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CoreVamore

Alpha Team Vanguard
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  1. Like
    CoreVamore reacted to Pantera in Realistic Building Materials   
    What pretentious asswadd would make a flying wooden space frigate?? ?
     Yeah it wasn’t easy. The idea
    that propels the idea of “sci-fi” is that it can an is rightfully different. Star Wars, Star Trek, Firefly, Treasure Planet, 2001, Blackhole, Bab5 the list goes on and on. Build sci-fi as you see fit. This is a game that is building civilizations and if I want my corner of the verse to be space pirates or space hillbillies then I can do that. 
     
    Build something because you can. Don’t limit yourself. Good news is there is a silly amount of space where the space pirates and the space Romans and the space millinials can all have their own areas. 
  2. Like
    CoreVamore reacted to Kuritho in Aesthetic Shielding Limited - craft too beautiful to destroy   
    I wanna blow it up.
    I can to blow it up.
    I would blow it up.
    I should blow it up.
    I could blow it up.
    I may blow it up.
    I have to blow it up.
    I will want to blow it up.
    I need to blow it up.
    I desire to blow it up.
    I believe I can blow it up.
    I truely want to blow it up.
     
    I will blow it up.
     
    -A Poem by Kuritho
  3. Like
    CoreVamore reacted to Akanixon in Happy New Year 2019   
    I want to take this moment to thank the community, everyone who is supporting this Dual Universe by putting hours into testing the previous pre Alpha and now the current Alpha 1 and especially NQ, for being such an open minded and creative developer.

    I hope you had a nice 2018 and as we in germany say "Ich wünsche euch eine guten Rutsch ins neue Jahr.".
  4. Like
    CoreVamore got a reaction from Vestinious in Hi new pledge   
    *waves*
     
  5. Like
    CoreVamore got a reaction from Occultist in An Idea   
    in theory yes, in practice some alliances are secret.... so u never know till u poke the bear 
     
  6. Like
    CoreVamore got a reaction from Borb_1 in Recommendation regarding system specs. for your game.   
    The problem with your recommendations is that you are comparing DU to a typical MMO.
     
    NQ has created a brand new, unique, technology that nobody else has. This fact alone means that whatever is needed to run it, is needed to run it.
     
    If we are lucky that may mean that DU might be able to run on low level hardware, however, I wouldn't bet money on that.
     
    Cheers
     
    CoreVamore
     
     
     
     
     
     
  7. Like
    CoreVamore reacted to geronimo553 in Star Citizen   
    Given how the decent ships cost hundreds and up to thousands of real world money and how the game has progressed little from what was originally promised back in 2011. Star Citizen just seems like a glorified cash grab that continues to dangle the carrot in front of people with small new features to keep them interested or draw in more people. I get why some people are so hopeful for SC and that is because they have sank incredible amounts of personal money into it.  The game has profited hundreds of millions from people and it still provides so little in return. But hey, as soon as you give them that next $100 the game will be better. Then the next $100 will actually get the game done and it remains a never ending loop of just a little more. I hope people enjoy paying for those expensive cars and housing the creators of SC now have. Because surely those items will make the game better, and hey just a little more help in donations will get the game done, they promise. ?
  8. Like
    CoreVamore got a reaction from Ben Fargo in Recommendation regarding system specs. for your game.   
    The problem with your recommendations is that you are comparing DU to a typical MMO.
     
    NQ has created a brand new, unique, technology that nobody else has. This fact alone means that whatever is needed to run it, is needed to run it.
     
    If we are lucky that may mean that DU might be able to run on low level hardware, however, I wouldn't bet money on that.
     
    Cheers
     
    CoreVamore
     
     
     
     
     
     
  9. Like
    CoreVamore reacted to Lethys in Questions About Stars   
    At first it's just in the skybox, later they want to have a real Star in the middle to fly to and past 
     
    No orbiting planets (lot of calculations when space stations are in orbit of That Planet, constanlty check if the planet moves through a player construct). But planets  DO rotate 
     
    In the ingame ama jc said that electricity and Solar Panels will play a role
    https://www.dualthegame.com/en/news/2018/02/08/in-game-ama-feb-3rd-2018-transcription/
     
    Unknown yet, most definitely not at realeas, but likely later imho 
  10. Like
    CoreVamore reacted to TheSpartanCast in Late Introduction   
    For some reason, I can't recall doing one of these, so why not get it out of the way?
     
