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Pleione

Alpha Tester
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  1. Like
    Pleione got a reaction from tbowick in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Ah, where to start... well probably with an advanced apology because I'm sure I'll get some of this wrong, but:
     
    Post launch we have 5 planets, not the original 12 - although they are suppose to bring the others back someday.  Ore has been shuffled around so that its all still available.  Jago got stripped of 2 of its Tier 1s, so you can't bootstrap there anymore.
     
    Conventional mining was removed because the data load of tracking all those tunnels was not sustainable using the tech they use.  Mining machines are the "low resource" way of doing it now.  Conventional mining still works on Asteroids, diluting your talent pool due to the spread between conventional mining talents and the surface harvesting and calibration talents,  The surface of all planets can still be terraformed, but your not going to find any ore searching them.  Planets do have NON-REGENERATING surface ore - once its gone, its gone.  Surface harvesting talent points apply to Calibration bonus ores - so are worth having.
     
    Schematics  are a massive quanta sink now.  You have to make them using Ctrl-K which pops up a kinda-somewhat-similar panel as K still does.  It takes time and money to make schematics, a lot of both in the case of tier 3+.  The concept of a core schematic is gone - all schematics are now consumable.
     
    Taxes on Territories are another massive quanta sink.  No limit on how many territories you or your org can own - but be prepared to shell out 500,000 quanta each WEEK if you want to mine of those territories.  You can flag 3 as headquarters, but you must shell out the 500K/week if you want miners to run.
     
    PVP is pretty much the same as always.  Ships now (depending on when you last played) have an options for shields, but they are not absolute protection.  4 classes of weapons, 4 settings for a shield.  You can have a 25% damage reduction across all four and can shift shielding percentages - which is cool if only one person is attacking you.  If its a group, your going to die all the same, just a bit slower, presuming the group uses all 4 classes of weapons.
     
    Have fun using a territory scanner.  Just a rough number, but T2+ ores are like 5 times harder to find.  I use to bitch about having to do 40 scans to find a T2, now hundreds are required.  One teammate has been exceedingly unlucky and has done over 1000 on Alioth and its moons with no hits.
     
    We had T1 ore bots for awhile, buying at 25, but those are almost all expired now.  Rumor of them coming back, with great trepidation they will do it in a manor that won't make a few lucky ones billionaires.  When I was at the market a few days ago, most T1s were selling for around 10, coal I think was at 13 (Average Highest - which feels like its being manipulated, since we sold out at AH+5 recently.  Kind of like it averages sale price and ignoring volume - so someone could sell 1000 units of ore one at a time at 1 and lower the Average Highest)
     
    Oh, Industry now does batches of batches to force a run to take at least 3 minutes - again a server workload hack.  I say that because come on!  How hard would it have been to just adjust each industries batch size so that it took at least 3 minutes?  Nope, they had to add another layer of code to the process instead.  Of course, this results in things like "Out of schematics.  Number of schematics left: 4.  Also, some Transfer Units assignments still run on 10 second intervals, but I guess Transfer Units are a separate chunk of code so the hack didn't apply.
     
    Hope you find something that keeps you interested.  The number of time-gates in the game have annoyed many players.
     
    Sorry if I come across overly sarcastic or disappointed - but I'm still playing, at least for now.  Hard to get excited about it though.
  2. Like
    Pleione got a reaction from Thaleenin in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Then why did they abandon the perfectly acceptable notion of a PVP zone where those that wanted to could, and those that didn't could simply avoid.  I can not accept that destroying the work of others who are not interested in PVP is VITAL to the economy.
  3. Like
    Pleione got a reaction from Aaron Cain in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Then why did they abandon the perfectly acceptable notion of a PVP zone where those that wanted to could, and those that didn't could simply avoid.  I can not accept that destroying the work of others who are not interested in PVP is VITAL to the economy.
  4. Like
    Pleione reacted to Wyndle in How to bring T1 bots back   
    It sounded more to me like this was the plan from the start.  If they had told us that plan up front I would have applauded and probably championed the decision (and probably have previously).  To hide the plan in case it didn't work only harms trust between NQ and the community.  
  5. Like
    Pleione reacted to Wyndle in When the White Knights turn Black (an open letter to the community and NQ)   
    I second this.  I would add that a number of the community members have made amazing suggestions that would all be possible with UE5.1.  You built it and we came.  Rebuild it with the help of your community and many, many, many more will come.  Or keep us in the dark while DU dries up.
  6. Like
    Pleione reacted to Gunhand in When the White Knights turn Black (an open letter to the community and NQ)   
    I wasn't going to write this post. It was also a post I never actually thought I would have to write, but events since release two months ago led me to this point. 
     
