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Dxeo

Alpha Tester
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  1. Like
    Dxeo reacted to Soarnir in Project Hyperlink by Luminous.   
    Project Hyperlink
    A Luminous initiative
     
     
     
    What is Project Hyperlink?
     
    Project Hyperlink is an initiative started by Luminous in an effort to create an open forum for org leaders to discuss issues and share projects,
    without the hassle of joining a billion servers or creating infinite DM groups.
     
    In essence, it's a discord for the users who suffer from fiftyplusdiscorditis,
    we've created this in an effort to cure this ailment and bring efficient communication into the picture for organisations.
     
    Interested? This next section will be relevant to you then.
     
    What are the requirements for joining?
    An org must at least have 10 members on the community site, or pass the quality standard. An org must agree to the guidelines written below.  
    Project Hyperlink Guidelines
    An org can have a maximum of 3 representatives including the org leader. An org can bring up any topic for discussion. An org can share projects in the dedicated channels. An org leader/representative cannot officially represent multiple subsidiaries and the whole. They can either represent the whole, or one of the subsidiaries. (They can still speak on their behalf unofficially)  
    Project Hyperlink is moderated by Luminous staff. The guidelines above also apply to Luminous with the exception of the representative limit.
     
    How are orgs added to this server?
    Orgs can be added through Luminous, DM Dxeo#1776 or Soarnir#1776 on discord, or head on over to the Luminous discord found on our community page here.
  2. Like
    Dxeo reacted to Code24 in DU Memes   
  3. Like
    Dxeo got a reaction from Korvid Rin in DU Memes   
  4. Like
    Dxeo got a reaction from Kurock in DU Memes   
  5. Like
    Dxeo reacted to Bernarr in New Invention from Moonscythe Inc!   
  6. Like
    Dxeo got a reaction from Soarnir in New Invention from Moonscythe Inc!   
    I'll take 10
  7. Like
    Dxeo got a reaction from Veln in New Invention from Moonscythe Inc!   
    I'll take 10
  8. Like
    Dxeo reacted to Veln in New Invention from Moonscythe Inc!   
    HALLO yuss this is VELN
     
    I have created a new blueprint for a thing that could do stuff in the future times :T
     
    BEHOLD

     
    The WhirlyDoop tm is the numbur won solution to pesky annoying ground troops that are grouped up. If you see a bunch of peoples with guns standing around you might be like:
     
    "HEY YOU PUNKS, GET OFF MAH LAWN" and normally you would just shake your fist and go GRRRRR
     
    But not today!!! NOW all you gotta say is "RELEASE THE WHIRLYDOOP tm" and watch the majik merry-go-round of death shotgun those punks in the face until you have plenty of red juicy fertilizer for your beautiful sexy lawn.
     
    Some of you might be saying "But that thingy has 4 rockets propelling it :T what if I breaks a rocket?" Well thanks to the MAJIK of scripting, the WhirlyDoop tm will adjust propulsion to keep it on a continuous spinning warpath.
     
    Call now and you can order your own WhirlyDoop tm for only 5 easy payments of $29.99!!! BUT WAIT THERES MORE @______@
    We'll throw in a free pair of INDUSTRIAL STREGNTH googly eyes to make your WhirlyDoop tm 50% less threatening!!! They'll never even see it coming :T
     
    ORDER A WHIRLYDOOP tm TODAY!!!
  9. Like
    Dxeo reacted to NQ-Nyzaltar in Dual Universe Pre Alpha Tutorial: Tool & UI Basics | October 2017   
    Hi everyone, 
     
    As some of you were wondering a bit a bout this unannounced video, here are a few clarifications:
    - This is the first tutorial video regarding Pre-Alpha gameplay.
    - What is in it is subject to change quite significantly in the near future (with community feedback and also several changes already planned). Also, as the Pre-Alpha test sessions are still quite limited for the time being, we prefer to see Pre-Alpha tester focusing on testing what's in game instead of recording videos to make tutorials that would become quickly obsolete (you will have all the time to do your own tutorials in Alpha, when UI will be not far from being in its definitive version).
    - Releasing publicly this video wasn't a mistake. It was done on purpose: we are aware that a lot of backers didn't have (yet) the opportunity to have access to the game, so it seemed to us it was necessary to give them some preview of the game mechanics currently in-game. Moreover, we hope this will help, in addition to the in-game tutorials - a lot of Pre-Alpha testers to master more quickly all the tools available.
    - While we considered not opening comments at first, we came to the conclusion that it would be better to allow them for a  public video. Comments are now opened on this video.
    - This video is not under NDA so the content can be used by other Youtubers.
    - This video doesn't replace the DevDiary of this month.
    - There will be other (shorter) Pre-Alpha tutorial videos soon (between today and tomorrow) to help Pre-Alpha testers grasping other game mechanics currently in play.
     
