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CoreVamore

Alpha Team Vanguard
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Everything posted by CoreVamore

  1. Small? Every vid ive seen shows Alioth to be pretty damn big. Add in the other system worlds , asteriods, moons etc I think tiny is the wrong word to label the initial 'play field' that will be open to all. This in itself will not guarantee the absence of unwanted attacks, but, will help to reduce it. And this whole thought of being attacked the moment you leave a safe zone can be reduced very easily.... dig under the attacker! Thats what a sandbox is all about
  2. I think its an issue these days as people think an Alpha build of something, and a pre-release version of something, are similar things. But they aren't. In the software industry Alpha has always meant that the piece of software (or operating system for that matter), is more than just buggy, its more likely to crash and burn, more likely to do stuff you didnt intend when hitting 'button z', and is full of missing features etc etc. Whereas pre-release basically means its either Beta or Gold, i.e. almost the finished product. So a user can expect the game to be playable with most issues and bugs already handled. As you can see there is a huge gap between the two levels. Have a look at some of NQ's vids on the YouTubes to get some idea of game progress, and the word here is progress - not finished game. So cheer up, as you can see whats been achieved so far does look good And you can play it now. For me Im waiting for Alpha 1 to be release within the next week or two, which is the level I subscribed into. Its going to be a fun adventure
  3. Pre-Alpha is open to test at certain days/times defined by NQ. Basically thats when we can access the server. Alpha 1/Alpha 2/Beta: These will likely have longer and longer server access times to fully test both client code and server code. Final release is not expected for about 2 years (Might be shorter, might be longer) - at which time the server should be on 24/7 Remember at this early stage of the game we are testers and bug hunters and bug reporters. This is always the way with any software that is in development. Please dont think that gaining access means you have a 100% complete game, ready to play, without bugs - its our job to make it that way
  4. Uuurrrgghhhh The sand just gets in everywhere.... and I mean EVERYWHERE! ?
  5. Or, have a smaller ship.... Or more useful real life crew.....
  6. Welcome aboard human scum! Have fun
  7. CoreVamore

    Dome

    When you build it ( or someone else builds it for you) then you can have it
  8. I think the plan is that multiple levels of RDMS can be set up, for example: 1) Full Control (builder/Owner) 2) Manager - can assign rooms and user voxel add/remove rights 3) Renter - can only go into rooms assigned to him/her and can only add/remove their own constructs in that room space. This would enable control of a building by the owners and freedom to express by the renters. I believe NQ envisions that the RDMS can be setup however the corp and/or owner wishes, it can be super pyramid shaped, it could also be flat as a pancake. There is no "One Way" to do it
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