    I don't post a great deal on these forums, but I'm an avid reader and professional lurker since joining at the Alpha stage. I try to keep my finger on the community pulse and to keep up to date on updates and the general buzz. I've played since Alpha and mostly enjoyed all the time I've spent. There has been many times when DU has fought against me and attempted to break me down. However I was always sold, like many others, on that potential carrot on a stick of "What if?".
     
    Over the DU development since 0.23 and beyond, the community was gutted due to the introduction of schematics. As updates and patches were introduced to the game, I've watched with dismay the amount of players with high standing in the community, slowly turn on NQ and Dual Universe when they get that stark realisation that this game is never going to live up to that perceived potential. Some go quietly into the night, others announce their vitriol for a few weeks before quitting with much fanfare. 

    Being a player since Alpha affords me an ability to see the bigger picture of what I perceive has been going on:
     
    If you look at all the updates since Beta started and outside of some balancing updates to PVP and visual upgrades, everything else has been implemented to cut costs due to what I believe as woeful inadequacies at the design and concept level. The vision of this game and what was perceived could be done, didn't match the budget available and the technology. In short, the game that NQ wanted to make didn't match what they could afford to do. Hence, I believe, this is why JC was ousted and the company is now ran by the main investment company (who I feel wants their investment back). The game has had its life and soul gutted out of it, and with every "improvement" it takes another little piece of itself away.
     
    When the announcement came that this game was going to be released, I'm pretty sure we as the community, were in the unanimous agreement that it was way too soon. The game was undercooked and needed a lot more time before it was ready. Any development company who wanted their undercooked product to survive would of released it as an early access product. However, Novaquark is a business ran by an investment company who wants to recoup. Keeping the game in another few years of beta or early access wasn't going to make them anywhere near the money needed to recoup. With no new investment, there was only one possible course of action, throw it out the door and see if it sinks or swims. Unfortunately they forgot to teach it how to swim or provide any floatation aids.
     
    I don't want to be one of those doomsayers who, when they're not happy with the state of the game will immediately declare "zomg, this game is dead!" But It saddens me to say that, that is what I now believe. It died sometime ago when Novaquark realised that under the budget they currently have that there was no way they could afford the server costs to make it work as intended. It just took some of us longer than it should to see it for what it is.
     
    So what is the immediate future? If you look at the current lack of content and updates, all that we're really getting is the completion of the supporter goals that should of been ready on release. Beyond that, as of writing this, nothing, no road map, nothing. No enthusiasm from Novaquark, no excitement, nothing. 
     
    Can the game be saved? In short, no. To do this, the game would need a large, fresh influx of money, coupled with a long protracted development time to essentially re-release and reinvent itself. We are at the point of no return though. NQ, I think are running on fumes and they know it. Releasing the game, wiping and increasing the subscription prices and then going essentially dark speaks volumes to their future plans. 
     
    I do wish it wasn't this way, and I am kicking myself a little for having to write one of these posts, but I felt it needed to be said. I know this game will still have its staunch defenders (I was one of them) who will go down fighting to the very last day. But this week the game broke me. As I logged in and did my busywork and realised I was barely able to cover my costs to keep the lights on with no real goal of progression any more, my love, passion and perceived potential for the game melted away. 
     
    I appreciate my rantings here are purely opinion and conjecture, but if you take the time to take a long hard look at the past few years of this games development, the clues are there. Many of us already know it and made their comments known on the various channels. The tone and overall feelings of the community are at an all time low right now and that should tell you everything as to what the community is currently feeling. 
     
    I'd love to be proved wrong, I still want the game to succeed, but my joy and passion, like many others past and present in this community, is gone and it would take a truly Herculean effort on the part of NQ to get it back again. However, judging by recent efforts I won't be holding my breath.
  7. Like
    Pleione reacted to Knight-Sevy in Is it safe yet? (November 20th, 2022)   
    You will never be completely safe.

    But with a few basic recommendations, you can get by:
     
    - For your first outing use a small ship and tell yourself that you will die with it. It will force you to use some things that you can lose and since the mourning of this ship is already done, it will affect you less if it really happens.
     
