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Fantasy

Alpha Tester
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  1. Like
    Fantasy reacted to Eternal in Multi Language Game ?   
    "Difficult" in Western-perspective. Asian-languages have far easier grammar and syntax compare to the outside-languages. Pronunciation? They are easy to pronounce(except Vietnamese because too many Vowel-sounds), they are just different to Western-sounds, it's not impossible to learn. Easiest foreign-language for me to learn outside of English are the Asian-ones. I may sound bias because I'm Asian, but they are not hard compare to French, and even the grammar in Russian(porusski).
     
    The only thing hard about Asian-languages, is the Chinese/Hanja/Kanji-writings because that writting-system is per root-word(many of them you have to memorize and they are not easy. I am half-Chinese, I can tell you the writing is hard). That's it. Grammar is not hard at all(even for Korean/Japanese).
     
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    I want to buy that red-car and this green-car. = jeo bbalgan-cha-gwa i nogsaeg-cha-reul sago sipeo.
    (where is the "I"? you don't need to mention the "I" because it is already obvious that it is about you. you are the first-person-speaker making the statement.)
    (all modifying-adjective ends in -un/-n if they are noun. Colors are exception, you do not add -un/-n to colors, it sounds wierd!)
    ("sada" is dictionary-form of "to buy". -go is adjective-modifier to verb to complement another verb. if you want adverb-modifier to noun to complement a verb, it's -ge.)
    (-gwa/-wa is the particle for "and". -hago is the particle for "as well as". -irang/-rang is the particle for "with", similar to Chinese "he" if you know what I mean.)
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    there are 2 ways(or more) to conjugate for future-tense ( -eul/-l geo... or -gess...);
     
    I will buy that red-car and this green-car. = jeo bbalgan-cha-gwa i nogsaeg-cha-reul sal geo (yeyo). 
    (for future-tense, put -eul/-l particle after the verb/adjective and just add -geo.., plus the form. and yes, you must put space between the verb/adjective and -geo...)
     
    I will buy that red-car and this green-car. = jeo bbalgan-cha-gwa i nogsaeg-cha-reul sagesseo. 
    (future-tense is -gess..., plus the form. example is meogesseo, meogesseoyo, meogesseupnida for "will eat".)
     
    there is also an -eul/-l ge (yo), and eu ge (yo) form of future-tense. So you have 4 freaking ways to conjugate for future-tense!
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    I bought that red-car and this green-car. = jeo bbalgan-cha-gwa i nogsaeg-cha-reul sasseo.
    (past-tense is add -ass.../-eoss.../-yess... depending on vowel-ending of verb/adjective, plus you got to include the form for ending. You don't say saasseoyo, the "a's" merge as one. It is sasseoyo for "bought".)   
    (past-tense of -hada is -hess..., plus the form; -hesseo, hesseoyo, -hesseupnida, whatever.)
     
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    Japanese and Korean are not hard grammatically, and I am not even Korean nor Japanese. It is not hard, except writing Chinese and Japanese, or pronouncing Vietnamese.
     
     
     
  2. Like
    Fantasy reacted to Eternal in Multi Language Game ?   
    I went to Google-translate and translated "I went to school"; What I got from the translation is "나는 학교에 갔다."
    That translation is only valid and correct for written-Korean, in other-words, this is how we write in Korean. But that form/conjugation is not correct/valid for spoken-korean(it has to be conjugated to spoken-forms). It's "gasseoyo", not "gassda" ("gassda" is only correct for written-Korean. "gassda" is how you should write in Korean).
    So everything you will get in Google-translate is written-form for Korean(nothing for spoken. both are different. if you want spoken-Korean, you gonna have to learn the language yourself or get a human-translator). I don't know about Japanese since my Japanese is crap(it's crap because it's hard to read), but my guess, is you will get the same-thing.
     
    P.S. I know Korean. Ending adjectives/verbs in "-da" is the written-form in Korean, no way do you speak like that colloquially. In Chinese, what you write is what you say colloquially. (I also know Chinese, and better than my Korean)
    I can vouch that English to Chinese and Chinese to English translations in Google is very very good and almost flawless(the chinese to english one is a little awkward, but it's still understandable). It's because of the simplicity of the Chinese-grammar, we do not conjugate anything in chinese! the result of this, is a good computer-translation!
  3. Like
    Fantasy reacted to Eternal in Good job on the test today!   
    lol
  4. Like
    Fantasy reacted to Eternal in An idea about construct vs construct   
    alright, so what is the stat-base for armaments of ship then? what factor will that mostly rely on? An example is a certain-naval-gun fitted to a ship. Do that gun just have a fixed-stats vs elements/armor of target-ship(which is also fixed?)? or this all rely on that EVE skill training system? (which is avatar-based) 
  5. Like
    Fantasy reacted to Eternal in An idea about construct vs construct   
    I never said that. I do recall that I said EVE's progression is misery though(not this game). Why? There is nothing in that game but war and destruction, nothing permanent to work towards. Here, we have Blueprints to work towards, some safezones, a player-driven-economy, so we have things to work towards that cannot be easily wiped. Hence, I like this much better than EVE. A game is about progression, so I am also here for that.
  6. Like
    Fantasy reacted to Eternal in An idea about construct vs construct   
    indeed. And that's what EVE cannot offer that this game intends to include. Yes, I am kind of a carebear, kind of. I have no problem that this game have PVP, just include things that are not just for PVP. You people came from EVE, I came from Korean MMOs (Aion being my favorite), so our thinking here are different. I do believe that some of this systems can be implemented (why not if they bring immersion to a game? That's why some people are here for. I'm here more for the immersion TBH). 
     
