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Circles

Alpha Tester
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Posts posted by Circles

  1. 13 hours ago, CoreVamore said:

     

    Making it slower to salvage a ship also adds to gameplay as you dont know how fast the original owners may return to that spot in a more deadly ship to get revenge.....  the hunter becoming the hunted - fun fun ;)

     

    Frankly I think victory in space should be that, emptiness and silence. Unless there was a pre-arranged party showing up to interject in a fight then theres no reason a re-spawn should get into orbit and have any particular advantage of having a fresh ship for "revenge".

  2. Simply having a territory wide radial scanner that identifies boundary breakers would be enough, not only could it display mini map like movement during the event, but afterwords it could log the event happening within territory space, this seems right up the ally of LUA so no new mechanics are necessarily required. They may already be in game.

  3. 10 hours ago, Aaron Cain said:

    No ID should automatically be seen. If you want to know who i think a detection system should be possible that you place yourself, but no auto detection. Make it some effort to get to know your attacker, radar, Lidar, other detection systems, any detection system whatsoever. But not automatically by the system. If NQ does not want to automate, then also no automation on attacks, just need some creativity

    Radial player scanners for large areas or parameters is a very good idea!

  4. 5 hours ago, CalenLoki said:

    Player can belong to multiple organisations. But he can choose to repersent only one of them.

    You couldn't see all of them, because it should be possible to hide belonging to some of them.

    So you'd be only able to see what he wants to show you (i.e. only his name).

     

    Quite useless feature if you ask me.

    Completely if you put it that way, then a player ID scan? Or just go not knowing who damaged your defenses? 

  5. If a shield or territory gets attacked, damaged or even a scratch on its territory defenses it should inform the owner of the territory about the Organization associated with the attack.
    I was thinking it should show the user, but better off just making the organization responsible and if the user has no organization then just use the player ID. 

  6. I must say you contradict yourself slightly by saying Yes to role playing, but No to a brief explanation of your roles in your application bio. 
    Then again who wants to go around filling out applications.

    I would love to have you on board, I assure you micromanagement would only come in the form of tactical battle commands.
    You could also be in a position of influence yourself and have your own command orders.
    You'll need a platform for your work. I understand your desire to be unbound and self sufficient, I will offer you this with the best of my intention because I am after the same as well. 

    Consider the type of direction you want to take in DU philosophically, and please feel free to contact me if our ideas spark interest.
    https://community.dualthegame.com/organization/rose-lotus

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