Jump to content

ShioriStein

Member
  • Posts

    549
  • Joined

  • Last visited

Posts posted by ShioriStein

  1. I think scrip should be sell with blueprint ? As people just build it and the LUA scrip will be there and ready for them to use, as each construct and building have different element so it should also come with scrip for it just like those machine like Smart TV and Air Conditional have.

  2. Well there is 2 point you should take note:
    1. We can build a very big static core outside of space, as in the kickstart video they said you can build that big station they show in the first video, a very enormous one.

    2. Link core. Well you can link core together (i dont know for static or dynamic ).

  3. Oh i get what you say, you mean with the same Engine part but made with different material and consider other factor like skill so that it will set to different type right ? (Like with iron you get tier 1 engine : quality normal, aluminium - tier 1 engine : quality high ) ? Well that's not a bad idea tho, it can make the market more diversity, the rare material for rare part will make for those with exotic ship, the common one for everything else left..

  4. Also you dont have to lost ship in every battle, as long as it can move you can still get your pathetic chesse ship back station (as we dont have hp system for ship so we can assume it can run until it explode )

  5. On 6/26/2019 at 9:30 PM, Miamato said:

    It seems NQ is against mining diversity and everything will be mined by 'magic hand'. 

     

    Though I would like to have possibility to build mining stations and ships. Even not for sake of efficiency, just because it seems more logical to me. 

    NQ dont want too much automate but not mean not automate or only mining hand. They clear have a point, with automine too much or more productive than when compare with player ... new player will have hard time to struggle in game as NQ view new player or newbie as work force (blood ) of the entire game industry.

  6. @Kelmoir Your idea not too bad but i can see a lot of interfer from system. I think what decide quality can left to player themself, player can organize an Associations to check the quality of the ship/product ... etc like Michelin star. So every major ship production if want to promote their ship can join the Associations so that they can get their product check and have a tag with them on the main page of Associations website (just example).

  7. Tutorial if you want to see @zisiwgamer912:

     

     

     

     

    As i can see DU industry unit will look the same as Satisfactory but you wont see product/matterial railchain connect each part though. And right now it look the same with my expect for what it should be 2 year ago.

     

    OH dont worry the dev said with subscription the need for lootbox or buying ingame stuff (only cosmic plan to sell in game and you maybe can get free stuff ) is no longer there so you can say it pretty safe against P2W.

     

     

  8. 6 hours ago, zisiwgamer912 said:

    it would be cool if players were able to make their own shops,like u open the shop menu, and then u select the player's shop,(it will have an icon that the player will have added)and there,the player who created the shop, iwll be able to make his OWN GUI(ofcourse not with lua programming)and there u will be able to buy and sell products att hte price the player has set.Also, shop owners will be able to start an auction for an item .This is it.DONE

    WEll you can open your shop (with market unit tho ), you can watch youtube about it here. So you can open a shop by set up a market unit at your house, station, ship or rent/buy a plot from a big station so that your shop can get access to even more people (well you have other player's shop there too so you have to do your best =]] ).

     

    But the idea to custom GUI is interesting tho.

  9. Well i dont agree a bit about it, it make recycle become too easy. I would like to see player setup recycle industry tho.

    Like an element already craft so you can basic recycle it to decompose it back to part that need when create that element. But if you want to recycle that part back to raw material you will need a bigger machine or set up a recycle system for it. It will be fun.

  10. I dont know how you can determine only one man ship can leave its gravity.  The stronger the gravity is, the more fuel to feed and stronger engine to escapes the gravity so if it too strong the small ship may also cant even get out of the gravity because it dont have enough fuel and engine not strong enough.

  11. @robert131997 Time base system skill (talent) is a system where you queue and it will take real time to train, it mean you dont need online you still able to train the skill you have pick or have talent points when you didnt queue skill.

     

    The biggest pros of this skill is it bring equally yo everyone, from the one have 6-10 hour play a day to 2-3 hour play a day. This system can guarantee that all of us can have equally progression so that none will fall behind.

     

    Also you know talent (skill) system just a system bonus or system specialist you know, it like upgrading your tool and your weapon but without your real practing it is useless to have high-end tool. Just like you used high-end tool drill to mine dirt or iron instead of other value resource, it just a tool nothing more and all still depend on you. Even if a "veteran" who got lot of skill but if give into the hand of amateur it just nothing more a newbie, do EVE player newbie who buy a veteran account suddenly become pro ? Doubt.

     

     

     

  12. 3 hours ago, MaltoSigma said:

    I thought, when a player buys from a player, then you have neither inflation nor deflation.

    Do you consider a player decide offline or accumulate so much wealth and left no Quanta follow in the market ? Bot will inject money into the game so basically, there are only inflation and like he say everything will just above the ground price.

  13. Everyone will want their "standard" become the standard ... for profit purpose of course. So Market Law will do the job when the game economic is stabilize . So it maybe wont be in game from the begining but who know what would happen, human always make surprise did they ?

  14. Well once again, this will be player decision. Well according to the market law, all standard will depend on the org who produce the most of it. For example in the beginning period of the game, all org will compete to be the best and take most share in the market so there wont be any standard that time until the economic become stabilize and then who have the most share in the aspect will be the standard and all new join the compete will follow that standard.

  15. A great idea to promote explore spirit. Also i would like if more feature can be add:

    - The one who first to upload the data can then choose the name of the planet (And of course it will be process and approve by the system (DEV) to prevent the unacceptable name ).

    - Planet which dont have name should be set as ?????? planet and no specific information about it vaild until someone upload the information.

    - The same set name should also applies to system too, i would like to see Bob's Haven system .