    My name is Tyler, but I am more commonly known as MasterChiefMKI (or MCMKI now). In the real world, I work for a company called [REDACTED] that provides multimedia services for businesses that can't afford to hire a full-time editor/artist. In the digital world, I've always stuck to FPS's and survival games, so Dual Universe is somewhat new territory for me.
     
    I joined the DU community mid-2017 and by (almost) 2019, I've played and continue to play a lot of different roles. Most notably, and my favorite, is my role as owner and host of the SpartanCast; a podcast covering a wide variety of different topics. I also founded and currently run the Dual Universe Yellow Pages, the Didact Development Group, and the MultiMedia Freelancers. My last role so far is my position within the Aeonian Federation as Director of Foreign Affairs.
     
    I find that giving back to the community to be my favorite part of the experiences I've had so far, and so I will continue to do so. It is my hope that my contributions can make at least one person have a better / more fun experience in-game and in this community in general.
     
    Have a good day! ?
  11. Like
    CoreVamore got a reaction from Hades in What would the 7 Greatest Wonders of DU be?   
    <dumb joke ahead>
     
    I dont know what the number one wonder will be, but I'm sure one of the wonders will be "Can I survive outside of the safe zone?"........
     
    <end of dumb joke>
  12. Like
    CoreVamore reacted to NQ-Nyzaltar in Can someone explain it to me?   
    Hi everyone,
     
    As an exceptional case, we are replying this topic, even if it’s closed, to avoid any misunderstanding. As an exceptional case, as the involved user has explicitly asked for public explanation and the customer support agrees with it, we are in a situation where both parties agree to make it public, so it doesn't break the confidentiality policy. We also want to share this as an example that things don't happen for no reason (and in the case of an error, we are ready to fix it).
     
    Just to put things in perspective:
    - Emtec3PL account wasn't suspended regarding the game (the account has never lost his rights to play the game when the time will come).
    - Emtec3PL account wasn't suspended on the forum and was still able to contact Community Managers in private.
    - Emtec3PL account was suspended on Customer Support side.
     
    The situation:
    - Emtec3PL pledged 1 euro as a symbolic donation during Kickstarter campaign (in which case it was clear it was a donation, with no rewards attached to it).
    - Emtec3PL pledged then an Iron Founder Pack after the Kickstarter campaign, which has been upgraded as a Silver Pack shortly after.
    - As explained in the news on our website here the access time, depending on the founder level, was pretty clear and self explanatory: 
    All Kickstarter Founder Backers get access at Alpha 1.  Post-Kickstarter Founder Backers get access at the earliest at Alpha 2. Emtec3PL becomes a Founder Backer after the Kickstarter campaign, first as an Iron Founder, than as a Silver Founder, so he's rightfully considered as a Post-Kickstarter Backer and will get access Alpha 2. Emtec3PL contested that fact and asked repeatedly to Customer Support for an access to Alpha 1. Novaquark Customer Support denied the request and explained why. The last answer from Emtec3PL to the Customer Support was the following:
     
    Emtec3PL sent this reply because he will have access to Alpha 2 (as planned), and not immediately (as he wanted). Obviously there was no possible discussion anymore, and as part of the process for harassment prevention, the account has been suspended on the customer support side. If Emtec3PL is willing to come back to a more constructive discussion, the account can be unsuspended.
     
    This example might be useful to put in light how we manage customer service here at Novaquark. Globally there are two schools of customer service:
     
    The old school: "Customer is king."
    This vision implies that no matter how the customer behaves, the customer service agent needs to endure and gives satisfaction to the customer. In our eyes, this way of doing things is relevant as long as customers and customer service agents behave with mutual respect.
     
