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Ser_Aison -currently gone-

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Everything posted by Ser_Aison -currently gone-

  1. Planets shouldnt regenerate, it would make the unvierse fell less alive. Also some people mentioned that abandoned mining planets would make freat shady hideouts and i agree *points at signature* The Players should be able to MAJORLY influence the game world to nearly any extend and regeneration mechanics would work against that.
  2. Without reading the other replies: Mount and Blade style combat, fists and everything above from sticks to super ultra mega power swords
  3. Hmmmm.... i would do... niiiice things, yeees. Nice. I think im gonna use "Its been fun, for me. Not for you because everyone important to you is dead." a lot of times
  4. Well my organization needs large player hubs (citites or spaceports) to do.... things, yees. Newbie Ghettos would be fun and interstening, i guess crime would spread around them (with a bit of help from me of course )
  5. Mechs SHOULD be possible with the currently planned buidling tools and there are no plans or current features that would block this. It is NOT known how advance or IF mech designs are possible though
  6. They cant, they only recently started blocking livestreams and, if the novaquark teams makes it correct, they cant sue or even touch the game/team for something the users do
  7. I made a sarcastic remark regarding his answer, could you please explain why my post is trash? Yes it wasnt a good one (by far) but i was/am tired and annoyed and people assuming something out of vague posts arent helping
  8. AH yes i forgot that EVE has only 1000 players... DU will have economy and eveyrthing you mentioned... WITH PVP stop saying that its unnecessary and shouldnt be in the game (not talking to you @Kirtis) And i NEVER mentioned only PVP, ffs READ dont assume. I said that disabling PVP would limit the playerbase because PVP is ESSENTIAL for this kind of game *at this point i wrote a essay explaining why but it got to long so i deleted it*
  9. I would happily do that job. I think that a system where tag creation, simiriality of designs and players protecting their own designs themselves would probably do the trick
  10. Why does nobody like my playstyle Open World PVP is necessary for a Space MMO, tell me what is the first thing you think of when you hear Sci-FI or Space? Usually its Star Wars or Star Trek And of what do you think then? The freaking awesome space battles. Sci-Fi games and combat are deeply connected and leaving open PVP out would do more harm than good (for the game)
  11. For a Faction name just take the are where you want to be and take the initials, for me it was outer Belt, simply put what you are (Empire of/Alliance) and you get, in my case, Unified Systems of the outer Belt
  12. Oh god you guys must be arma pros... Looking forward (actually not) to hopefully fun and fair (probably not) in game quarrels
  13. I would probably start a youtube/twitch channel just for this game
  14. -1. How large ships, stations, buildings and structures is it possible to make? Basiclly as large as you want, but the devs are aiming for automatic blancing, meaning that the larger a ship gets the slower it is needing more reactors/thrusters making ships just scale in cost making large constructs virtualy impossible because of the high production cost. -2. Will it be possible to couple and decouple different parts of ships? Example: Lucrehulk Coreship attaching to the half ring in orbit. Or a jedi starfighter attaching and decoupling to a hyperdrive ring. Carriers have been confirmed but we have no details on how they will work -3. By using AI and self made AI scripts, or any other ways, can you be able to make your own civilization without the need of other players? You can automate prodcution and ship flying but it has been confirmed that completly automatic civilization will be impossible because of limitations - 4. Will there be AI civilizations? We have no information if Ai Civs will be in the game, probably no though - 5. Will there be newtonian laws in the game? Example: Planets in orbit, day/night cycle etc. The game is confirmed to have newtonian mechanics but we have no information to which extend - 6. Will there be underwater stuff, like swimming, submarines, underwater buildings etc? Water/liquids and Underwater building have been confirmed - 7. Will there be animals in the game? I cant remeber but i think that animals have been confirmed DONT QUOTE ME ON THAT - 8. Is planet destructions possible? Planets can be completly deformed (they are made out of voxels see space engineers) but we have no informations on complete destruction - 9. If newtonian laws are a thing, is it possible to change the orbit of planets/moons? No information but it is certainly a NO because applying the math for that to a MMO is impossible and so unecessary that we can certainly say that it wont be possible - 10. Will the AI you create look like Humans or will it only be like AI systems onboard etc? I (!!) have no information on that, i think there where npc mentioned on the fourms but i have no information - 11. Will AI spawn if a city is created? IF we can create NPC you can create them yourself but the game aims for player interaction meaning that self spawning NPCS are probably a no I GIVE NO GUARANTEE THAT ANY OF THIS INFORMATION ARE CORRECT, feel free to correct me
  15. Browsing this forum while playing Space Engineers to prepare for Dual Universe....

  16. *cough**cough* Did someone say RP? I will probably try to be a rather irational syndicate/pirate company leader establishing a iron rule over my space and spreading through and infiltratingother empires trying to spread criminal activities (black markets, illegal fighting clubs) and making my money through piracy and then smugling the pirated goods to the black markets. I think that the word peaceless describes me best
  17. While arc fire and soft targeting may be not as worse for networking, you have to take in mind that the devs are aiming for battles with hundreds if not thounsads of players and ships on BOTH sides. Multicrew would be nice to every single cre member having a number of turrets assigned allowing you to spread the damage between the enemies
  18. It has been confirmed multiple times that exploration will be main part of the gameplay for the first few months
  19. Allowing the community to help translate the game would avoid localization problems (oh my fucking god paradox for gods sake let your german community do the translation yours is TERRIBLE) and would lift quite some work load of the devs shoulders
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