    - Always to reduce the price of a possible loss, asteroids are in space, only go there with a complete spaceship (no hybrid/atmo ship). You can also use pieces that have already lost 1 life.
     
    - Do not be too greedy, limit your mining time.
     
    - Do the astroids 1 by 1. Looter => Go home
    Do not chain asteroids one after another.
     
    - Try not to take any road on the way back
     
    - Don't go to the biggest roid (exotic/rare)
     
    - You can discover a roid, but don't mine it, come back later in the week.
     
    - You can already go to an asteroid discovered several days ago.
     
    - Arm yourself and go there with friends
  8. Like
    Pleione got a reaction from ColonkinYT in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    There is always Roid hunting... of course for anything useful, you risk being blown up.  Thought shields would fix that, but of course, they way they were implemented leaves you to receiving 75% of the damage unless your on your ship and manually tune.  That of course, only works for awhile, but that would be expected.  And, all it takes is 2 attackers using different weapons and your toast.
     
    But All Hail the PVPers!  They are the engagement center of design for the game.  NQ has repeatedly bowed to these players and are now reaping that reward.  I actually supported the concept of a PVP zone, an arena where players could go to strut their stuff, but that wasn't enough for them.
     
    Its all very depressing.  I'm 64 years old and have been actively engaged since early 2018.  I'm the "Pleione" that wrote the 30+ page FAQ I supported pre-0.23 that helped hundreds of people and ate countless hours of my time engaging on the Discord channel to learn what people were having problems with and writing up guidelines to help.  This was suppose to be the "Eve Online" experience that I could enjoy from the beginning and spent the next 20 years, if I'm so lucky, to play.  And today... I see it dying.
     
    Recently spent 3+ hours of travel time scrolling around in F2 sorting my talent queue.  Even after deleting ~100 items I was still left with over 1300 days of training (almost exclusively in Industry and Crafting).  I found myself laughing at myself when I was down to pushing the 7 day skills ahead of the 19 day skills... thinking "I should be so lucky for the game to survive until I get to this point".  I find that sad.  (Let ignore that a single button called "Sort by time" could have saved me those 3 hours.)
     
    What depresses me the most if the lost opportunity.  This should have been a great game.  Too old now for anything else to replace it (If tomorrow "Space the Game" was announced, I'd be pushing 70 before it hit the market...  I'm literally out of life time to see this happen).
  9. Like
    Pleione got a reaction from Jinxed in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    There is always Roid hunting... of course for anything useful, you risk being blown up.  Thought shields would fix that, but of course, they way they were implemented leaves you to receiving 75% of the damage unless your on your ship and manually tune.  That of course, only works for awhile, but that would be expected.  And, all it takes is 2 attackers using different weapons and your toast.
     
    But All Hail the PVPers!  They are the engagement center of design for the game.  NQ has repeatedly bowed to these players and are now reaping that reward.  I actually supported the concept of a PVP zone, an arena where players could go to strut their stuff, but that wasn't enough for them.
     
    Its all very depressing.  I'm 64 years old and have been actively engaged since early 2018.  I'm the "Pleione" that wrote the 30+ page FAQ I supported pre-0.23 that helped hundreds of people and ate countless hours of my time engaging on the Discord channel to learn what people were having problems with and writing up guidelines to help.  This was suppose to be the "Eve Online" experience that I could enjoy from the beginning and spent the next 20 years, if I'm so lucky, to play.  And today... I see it dying.
     
    Recently spent 3+ hours of travel time scrolling around in F2 sorting my talent queue.  Even after deleting ~100 items I was still left with over 1300 days of training (almost exclusively in Industry and Crafting).  I found myself laughing at myself when I was down to pushing the 7 day skills ahead of the 19 day skills... thinking "I should be so lucky for the game to survive until I get to this point".  I find that sad.  (Let ignore that a single button called "Sort by time" could have saved me those 3 hours.)
     
    What depresses me the most if the lost opportunity.  This should have been a great game.  Too old now for anything else to replace it (If tomorrow "Space the Game" was announced, I'd be pushing 70 before it hit the market...  I'm literally out of life time to see this happen).
  10. Like
    Pleione got a reaction from pmota in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    With the removal of calibration mining (exchanging calibration charges for ore by simply placing/calibrating/removing/placing...) my final org member is re-evaluating their commitment to the game.  They have (4) paid up accounts they run, and did calibration mining in order to mine enough Chromium (which the org has a territory with some on) to make the space fuel he needed to fuel his other efforts.  Those efforts include scanning over 400 tiles on Alioth without a single T2 hit and hundreds of scans on moons with the same result.  Bless him for the effort - I would not have that patience.
     
