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CoreVamore

Alpha Team Vanguard
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  1. Like
    CoreVamore got a reaction from DecoyGoatBomb in Municipalities and Governing System   
    He/she who rules by the gun decides the rules.... now where did i put my gun... ?  ?
  2. Like
    CoreVamore got a reaction from NinjaPlease1221 in Parvisian Empire Recruitment   
    Um... there wont be any weapons of mass destruction in DU. You may have to alter your plans somewhat. 
     
  3. Like
    CoreVamore got a reaction from Moosegun in Standardizing construction   
    Who ever rules defines the standard...... thats civilisation building 
  4. Like
    CoreVamore got a reaction from Vyrikas in Realistic Building Materials   
    did someone say pirate ship?
     
     
     
  5. Like
    CoreVamore reacted to Eternal in Engine Trails   
    What you are seeing in that picture is called a "Condensation Trail" (or a "Contrail"). Those trails are formed by water vapor coming out of the Engine or changes in the air pressure. The Engine exhausts 2 things, both CO^2 and water vapor. It's not just the Engines that can form them, the Wingtip as well can form them. We call them Vortices.

     

    For more information about "Condensation Trail" ("Contrail"), read https://en.wikipedia.org/wiki/Contrail
     
    That is the Chemtrail Conspiracy Theory people make ( https://en.wikipedia.org/wiki/Chemtrail_conspiracy_theory ).
    Those coming out of the Engines are not mostly chemicals, those are mostly clouds. Those coming out of the Wingtip are all clouds.
     
    There is no such thing as a "Chemtrail" (try googling it and it will all lead you to conspiracies).
     
    How about this picture below? Like I said, the Engines both emit CO^2 and water vapor. What you see here is a feature of a Contrail. CO^2 doesn't leave a trail, the water vapor does. There is no such thing as a Chemtrail.
     
    "Experts on atmospheric phenomena say that the characteristics attributed to chemtrails are simply features of contrails responding to diverse conditions in terms of sunlight, temperature, horizontal and vertical wind shear, and humidity levels present at the aircraft's altitude." (source: Wikipedia)

     
    Also, Contrails can never form in space or non-athmo planets/moons. That's not possible.
  6. Like
    CoreVamore reacted to NQ-Nyzaltar in "DSI / TSU / UEE" investigation   
    Dear community members,
     
    A few weeks ago, we took a stance regarding “out of the game”/IRL-related practices to discredit, threaten or shame publicly another Community Member (even if the involved person is guilty of several infractions) that could be an opponent in-game.
     
    As the DSI (Dark Star Imperium) / TSU (Trinary Star Union)  / UEE (United Earth Empire) case blew out of proportion during January, we investigated.
     
    We are really serious about differentiating real life from the game itself. Unfortunately some didn’t take our stance seriously. We gave them a chance to come clean in a private discussion and restart on an healthier basis. They didn’t take the opportunity for what it was: a last chance.
    As they preferred “playing dumb” with Novaquark staff, we can’t have any trust that they won’t continue. Therefore we have decided to ban permanently those Community Members for various reasons (all not being banned for the same reason(s)):
    Not being honest towards Novaquark staff. Making and encouraging ghost accounts. Abusive recruitment practices. Practising real life harassment and/or threatening another player. Making false report to Novaquark’s Customer Support in an attempt to make ban someone they dislike. Spreading real life information without the involved person’s consent, aka Doxxing.  
    (strong reminder: even if a person gives you real life information about him/her, it’s not okay to share these information with ANYONE else without his/her consent. You can’t predict how the other person(s) will use this information and if he/she/they won’t share it again. If some trouble occurs following this sharing, you can be held legally responsible).
     
    This might seem an extreme sanction but this shows how serious we are when we say we are not going to let toxic attitude and practices spread in the Community. Our goal to build a healthy and friendly community isn’t just a figure of speech. Anyone caught to spread or encourage any toxic behavior will be removed from the Community as it will be considered as damaging the Community and negating Novaquark staff efforts (without saying that it’s time consuming and a waste of our resources).
     
    Saying it’s a long time grudge coming from before the arrival in the Dual Universe community is absolutely not a valid excuse. If someone has a personal grudge with another community member, he/she should either:
    Leave it at the doorstep and/or settle it in private and peacefully with no one else involved. Contact directly (and only) Novaquark staff if the issue persists.
    The moment someone uses the Dual Universe community as a tool for IRL revenge, he/she is not welcome anymore. We’re all here to have fun. It should always stay that way.
     