    Best regards,
    Nyzaltar
  10. Like
    Dxeo reacted to NQ-Nyzaltar in Unofficial Discord corruption   
    Hi everyone,
     
    As this kind of topic has no legitimate reason to exist, it will be locked down.
     
    @LISPYxLUNA:
     
    Welcome on the official Dual Universe forum.
    However, even if you are new, you are supposed to have read the forum rules, posted here:
    https://board.dualthegame.com/index.php?/topic/8-forum-rules/
     
    What you just did was exactly breaking the rule III.e: "Naming/accusing people".
    Accusing publicly people on the official forum, for any reason or motive, is clearly not authorized.
    If you have a problem with a community member, you can contact the customer support team to explain the problem.
    Despite being attentive to all community concerns, in certain cases (like this one), the customer support team won't take any action.
    The reason: the Unofficial Discord is managed by community members and the Novaquark team has decided from the very beginning to avoid any attempt to take control and/or police media managed by the community.
     
    Another broken rule: 
    As a general rule, it's not allowed to post any private conversation without the agreement of all involved parties.
    Again, if you have a problem with a community member, you can contact the customer support team to explain the issue.
     
    As a consequence, any unauthorized screenshot posted publicly regarding a private conversation has been removed from this topic.
    As you are new to the forum, this a first warning. 
    Please do not insist in this kind of behavior.
     
    Thank you for your understanding.
    Best Regards,
    Nyzaltar. 
     
  11. Like
    Dxeo got a reaction from ForlornFoe in KO Mechanic   
    Hmm, personally I'm not a big fan of the KO mechanic. In normal situations a KO mechanic would not be a huge game changer. However, in a big war the KO mechanic would be incredibly annoying, if someone receives fatal damage, they should die. I am not against adding weapons that are made to incapacitate the enemy instead of killing them, but an overall KO system is not to my liking.

    Now I say it's not to my liking though I'm not against the idea of having it, but the version I would recommend is the timed KO state. If someone gets KO'd, they would fall down, and a timer would start ticking before they "bleed out" and die, if they receive damage in this state the timer would move faster. If a person is "revived" in time, they would get back up on their feet but with a massive debuff that would require a med-kit of sorts to rectify. Even after the med-kit, they would still maintain some of the debuffs. People who go down the medical skill tree would be able to lessen the effect of the debuffs, as an added mechanic. Some might call this a bit "extreme" though this is the system I would like to see if KO gets added.
  12. Like
    Dxeo reacted to Kurock in KO Mechanic   
    If you want to ensure someone stays down after being dropped/KO'd... we call that the "double tap".  Can't deliver it?  Then I would say that person is not truly defeated.
     
    I purposefully didn't go into limited time stacking KO/death debuffs.  But they are definitely viable here.
  13. Like
    Dxeo got a reaction from huschhusch in KO Mechanic   
    Hmm, personally I'm not a big fan of the KO mechanic. In normal situations a KO mechanic would not be a huge game changer. However, in a big war the KO mechanic would be incredibly annoying, if someone receives fatal damage, they should die. I am not against adding weapons that are made to incapacitate the enemy instead of killing them, but an overall KO system is not to my liking.

    Now I say it's not to my liking though I'm not against the idea of having it, but the version I would recommend is the timed KO state. If someone gets KO'd, they would fall down, and a timer would start ticking before they "bleed out" and die, if they receive damage in this state the timer would move faster. If a person is "revived" in time, they would get back up on their feet but with a massive debuff that would require a med-kit of sorts to rectify. Even after the med-kit, they would still maintain some of the debuffs. People who go down the medical skill tree would be able to lessen the effect of the debuffs, as an added mechanic. Some might call this a bit "extreme" though this is the system I would like to see if KO gets added.
  14. Like
    Dxeo reacted to Kurock in KO Mechanic   
    Before we can start with the KO mechanic, here is a quick recap of the current death mechanic in Dual Universe
    As death penalties go, financial loss, full body looting and location displacement are only beaten in harshness by perma-death (which thankfully, DU does not have).
    Other MMOs have death prevention mechanics. For example, Guild Wars 2 has a weakened downed state where the player character can crawl back from the brink of death or get a last shot in before collapsing.  Albion Online and the future Chronicles of Elyria both have (sometimes) knock out states where the player character is incapacitated rather that outright dying.
     