    They are turned off by taxes on territories, not to mention extremely frustrated at territory scanning.  This is suppose to be a fun game, those numbers above can not be viewed by any sane person as "fun".
     
    Personally, I dread my twice weekly "Calibrate day" when I blow at least 3 hours using my 3 accounts to calibrate our 65+ mining units.  That's just drudgery, which I do to pay for the territory taxes on the 15 territories involved, and to have cash left to pay for schematics.  
     
    We are shifting efforts to our L core space station and hoping that Roid hunting will make for happier days.  But Roid hunting requires a block of time (say 3+ uninterrupted hours) for us both to be available, and that is not common.   Throw the risk of having our ship blown up because the two of us are in Roid tunnels, and, well... I just don't see it lasting.
  11. Like
    Pleione got a reaction from Aaron Cain in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Ah, where to start... well probably with an advanced apology because I'm sure I'll get some of this wrong, but:
     
    Post launch we have 5 planets, not the original 12 - although they are suppose to bring the others back someday.  Ore has been shuffled around so that its all still available.  Jago got stripped of 2 of its Tier 1s, so you can't bootstrap there anymore.
     
    Conventional mining was removed because the data load of tracking all those tunnels was not sustainable using the tech they use.  Mining machines are the "low resource" way of doing it now.  Conventional mining still works on Asteroids, diluting your talent pool due to the spread between conventional mining talents and the surface harvesting and calibration talents,  The surface of all planets can still be terraformed, but your not going to find any ore searching them.  Planets do have NON-REGENERATING surface ore - once its gone, its gone.  Surface harvesting talent points apply to Calibration bonus ores - so are worth having.
     
    Schematics  are a massive quanta sink now.  You have to make them using Ctrl-K which pops up a kinda-somewhat-similar panel as K still does.  It takes time and money to make schematics, a lot of both in the case of tier 3+.  The concept of a core schematic is gone - all schematics are now consumable.
     
    Taxes on Territories are another massive quanta sink.  No limit on how many territories you or your org can own - but be prepared to shell out 500,000 quanta each WEEK if you want to mine of those territories.  You can flag 3 as headquarters, but you must shell out the 500K/week if you want miners to run.
     
    PVP is pretty much the same as always.  Ships now (depending on when you last played) have an options for shields, but they are not absolute protection.  4 classes of weapons, 4 settings for a shield.  You can have a 25% damage reduction across all four and can shift shielding percentages - which is cool if only one person is attacking you.  If its a group, your going to die all the same, just a bit slower, presuming the group uses all 4 classes of weapons.
     
    Have fun using a territory scanner.  Just a rough number, but T2+ ores are like 5 times harder to find.  I use to bitch about having to do 40 scans to find a T2, now hundreds are required.  One teammate has been exceedingly unlucky and has done over 1000 on Alioth and its moons with no hits.
     
    We had T1 ore bots for awhile, buying at 25, but those are almost all expired now.  Rumor of them coming back, with great trepidation they will do it in a manor that won't make a few lucky ones billionaires.  When I was at the market a few days ago, most T1s were selling for around 10, coal I think was at 13 (Average Highest - which feels like its being manipulated, since we sold out at AH+5 recently.  Kind of like it averages sale price and ignoring volume - so someone could sell 1000 units of ore one at a time at 1 and lower the Average Highest)
     
    Oh, Industry now does batches of batches to force a run to take at least 3 minutes - again a server workload hack.  I say that because come on!  How hard would it have been to just adjust each industries batch size so that it took at least 3 minutes?  Nope, they had to add another layer of code to the process instead.  Of course, this results in things like "Out of schematics.  Number of schematics left: 4.  Also, some Transfer Units assignments still run on 10 second intervals, but I guess Transfer Units are a separate chunk of code so the hack didn't apply.
     
    Hope you find something that keeps you interested.  The number of time-gates in the game have annoyed many players.
     