    - The system/planet after upload should only prevail the common resource and left ?? ?? ?? ?? type of ore so that player will once have to venture into the planet to scan, if someone scan the exotic ore on the planet or the ore which not display with general scan whole planet, then they have ability to upload the information about that ore on the Ark Ship ... or keep secret for themselves. 

  16. First: Hi @Chepre and welcome you to the game (if you join tho), There a lot of people up there answer all your question so well i just say my hi to you.

     

    Second: I disagree with Eternal that a solo cant compete with big org. Big org have their big problem (corruption, unity, upkeep, wage, ... ) which small or solo often wont see it.

     

    Chepre said can a solo compete but he didnt say alone, he can just have contract with multiple people and org and do job and the same time still be a solo player.

    "Work smart not hard". If a solo can who will stop them ? Dev ? No because people who do it is genius do they and it will bring more emergent gameplay to DU.

    12 hours ago, Chepre said:

    My "concern" is now, how this game/simulation is playable if I prefer to play alone or just in small groups? Yeah, it is a mmo, I know. I'm not a fan of joining huge clans of people I don't know, so I'll most likely play Solo or with a couple of friends.

    Yes you can play solo, none will force you to join (not dev) any org or clan if you dont want to. But beware the path of a lonely wolf is a very hardcore path and i doubt there will be a proper guild for this path as solo player knowledge is power. So if you lone wolf but you are hardcore and work smart, who gonna stop you from manipulate many org, big org from the shadow or you can even be the super power yourself ...

     

    Du offer all of that, it just that you write your own story, nobody will know what happen or even big org will be stronger than small org or a group can beat a solo ? Nobody know and so you dont have to worry.

     

    12 hours ago, Chepre said:

    Can I "compete" with orgnisations, or is it like a small bee versus a ship thing?

    You can compete, like i say above ... but dont think that you can head-on fight/compete again them. But what if you can ? Well i hope you can find out. Big org have their own problem to solve and their own weakness.

     

    12 hours ago, Chepre said:

    Can I be effective and "successful" while playing just alone? Can i build/design huge projects by my own? Or just normal small "ship" and "houses"

    If yes, also if I am not an IT specialist and dont have any knowledge of this?

    If you go the CRUDE way ... which everything you do is pure strength, learning but not smart then you wont effective "Successful" .

     

    12 hours ago, Chepre said:

    Dont get me wrong, it is not about not sociliasing with others, but it is about being my own ruler and decision maker, and not just to be a small wheel.

    I want to design what I want, raid or destroy what I want, build what I want.

    Dont worry, sociliasing is a joke anyway, people who have real power always talk with money and power. Like i say above, you can if you can find your own path to achieve it, game mechanic will stop you from do it (Don't hack or exploit please ).

  17. Well so there we got beta where we balance thing so it wont be over power. The concept idea about shield for ship and increase or decrease shield power in some area also being discuss on forum, you can try to research it a bit.

  18. 12 minutes ago, unown006 said:

    Survival games are a subgenre of action video games set in a hostile, intense, open-world environment, where players generally begin with minimal equipment and are required to collect resources, craft tools, weapons, and shelter, and survive as long as possible. This sounds alot like DU atm theres just mmo also at play here but it doesnt change the fact that DU is a survival game.

    DU have survival element/ aspect but that doesnt mean it is survival. You dont have to collect resource, craft tools , weapon  and shelter. for example i will join DU and work for a trucking org and control a spacecraft that org give me to deliver thing, do i have to collect resource for it - nah , do i have to build it  - nah, and like other thing.

     

    And about survive , is it is everything goal ? to survive as long as it can as there is penalty for dying ? (drop all your inventory item ).

  19. 3 hours ago, unown006 said:

    Yes But I am referring to a way to add a sink to the game

    Then where the money "sink" will go ? As above have said, org will have to maintenance and buy fuel, material, food, ... And with that the bigger the org is, the more upkeep budget it is. And the money that org spend for that will follow into the global economic.

     

    3 hours ago, unown006 said:

    You cant store quanta in a physical vault however that may be a intresting idea 

    Why you have store quanta as it wont be or drop in small ? I dont know but still from the dev said those quanta will be the last money for emergency situation like all your ship is gone so is your base, you can always do again not "NOOOO all my stuff is gone and i'm empty" . Well few people maybe can still do again from that with empty hand and pocket but not so many will be like that and they will simply quit, a loss for game and community.

     

  20. I think it will be something like drop all your inventory, gear, tool, ... It is best way i think.

     

    Quanta is your backup money and wont be lost for any other reason than you intent to give it out. So that even you lost everything, Quanta still your back up money so that you can start again. If drop the Quanta too it will be very easy to make the player to give up and never come back again, it is a loss for community, dev anyway.

     

    About what if you re gonna find and attack a player you track for so long then they log out ? Well from the leak, NQ had already had a solution for it, we just need to wait.

  21. @SirWillyLongShank

    The thing i love in DU is that you dont have to do something you dont want, a game is mean to be fun. If they want micro manage, yes they can, if they dont want ? They dont need to. But if you compare between 2 org, one is micro manage most thing, other is not so micro manage, which org do you think will have more output and stronger ? But the 2 org still can work as fine.

     

    The bigger an org is, the more effective micro manage will be. Let's compare, you can say the loss of 10% of total profit is due to poor manage , poor personnel manage, poor optimize convoy route, ... You can see with small org, 10% of total profit wont worth so much like make 10 so you only lost 1. But what about big ORG, or MEGA ORG (which likely is umbrella org ), 10% of total is worth so much.

     

    And about craft component, yeah Dev said they will make it interesting and complex, easy to learn basic but hard to master. Industrial Player will always have better hand =]].

×
×
  • Create New...