibility, as the statements they make and goals they set are rarely achieved, and the decisions they make seem very misguided, along with a toddler-level communication system. Star sonata also wipes their sandbox every 4 months, making it not very fun at all to make a 'home.'

     

    DU seems to be the opposite. Every decision they make seems to see the big picture. For instance, DU is striving to make sure that people have free places to build, but that there will also get to be 'movie like space battles,' and motivation for said battles. 

     

    DU clearly communicates very well. I feel that I don't really need to explain this one. They have dev blogs, videos, tweets, gaming convention meetings, etc etc.

     

    DU works very quickly and efficiently, making really good decisions. Obviously, I cant expect a small game to compare in speed. However, SS had a steam launch date set for YEARS ago, which 'is being worked on' still. There are also accounts (not mine) that were given a specific ban time, and they have yet to be unbanned -- months and months past the ban time. DU has been showing results for the projects they say they are going to do. 

     

    The concept of what you do in DU matters, because were all together and it is all *kind of* permanent (someone can blow it up), is absolutely amazing. For me, when thats combined with the combat aspect, this is absolutely amazing. 

     

    Overall, Im crazy excited, and have some really nice faith built up in the devs, and I see them as credible. I have faith that they will make the best decisions possible, because of their actions and how they've communicated and the really good decisions they've made up to this point - everything from the travel system (stargates, FTLs, etc) to the voxel system, to the aspects of combat, and safe zones. DU is the game Ive been searching for for so, so long, and does everything right that SS does wrong. 

     

     

    *This post is purely my opinion*

  3. Yeah, I have read all the dev blogs and the dev videos. 

    some more questions:

    1. Im a little concerned about the concept of resource acquisition. One would theoretically want to hold a planet because it has better resources. How will this be represented in game? will some planets have some form of attribute that makes them spawn 'resource nodes' that have high value? Any explanation on this would be cool

     

  4. Alright, well here are some questions then:

     

    1. as I understand it, the game is in pre-alpha; only people who donated before at gold level are able to access it, and its only on specific days for a few hours, yes? or is it up all the time for those people?

     

    2. whens the next round of gold donations being accepted?

     

    3. As I understand it, you can make permanent, automated defense systems for your territory. This is true yes?

  5. Hi, Im 13 (as a name, not the age). I came across this game and got really excited as Im sure a lot of you did when you found it. I was hoping to find someone that could answer some questions in messages; I dont want to clutter the forums with trivial things. 

     

    ~cheers

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