    Sorry if I come across overly sarcastic or disappointed - but I'm still playing, at least for now.  Hard to get excited about it though.
  12. Like
    Pleione got a reaction from Aaron Cain in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    There is always Roid hunting... of course for anything useful, you risk being blown up.  Thought shields would fix that, but of course, they way they were implemented leaves you to receiving 75% of the damage unless your on your ship and manually tune.  That of course, only works for awhile, but that would be expected.  And, all it takes is 2 attackers using different weapons and your toast.
     
    But All Hail the PVPers!  They are the engagement center of design for the game.  NQ has repeatedly bowed to these players and are now reaping that reward.  I actually supported the concept of a PVP zone, an arena where players could go to strut their stuff, but that wasn't enough for them.
     
    Its all very depressing.  I'm 64 years old and have been actively engaged since early 2018.  I'm the "Pleione" that wrote the 30+ page FAQ I supported pre-0.23 that helped hundreds of people and ate countless hours of my time engaging on the Discord channel to learn what people were having problems with and writing up guidelines to help.  This was suppose to be the "Eve Online" experience that I could enjoy from the beginning and spent the next 20 years, if I'm so lucky, to play.  And today... I see it dying.
     
    Recently spent 3+ hours of travel time scrolling around in F2 sorting my talent queue.  Even after deleting ~100 items I was still left with over 1300 days of training (almost exclusively in Industry and Crafting).  I found myself laughing at myself when I was down to pushing the 7 day skills ahead of the 19 day skills... thinking "I should be so lucky for the game to survive until I get to this point".  I find that sad.  (Let ignore that a single button called "Sort by time" could have saved me those 3 hours.)
     
    What depresses me the most if the lost opportunity.  This should have been a great game.  Too old now for anything else to replace it (If tomorrow "Space the Game" was announced, I'd be pushing 70 before it hit the market...  I'm literally out of life time to see this happen).
  13. Like
    Pleione got a reaction from Jinxed in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    Me too... but I'm going through almost daily love/hate/get pissed off cycles.
  14. Like
    Pleione got a reaction from Distinct Mint in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    There is always Roid hunting... of course for anything useful, you risk being blown up.  Thought shields would fix that, but of course, they way they were implemented leaves you to receiving 75% of the damage unless your on your ship and manually tune.  That of course, only works for awhile, but that would be expected.  And, all it takes is 2 attackers using different weapons and your toast.
     
    But All Hail the PVPers!  They are the engagement center of design for the game.  NQ has repeatedly bowed to these players and are now reaping that reward.  I actually supported the concept of a PVP zone, an arena where players could go to strut their stuff, but that wasn't enough for them.
     
    Its all very depressing.  I'm 64 years old and have been actively engaged since early 2018.  I'm the "Pleione" that wrote the 30+ page FAQ I supported pre-0.23 that helped hundreds of people and ate countless hours of my time engaging on the Discord channel to learn what people were having problems with and writing up guidelines to help.  This was suppose to be the "Eve Online" experience that I could enjoy from the beginning and spent the next 20 years, if I'm so lucky, to play.  And today... I see it dying.
     
    Recently spent 3+ hours of travel time scrolling around in F2 sorting my talent queue.  Even after deleting ~100 items I was still left with over 1300 days of training (almost exclusively in Industry and Crafting).  I found myself laughing at myself when I was down to pushing the 7 day skills ahead of the 19 day skills... thinking "I should be so lucky for the game to survive until I get to this point".  I find that sad.  (Let ignore that a single button called "Sort by time" could have saved me those 3 hours.)
     
    What depresses me the most if the lost opportunity.  This should have been a great game.  Too old now for anything else to replace it (If tomorrow "Space the Game" was announced, I'd be pushing 70 before it hit the market...  I'm literally out of life time to see this happen).
  15. Like
    Pleione got a reaction from tbowick in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    There is always Roid hunting... of course for anything useful, you risk being blown up.  Thought shields would fix that, but of course, they way they were implemented leaves you to receiving 75% of the damage unless your on your ship and manually tune.  That of course, only works for awhile, but that would be expected.  And, all it takes is 2 attackers using different weapons and your toast.
     
    But All Hail the PVPers!  They are the engagement center of design for the game.  NQ has repeatedly bowed to these players and are now reaping that reward.  I actually supported the concept of a PVP zone, an arena where players could go to strut their stuff, but that wasn't enough for them.
     