    Potential DU knock-out game mechanic
    For massive damage, like from a ships gigantic cannon, or face-planting into a planet at 200+km/h, a instant trip to the resurrection node makes sense. In other cases e.g. small arms fire and not too far falls, instead the players avatar could be knocked out instead. 
    While KO'd
    The player cannot act or move. Potentially even looking around would be limited. The player always has the option to force a respawn.  The amount of time spent in a KO state could depend on many factors, such as damage taken, armor, skills, time since last KO etc.  The players avatar can be looted for a smaller subset of items they are carrying e.g. weapons held in hand. Potentially limited bloodshot vision. This aids in deciding whether to hit that respawn button or not. After the time is up (could be a 20 seconds to minutes) the avatar can get up again with minimal health and potentially a limited time debuff.  
    Why a KO mechanic?
    Incapacitation gives more options:  
    A pirate boarding party that just wants goods, can incapacitate, take their pick and leave the tree to bear fruit for them again later. There is also a chance that friends may be near enough to protect the KO'd avatar and get them back on their feet. The player stays in the action a little longer (even if it is just to accept a coup de grâce from the enemy) Penalties (be it RP or with a reputation system) could be heavier for killing rather than incapacitating.  
    Would you like to see a KO mechanic in DU? Do you have suggestions on how you would prefer it to work?  Comment below.
     
    Edit: This thread also has some interesting suggestions for incapacitation:  
     
     
    Further watching/reading:
    DU Kickstarter Ask Me Anything (Part 3): https://board.dualthegame.com/index.php?/topic/10215-kickstarter-ama-event-third-last-part/
    DU Devblog Ressurrection Node Mechanics: https://devblog.dualthegame.com/2014/10/10/resurrection-node-mechanics/
    Albion Online KO/Death penalty https://www.youtube.com/watch?v=5xk2VfcWvN8
    Exploring MMO death mechanics: https://www.engadget.com/2014/01/15/mmo-mechanics-exploring-death-mechanics/
    MMO Death Penalties: https://www.engadget.com/2011/03/24/the-perfect-ten-death-penalties/ and http://massivelyop.com/2016/03/05/massively-ops-guide-to-death-penalties/
  15. Like
    Dxeo got a reaction from Alluysl in DU Memes   
  16. Like
    Dxeo got a reaction from The_War_Doctor in DU Memes   
  17. Like
    Dxeo reacted to Anonymous in Project Tortuga   
    DISCORD: https://discord.gg/CYNYpT9
    PORTAL LINK: https://community.dualthegame.com/organization/tortuga
     
    Tortuga City is a building project of immense proportions looking for builders and residents to join in this great undertaking. Tortuga aim’s to be a community created, neutral player hub for all players in Dual Universe. As Alpha/Beta are now underway, Tortuga’s evolution as a community and city will progress up through launch. We will be testing, making blueprints, and finding out what we really need to keep a city going strong.
     
    At it’s heart, Tortuga is a city project for Dual Universe. Organization affiliations and agendas will play no part in the politics or development of this community hub.
    Please read this statement about Project Tortuga from Cybrex, the Project Director for Tortuga: https://docs.google.com/document/d/1-esur-s4sCeCwH3kDGlV90iz4JkHljSaTOLHaKz_FCk/edit?usp=sharing
     
    WHY FOR YOU DU DIS??? 
     
    Plenty of organizations have cities planned. Some of these are quite ambitious in scale and already quite advanced in planning. So why are we doing this?
     
    Well, it turns out that a bunch of us from different organizations have a real world background; or work in; urban design, town planning, architecture, construction and geospatial (mapping) systems. 
     
    And through the course of talking "shop", we realised that real towns and cities grow organically (while guided with zoning), and the idea of a single organization enforcing a certain architectural style or design thinking approach was a bit odd.
     
    We wanted to make a place which, while based on some well thought out design rules and urban zoning, would have a feel of a free city, sprung up around trade, rather than a designed urban space (using a grid for instance) one sees with administrative cities such as Brasilia, Brasil, or Canberra, Australia. 
     