    Therefore, the following Community Members have been permanently banned from the Community:
    Lime / Fullsend / mmtheboss / Sakej99 [DSI] Primarch Zelevas / TharisUEE Melkor_Morgoth
      In addition the DSI Organization member list has been reset, and the Novaquark Team has appointed CN_Firestorm as the new owner of the Organization, should he accept to take a fresh start on a healthy basis.
     
    We also give a warning to all those who were indirectly involved (with the evidence we found) but not actively participating in the recent community troubles. Next time, there won’t be any new warning. If you become involved against your will in some shady real life activities, you have only two healthy options:
    Leaving the group doing such activity immediately. Report it to Novaquark staff.  
    If you stay in such group without leaving or reporting it and the group is caught, you take the risk to get the same sanction as those actively involved.
    This investigation has taken (or more precisely wasted) a lot of time from Novaquark staff. We really don’t like to intervene in players affairs. However, if there is a chance that such affairs damage the Community by toxic behavior, you can expect Novaquark staff to step in. We hope we won’t have to take the same measures again.
     
    Best regards,
    The Novaquark Team.
     
  7. Like
    CoreVamore reacted to Geo in Animated Neon GIFs for Orgs & Ships, Signs & Screens   
    Hey @Aaron Cain, here's your latest project.
     
    Original:

    1st rendering:

     
    These projects are really fun to do. There are quite a few amazing projects that I haven't shared yet. All in good time
     
    Btw, for anyone interested in getting one of these done for their DU-related use, I'm still doing these for free for DU community members & orgs. Just post your logo / art here and I'll add it to the queue ?
     
    Cheers,
    Geo
  8. Like
    CoreVamore reacted to blazemonger in Do you play EVE Online?   
    DU will be great, it will have a lot of what makes EVE great and add a good more on top.. It has a very long road ahead though but I do believe we will be able to eventually create reels like this..
     
  9. Like
    CoreVamore reacted to Atavon in Could a robot do this...   
    01001000 01100101 01111001 00101100 00100000 01001001 00100111 01101101 00100000 01001110 01100001 01110100 01100101 00101110
  10. Like
    CoreVamore reacted to NQ-Nomad in Alpha Tests Schedule Modifications   
    Dear DUdes and DUdettes,
     
    Today, we have an announcement that should make our Alpha testers happy! Due to our internal development process and by popular demand, we decided to bring some modifications to our Alpha test schedule.
     
    So, from now on, next Alpha tests will happen as follows: three times a month, a 96 hours test session will occur, spanning from Thursday, 14h00 UTC to Monday, 14h00 UTC.
     
    That means there won't be any test session once a month. This way, it will be easier for us to better plan production. We'll continue to analyze your feedback and the data produced by your crazy adorable in-game behavior It will allow us to better refine things along the way on our road to Alpha 2.
     
    Overall, we think it's an improvement: longer test sessions covering weekends every time. This should be more comfortable for many of you!
     
    Our Server status page remains the best way to get informed on when tests happen. It's up to date for next month and still here for you to visit (if it's not a bookmark in your web browser already): https://www.dualthegame.com/en/server-status/
     
    Cheers, 
    The Novaquark Team
  11. Like
    CoreVamore got a reaction from Kuro in Kuromatsuki Yami - Kuro in short   
    Welcome aboard
     
    Goes to shake your hand......   then wonders if its the last thing he will ever do.....  ?
     
  12. Like
    CoreVamore got a reaction from Kuro in Kuromatsuki Yami - Kuro in short   
    CoreVamore smiles, realising death is still a way off "Security, now that's something I hadn't considered in my young design and manufacturing corporation, that's something I may have need for down the line"
     
  13. Like
    CoreVamore got a reaction from Salamander in greetings all   
    Can we build donuts? I want donuts! 
     
  14. Like
    CoreVamore got a reaction from Queejon in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    Some people here assume I am a griefer when in fact I am a builder.
     
    Nanny systems can, and do, get worked around, and in the end can give a false sense of security. "The system said he was good then he killed me - or someone did...."
     