    However, with internet promoting anonymity and online interaction, a growing number of customers started to consider mutual respect as being optional and/or lost focus that the customer service agent at the other end of the line is a human being, not a machine, and he/she is there to help, not to endure someone else's anger or frustration. Having daily customers being rude or threatening can damage a team morale, especially when rudeness or threat is undeserved. 
     
    Customer Support is not an outlet for customers to let their frustration run wild.
    It's a place to answer customer questions and help them when they have a technical issue.
    Some people would easily throw there: "Hey it's part of the job. If they can't handle it, they can find another job" or the famous “HTFU” (which is perfectly fine in a game where a part of the fun is to compete to see who is the toughest guy. It’s less fine when it applies to your real life where you can’t log out) Our answer to this is "No, it's not part of the job, unless it has been decided that way by the company. It's not up to the customer to decide this part." 
     
    At Novaquark we value Customer satisfaction as much as Employee well-being. 
    The reasons? We don't want the job of anyone becoming a chore because we aren’t interested in burnouts and high turnovers, and also because we are convinced that, having people less stressed and less harassed than the average in the industry will benefit indirectly to the Customers themselves. So we won't encourage negative behavior from some customers, quite the contrary, by applying consequences to this kind of behavior.
     
    To put it simply, we are following the other school: 
    "Customer is king... but even a king has its limits."
    We will always do our best to satisfy a customer as long as:
    - the request/demand is reasonable and motivated by common sense.
    - the request/demand is made in a respectful manner.
     
    Best Regards,
    Nyzaltar.
  13. Like
    CoreVamore got a reaction from FreeklancerX in To not see a particular material in build mode   
    Situation: Lets assume you have an element that is hidden away behind a carbon fibre wall, but you want to move that element up a little.
     
    If the game, while in build mode, could allow you to hide/not view items made of a particular material, would allow the element to be moved, then simply viewing that material again would cover the element as before.
     
    This would save either deleting wall sections, or moving them around.
     
    Food for thought
     
    CoreVamore
    CEO
    Core Design
  14. Like
    CoreVamore got a reaction from geronimo553 in Ingame Economy   
    It would only be blueprints, as the entire game world will be reset on games release so that everyone starts of on an equal footing.
     
    As for rarity? Nopes, not then anyway, maybe 10 years after release - though by then those early blueprints will just seem quaint reminders of days of old.
     
    I cant wait to see how designs change over the life of the game as new elements, techs, and player skills are introduced.
  15. Like
    CoreVamore got a reaction from Queejon in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    Some people here assume I am a griefer when in fact I am a builder.
     
    Nanny systems can, and do, get worked around, and in the end can give a false sense of security. "The system said he was good then he killed me - or someone did...."
     
    I used to play Eve. I discovered that it's a tough game, not for the faint hearted. I wont get into super detail, but in it are three levels of space. High Security Space, Low Security Space, and Null Security Space. In High Security space there are space cops that come to help you out if you are attacked by any player. Players are marked by a system similar to what you are suggesting. So you would think that High Security space is the safest part of Eve. On the contrary its the most random and dangerous. I know this because I went to what some in Eve consider as the dangerous parts of Eve, Null Security Space. There I found organisations that protected and self policed their own patches of Null Sec. These orgs spread intel on who/what was in what systems - basically what was coming. Knowing this players could react in appropriate ways. Builders would get safe. Warriors would get into their attack ships to defend their turf etc.. In these situations corps marked other players/corps as either friend, neutrals, or enemies to be Killed On Sight (KOS). This way you knew who your friends were, for the most part anyway. (Always be a tad paranoid - it will help you survive)
     
    The bottom line is that even though having no cops, and where a nanny system became irrelevant, it was the safest part of Eve. I ended up viewing High Security space as the lawless one, the most random one, the one that could get you killed without provocation. In Null Security space you had a much better idea of friend, or foe.
     
    And....
     
    The upside was that all the big battles, all the major movement of players, resources, bases, etc happened in Null Sec space. Yes it was, in theory, the most dangerous space, it was also the most fun, the most engaging, the most challenging.
     