    Its all very depressing.  I'm 64 years old and have been actively engaged since early 2018.  I'm the "Pleione" that wrote the 30+ page FAQ I supported pre-0.23 that helped hundreds of people and ate countless hours of my time engaging on the Discord channel to learn what people were having problems with and writing up guidelines to help.  This was suppose to be the "Eve Online" experience that I could enjoy from the beginning and spent the next 20 years, if I'm so lucky, to play.  And today... I see it dying.
     
    Recently spent 3+ hours of travel time scrolling around in F2 sorting my talent queue.  Even after deleting ~100 items I was still left with over 1300 days of training (almost exclusively in Industry and Crafting).  I found myself laughing at myself when I was down to pushing the 7 day skills ahead of the 19 day skills... thinking "I should be so lucky for the game to survive until I get to this point".  I find that sad.  (Let ignore that a single button called "Sort by time" could have saved me those 3 hours.)
     
    What depresses me the most if the lost opportunity.  This should have been a great game.  Too old now for anything else to replace it (If tomorrow "Space the Game" was announced, I'd be pushing 70 before it hit the market...  I'm literally out of life time to see this happen).
  16. Like
    Pleione got a reaction from Dakanmer in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    There is always Roid hunting... of course for anything useful, you risk being blown up.  Thought shields would fix that, but of course, they way they were implemented leaves you to receiving 75% of the damage unless your on your ship and manually tune.  That of course, only works for awhile, but that would be expected.  And, all it takes is 2 attackers using different weapons and your toast.
     
    But All Hail the PVPers!  They are the engagement center of design for the game.  NQ has repeatedly bowed to these players and are now reaping that reward.  I actually supported the concept of a PVP zone, an arena where players could go to strut their stuff, but that wasn't enough for them.
     
    Its all very depressing.  I'm 64 years old and have been actively engaged since early 2018.  I'm the "Pleione" that wrote the 30+ page FAQ I supported pre-0.23 that helped hundreds of people and ate countless hours of my time engaging on the Discord channel to learn what people were having problems with and writing up guidelines to help.  This was suppose to be the "Eve Online" experience that I could enjoy from the beginning and spent the next 20 years, if I'm so lucky, to play.  And today... I see it dying.
     
    Recently spent 3+ hours of travel time scrolling around in F2 sorting my talent queue.  Even after deleting ~100 items I was still left with over 1300 days of training (almost exclusively in Industry and Crafting).  I found myself laughing at myself when I was down to pushing the 7 day skills ahead of the 19 day skills... thinking "I should be so lucky for the game to survive until I get to this point".  I find that sad.  (Let ignore that a single button called "Sort by time" could have saved me those 3 hours.)
     
    What depresses me the most if the lost opportunity.  This should have been a great game.  Too old now for anything else to replace it (If tomorrow "Space the Game" was announced, I'd be pushing 70 before it hit the market...  I'm literally out of life time to see this happen).
  17. Like
    Pleione got a reaction from Dakanmer in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Many would argue that...  but its just opinion.  Personally, I see NO value in schematics other than another speed bump for players to grind through.  I also reject the "lets just make it harder, because that is more challenging".  If folks enjoy that they can just forego learning most talents, or stick to haven and the markets for all your needs.  Sorry "more challenging" does not mean "more fun", just more grind.
  18. Like
    Pleione got a reaction from Captain Hills in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    There is always Roid hunting... of course for anything useful, you risk being blown up.  Thought shields would fix that, but of course, they way they were implemented leaves you to receiving 75% of the damage unless your on your ship and manually tune.  That of course, only works for awhile, but that would be expected.  And, all it takes is 2 attackers using different weapons and your toast.
     
    But All Hail the PVPers!  They are the engagement center of design for the game.  NQ has repeatedly bowed to these players and are now reaping that reward.  I actually supported the concept of a PVP zone, an arena where players could go to strut their stuff, but that wasn't enough for them.
     
    Its all very depressing.  I'm 64 years old and have been actively engaged since early 2018.  I'm the "Pleione" that wrote the 30+ page FAQ I supported pre-0.23 that helped hundreds of people and ate countless hours of my time engaging on the Discord channel to learn what people were having problems with and writing up guidelines to help.  This was suppose to be the "Eve Online" experience that I could enjoy from the beginning and spent the next 20 years, if I'm so lucky, to play.  And today... I see it dying.
     