    I used to play Eve. I discovered that it's a tough game, not for the faint hearted. I wont get into super detail, but in it are three levels of space. High Security Space, Low Security Space, and Null Security Space. In High Security space there are space cops that come to help you out if you are attacked by any player. Players are marked by a system similar to what you are suggesting. So you would think that High Security space is the safest part of Eve. On the contrary its the most random and dangerous. I know this because I went to what some in Eve consider as the dangerous parts of Eve, Null Security Space. There I found organisations that protected and self policed their own patches of Null Sec. These orgs spread intel on who/what was in what systems - basically what was coming. Knowing this players could react in appropriate ways. Builders would get safe. Warriors would get into their attack ships to defend their turf etc.. In these situations corps marked other players/corps as either friend, neutrals, or enemies to be Killed On Sight (KOS). This way you knew who your friends were, for the most part anyway. (Always be a tad paranoid - it will help you survive)
     
    The bottom line is that even though having no cops, and where a nanny system became irrelevant, it was the safest part of Eve. I ended up viewing High Security space as the lawless one, the most random one, the one that could get you killed without provocation. In Null Security space you had a much better idea of friend, or foe.
     
    And....
     
    The upside was that all the big battles, all the major movement of players, resources, bases, etc happened in Null Sec space. Yes it was, in theory, the most dangerous space, it was also the most fun, the most engaging, the most challenging.
     
    Yes, battle fleets could show up, and due to their corps size, field ship after ship after ship to blow players and resources to the wind. And sometimes they did it for weeks and months. This type of thing could be done for by them for training, to lower your solar systems ability to fight back, sometimes for just shits n giggles. It wasnt really viewed as griefing (just annoying lol). You still learn how to live in such a situation. You adapt. You get better. And as a builder sometimes, just sometimes, you learn how to fight back.
     
    This can challenge you, Definitely! This can be a pain in the ass - most assuredly. This can bring you to tears (I never cried - honestly ).....
     
    But in the end its lots of fun, long time engagement, not just a game you play for a few weeks/months then drop. Thats one reason why Eve has survived as long as it has.
     
    So yea, I think the safe zones/sanctuary worlds that NQ is building into DU will be enough to keep people who want to be safe, safe. ('Criminals' have a right to be safe too. - keep in mind one persons terrorist is anothers freedom fighter.... ) Then there is excitement for those willing to take the risk, and get the rewards, by going outside of those zones. Knowing full well they may be attacked, but, with enough friends as backup, they will also know that if attacked they are perfectly free to fight back. Again, and again and again if need be. And yea, that can be scary. But there is nothing like charging into battle knowing you will likely die, lose your hard won ship that you probably built,
     
    but....
     
    your heart is racing, time slows, palms moisten, and at that point you realise "Shit - this is hell fun!" 
     
    Cheers
     
    CoreVamore
  15. Like
    CoreVamore got a reaction from AndreMR in From Brazil to Alioth   
    Welcome aboard
     
  16. Like
    CoreVamore reacted to BuzZzKiller in New Backer Signing In   
    Ah, I hadn't signed an NDA yet (unless it was in the initial terms?). Thanks for the info!
    Edit: Just got the download link, and saw the NDA! Of course, I will comply!
  17. Like
    CoreVamore reacted to Shockeray in Shockeray's Dual Universe Community Map 1.1.x   
    hmm... what is this?
    Nodes: 6550
    Edges: 8816
     
    EDIT: https://i.imgur.com/YRD9YAr.jpg
     

  18. Like
  19. Like
    CoreVamore reacted to Spitfire_87 in Tringular windows   
    What if you could shape the glass yourselves.
    Mine some silicon or sand or wathever is needed for making windows and use it like every other building material. 
     
  20. Like
    CoreVamore got a reaction from FlashModz in FlashModz in the Sky :D   
    Welcome aboard
     
  21. Like
    CoreVamore got a reaction from Borb_1 in I must be the oldest gamer in DU! Reply with your age and I'll let you know if you are older.   
    I'm not old, but I think colour TV is a fantastic invention, now, what is this internet thingy I keep hearing about? ?
     
  22. Like
    CoreVamore reacted to Geo in Animated Neon GIFs for Orgs & Ships, Signs & Screens   
    I've been making some animated & neon signs for the Orgs I'm part of and for friend's ships. Because they are GIFs, they can be displayed on ingame screens/signs. I figured I'd share some and see if anyone want's a free animated neon GIF for their org or ship. Either message me or post your existing logo or graphics here and I'll see what I can do. It helps me pass the time when I'm not playing taxi driver for my kids or being yelled at by my wife.  
     