    Yes, battle fleets could show up, and due to their corps size, field ship after ship after ship to blow players and resources to the wind. And sometimes they did it for weeks and months. This type of thing could be done for by them for training, to lower your solar systems ability to fight back, sometimes for just shits n giggles. It wasnt really viewed as griefing (just annoying lol). You still learn how to live in such a situation. You adapt. You get better. And as a builder sometimes, just sometimes, you learn how to fight back.
     
    This can challenge you, Definitely! This can be a pain in the ass - most assuredly. This can bring you to tears (I never cried - honestly ).....
     
    But in the end its lots of fun, long time engagement, not just a game you play for a few weeks/months then drop. Thats one reason why Eve has survived as long as it has.
     
    So yea, I think the safe zones/sanctuary worlds that NQ is building into DU will be enough to keep people who want to be safe, safe. ('Criminals' have a right to be safe too. - keep in mind one persons terrorist is anothers freedom fighter.... ) Then there is excitement for those willing to take the risk, and get the rewards, by going outside of those zones. Knowing full well they may be attacked, but, with enough friends as backup, they will also know that if attacked they are perfectly free to fight back. Again, and again and again if need be. And yea, that can be scary. But there is nothing like charging into battle knowing you will likely die, lose your hard won ship that you probably built,
     
    but....
     
    your heart is racing, time slows, palms moisten, and at that point you realise "Shit - this is hell fun!" 
     
    Cheers
     
    CoreVamore
  16. Like
    CoreVamore got a reaction from geronimo553 in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    There is no griefing.... i really dislike that term. There is the attacker and the person/group being attacked. If you are atracked you either try to run away, stand your ground, or fight back. This has been the topic of multiple threads in the past. People need to realise that game like DU and Eve are not nurseries, not padded rooms to keep you safe. These games are for the hunter and the hunted. The gangs and the armies. The warrior and the builder. All compete in their own way. Heck you could even have a commune org that could, if run properly, be a dominant force for good -or evil (that really depends on what end of the barrel you are looking at.
     
    So rejoice! Forget the nanny carma system (as good as it may seem in the end it can, and will be, circumvented.). Embrace the unknown. That enemy might end up heing your best friend. That loyal org member who you thought was your friend, might steal all your orgs assetts. The sky may darken as a hundred invader landing platforms move through the sky heading directly for you. Revel in the accolades for the best ship/building/toilet/etc in DU.
     
    Its all possible.
     
    Its all exciting.
     
    Its all terrifying.
     
    Just like life.....
     
    This is DU 
     
  17. Like
    CoreVamore got a reaction from Julius_de_Carnutie in Nuclear Weapons and Player Experience   
    Nukes are lazy weapons for leaders scared to use their fists against their enemy......
     
    Tis also the same reason we manually mine by hand....
     
    Stop being a lazy bum 
     
  18. Like
    CoreVamore got a reaction from TheTechnician in NPC crews for space utilization & immersion.   
    Or, have a smaller ship....
     
    Or more useful real life crew.....
     

     
  19. Like
    CoreVamore got a reaction from Supermega in NPC crews for space utilization & immersion.   
    Or, have a smaller ship....
     
    Or more useful real life crew.....
     

     
  20. Like
    CoreVamore got a reaction from Evil_Porcupine in NPC crews for space utilization & immersion.   
    Or, have a smaller ship....
     
    Or more useful real life crew.....
     

     
  21. Like
    CoreVamore got a reaction from ShioriStein in Imagining a Sandstorm   
    Uuurrrgghhhh
     
    The sand just gets in everywhere....
     
    and I mean EVERYWHERE!  ?
     

     
  22. Like
    CoreVamore reacted to JackolusGamer in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    @CoreVamore

    I think your statement just summarises the point of player driven games. 

    For me, even though I am sort of a pacifist, I still want to be in survival games because of the element of risk. I think it is human nature to compete, to become better than their former selves (which is what gave birth to survival games imo). And the beauty of Dual Universe is that the skills and abilities are not restricted by classes or skill caps, but by each player's own learning capacity, which can be limitless in theory. You might be a bad fighter, but you can become one, and there is a sense of satisfaction in knowing that . 
     