    Recently spent 3+ hours of travel time scrolling around in F2 sorting my talent queue.  Even after deleting ~100 items I was still left with over 1300 days of training (almost exclusively in Industry and Crafting).  I found myself laughing at myself when I was down to pushing the 7 day skills ahead of the 19 day skills... thinking "I should be so lucky for the game to survive until I get to this point".  I find that sad.  (Let ignore that a single button called "Sort by time" could have saved me those 3 hours.)
     
    What depresses me the most if the lost opportunity.  This should have been a great game.  Too old now for anything else to replace it (If tomorrow "Space the Game" was announced, I'd be pushing 70 before it hit the market...  I'm literally out of life time to see this happen).
  19. Like
    Pleione reacted to Wyndle in How to bring T1 bots back   
    This.
     
     
     
    The available resources in safe space becoming less predictable would immediately kill the last vestiges of non-pvp play.  There would be fuel shortages killing missions and the rest of the economy with it.  Quanta is a unit of trade, not a resource in and of itself.  You can't fill your tanks with an infinite supply of quanta if there's no ore to process.  
  20. Like
    Pleione got a reaction from Kezzle in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    There is always Roid hunting... of course for anything useful, you risk being blown up.  Thought shields would fix that, but of course, they way they were implemented leaves you to receiving 75% of the damage unless your on your ship and manually tune.  That of course, only works for awhile, but that would be expected.  And, all it takes is 2 attackers using different weapons and your toast.
     
    But All Hail the PVPers!  They are the engagement center of design for the game.  NQ has repeatedly bowed to these players and are now reaping that reward.  I actually supported the concept of a PVP zone, an arena where players could go to strut their stuff, but that wasn't enough for them.
     
    Its all very depressing.  I'm 64 years old and have been actively engaged since early 2018.  I'm the "Pleione" that wrote the 30+ page FAQ I supported pre-0.23 that helped hundreds of people and ate countless hours of my time engaging on the Discord channel to learn what people were having problems with and writing up guidelines to help.  This was suppose to be the "Eve Online" experience that I could enjoy from the beginning and spent the next 20 years, if I'm so lucky, to play.  And today... I see it dying.
     
    Recently spent 3+ hours of travel time scrolling around in F2 sorting my talent queue.  Even after deleting ~100 items I was still left with over 1300 days of training (almost exclusively in Industry and Crafting).  I found myself laughing at myself when I was down to pushing the 7 day skills ahead of the 19 day skills... thinking "I should be so lucky for the game to survive until I get to this point".  I find that sad.  (Let ignore that a single button called "Sort by time" could have saved me those 3 hours.)
     
    What depresses me the most if the lost opportunity.  This should have been a great game.  Too old now for anything else to replace it (If tomorrow "Space the Game" was announced, I'd be pushing 70 before it hit the market...  I'm literally out of life time to see this happen).
  21. Like
    Pleione got a reaction from sHuRuLuNi in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    There is always Roid hunting... of course for anything useful, you risk being blown up.  Thought shields would fix that, but of course, they way they were implemented leaves you to receiving 75% of the damage unless your on your ship and manually tune.  That of course, only works for awhile, but that would be expected.  And, all it takes is 2 attackers using different weapons and your toast.
     
    But All Hail the PVPers!  They are the engagement center of design for the game.  NQ has repeatedly bowed to these players and are now reaping that reward.  I actually supported the concept of a PVP zone, an arena where players could go to strut their stuff, but that wasn't enough for them.
     
    Its all very depressing.  I'm 64 years old and have been actively engaged since early 2018.  I'm the "Pleione" that wrote the 30+ page FAQ I supported pre-0.23 that helped hundreds of people and ate countless hours of my time engaging on the Discord channel to learn what people were having problems with and writing up guidelines to help.  This was suppose to be the "Eve Online" experience that I could enjoy from the beginning and spent the next 20 years, if I'm so lucky, to play.  And today... I see it dying.
     
    Recently spent 3+ hours of travel time scrolling around in F2 sorting my talent queue.  Even after deleting ~100 items I was still left with over 1300 days of training (almost exclusively in Industry and Crafting).  I found myself laughing at myself when I was down to pushing the 7 day skills ahead of the 19 day skills... thinking "I should be so lucky for the game to survive until I get to this point".  I find that sad.  (Let ignore that a single button called "Sort by time" could have saved me those 3 hours.)
     