    I can understand why you people cannot like Korean-MMOs. I only like a certain. Why? Because some  of them have a good progression-system and immersion. Yeah you're right, I'm here more for the RP and building-progress (because I came from Korean-MMOs like you mentioned), some people are here more for the PVP and combat. If this is an openworld-sandbox-game with dynamic-community, then there is a possibility of roleplay. If I mentioned Trove here, you people will just laugh. What's wrong with having some of those kind of progression-system(just some) that can bring immersion?
  7. Like
    Fantasy reacted to Eternal in An idea about construct vs construct   
    If an Avatar will have a progression-system in this game through EXP and will have stats based on level, so can a ship that is built physically from a blueprint. That is my idea. They will have their own progression-system until they are destroyed and then recreated again from the same-blueprint to restart again. So a ship that survived long will be more powerful based on stats because they have more accumulated-EXP than ships that are newer. How about that, eh? A history for a physical-construct. For example, the Black-Pearl-Ship in Pirates of the Caribbean, it survived and won many battles(including against the Flying Dutchman), so that ship must have accumulated a lot of EXP by now(if it's still afloat) and will build it's reputation in the community that people will fear. 
     
    So an experienced-ship will be stronger stat-based until they are destroyed. For example, the Zumwalt-class-Destroyers of the United-states. We have 3 of them physically(they are all from identical-design); DDG-1000 Zumwalt, DDG-1001 Michael Monsoor, DDG-1002 Lyndon B. Johnson.
    DDG-1000 Zumwalt(the lead-ship of the Zumwalt-class) have sank many ships and built an impressive record, until one day, it was defeated and sank. That ship will be gone forever, but it will go on our history, historians will write about that ship the same way we do about the Yamato-ship. That ship will be replaced and reconstructed from the blueprint under a different-name, but it will not be the same ship.
     
    Make a ship gain EXP from destroying other ships. If it has many kills, that ship will be higher-level, and has the kill-records that it can boast about. Upon the destruction of that ship, the EXPs that are gain throughout it's service, will be gone, and if you reconstruct a copy from the blueprint, that ship will have to restart on the progression-system. 
     
    An avatar progresses through the avatar-progression-system by fighting other avatars(A vs A). That will work differently, there will be no wipe after death for Avatar(the progression is persistent). You do not gain exp for avatar-progression-system by flying and commanding ships, instead, the ship instead will benefit from that (how can you, when the ship has so many crews?).
     
    So to summarize;
    A persistent Avatar-progression-system from A vs A and A vs C kills.
    A Construct-progression-system from C vs C and C vs A kills, until that physical-construct is destroyed physically. (so they have to kill a lot and survive the process to become the Titans of EVE)
    Add a kill-records to a construct that viewers can view. If you cannot do this, add a level that viewers can view(same-thing!).
    To Avatars, do it the Call-of-Duty-way (# of kills and death). If you cannot do this, add a level that viewers can view.
    Add a leaderboard.
     
    That's my proposal.
  8. Like
    Fantasy reacted to Eternal in CCTV and System Requirements?   
    They get no updates and expansion of contents. none (and they will never get). You are basically paying the monthly-fee just to keep the Server running. Due to low-population, most English-speakers are in Asura-Server(that's around 2000 concurrent-users right there), and Odin-Server for the Japanese-speakers. Highest-population is Asura, besides these 2 Servers, the rest of their Servers are not worth playing in. 
     
    We also have Private-Servers. "Nasomi" is the best Private-Server for FFXI(probably the only Private-Server worth looking). It has 300 to 400 concurrent-users. The benefit of playing in the Official-Square-Enix-Server is they got more population (but you got to pay the monthly-fee). If Private-Servers can run, so can the Official-Server (I guess it doesn't cost Square-Enix that much to keep it running). 
     
    I just cannot stomach these low-population, so I cannot get back to playing it. I also hate the added Trust-system. The game is now all solo, there is no point of even Partying anymore.
     
    RIP! It was the best MMORPG that I have played imo. 
  9. Like
    Fantasy reacted to Eternal in CCTV and System Requirements?   
    @yamisniper I played Final Fantasy XI back when the cap was 75. The game is still running right now and pay-to-play, but you can get to level 90 all solo. Game became so easy and they introduced a Trust-system. And now, Vana'diel looks so dead from that CCTV. That game was very good, I miss that game, but right now, it's not worth coming back to, due to the changes and dead-population. RIP. Nostalgia.
  10. Like
    Fantasy reacted to Eternal in Ideas from Second-Life/Sansar   
    I was looking at games like Second-Life and it's successor, Sansar. Those games are unique because it let's you create anything you want through 3rd-party-softwares like Blender and place them in what we call "Grid" (or space) in the game. The reason why I will not move there, is because you need Blender, animation, and C# programming skills, in short, these are all game-development-skills that are needed for you in order to create what you want and your fantasies in the game. Ofcourse, you can buy other people's work, but without being good with these skills(which all takes place outside the game), you will not be a "developer" in this game(other people's work are better, so you will buy those instead). You cannot be a "developer", and to be a developer, it's very hard in this game. So that is the reason why I am not playing Second-Life/Sansar.
     