    Also, in games where players are restricted by classes or skill caps, they are forced to cooperate with others in order to survive, even though they may disagree or hate those people due to personalities, moralities, etc. Life is Feudal: MMO is an example that I can testify for. People have restricted skills and they are forced to join together for survival, and eventually the mechanics of the game brought out the worst of people. The toxicity made so many good people leave the game.
     
    DU, on the other hand, doesn't restrict you in that sense. People will find those who are on the same wavelength to cooperate naturally. Sure, toxic and domineering people would still be there. But in my opinion, they are of a minority, and the majority will naturally band together. 

    Where there's people, there's politics. And eventually, people will find a solution and a place where they belong. 

    I do believe we need a creative mode, which should be an eventual part of the game. 

    At least that's how I see it. Pitch in your opinion. God knows I can be so wrong sometimes. 
  23. Like
    CoreVamore got a reaction from geronimo553 in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    Some people here assume I am a griefer when in fact I am a builder.
     
    Nanny systems can, and do, get worked around, and in the end can give a false sense of security. "The system said he was good then he killed me - or someone did...."
     
    I used to play Eve. I discovered that it's a tough game, not for the faint hearted. I wont get into super detail, but in it are three levels of space. High Security Space, Low Security Space, and Null Security Space. In High Security space there are space cops that come to help you out if you are attacked by any player. Players are marked by a system similar to what you are suggesting. So you would think that High Security space is the safest part of Eve. On the contrary its the most random and dangerous. I know this because I went to what some in Eve consider as the dangerous parts of Eve, Null Security Space. There I found organisations that protected and self policed their own patches of Null Sec. These orgs spread intel on who/what was in what systems - basically what was coming. Knowing this players could react in appropriate ways. Builders would get safe. Warriors would get into their attack ships to defend their turf etc.. In these situations corps marked other players/corps as either friend, neutrals, or enemies to be Killed On Sight (KOS). This way you knew who your friends were, for the most part anyway. (Always be a tad paranoid - it will help you survive)
     
    The bottom line is that even though having no cops, and where a nanny system became irrelevant, it was the safest part of Eve. I ended up viewing High Security space as the lawless one, the most random one, the one that could get you killed without provocation. In Null Security space you had a much better idea of friend, or foe.
     
    And....
     
    The upside was that all the big battles, all the major movement of players, resources, bases, etc happened in Null Sec space. Yes it was, in theory, the most dangerous space, it was also the most fun, the most engaging, the most challenging.
     
    Yes, battle fleets could show up, and due to their corps size, field ship after ship after ship to blow players and resources to the wind. And sometimes they did it for weeks and months. This type of thing could be done for by them for training, to lower your solar systems ability to fight back, sometimes for just shits n giggles. It wasnt really viewed as griefing (just annoying lol). You still learn how to live in such a situation. You adapt. You get better. And as a builder sometimes, just sometimes, you learn how to fight back.
     
    This can challenge you, Definitely! This can be a pain in the ass - most assuredly. This can bring you to tears (I never cried - honestly ).....
     
    But in the end its lots of fun, long time engagement, not just a game you play for a few weeks/months then drop. Thats one reason why Eve has survived as long as it has.
     
    So yea, I think the safe zones/sanctuary worlds that NQ is building into DU will be enough to keep people who want to be safe, safe. ('Criminals' have a right to be safe too. - keep in mind one persons terrorist is anothers freedom fighter.... ) Then there is excitement for those willing to take the risk, and get the rewards, by going outside of those zones. Knowing full well they may be attacked, but, with enough friends as backup, they will also know that if attacked they are perfectly free to fight back. Again, and again and again if need be. And yea, that can be scary. But there is nothing like charging into battle knowing you will likely die, lose your hard won ship that you probably built,
     
    but....
     
    your heart is racing, time slows, palms moisten, and at that point you realise "Shit - this is hell fun!" 
     
    Cheers
     
    CoreVamore
  24. Like
    CoreVamore reacted to TheSpartanCast in The SpartanCast   
  25. Like
    CoreVamore got a reaction from Leafenzo in I am in fact not real   
    Greetings purple thingy, welcome aboard
     
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