    What depresses me the most if the lost opportunity.  This should have been a great game.  Too old now for anything else to replace it (If tomorrow "Space the Game" was announced, I'd be pushing 70 before it hit the market...  I'm literally out of life time to see this happen).
  22. Like
    Pleione got a reaction from Topix1 in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Actually completely agree.  I think the game has been misnamed.  Needs to become "Time Gate!"
  23. Like
    Pleione got a reaction from Novean-133487 in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Actually completely agree.  I think the game has been misnamed.  Needs to become "Time Gate!"
  24. Like
    Pleione reacted to blundertwink in How to bring T1 bots back   
    I think NQ has a weird obsession with the economy -- what matters most is creating engaging gameplay that will retain new players. That's always the first goal for an MMO that's struggling to grow and retain players. 
     
    The economy is meant to be a tool to help drive engagement..."balancing" the economy or trying to prevent some people from getting too rich isn't meant to be the main goal for any design. The game doesn't magically become engaging just because the economy is "balanced"...
     
    Video game economies aren't real economies and they never will act like them...people talk about sinks and faucets a lot in terms of gameplay, but the biggest sink in any MMO is churn rate.
     
    What percent of items or currency in any given MMO get hoarded into people's inventories or banks never to be touched again because the player unsubs...? I'd wager a huge majority. In real life, people's participation in the economy isn't exactly optional short of fleeing into the woods with a hatchet. 
     
    If NQ is really worried that refreshing bots will print too much money, they should check their churn rates...
     
    And really who even cares...? At this point, having a "balanced" economy shouldn't be their main goal, attracting and retaining new players should be their only concern. 
  25. Like
    Pleione got a reaction from Maxim Kammerer in How to bring T1 bots back   
    Sounds simple right?  Just place new bot orders at all markets.
     
    But if that happens, the first people that log in after this occurs are going to become billionaires within an hour.  As of a few minutes ago "Highest Average" for Quartz was slightly below 10.  So I pop on immediately after the patch comes out, buy everything I can afford (say 10M worth) of quartz at 10 and immediately instant sell at 25 (now I have 25M), do it again using the 25M and I'm at 62.5M, again puts me at 156M, 4th time puts me at 390M - do for all 4 T1 ores and I'm at a handy 1.5B.  For maybe 1 hour of work.  So that would be a "oops" of epic order.
     
    So Plan A:  The buy bots melt their servers and did this all within the first minutes of coming up - buying up all orders under 25 and paying the asked selling price?  Fair?  Not really - if they had announced ahead of time the return of the bots many would cancel their <25 orders and wait for their ore to be worth several times as much. 
     
    So Plan B:  They announce in advance that on November 24th (my birthday!) that the bots are going to be coming on and paying 25 once again... and the rich instantly buy up as much ore as possible.  Rich get richer, which is never popular, but at least the price of ore would recover quickly.  Better than Plan A, but still not ideal.
     
    So Plan C:  They freeze all T1 ore sell orders and then proceed with Plan B.  Great for anyone that is paying attention, some will get burned "I needed that sale!  My territories shutdown and now I'm screwed!!!"
     
    Maybe Plan D:  The buy bots melt their servers and buy up all T1 ore <=25 and pay 25 per unit?  Hmmm... getting better.  Happens at some future UNANNOUNCED (no leaks guys... really REALLY) time, perhaps without even a patch being issued.  I like this, but might require coding... maybe... unless the current buy bots are hard coded to pay 25 and to search for sell orders under that.
     
    I think that leaves us with Plan E:   Code the bots to pay 25 and to scape the markets for any sell orders of T1s at or below 25.  Implement that code in a future patch.  Test that code by enabling a bot order for a few thousand in ores at one slow market where it can be carefully monitored.  If it works, try again on a bigger order.  Test a few markets.  If all is well, run a date through the RNG code, and then implement buy orders for 100B units of ore by running some script that does so on ALL markets within seconds.  Announce the change and the method used so that all understand.  
     
    So my vote is Plan E:  People rejoice.  Fear of a crashing economy evaporate.  Orders for products skyrocket due to an influx  of unexpected cash.  Inflation runs rampant, but such is life.  Hmmm, almost sounds like RL and Covid payments...
     
    ps.  As long as your messing with the bot code, have it auto-renew anytime the purchase level falls below 100M ore.  And if, gasp, this was somehow all set up by hand instead of being automated - time to write that bot!
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