    In DU, there are no 3rd-party-softwares and everything are created in-game, which makes it easier.
    My ideas, is we will create these things in DU's in-game itself, save those in blueprints, give us players an inventory to store our Blueprints(like in Forza Motorsports). Some of our programmers can program an E-bay/Kijiji/Amazon-like-website where shoppers can browse, auction/bid, sell/buy Blueprints (you can also include Resources and Elements in this lists). When the item is sold in the site, you will meet them in-game to do the trade and transactions. Then you will go back to the site to rate the seller/buyer and give them a positive-review or a +. This is a form of online-shopping and people may like to window-shop.
     

     
    25cm is the smallest Voxel in this game and they can be sculpted to smaller details. I do not expect to see just ships in Blueprint. Take it to Sansar's level and go for furnitures and etc as well. The possibilities in this game is vast. I wanna see people in this game sell sets that you can stack. For example, I want fences that are created in terms of archaic-fashion(the developer will sculpt those very well to details) and sell them as sets, the same way as you buying sets of tiles/wood for the flooring of your house(this way, you have options to buy what you need as fundamental-parts and put them together yourself). 
     

     
    There are 2 types of designs; "Modern" for efficiency, maintainability, simplicity, and reduction of costs. And we have "Archaic" for more detailed, style, fashion, artistic, and representation of culture, but it comes with a costs and the design is not simplified. The range of designs is between archaic and modern, a mixture of both and is leaning more towards one. Same as music, we have repetition and variation as range, when you listen to pop-music, there is a mixture of both, but pop-music is leaning more towards repetition because of the 3 or 4 repetitive-chords, the melody has some sort of variation. 
     
    I want people to take this game to art-level the same way as Sansar/Second-Life, this is a Sandbox-game. Not just ships and PVP-exclusive. In this way, we will be able to extend the roleplay to culture of art, which is unique to individuals. We all have different taste when it comes to art-preference. I want this to be a market in this game and I'll be happy to take part in it. 
     
     
  11. Like
    Fantasy reacted to Eternal in Ideas from Second-Life/Sansar   
    NQ should look at Second-Life/Sansar, but not introduce a single 3rd-party-program. Everything in the game should be created from in-game.
    If you would look at Blender, there is a sticker/texturing/decal-tool there where you can paste the mesh to the 3d-model. Give us a paint-tool(on the in-game-computer itself in-game) where we can create the mesh, save it, go out of that in-game-computer and paste it in that 3d-model that we just created and sculpted, like it's a decal. 
  12. Like
    Fantasy reacted to Eternal in An idea about construct vs construct   
    Well, that's the PVP-part  Gotta reward people who dedicate to it. Since, this is not even official, but just a suggestion, a higher-level-ship can be overcomed with more lower-level-ships. 
    I already know that progression will be like EVE's training-skill, I just added points here for ideas to hybridize it. Titans and Capital-Ships are the dominions of EVE, with a good-ship-design created by good-designers and skilled-crews, they are more likely to turn that ship to a Titan/Capital-Ship because of capabilities. You have Titans/Capital-Ships in EVE that are grinded for game-changer and nobody complains. The design and the crew will also talk.
     
    @CaptainTwerkmotor You will not see me in PVP  (unless ofcourse I'm being drafted), I'm a constructor. seriously.
     
  13. Like
    Fantasy reacted to Eternal in Organization Design Style?   
    Manageable/maintainable, beautiful, efficient, and Modern. Architecture will be based on architects' decision, but good urban-planning will be the most important for us in terms of city. And divide the city into districts(district-numbers). 
    In terms of Architecture, building higher skyscrapers will be the trend in the future because we can get more open-space from that in terms of limited-land. We want the presence of flying-cars as means of transportation(others are monorails, and etc). 
     
    In terms of Architecture, I've looked at the city called Academia in Final Fantasy XIII-2. What they did that is so interesting, are the buildings have terraces even at higher-floors and they connect these terraces to another nearby-building's terrace by means of bridge. You can just walk from there to another building. No need to go down to ground-floor to transfer to another building (also, terraces at higher-floors are good ambience. Couple this with an open-bridge like what you see in the picture). This seems very useful in tall-skyscrapers and can be implemented. I want this building-to-building interconnections. Terraces are big enough that flying-cars can land and park in them.

     

     

     
    This, in my opinion, will be the ideal-city for me that is not built for the purpose of war. Activities can be done indoor, it's the future (we can have an indoor pool in there, an aquarium, hell, even an indoor-park/garden). This is my proposal.
     
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