    Cheers,
    Geo
     
    #SignsByGeo










     
  23. Like
    CoreVamore got a reaction from Geo in Realistic Building Materials   
    did someone say pirate ship?
     
     
     
  24. Like
    CoreVamore reacted to NQ-Nyzaltar in EVE Online players , pls gather here ;)   
    Hi everyone!
     
    @Keieueue
     
    Obviously you had an infortunate player experience in the game "EVE Online".
    That doesn't prove you're right when you make a generalization about all the players of any specific game. Many players among those you haven't interacted with may not fit to the description you gave, as it's still possible to enjoy a game without taking part in any of the issues you mentioned, without making such player necessarily a "bad person".
     
    Moreover, saying that qualifying someone as a sociopath is not an insult is a bit borderline and hypocritical: No one likes to be qualified as such, and starting a discussion by calling someone a sociopath will immediately antagonize him/her (whether your statement is true or not). You know it and we know it, so please do not try to justify the use of this word.
     
    What exactly is your end goal here?
     
    1) Trying to make friends in a community in which you will play?
    If this is the case, you did exactly the opposite of what should be done and it's more than suggested to interact with all other members of the community on a more friendly tone. If you don't like some specific people, it's your right, as long as you remain neutral on the forum and don't try to provoke them.
     
    2) Trying to create drama and conflicts right from the beginning?
    Conflicts in-game are fine. Trying to create conflicts out of the game by attacking/provoking directly a category of players is absolutely not fine.
     
    In any case, no matter what your end goal is, your first posts aren't respecting the forum rules (rules I would recommend to read, or read again if you already did it, especially the part regarding "Flaming" in section III). We try to make this forum a friendly place where everyone can express his opinion, as long as the main goal is not to create conflicts. Your first posts didn't go in the right direction. See this as a first warning. Next time we will start moderating your posts without further notice. This forum is not an outlet to express your frustration experienced on other games.
     
    Thank you for your understanding.
     
    Best Regards,
    Nyzaltar.
  25. Like
    CoreVamore reacted to Aaron Cain in Tranquility, the ever moving City in space   
    At Tranquility we build the Future, we reshape the city as we see fit and we build friendships
     
    The city houses residents, diplomats, shopping centrals, broadcasting networks, bars, casino's, crafting and large manufacturing facilities, repair and construct docks and much more.
    At this moment Tranquility is running a new program to help smaller organizations to grow, build their dreams and stay Fully Independent. All the organizations residing on Tranquility can be in this program, if they want to be in it. We help you grow, get organized, bring contacts, time zone staff, 24-7 security.
     
    Tranquility Security is backed by the FMA, several defense contracts and Non-Aggression-Pacs.
     
    Last month we saw the first addition of our Lore published by Outpost Zebra, Thank you for making this possible!
    We would love to share it and it can be found at:
    Tranquility Lore Published on Outpost Zebra
     
    Other news is the Founding of C.A.T.S and the bright future we will build together, becoming a resident does not automatically make you a C.A.T.S. Member.
    Becoming a C.A.T.S member is voluntary and not mandatory for Tranquility Residents and this way we do not interfere your other Organizations
    For those of you who are still looking for a nice place to live that does not interfere with your other Organizations Or alliances we still have room in Tranquility.
     
     
     
     
     
     
     
     

     
    Every individual that is member of the City Tranquility is a resident.
    All facilities are open for use for all residents, all Tranquility Docks and rooms are open for residents.
    A Resident will be offered a small room and a place to park a small cored ship. In the restoration period of Tranquility the materials for building this room and park-spot are the residents responsibility. In time Tranquility  offers fully build rooms and parking spots for free.
    The opportunity to build your own room in space is there.
     
    For organizations that also want a district like the ones we already gave out feel free to contact us. 
    Having a district or space-base docked to Tranquility does not automatically make you a C.A.T.S member.
     
    Tranquility is independent, neutral, unbiased and hoping to work together with you all to become the largest Social shaped Space bound City.
     
    For any questions contact Aaron Cain on discord
     
     
     
     
     
     
     
     
     
     

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