    LOCATION?
     
    In the best interest of developing a city long term, we want to place Tortuga in a safe zone. However, based on how little we know, we are not going to decide the location yet. We could build within the safe zone on the first starting planet, we could build on a floating asteroid in space, settle another planet in the starting solar system, or wait until build it in a completely different system.
     
    This is what we plan to find during Alpha/Beta of Dual Universe. Finding out the best possible location that meets Tortuga’s needs.
     
    HOW DO WE GET THERE?
     
    For now, we have broken the development of Tortuga down into three basic phases. These stages of development will follow Dual Universe from the beginning of the Pre Alpha up until the final release.
     
    Phase One: Theory discussion and brainstorming of possible starting points for building. Understanding how the build system works etc.
     
    Phase Two: Deals with the actual planning and implementation of theories from Phase One. We will be piecing together Tortuga bit by bit as we finalize it’s layout. This will be a continuous process through Alpha/Beta until release.
     
    Phase Three: Begins on the day Dual Universe officially launches. This is when we will be putting the city together in a live setting.
     
    HOW TO GET INVOLVED?
     
    Join our Discord! We have created a server for all interested in parties for Tortuga. This will also act as the main communication application for Tortuga even after release. Simply join the server, and state that you would like to get involved in the development of the project. If you just want to live in Tortuga, then that’s fine too, join anyway.
     
    DISCORD: https://discord.gg/CYNYpT9
    PORTAL LINK: https://community.dualthegame.com/organization/tortuga
     
  18. Like
    Dxeo got a reaction from Soarnir in DU Memes   
  19. Like
    Dxeo reacted to Code24 in DU Memes   
    When your org is still in the Cinderfall Syndicate

  20. Like
    Dxeo got a reaction from Underhand Aerial in New discord feature for game integration.   
    As Discord is a large part of the community, I felt that I need to shed some light on a new feature Discord introduced for game integration.
    https://discordapp.com/developers/docs/topics/rich-presence
    This would be, if implemented in a non-intrusive manner, a great addition to the social aspect of Dual Universe. Since over 90% of organizations are heavy discord users.

    :miniSnek:
    - Dxeo
  21. Like
    Dxeo got a reaction from Neo_O in New discord feature for game integration.   
    As Discord is a large part of the community, I felt that I need to shed some light on a new feature Discord introduced for game integration.
    https://discordapp.com/developers/docs/topics/rich-presence
    This would be, if implemented in a non-intrusive manner, a great addition to the social aspect of Dual Universe. Since over 90% of organizations are heavy discord users.

    :miniSnek:
    - Dxeo
  22. Like
    Dxeo got a reaction from Saul Retav in New discord feature for game integration.   
    As Discord is a large part of the community, I felt that I need to shed some light on a new feature Discord introduced for game integration.
    https://discordapp.com/developers/docs/topics/rich-presence
    This would be, if implemented in a non-intrusive manner, a great addition to the social aspect of Dual Universe. Since over 90% of organizations are heavy discord users.

    :miniSnek:
    - Dxeo
  23. Like
    Dxeo got a reaction from qqqqqqqq in New discord feature for game integration.   
    As Discord is a large part of the community, I felt that I need to shed some light on a new feature Discord introduced for game integration.
    https://discordapp.com/developers/docs/topics/rich-presence
    This would be, if implemented in a non-intrusive manner, a great addition to the social aspect of Dual Universe. Since over 90% of organizations are heavy discord users.

    :miniSnek:
    - Dxeo
  24. Like
    Dxeo got a reaction from Megaddd in New discord feature for game integration.   
    As Discord is a large part of the community, I felt that I need to shed some light on a new feature Discord introduced for game integration.
    https://discordapp.com/developers/docs/topics/rich-presence
    This would be, if implemented in a non-intrusive manner, a great addition to the social aspect of Dual Universe. Since over 90% of organizations are heavy discord users.

    :miniSnek:
    - Dxeo
  25. Like
    Dxeo got a reaction from Kurock in New discord feature for game integration.   
    As Discord is a large part of the community, I felt that I need to shed some light on a new feature Discord introduced for game integration.
    https://discordapp.com/developers/docs/topics/rich-presence
    This would be, if implemented in a non-intrusive manner, a great addition to the social aspect of Dual Universe. Since over 90% of organizations are heavy discord users.

    :miniSnek:
    - Dxeo
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